Hey there, where did you get the pitch/volume for frogspawn sounds? I had pulled them right out of the sounds.json file when I first added those. Did they get changed, or are they altered somewhere else? - AD OffKilter (talk) 02:13, 23 August 2022 (UTC)
- To answer my own question: I found where they're tweaked in the code. Thanks for updating that. - AD OffKilter (talk) 02:25, 23 August 2022 (UTC)
- Yup, they're tweaked just like other blocks when mined, placed, etc., just like Template:Sound_table/Block/Stone/JE. - CrowdingFaun624 () 03:26, 23 August 2022 (UTC)
- When I was doing that it was actually just an educated guess. I want to verify that I did it right. Do you remember where the file is in the deobfuscated jar? - CrowdingFaun624 () 00:00, 6 November 2022 (UTC)
- Found it, it's
net/minecraft/client/renderer/LevelRenderer.java. - CrowdingFaun624 () 00:46, 7 November 2022 (UTC)
How did you get sounds from Bedrock Edition?
[edit source]Latest comment: 9 July 20234 comments2 people in discussion
Hey, I was wondering how you got sounds like File:Pig boost1.ogg or File:Stone jump1.ogg? As you're likely aware sounds in BE are fsb files and I've scoured to find something that would extract these to something usable. I did find something that would do this at https://www.reddit.com/r/Minecraft/comments/gafuze/comment/fphl78u/, but it would output uncompressed wav files, which are uploadable, but have a larger filesize and reencoding back to ogg vorbis would lose quality. I ended up never using it when I found it at 2020 as my interest in the wiki was falling. Did you find something that would extract the original enconding in ogg or used something like the tool mentioned and compressed it to ogg? – Unavailablehoax (talk) 06:12, 9 July 2023 (UTC)
- I did compress them to ogg. As far as I can tell, there is no ogg encoding in the FSBs, and the wav format is the closest to the FSB's format. I converted them to ogg in order to have consistency with other Java Edition files. When I converted the FSBs to wavs, I used the files that I've uploaded here. Double-clicking the batch.bat file will create wav files from any FSBs in the same folder as it. All of the MCL sound files, which I extracted, were gotten using this process, but weren't compressed to ogg. - CrowdingFaun624 () 06:33, 9 July 2023 (UTC)
- For me I thought it had to be compressed with ogg as most extracted wavs (i.e. pig boost1) were about 4 times larger than the fsbs. After an excruciatingly long time getting fsb-vorbis-extractor to work, removing checks, rebuilding, repeat, I tried out the vgmstream plugin for foobar, which I had come across earlier in my search today, but now realized might reveal what codec it used since itd be streaming it... and wouldnt you know it the codec it showed was "FMOD FADPCM 4-bit ADPCM". Basically FMOD's own implementation of ADPCM (FADPCM), which is pcm (raw audio), but it uses 4 bits in each sample that store the differences instead of the whole 16 bit sample (D in ADPCM meaning Differential), which sounds like it should be lossless but isn't because as people put it, 4 bits can't represent those differences accurately (the A meaning Adaptive).[1] I've tried encoding the wav back to ADPCM in a wav file, which in theory should be lossless and restore the original file size, but it went below the original size (16.6k>16.1k, cant be chalked up to header changes) and also isn't playable in a browser. In my opinion bedrock audio should be kept as a wav for the wiki. We generally keep game files as-is, so it feels disingenuous to have our own compression on bedrock's audio. File size is negligible at kb sizes anyways. Oh yeah, remember how I said most extracted wavs result in higher file sizes? Turns out a few, namely jump sounds and a few other exceptions, are encoded in plain pcm, so the extracted wav is the exact same to hows its stored in the fsb. – Unavailablehoax (talk) 11:26, 9 July 2023 (UTC)
- You definitely know more about this than me, lol. I agree that the files should be kept the same; I will work on that now/soon. The difference in jump sounds makes sense now, as I was able to extract those much earlier through a different method. - CrowdingFaun624 () 18:40, 9 July 2023 (UTC)
