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So if it's basically (n - 3) /n = the ratio ( = what you want to solve-for. For example, I put in "3 /4," to get 75% chance of Spawning, each time, got n = 12, with n being the number of days passed, 9 /12 = 3 /4 = 75% chance of successful Spawning). Here are some #'s yielded (avoiding the mid-night Math) :
4th 1 /4, 5th 2 /5, 6th 3 /6, 7th 4 /7, 8th 5 /8, 9th 6 /9 (66%), 10th 7 /10, 12th 9 /12 (3 /4 = 75%), 14th 11 /14, 16th 13 /16, 20th 15 /18 (5 /6 = 83.3%), 25th 22 /25 (88%).
And - apparently? - it can all be avoided, by for example getting under the Leaves of Trees. 108.215.209.201 19:52, 1 March 2018 (UTC) 19:49, 1 March 2018 (UTC) Yilante, 3 /1 /18 11:47 a.m.
It seems (as proven by my failed phantom farm 'in the sky') that phantoms can't spawn if the player is less than 20 blocks from altitude 255; will spawn proportionally more rarely in the 20-35 blocks limit.
Might be useful info for long distance travelers afk'ing in flying machines. Sharfpang (talk) 21:18, 14 December 2018 (UTC)
As y'all know, The Phantom was nerfed, doing only 1 and half hearts of damage on hard.
In the latest snapshot, damage has been increased: 2 hearts on easy, 3 on normal and 4 on hard.
I then edited the page accordingly.
God, those things are gonna be annoying before you get iron armor.
151.21.220.65 19:47, 9 March 2018 (UTC)
The release notes on minecraft.net for 18w09a and 18w10d both say that phantoms will despawn during the day as of that snapshot, should both be listed??? 18w10d release notes 18w09a release notes jjlr (talk) 23:44, 15 March 2018 (UTC)
I just want to make sure this edit is correct. In this edit, an IP added the flying speed for the Phantom, which they later changed to in this revision. Is this correct?-75.179.18.235 02:51, 2 April 2018 (UTC)
I did some testing using custom spawn eggs and the /data get command, and found that the attackDamage attribute appears to be the only stat that changes besides physical size (and possibly flight speed, which isn't an attribute - it's not affected by movementSpeed). More specifically, the base attackDamage (which is not changed by difficulty) appears to be calculated as Size+6 (keep in mind that Size is 0 for natural phantoms). Size 20 -> 26 attack damage, Size 40 -> 46 attack damage, Size 127 -> 133 attack damage. 89.162.84.167 17:59, 9 April 2018 (UTC)
If multiple players are online, does it still count if the player gets in bed but the game doesn't skip today because other players can't/won't sleep? If that doesn't count as sleep, it probably should...--Macks2008 (talk) 16:02, 16 June 2018 (UTC)
I wonder this as I was Replying in the Forum, and yet didn't know what to say. Two two sub-questions in the main Q. : Is it immediately? ; and is it at any-time throughout the night (as they Spawn at the-beginning of night, most-usually that I've seen [even if I frequently spend the Whole night Fighting them, in Hard Mode!]) ?
Thanks. And many safe from-Underground journeys. Yilante 11 /3 /18 12:15 pm 108.215.209.201 19:15, 3 November 2018 (UTC)
I mean, other than Bats. But just because Those exist (and are even alive, non-Undead specifically), it doesn't necessarily mean they're "related."
Just a thought, about the origin(s? not like they're "made from Bat heads [ick!]" like Withers from - such - Skeletons) of them. "Phantom" origin(s practically nothing else even flies bigger other than Ghasts)..? Note: Ghasts are the "only 'non'-Undead Mob" not attacked by the Wither (the main dangerous Flier other than Ender Dragon) ; possibly-related to these "Bigger things."
