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Talk:Sounds.json

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Latest comment: 30 May by FeedbackBot in topic Feedback (Sat, 30 May 2026 02:14:42 UTC)
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Sounds to "follow" the player

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Latest comment: 9 November 20156 comments4 people in discussion

me and some friends are working on a minecraft map where we want a custom sound to "follow" the player down a minecart ride is it possible to do without breaking the sound file into chunks and setting them to be played 86.161.237.57 23:05, 3 September 2015 (UTC)

You have come to the wrong place for help with custom maps. Try the [Minecraft Forums]. KnightMiner t/c 03:32, 4 September 2015 (UTC)
i have a thread open on minecraft forum but no one is replying 86.161.237.57 09:47, 4 September 2015 (UTC)
That does not make this the right place. Talk pages here should only be used to discuss the relevant article, see the talk page guidelines.
Also, your post has not even been up for a day. Most people are not online within a few hours of every post, I am just a strange exception. KnightMiner t/c 14:08, 4 September 2015 (UTC)
To do so, you must put in a command block: /execute <target> <x> <y> <z> /playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume] . Check the Execute section. It can help. Fyreboy5 (talk) 12:46, 29 October 2015 (UTC)
That would make the sound originate at the location of the player when the command is run. But if the player moves, the sound would still be coming from that location and would fade out as the player moved away, rather than follow them.
-- Mr Pie 5 (talk) 04:28, 9 November 2015 (UTC)

Specific Sounds With /playsound

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Latest comment: 28 October 20152 comments2 people in discussion

Is it possible to have playsound use specific sounds rather than the whole event?
-- Mr Pie 5 (talk) 01:12, 28 October 2015 (UTC)

If you mean such as ambient/cave/cave1 always, then no. The sound actually played will be randomly selected from one of them for that sound, so ambient.cave.cave may play ambient/cave/cave3, or ambient/cave/cave10. Fyreboy5 (talk) 22:12, 28 October 2015 (UTC)

150+ New Sounds for 1.9

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Latest comment: 17 March 20165 comments4 people in discussion

I would like this page to show all of the sounds added in 1.9, because it said that there are new sound events. I would like to know what I can type to play these sounds. I would help with this myself, but A: I can only play on the weekends (reason why will not be stated), and B: I'm not as talented as the rest of the community. Fyreboy5 (talk) 22:17, 28 October 2015 (UTC)

Alright; now there's an "Upcoming 1.9" subsection. Anybody who has any interest improving that table, or the page as a whole to more accurately reflect any more 1.9 changes, such as syntax, please feel free. I can vouch that it matches the 1.9-pre2 sounds.json, because I generated the wikitable with a script directly from that file. Cheers! – Sealbudsman talk/contr 21:04, 22 February 2016 (UTC)
Am I blind or was it removed? I probably just can't find it because it's such a long page, but it's not at the Contents section either. PancakeIdentity (talk) 21:42, 16 March 2016 (UTC)
1.9 was released, we never keep the upcoming sections after a release (at least not intentionally). It might be a good idea to work what actually changed into the history section, though until then you can just click the "History" tab on the page and find a revision from before 1.9 was released. KnightMiner t/c 22:35, 16 March 2016 (UTC)
when 1.9 was released, the 'upcoming' section was moved to the main Sound Events section, and the previous main Sound Events section was moved to a subsection called 1.8.9. And yeah I agree, we should probably devolve the old section into history -- but seeing as how it's as asset file, and not so easy to find old copies of, we would probably have to make do with one 1.9 section, no snapshots. – Sealbudsman talk/contr 00:15, 17 March 2016 (UTC)

Weight does not use float/double values

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Latest comment: 12 October 20161 comment1 person in discussion

At least as of 1.10.2, the "weight" attribute does not accept decimal values. Using 0.5 as a weight resulted in this nice little subtle error: https://gist.github.com/RoboMWM/18f5db56252eb24ec533533a53ba5dd0

