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So I was considering designing "catwalks" between "safe houses," and wondered how far-apart to make those safer sites. And realized that while Skeletons (yes!) have been updated (16 Blocks, I guess) on the Wiki, I didn't know Pillagers' . Yilante 3 /27 /19 12:20 p.m. 76.209.248.192 19:21, 27 March 2019 (UTC)
Under Illager Patrols it says something about they can spawn after 5 in-game days. 5 days after what? Does the player have to stay put for 5 days before there's even a chance of a patrol? That seems unlikely, and prompts the question of how far the player can move and still be counted as "staying put". I presume somebody got this out of the code in Java, but what evidence is there that Bedrock includes such a rule? – Auldrick (talk · contribs) 15:49, 28 April 2019 (UTC)
Text in the Bad Omen section now says 100 minutes but doesn't specify "real" minutes. Both real and in-game times should be stated. Jim the Otter (talk) 17:43, 13 May 2019 (UTC)
there are no ingame minutes. case closed --CHEEZE, gromit (talk) 16:00, 30 July 2021 (UTC)
i am not a peice of cheeze. --CHEEZE, gromit (talk) 03:38, 2 August 2021 (UTC)
Pillagers respawn in pillager outposts after you kill them, but how does that work? Do they just spawn outright or does is have to be dark? Do they only respawn in the building?73.208.227.101 17:27, 20 June 2019 (UTC)
/locate pillager_outpost then I teleported there. So it was 120758 (game time), and pillagers kept coming out. 130.105.248.133 05:29, 14 May 2021 (UTC)I killed a patrol of pillagers the other day and killed the captain also. The banner dropped and another pillager with a crossbow walked over it and I think he picked it up and became a Captain. I believe when I killed him, that I had Bad Omen at 2nd level, because the raid that happened after my return to my base village was tremendous, with two Ravagers in the last wave.
Do the pillagers pick up weapons/items and banners? –Preceding unsigned comment was added by 134.134.139.74 (talk) at 6:31, 23 June 2019 (UTC). Please sign your posts with ~~~~
When pillagers spawn in a pillager outpost, they can't spawn on certain blocks, like dirt or podzol. They can spawn on sand, grass, cobblestone, and acacia planks I think. Can anyone check this? ShadowCooper78 (talk) 17:35, 26 July 2019 (UTC)
Pillagers spawn on grass blocks and sand regardless of the light level [Tested in 1.16.5 , other blocks could apply to that rule as well] I also found a reddit post for more information. – Unsigned comment added by 109.175.143.69 (talk) at 15:44, 17 November 2022 (UTC). Sign comments with ~~~~
Is the trivia correct? The trivia mentions that a pillager's crossbow can break if it uses it enough. -EatingSilencerforBreakfast (talk) 02:24, 12 October 2019 (UTC)
Yes, it does, but only on Java. The pillager's crossbow can burn through around 2.5 shields before breaking, afterwards it is passive and can't pick up other weapons. 114.72.13.21 06:50, 26 January 2020 (UTC)
In the most recent video of the “Ten Things you probably didn’t know about Minecraft”, a few renders of a early Pillager design were added. Can someone add this to the gallery please? Here’s the picture:
👁 Here it is
Bestgamereveryt (talk) 00:21, 28 December 2019 (UTC)
Why is the link to the meet the pillager artical using Wayback Machine? Is the link broken or something?-74.119.146.37 14:58, 13 January 2020 (UTC)
I had invisibility and i approach a pillager but it does not attack me and it even looked me in eyes. This could be reported because no matter how close i get it's neutral. 188.120.87.87 08:22, 16 May 2020 (UTC)
Pillagers (and vindicators) that are part of a patrol have a different behaviour, in which they will only attack targets if damaged by them or if they get too close. However, keep in mind their detection rate is still very great and can acknowledge players/villagers from plenty afar, in which case they will always watch them, as if they were waiting for them to do their first move (or maybe they are giving the player a chance to turn back). (As a side note, if a patrol member spots the player, they will alert the rest of the members, in which case everyone in the patrol will start watching the player).
Should this be considered neutral behaviour and added as such to the article? They are still very hostile mobs, however patrols have a more neutral behaviour. User-100126180 (talk) 13:04, 9 July 2020 (UTC)
The drops section talks about enchanted books and iron armor/tools for raid pillagers. Is this a Bedrock exclusive feature? I never encountered it in Java after killing thousands of them. Adversarius13293 (talk) 15:42, 23 August 2020 (UTC)
According to lore given out by Jeb himself when Illagers were first unveiled years ago, Illagers were once Villagers, but had become corrupted/evil, so the Villagers cast them out forever, thus leading to their hatred of Villagers. Sanimarsontus 9:51, 8 May, 2021 (UTC)
So I was playing my jungle islands buffet world in 1.16.4, and I encountered a pillager standing in the jungle right outside my base. I couldn't find any other pillagers and jungles don't have either villages or pillager outposts. Was it a glitch? I was curing a zombie villager nearby, maybe that has something to do with it? Or do they just spawn randomly now? 67.242.73.105 17:50, 18 November 2020 (UTC)
Pillagers in Crafting and Building, Just like vanilla Minecraft, pillagers in Crafting and Building are hostile mobs using crossbows that don't change texture when using Crafting and Building texture pack.👁 Image
👁 Image
In Java, illagers have an ability to calls allied to help like zombies, But the pillagers always (100%) to aid for other pillager hits by other mobs unlike vindicators and evokers. (I used Zoglins to test them, Vindicator and Evoker only aid their same type mobs for first time. Then they might not help them second times, But pillagers didn't)
Pillagers (and vindicators) that are part of a patrol will assume a neutral behaviour where they do not attack players/villagers/wandering traders unless they get attacked first or approach in *really* close range. They will instead watch the player/villager from afar, clearly signaling they are aware of their presence, and will never engage them if said entity doesnt approach them/leave etc.
Should the behaviour infobox be updated to reflect this? Normally I would not suggest this but plenty of other normally hostile mobs (like spiders and cave spiders) are classified neutral already, even though chances are they will be hostile in most encounters, like pillagers.