Anyway, all this said /questioned. They're still New in 1.13 Aquatic Update (there could yet be "manta rays," who knows). Yilante 1 /24 /19. 10:36 a.m. 76.209.248.192 18:42, 24 January 2019 (UTC)
The title says it all. I was making a phantom farm (in creative, with commands to help) and didn't get any drops from over a hundred auto-killed phantoms. I killed them myself and they would drop membranes frequently. Would be really helpful to clarify this. The page says that the membranes are dropped "when killed by the player", but maybe clarify whether or not it is ONLY when killed by the player.
24.207.56.44 00:01, 26 February 2019 (UTC)
I have a dungeon with a bunch of invisible armor stands, and I use command blocks to spawn random monsters on any armor stands with no monsters already near them. I noticed that the dungeon always starts with a random-seeming assortment of monsters (as I intended) and eventually fills up with phantoms. The command that spawns phantoms doesn't set PersistenceRequired. an_awsome_person (talk) 01:29, 9 September 2019 (UTC)
The Phantom Is A Great Addition But They (Mojang Studios) Could Make This Animation Look Better.
I made an edit that has been reverted, where I claimed the insomnia timer is 77,000 in BE based on checking time in MCCToolchest. Since the moderator asked that I recheck with an in-game test, I set up a timing system in-game to check. I set up command blocks to display a running tick count on a scoreboard and to turn off the counting as soon as a phantom was detected. I also setup command blocks with tripwire to reset the count at the exact tick that I entered a bed to sleep. After sleeping, I turned off daylight cycle and set time to midnight so that phantoms would be able to spawn as soon as possible. In 5 trials I got first phantom spawns at the following tick counts:
I think there is both too much delay and too much randomness here to be explained simply by randomness in the mob spawning algorithm. These tests were done on simluation distance 10 where there are plenty of chunks in which the algorithm can run, and phantoms have the same weight as zombies, spiders, and creepers. (Specifically, each chunk runs the spawning algorithm about once every 182 ticks, and each surface attempt has about a 16% chance of attempting a phantom.) I also don't think difficulty makes a difference, because I varied the difficulty setting and the the highest and lowest numbers above were both from easy difficulty tests. These results suggest that there is a random factor in the insomnia timer itself, but I am not sure how to express that on the page. --GoldenHelmet403 (talk) 18:02, 27 January 2021 (UTC)
I can't report on the bug tracker, so I'm hoping one of you can. Dying by phantoms while in the night will result in phantoms spawning again, but they don't attack. This is what I told a user on a server, thought I might put it here, don't know if it's a server glitch and/or a unique issue. --Starfire2020 (talk) 03:13, 10 July 2021 (UTC)Starfire
I'm coming to the conclusion that phantoms do not spawn in the rain (with the possible exception of thunderstorms). This is after four nights of rain and no spawns, but once clear, they seem to spawn normally.
It could be bad luck, but can anybody else confirm this? SirDaddicus (talk) 19:44, 31 October 2021 (UTC)
/kill @e command to kill everything. A bunch of zombies and skeletons spawned immediately in my unlit circular area, but no phantoms, until I killed off the zombies with /kill @e[type=zombie] and then a couple of phantoms managed to spawn before other undead mobs spawned and consumed the mob cap.For some reason, there was a face of the red phantom before it was edited out. I re-edited it but it used the normal phantom's face, I visited the page with the revision so I can get the image, Again that edit was undone. – Unsigned comment added by Wigman 75 (talk • contribs) at 02:46, 13 April 2022 (UTC). Sign comments with ~~~~
Will Phantoms in bedrock edition be flying all over the place like in Java edition? Because they just fly until they reach the sky.
The Article-and official sources-claim that it takes three in-game days. However, I've observed it taking three in-game weeks. Can someone check how long it takes and update the information if necessary?
TheTrubbleMushroom (talk) 19:51, 29 July 2023 (UTC)
honestly the java and bedrock addition look the same so what is the difference between them? 216.146.107.37 19:40, 9 December 2024 (UTC)
Will Phantoms spawn in Trial Chambers? Zachaybarb (talk) 14:55, 15 April 2025 (UTC)
Is it just so they knew where the borders were and forgot to take it out? or is it actually rendered? ~2026-SalmonNetherFlower2568 (talk) 02:55, 14 February 2026 (UTC)