The PC Tech Guy (talk) 01:42, 12 October 2016 (UTC)

"In-game events" column

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Latest comment: 3 November 20192 comments1 person in discussion

Should the "In-game events" column of Sounds.json/Java_Edition_values be kept? The section has been empty since 1.9, while the "Java Edition values before 1.9" list does have descriptions for most sound events (but the Bedrock edition's list doesn't). Although it is clearer to have the descriptions, most of the sounds event names seem self-explanatory. -Sonicwave talk 02:04, 19 July 2018 (UTC)

Thinking about it further, maybe it would be appropriate to put subtitles in that column instead. That also doesn't seem too hard to automate (compared to having manually-written descriptions), since the subtitles would be taken directly from the en_us JSON file. –Sonicwave talk 06:11, 3 November 2019 (UTC)

Sounds should be listed in their /playsound form

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Latest comment: 16 September 20202 comments2 people in discussion

Soulds should be on a table in their /playsound form, like mob.pig.ambient or ambient.cave or random.fizz, becaus there is no list of the sounds in this format anywhere on the wiki, or maybe it should be on the commands/playsound page – Robonate135 /contr 18:20, 16 September 2020 (UTC)

The playsound names are listed in "Java/Bedrock Edition Values" under Sounds.json#Sound events. –Sonicwave talk 18:39, 16 September 2020 (UTC)

Can you guys add some hash list?

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Latest comment: 22 March 20211 comment1 person in discussion

I can't find some of minecraft sound files at .minecraft assets folder (i'm linux user, for example new nether music. All other music files are here. At hash list I can't find new nether music, altrough I'm using 1.16 minecraft version, and my Minecraft account is legal. if I'm looking at any files called for example Rubedo, there's nothing. At hash list on my computer there's no Rubedo word too. in the compartment "files in minecraft" there's name of file. I have no some of files from this list. Do You have it? If yes - can ya add a list od hashes to this site?

Open assets/indexes/<version>.json, then search for what you want to find (eg, search "music"), you'll find the file hashes there, the first 2 characters are the same as the needed folder in /assets/objects/.
The hashes change all the time, so it's not really useful to list them on the wiki. Dhranios (talk) (Join the wiki videos project!) 14:13, 22 March 2021 (UTC)

Usefulness of sound event tables

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Latest comment: 19 March 20232 comments2 people in discussion

After updating Sounds.json/Java Edition values to 1.18, I am wondering if these sound event tables are even useful. Both the Java and Bedrock tables are already some of the largest pages on the wiki despite providing no additional information that's not in the JSON files themselves. The Bedrock table has also received few updates since 2019 and I don't think it's feasible to update either table without using a script, which is how the Java table has been kept updated for a while (perhaps since 1.9).

The list of individual sound locations and their parameters certainly stands out as the biggest space occupier, but even if they were removed, there'd still be a long table listing every sound event in the game, which would grow with every update. Is that something that could be considered useful or are the individual sound sections on feature pages enough? –Sonicwave talk 01:20, 1 December 2021 (UTC)

👁 Image
 Comment: I think that listing every sound event and categories are redundant to note, with the reasons you provided. I don't mind removing the tables. ManyOursOfFun (talk) 12:45, 19 March 2023 (UTC)

Block sound categories source

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Latest comment: 16 October 20222 comments1 person in discussion

In Bedrock Edition's files, I remember there being a file that would list the content in the block sound categories section. I don't remember what it's called, though, or where it's located. - CrowdingFaun624 (talk) 06:18, 16 October 2022 (UTC)

I found it, it's blocks.json in resource pack folders. - CrowdingFaun624 (talk) 16:35, 16 October 2022 (UTC)

Split "Block sound categories" into new page

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Latest comment: 2 January 20231 comment1 person in discussion

Since 15w43a, when the way sound types are made changed by no longer depending on concatenation with "dig." and "step.", this section no longer fits in with the page. It should be moved to a separate page. - CrowdingFaun624 (talk) 07:15, 2 January 2023 (UTC)