Do not confuse nether brick items with blocks of nether bricks
[edit source]
Hello. Please do not confuse nether brick items with blocks of nether bricks. Nether brick is an item smelted from Netherrack and CANNOT be placed as a block. Nether bricks is a block that can be found in nether fortresses and can be mined. Thus it is entirely wrong and incorrect to refer to the block using item texture. An item is not a block if it cannot be placed as a block. Blocks should not be using ItemSprite in block sound templates. All block sound templates should be using BlockSprite. Delvin4519 (talk) 01:06, 18 October 2023 (UTC)
- UnavailableHoax and I agreed to use item sprites as a way to easily recognize the sound types, since sound types are related to blocks, but are not blocks. However, I agree that item sprites could be more confusing to readers, and will change them to BlockSprites. - CrowdingFaun624 () 21:35, 18 October 2023 (UTC)
- Hey, I'm the guy who suggested the idea to CrowdingFaun. The icon is meant to be representative of the sound type as they are shared across multiple blocks, and no one block holds the sound type. For me, the nether bricks sprite is hardly recognizable on my screen, even on my phone where I’m typing this on (which has much better color accuracy than my laptop), and just looks like a black square. The nether brick sprite is much more recognizable. – Unavailablehoax (talk) 22:11, 18 October 2023 (UTC)
Hello CrowdingFaun624.
Do you know by any chance how to hide the Bedrock Edition arrow sounds when the 1st argument is set to "spectral arrow"? This is because spectral arrows don't exist on Bedrock Edition, so having a way to hide BE sounds on Spectral Arrow, would be useful.
It would be greatly appreciated. Delvin4519 (talk) 02:32, 27 November 2023 (UTC)
- Thanks for pointing this out. I added the parameters
hidejava and hidebedrock to Arrow/Sounds, and set it on Spectral Arrow. It only shows the Java Edition table now. - CrowdingFaun624 () 01:43, 29 November 2023 (UTC)
Question about sounds table addition in Potone
[edit source]Latest comment: 2 April 20242 comments2 people in discussion
Hi I'm StizzurpXDD and I have been editing and improving the 24w14potato wiki page lately. As I am working on addition of all the missing pages, I would like to ask how did you made the sound table and how did you upload the sound in the Wiki? I would really appreciate if you answer. StizzurpXDD talk | contribs – Undated comment added at 13:26, 2 April 2024 (UTC). Sign comments with ~~~~
- I made the sound potone sound table using two pages at Template:Sound table/Block/Potone and Template:Sound table/Block/Potone/JE. I copied the code from the stone sound table, and then changed all of the properties from stone to potone in the source editor by reading the code and sounds.json. I uploaded the sounds by renaming them (such as "ambient1.ogg" to "Toxifin slab ambient1.ogg"), and then uploading them in Special:BatchUpload with the Mojang license and correct category page. I have already uploaded and created all of the sounds for the generic block sounds, though, so you can just use
{{Sound table/Block/[sound table name]}}. For other sound tables (non-generic ones), I look at the code and sounds.json to figure out when the sound is played, and the pitch and volume of the sound, its subtitle, etc. All of the parameters of the template are explained on Template:Sound table. - CrowdingFaun624 () 17:31, 2 April 2024 (UTC)
Hi, I saw you were one of the people who uploaded some of the sound files from event servers. By any chance, do you have still have the resource packs for Trails and Tales event and Minecraft Legends Live event?
I'm making a huge archive for every sound file in Minecraft, and if you still have it, that would be awesome. Though I would prefer for you to send the entire pack instead of the sounds folder alone. bogical (talk) 13:07, 23 February 2025 (UTC)
- I do not have it still, unfortunately. - CrowdingFaun624 () 21:55, 27 February 2025 (UTC)