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Talk:Seed Templates

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Latest comment: 25 March by Vil4ckc in topic Seed Picker added Pocket Edition alpha 0.17.0.2
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Attribution

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Latest comment: 1 May 20191 comment1 person in discussion

Thanks to Auldrick (talkcontribslogsblock log) for starting this years ago at User:Auldrick/Seed picker, which I discovered after starting this article. Thumbnail images from some of the old seeds come from there. ~ Amatulic (talk) 18:34, 1 May 2019 (UTC)

Possible bug in /locate

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Latest comment: 15 July 20204 comments2 people in discussion

In using commands/locate to find features nearby the spawn point, I found that /locate doesn't always locate the nearest structure. That's why there are two strongholds listed in the "Coastal Village" seed; /locate found the farther one, I found the nearer one. So you have to explore the world a bit to verify the nearby things. Bug filed at https://bugs.mojang.com/browse/MCPE-45526 ~ Amatulic (talk) 18:38, 1 May 2019 (UTC)

Did the one you found have an End Portal? Did the one you found happen to be a part of the one /locate found? These are things you have to consider. --AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
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Minecraft Dungeons Wiki project) 14:28, 28 June 2019 (UTC)
@AwesomeNinja886: You can read all about it in MCPE-45526, which has been independently confirmed. It isn't just strongholds but also ocean monuments. Yes, all the strongholds I found have an end portal, and no, they are many hundreds of blocks apart and not part of the same stronghold. 13:50, 29 June 2019 (UTC)
Update: As of Bedrock 1.16, the /locate bug MCPE-45526 has been fixed. ~ Amatulic (talk) 06:21, 15 July 2020 (UTC)

"Upcoming Seeds" section

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Latest comment: 16 October 20197 comments2 people in discussion

User Amatulic decided to undo my edit asking which seeds were added in BE 1.12. I feel there should at least be an "upcoming seeds" section for seeds added in upcoming updates. We don't know when 1.12 is going to be released. Maybe 1.13 will add a few seeds? An "upcoming seeds" would, in my opinion, positively affect the article.--AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
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@AwesomeNinja886: I think that's a good idea. Do you know what the seeds are? Or maybe we could have a more general section on "upcoming changes" because sometimes seeds go away also. The transition to 1.11 caused many seeds to go away and new ones to appear. ~ Amatulic (talk) 14:33, 28 June 2019 (UTC)
@Amatulic: That's why I put "Which seeds were added in BE 1.12?"... I have no way of knowing b/c I'm not signed up for the beta... --AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
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Minecraft Dungeons Wiki project) 14:35, 28 June 2019 (UTC)
But the idea of the "upcoming changes" section sounds good.--AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
My favorite mob) (👁 Image
Minecraft Dungeons Wiki project) 14:36, 28 June 2019 (UTC)
I was originally thinking more of "upcoming seeds" and adding the Until template for ones being removed.--AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
My favorite mob) (👁 Image
Minecraft Dungeons Wiki project) 14:38, 28 June 2019 (UTC)--AwesomeNinja886 (talk) (👁 Image
Contributions) (👁 Image
My favorite mob) (👁 Image
Minecraft Dungeons Wiki project) 14:38, 28 June 2019 (UTC)
Either way would work. Unfortunately I don't know what the upcoming changes will be either. When I created this seed picker page, I was fortunately able to capture most of the seeds that were disappearing, which is why this article has two sections instead of just one section on current seeds.
The bigger priority is fleshing out the information on the current seed list. I tackle one every once in a while when I get the time. Basically what I do is spawn myself in creative, use /locate to make a list of features, explore around a bit looking for more, save the game, run mcpe_viz to create a map, examine the map for the nearby biomes (and the map sometimes reveals other structures, which I then explore further) and then update the article. This can be labor intensive. I recall spending about 3-4 hours getting information for the "Coastal Village" seed, and another couple of hours in "Ocean Monument Ahead". ~ Amatulic (talk) 16:57, 28 June 2019 (UTC)

@AwesomeNinja886: Late reply.... It turns out that 1.12 had no new seeds, in spite of the release notes saying it does. I went through the seed picker and saw nothing new. It seems that the seeds intended for 1.12 were already in 1.11. ~ Amatulic (talk) 06:00, 16 October 2019 (UTC)

Can we do anything about tables with long vertical text?

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Latest comment: 14 August 20223 comments2 people in discussion

This page and others have tables with long vertical text which makes it harder to read and visually scan. I am wondering if there's anything we can do about this. I had experimented with a table that essentially puts the long text as a second row underneath all but the leftmost cell, meaning that each entry is two rows, though the leftmost cell would have a rowspan of 2, e.g. I think it makes things easier to read/parse, but I am not sure if there are accessibility implications of such a format. If my description of what it would look like is not very clear, I can try to recreate what I was playing with again. - AD OffKilter (talk) 17:49, 14 August 2022 (UTC)

I don't know if there are accessibility implications either but I think that's one possible way to make that column more readable and reduce the width of the table. I wonder if it would be better to display such information in list format instead of a table, which would make the section longer vertically but not exceed the width of the screen or cram information into narrow columns. –Sonicwave talk 18:30, 14 August 2022 (UTC)
Yeah that might be a possibility too. In the meantime I hacked an example over in my sandbox. It works, though the info density might be a bit high. - AD OffKilter (talk) 23:18, 14 August 2022 (UTC)

Add “Trial Chambers”

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Latest comment: 4 July 20241 comment1 person in discussion

You see? 1.21 has been released on 06-13-24, but the seed “Trial Chambers” has not yet been added. 2001:4456:CAD:C100:15BA:C461:6555:E78 03:24, 4 July 2024 (UTC)

Are you sure you are adding trial chambers?

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Latest comment: 3 August 20241 comment1 person in discussion

Please add it now. 2001:4456:C4F:6900:E52A:2E08:A9CE:FC54 02:44, 3 August 2024 (UTC)

OP Seed

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Latest comment: 29 March 20252 comments2 people in discussion

I was looking at seed templates one day. I came across the “Survival Island” seed, which I selected. It had a village and a ruined portal just like the “Costal Village” seed. I made the world. The first thing I did was looting the ruined portal. Then I went to the two Weaponsmith houses and looted them. But… one of them had three diamonds(yes indeed. the first weaponsmith house had three diamonds.). I did not even need to mine. And the third thing I crafted in that sever/world was a diamond pickaxe. I did not have to mine diamonds. I just got three from a village chest and the village is right near spawn. Maybe this should be noted? 12.74.55.79 14:57, 29 March 2025 (UTC)

"OP" is subjective, and wikis aren't really for documenting subjective whatnot. -~- Nerdyguy2000   Talk   Edits  21:59, 29 March 2025 (UTC)

Seed Picker added Pocket Edition alpha 0.17.0.2

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Latest comment: 25 March1 comment1 person in discussion

Then 5 seeds were added: Darkest Jungle, Desert Fortress, Double Island Village, Perfect Survival Island, Skeleton Dungeon At Spawn. Reference https://youtu.be/xQDSP_sosQk&t=105 👁 Image
Vil4ckc (talk) 15:54, 25 March 2026 (UTC)

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