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Talk:Pillager

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Latest comment: 26 November 2025 by Capopanzo in topic Feedback (Wed, 26 Nov 2025 19:28:15 UTC)
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Firing Range?

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Latest comment: 27 March 20191 comment1 person in discussion

So I was considering designing "catwalks" between "safe houses," and wondered how far-apart to make those safer sites. And realized that while Skeletons (yes!) have been updated (16 Blocks, I guess) on the Wiki, I didn't know Pillagers' . Yilante 3 /27 /19 12:20 p.m. 76.209.248.192 19:21, 27 March 2019 (UTC)

5 in-game days starting when?

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Latest comment: 2 August 20218 comments6 people in discussion

Under Illager Patrols it says something about they can spawn after 5 in-game days. 5 days after what? Does the player have to stay put for 5 days before there's even a chance of a patrol? That seems unlikely, and prompts the question of how far the player can move and still be counted as "staying put". I presume somebody got this out of the code in Java, but what evidence is there that Bedrock includes such a rule? – Auldrick (talk · contribs) 15:49, 28 April 2019 (UTC)

In Bedrock, spawn rule is minecraft:pillager_patrol spawn after world age is 6000. 6000 second equal to 100 minutes then delay start count down for 5-6 minutes with 20% chance of successful (80% fail) and delay again, but you need to wait longer due higher chance of fail. Player not actually need to wait 5 in game days. i don't know if whether or not this spawn rule also in java. ImakerB (talk) 23:03, 28 April 2019 (UTC)

Real time vs. In-game time

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Text in the Bad Omen section now says 100 minutes but doesn't specify "real" minutes. Both real and in-game times should be stated. Jim the Otter (talk) 17:43, 13 May 2019 (UTC)

Real and in-game times are the same. facepalm -BDJP (t|c) 18:34, 13 May 2019 (UTC)
Um, no. 100 minutes of real time = 5 days of in-game time. In-game time happens 72 times faster than real. Granted, minutes are usually not used to measure in-game time (because 1 in-game minute = 5/6 of a real second), so I guess it was kind of obvious, but I think it's good form to include both times or at least say whether the time is real or in-game. I was on my phone earlier so I didn't want to try editing the page, but I'm on my desktop so I'll make the edit now. Jim the Otter (talk) 00:21, 14 May 2019 (UTC)

there are no ingame minutes. case closed --CHEEZE, gromit (talk) 16:00, 30 July 2021 (UTC)

The 100 minutes are real time. As CHEEZE said, there are no minutes in game time. Only ticks and days. Amatulic (talk) 04:37, 1 August 2021 (UTC)

i am not a peice of cheeze. --CHEEZE, gromit (talk) 03:38, 2 August 2021 (UTC)

Spawning in pillager outposts

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Latest comment: 14 May 20212 comments2 people in discussion

Pillagers respawn in pillager outposts after you kill them, but how does that work? Do they just spawn outright or does is have to be dark? Do they only respawn in the building?73.208.227.101 17:27, 20 June 2019 (UTC)

Uh... When I was in Minecraft: Java Edition, I did: /locate pillager_outpost then I teleported there. So it was 120758 (game time), and pillagers kept coming out. 130.105.248.133 05:29, 14 May 2021 (UTC)

Can a pillager "Pick Up" the banner and become a Captain?

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I killed a patrol of pillagers the other day and killed the captain also. The banner dropped and another pillager with a crossbow walked over it and I think he picked it up and became a Captain. I believe when I killed him, that I had Bad Omen at 2nd level, because the raid that happened after my return to my base village was tremendous, with two Ravagers in the last wave.

Do the pillagers pick up weapons/items and banners? –Preceding unsigned comment was added by 134.134.139.74 (talk) at 6:31, 23 June 2019 (UTC). Please sign your posts with ~~~~

Which blocks can pillagers spawn on?