Music event duplicates on the sounds.json page

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Latest comment: 8 May 202412 comments4 people in discussion

Hello! when the new music tracks were added to the sound events table here, they added duplicates of all of the existing songs, and rather than remove the duplicates, they just all got marked as "upcoming: JE 1.21", with the existing listings being labelled as "until". however, nothing's changing about those existing tracks? so i tried to remove the duplicates, but it flagged me as saying i was "removing a significant portion of the page". i just signed up today to fix this coz it was bothering me, so i guess i understand, but. can someone fix that? or let me fix it? either one works for me

-sheri Sher1bot (talk) 00:02, 6 May 2024 (UTC)

As this is only talking about one page, I will move it to the community portal. Also, I don't understand your question. Could you be more specific? Can you send me the revision that you were flagged for? --MinecraftExp123(talk|contribs) 04:31, 6 May 2024 (UTC)
Sorry, I meant to Talk:Sounds.json, as it is only about one page. --MinecraftExp123(talk|contribs) 04:33, 6 May 2024 (UTC)
This was actually correct on the admin noticeboard, because the OP's edits are being blocked by a filter which directs them there. –⁠Sonicwave talk 22:47, 6 May 2024 (UTC)
Okay, then. --MinecraftExp123(talk|contribs) 23:39, 6 May 2024 (UTC)
i can't send you the revision because it wouldn't accept it! it wouldn't let me save the changes...
in the section "Sound events", in the "Java edition values" table, under music.game (as well as all of the biomes with new music), several of the existing song files are duplicated. one version says upcoming and one says until. there's no change in the file architecture, the files themselves, or the way they're played, so i believe it's just a copy-paste error. but i'm not able to remove the duplicates because i'm too new and it won't let me save the edits because it removes too much.
please help!! -sheri Sher1bot (talk) 17:51, 6 May 2024 (UTC)
I've submitted the edit myself here. Unfortunately there isn't a way to disable the filter for specific editors, but it should no longer affect you upon reaching a certain number of edits, which you can reach on any page including the wiki sandbox. Pinging CrowdingFaun624 about the originally-described duplication error as well.
I'm increasingly questioning the usefulness of the table though, it's daunting to navigate and becomes messy in fixed-width mode where the sound file lines sometimes wrap. –⁠Sonicwave talk 22:47, 6 May 2024 (UTC)
well i used the table! clearly it's got some use :P besides, its in alphabetical order, so if you know what you're lookin for, its not THAT hard. just a little spooky. but thats fine! i think, anyway. thanks for fixin that mistake!! -sheri Sher1bot (talk) 22:59, 6 May 2024 (UTC)
Okay, thank you! However, I'm not sure if we should delete that, as the pre-1.21 stuff should still be there since 1.21 isn't out yet. Therefore, we should mark all 1.21 music with {{upcoming}} and all music that will be removed in 1.21 with {{until}}. We'll just leave the page like you edited it for now though. --MinecraftExp123(talk|contribs) 23:38, 6 May 2024 (UTC)
yeah that was the issue - they're NOT removing anything in 1.21! not music at least! that was the change that was made. 1.21 music is upcoming, and since nothing else is being removed, the songs that were already there don't need a tag!
... i mean, unless they are removing music in 1.21. i guess i'm not the most informed. but i feel like it would say that somewhere else, y'know? -sheri Sher1bot (talk) 22:34, 7 May 2024 (UTC)
I fixed my program just now. The issue was that I designed it to remember the order of the sound events (for some reason). 24w18a changed the order in these sound events, leading to that weird-looking output. Thanks for noticing and reporting it! - CrowdingFaun624 (talk) 20:42, 8 May 2024 (UTC)
ah, so that's what it was! happy to help :D -sheri Sher1bot (talk) 21:31, 8 May 2024 (UTC)

Incorrect info about type in java json

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Latest comment: 26 May 20242 comments2 people in discussion

