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Though raindrops are stopped by signs and glass, lightning summoned by a trident is not. Though raindrops are not stopped by cobwebs, lightning summoned by a trident is stopped. Water stops both. Anvils do not stop lightning (ie, placed atop a sign). Glowstone stops lightning from a trident.
This page needs some updates - "see the sky" is not a precise description of what lightning needs - both glowstone and glass are listed as transparent, but one works and the other doesn't. Elsewhere "where rain can fall" is described, but rain passes through cobwebs and lightning doesn't. Elsewhere again is the claim that lightning can't pass through glass, but trident lightning does. –Preceding unsigned comment was added by 174.52.215.177 (talk) at 05:56, 30 April 2020 (UTC). Please sign your posts with ~~~~ BA-DA-BOOM!
I am a little bit confused about descriptions in the main page:
Considering that in Thunderstorm#Lightning mechanics, someone could read 1/100000 from code, can anyone elaborate the mechanics of weather transition? Thank you! Kakagou12341 (talk) 03:55, 18 March 2021 (UTC)
Because I didn't found anything in the internet for that and also the question was asked multiple times: I looked in the code when thunderstorms occur. As written in net.minecraft.server.level.ServerLevel the method tick, there are 3 counter one for each weather state (clear, rain and thunder). As long as clear is counting down, the other counters will halt. However clear will only be set when typing in the command /weather clear, so in a survival world it will always be zero. Each time the rain counter reaches 0, it will switch rain on / off and set the counter to a new value between 12,000 and 23,999 ticks (that is 0.5 to 1 minecraft day) when raining is turned on and 12,000 to 179,999 ticks (that is 0.5 to 7.5 minecraft days) when rain is turned off. Every integer tick-number for the counters that are in the range have the same probability (equal distribution). For the thunder counter, when thunder is turned on, the counter gets a value between 3,600 ticks (3 minutes) and 15,599 (13 minutes) when thunder is turned off, it gets a value between 12,00 and 179,999 (0.5 to 7.5 days). Again, always equal distribution. However, when thunder is on and rain is off, then in-game, you see clear weather, that means, no lighting strikes and no dark clouds etc. With these numbers I calculated a proportion of 1.44% of the time, that it is thundering. With that I calculated, that you need to wait for a thunderstorm in average 9 hours and 16 minutes. I simulated also how long you would need in average with Python and there I got the value 8 hours and 40 minutes. Would anyone mind when I put that into the wiki? – Unsigned comment added by GuiTaek (talk • contribs) at 23:11, 5 July 2021 (UTC). Sign comments with ~~~~
Do skeleton horses spawn if lightning is spawned through the summon command, and do they spawn if the lightning is redirected onto a lightning rod?
One section on this page states "Lightning strikes within an area of 32×4×32 blocks above a lightning rod are redirected to the rod, emitting a Redstone signal." Meanwhile the Lightning Rod article states "Lightning rods redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition". Which is it? Also this page states that the search for living entities occurs *after* lightning rod redirection? So if I stood on a platform way above the lightning rod the lightning would redirect from the lightning rod to me? Also, does it care whether the lightning rod is underground? Nothing mentions underground restrictions for the lightning rod, but if the final strike position is still underground then the lightning doesn't happen. Does that mean putting a lightning rod underground just stops any nearby lightning entirely, unless a living entity stands on the surface above the lightning rod? Seems like a great hidden trap if so. {{SUBST:User:Retep998/Sig}} 08:34, 18 November 2021 (UTC)
Just ocean exploring /looting, I lost some relatively-unimportant stuff, as I ignored lightning striking, and after some struck nearby me when I'd gotten out of the boat. Yeah, not even a hint anything'd been there. Here or the boat section? Yilante 3 /24 /24 2600:1702:30A0:D290:94C2:8520:9273:A5B2 21:04, 24 March 2024 (UTC)
The page doesn't make a mention of how sleeping in a bed interacts with the rain and thunderstorm timers, save for the version history saying that they're not reset if it's not raining since 1.18.
The main questions I have are:
McAwesome (talk) 18:27, 18 February 2025 (UTC)
I found a switch in the code that changes the light checking conditions when thundering, and it gets the light level with ambient darkness of 10 when it is thundering, and with an ambient darkness of default otherwise, looking at default it is a maze of code, but it seems to only have a range of 6 to 11, and the ambient darkness is subtracted from the skylight level in the function that is used to fetch the light level, so that would leave a skylight max of 5 as far as mob spawning is concerned during thunderstorms, and a skylight max of 10 ever as far as mob spawning goes if I read the code for the non thunder calculations right, which confuses me and makes me think I missed something. anyway, the converging of the checks is in HostileEntity class, function called isSpawnDark by my decompiler if that helps anyone find it and help me check. the maze of code is in World class, in the calculateAmbientDarkness function. ChainSword20000 (talk) 06:02, 27 February 2025 (UTC)
Section proclaiming Horses struck by Lightning will transform into Skeleton Horses is false.
with regards to the gif below the picture of lightning during a thunderstorm, trees are usually flammable. potential flammability is irrelevant in this circumstance, what is important is that the lightning bolt struck the tree and set it on fire. perhaps an edit where the fact that the tree is set on fire should be made.
There is 4 sources on this whole page why are you giving me such a hard time about adding this fun fact. Thought it would be helpful since I was curious and I did some research. Tank127 (talk) 03:20, 17 March 2026 (UTC)
lightning could be split into a separate page, as there is a lot of info on it and it is its own entity ~2026-PrismarineWitherAxe11930 (talk) 16:38, 16 May 2026 (UTC)