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Latest comment: 17 November 20223 comments3 people in discussion

When pillagers spawn in a pillager outpost, they can't spawn on certain blocks, like dirt or podzol. They can spawn on sand, grass, cobblestone, and acacia planks I think. Can anyone check this? ShadowCooper78 (talk) 17:35, 26 July 2019 (UTC)

Pillagers spawn on grass blocks and sand regardless of the light level [Tested in 1.16.5 , other blocks could apply to that rule as well] I also found a reddit post for more information. – Unsigned comment added by 109.175.143.69 (talk) at 15:44, 17 November 2022‎ (UTC). Sign comments with ~~~~

👁 Image
Please try 1.19.2. The code is pretty clear that it only cares about block light level, and after that check, it then calls checkAnyLightMonsterSpawnRules, which would imply that it just uses the normal spawn checks, but ignoring all other lighting conditions. That Reddit post reads like it was taken from an older edition of this wiki. I also had tried this a month or so ago and I was definitely able to prevent them from spawning by using torches. I have added a screenshot here (you'll need to view the full sized version). - AD OffKilter (talk) 15:44, 17 November 2022 (UTC)

Trivia

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Latest comment: 26 January 20202 comments2 people in discussion

Is the trivia correct? The trivia mentions that a pillager's crossbow can break if it uses it enough. -EatingSilencerforBreakfast (talk) 02:24, 12 October 2019 (UTC)

Yes, it does, but only on Java. The pillager's crossbow can burn through around 2.5 shields before breaking, afterwards it is passive and can't pick up other weapons. 114.72.13.21 06:50, 26 January 2020 (UTC)

Early Concept Pillager

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Latest comment: 28 December 20191 comment1 person in discussion

In the most recent video of the “Ten Things you probably didn’t know about Minecraft”, a few renders of a early Pillager design were added. Can someone add this to the gallery please? Here’s the picture:

👁 Here it is
Bestgamereveryt (talk) 00:21, 28 December 2019 (UTC)

Why are we using Wayback Machine?

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Latest comment: 24 January 20203 comments3 people in discussion

Why is the link to the meet the pillager artical using Wayback Machine? Is the link broken or something?-74.119.146.37 14:58, 13 January 2020 (UTC)

Or the link is already broken or it'll crasj someday and Wayback Machine was used by security. --dr03ramos 👁 Image
(talk) Admin wiki[pt] 15:25, 13 January 2020 (UTC)
The original article is gone for some reason, probably because Per Landin was dead in the pillager raid, hence the last line of the article "Per Landin was never heard from again."
Meh, just kidding.--116.241.171.151 05:59, 24 January 2020 (UTC)

Invisibility bug bedrock edition.

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Latest comment: 28 April 20222 comments2 people in discussion

I had invisibility and i approach a pillager but it does not attack me and it even looked me in eyes. This could be reported because no matter how close i get it's neutral. 188.120.87.87 08:22, 16 May 2020 (UTC)

Probably because you were invisible; remember that "Invisibility causes the affected mob or player to disappear from view although it is still present. ... Mobs do not attack or sense the player until the player is a lot closer than normal.
  • A player with no armor can be detected at 7% of the usual detection distance.
  • Any single piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5%. Full armor thus results in a 70% detection range.
  • After detecting the player, a mob continues to follow as if the player is visible." Minecrafteer (talk) 04:32, 28 April 2022 (UTC)

Illager patrol neutrality

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Latest comment: 19 July 20203 comments2 people in discussion

Pillagers (and vindicators) that are part of a patrol have a different behaviour, in which they will only attack targets if damaged by them or if they get too close. However, keep in mind their detection rate is still very great and can acknowledge players/villagers from plenty afar, in which case they will always watch them, as if they were waiting for them to do their first move (or maybe they are giving the player a chance to turn back). (As a side note, if a patrol member spots the player, they will alert the rest of the members, in which case everyone in the patrol will start watching the player).

Should this be considered neutral behaviour and added as such to the article? They are still very hostile mobs, however patrols have a more neutral behaviour. User-100126180 (talk) 13:04, 9 July 2020 (UTC)