It states that "type" should be either "sound" (default) or "event". However, if you used "type": "sound" in the json file, the pack will refuse to load; `Invalid sounds.json in resourcepack: 'file/foo' java.lang.NullPointerException: Invalid type`. Did a quick search in misodes mcmeta repos and between 1.14 and now there's never been a `"type":` other than `"event"`. Not sure about etiquette on the wiki, so I'll just plonk this here. – Unsigned comment added by 31.24.79.190 (talk) at 11:35, 23 May 2024 (UTC). Sign comments with ~~~~

After looking at the code, it seems like the two values it can be are event and file. - CrowdingFaun624 (talk) 00:26, 26 May 2024 (UTC)

Volume can be higher than 1.0?

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Latest comment: 24 August 20242 comments2 people in discussion

The Wiki page states, that for the Java edition sounds.json, the volume property: "Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0".


However, in the vanilla minecraft assets, there are cases where the volume is greater than 1.0.

For example the sound event item.book.page_turn. I don't know if it actuallly has any effect setting a volume higher than 1.0, but I'm assuming it does when Mojang does it. 95.214.149.21 06:52, 24 August 2024 (UTC)

It can indeed be higher than one. Thank you for pointing out this error. - CrowdingFaun624 (talk) 07:45, 24 August 2024 (UTC)

Delete Sounds.json/Java Edition values and ‎Sounds.json/Bedrock Edition values

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Latest comment: 16 March 20252 comments2 people in discussion

I want to soft redirect these two pages to the actual sounds.json (mcmeta & bedrock-samples).

They're the third and fourth longest pages on the wiki. It's meaningless to keep overly long transcribed pages that are hard to maintain and often outdated. -- Leo768 (talk) 06:37, 16 March 2025 (UTC)

i would argue that having them in a table makes them easier to parse, actually. that's my personal opinion.
also, aren't there bots being used to maintain those pages and keep them up to date? based on my conversation on this very page a year ago, lol
im open to being convinced otherwise but i just dont think its that big a deal Sher1bot (talk) 17:18, 16 March 2025 (UTC)

Does the game really uses this file to determine the volumes and pitches of a sound?

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Latest comment: 2 May 20252 comments1 person in discussion

I'm starting to get a little bit skeptical since I've already edited a bunch of sound tables to match the values from this file. Sounds like goat horn doesn't have any assigned value for attenuation distance but can be heard 256 blocks away from the source. Am I missing something? bogical (talk) 12:24, 2 May 2025 (UTC)

Another thing, there seems to be another file named sounds.json on Bedrock Edition, but it's only looking for sound events (this is different from sound_definitions.json) https://github.com/Mojang/bedrock-samples/blob/main/resource_pack/sounds.json bogical (talk) 12:28, 2 May 2025 (UTC)

Make this page automated

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Latest comment: 22 June 20251 comment1 person in discussion

A little bit of code could be written that takes values from sounds.json and sound_definitions.json then exports the values into this page. @Sonicwave have proposed the same idea back in 2019, but I thought it would be nice to bring this back. bogical (talk) 07:23, 22 June 2025 (UTC)

Feedback (Wed, 10 Dec 2025 21:23:29 UTC)

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Latest comment: 10 December 20251 comment1 person in discussion
Unresolved

Why not separate the Java and Bedrock versions into two different pages?

--FeedbackBot 21:23, 10 December 2025 (UTC)

Sound files that aren't registered in sounds.json

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Latest comment: 16 April1 comment1 person in discussion

There are a few unregistered sounds that are in the games files.

e.g. https://mcasset.cloud/latest/assets/minecraft/sounds/random/classic_hurt.ogg

Should we mention them somewhere on this page? ~2026-ZombieCreakingTurtle9762 (talk) 01:48, 16 April 2026 (UTC)

Feedback (Sat, 30 May 2026 02:14:42 UTC)

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Latest comment: 30 May1 comment1 person in discussion
Unresolved
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