Pillagers also become passive once their crossbow breaks, though this only exists in the Java edition. Would this make them neutral mobs? 72.219.72.215 01:18, 16 July 2020 (UTC)
Despite the fact they can be neutral or passive I strongly advise against classfying them as neutral mobs.
Firstly only a very small amount of pillagers can be considered neutral (those that are patrolling). Most of them however will be met in outposts and raids, and those are always hostile. Secondly pillagers, unlike the neutral mobs, cannot go back to a neutral state once they engaged a target.
For example a hostile piglin can become neutral again if you wear gold or a hostile spider can become neutral if the area becomes bright. Pillagers (and all illagers actually) however will never return to a neutral state once they pursue a target.
The way it works is that if they are in a patrol they will watch the player from afar but not attack despite being aware of the player. This neutrality can be broken by either getting too close or attacking, and in both cases the whole patrol is alerted User-100126180 (talk) 05:17, 19 July 2020 (UTC)

Pillager Drops

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Latest comment: 28 April 20222 comments2 people in discussion

The drops section talks about enchanted books and iron armor/tools for raid pillagers. Is this a Bedrock exclusive feature? I never encountered it in Java after killing thousands of them. Adversarius13293 (talk) 15:42, 23 August 2020 (UTC)

Probably. Minecrafteer (talk) 04:33, 28 April 2022 (UTC)

Why do pillagers hate villager?

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Latest comment: 9 May 20211 comment1 person in discussion

According to lore given out by Jeb himself when Illagers were first unveiled years ago, Illagers were once Villagers, but had become corrupted/evil, so the Villagers cast them out forever, thus leading to their hatred of Villagers. Sanimarsontus 9:51, 8 May, 2021 (UTC)

Got a verifiable source for that? Amatulic (talk) 06:11, 9 May 2021 (UTC)

Random Pillager Spawning in Java

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Latest comment: 18 November 20202 comments2 people in discussion

So I was playing my jungle islands buffet world in 1.16.4, and I encountered a pillager standing in the jungle right outside my base. I couldn't find any other pillagers and jungles don't have either villages or pillager outposts. Was it a glitch? I was curing a zombie villager nearby, maybe that has something to do with it? Or do they just spawn randomly now? 67.242.73.105 17:50, 18 November 2020 (UTC)

It might be part of a pillager patrol. Dlljs (talk) 17:52, 18 November 2020 (UTC)

Pillagers in Crafting and Building

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Pillagers in Crafting and Building, Just like vanilla Minecraft, pillagers in Crafting and Building are hostile mobs using crossbows that don't change texture when using Crafting and Building texture pack.👁 Image
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Is that Pillagers are Neutral mobs in Java edition?

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In Java, illagers have an ability to calls allied to help like zombies, But the pillagers always (100%) to aid for other pillager hits by other mobs unlike vindicators and evokers. (I used Zoglins to test them, Vindicator and Evoker only aid their same type mobs for first time. Then they might not help them second times, But pillagers didn't)

Feedback (Sat, 10 May 2025 23:33:47 UTC)

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Latest comment: 11 May 20252 comments2 people in discussion
Resolved

The range of the pillagers is 32 blocks in java, not 64.

--FeedbackBot 23:33, 10 May 2025 (UTC)
👁 Image
 Fixed. -- Leo768 (talk) 04:05, 11 May 2025 (UTC)

Feedback (Wed, 26 Nov 2025 19:28:15 UTC)

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Latest comment: 26 November 20253 comments3 people in discussion
Resolved

Pillagers (and vindicators) that are part of a patrol will assume a neutral behaviour where they do not attack players/villagers/wandering traders unless they get attacked first or approach in *really* close range. They will instead watch the player/villager from afar, clearly signaling they are aware of their presence, and will never engage them if said entity doesnt approach them/leave etc.

Should the behaviour infobox be updated to reflect this? Normally I would not suggest this but plenty of other normally hostile mobs (like spiders and cave spiders) are classified neutral already, even though chances are they will be hostile in most encounters, like pillagers.

--FeedbackBot 19:28, 26 November 2025 (UTC)
This behavior is no different from most hostile mobs, which only aggro onto a player within 16 blocks. 👁 align=top
Sightnado ( talk / contribs ) 21:27, 26 November 2025 (UTC)
I haven't noticed any difference between regular pillagers/vindicators and raid pillager/vindicators in Java. Raid mobs walk toward the village when spawned, and start attacking mobs/players when within range. Keep in mind that the follow range/aggro distance for vindicators is about 12 blocks, which is shorter than the usual 16 blocks for most mobs.--Capopanzo (talk | contribs) 23:56, 26 November 2025 (UTC)
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