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Template talk:Health

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Notag

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Latest comment: 2 June 20121 comment1 person in discussion

Notag is the same as just using the original template instead of this one, what's the point? โ€“ultradude25 (T|C) at 23:30, 2 June 2012 (UTC)

Broken?

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Latest comment: 7 September 20121 comment1 person in discussion

Currently seems to be broken due to a server misconfiguration causing pages to be shown with the following text overlaid onto itself in a single line:

7 ( Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory

7HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

(interesting note however, while writing this up and previewing it, it seems to have fixed itself o.o)

108.71.38.67 23:01, 7 September 2012 (UTC)

Riddable mob hearts

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Latest comment: 10 June 20133 comments2 people in discussion

Do we have the new heart sprites in 1.6 for mobs when players ride on them? If so, where can we find them? If not, could someone add them then? Thanks. --ThingStuffObject 01:00, 10 June 2013 (UTC)

๐Ÿ‘ Image
 Done โ€“ultradude25 แธ Talk
Contribs
02:12, 10 June 2013 (UTC)
Thanks <3 loves and kisses --ThingStuffObject 04:46, 10 June 2013 (UTC)

Absorption hearts

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Latest comment: 17 June 20133 comments2 people in discussion

Hey again... more new hearts for 1.6. The "absorption" heart sprites are added in Java Edition 13w25a, and of course, you get them when you have the new absorption effect. They look gold, here's a link: [1]. Sorry, but can someone add them again? Thanks. --ThingStuffObject 21:37, 17 June 2013 (UTC)

๐Ÿ‘ Image
 Done โ€“ultradude25 แธ Talk
Contribs
23:05, 17 June 2013 (UTC)
Thanks <3 <3 loves and hugs --ThingStuffObject 23:13, 17 June 2013 (UTC)

Idea: Empty hearts - a Maximum Health parameter

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Latest comment: 18 June 20135 comments3 people in discussion

Perhaps a parameter can be added for "maximum": if the actual health is less than the maximum, the remaining are rendered as empty hearts. If the actual health is greater than the maximum, only the maximum would be displayed (just as it works in-game when your health surpasses its max).

Samples:

HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
(player with 5/20 health)

๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
HP๐Ÿ‘ โค๏ธ
ร— 6.5
(damaged mob)

๐Ÿ‘ Image
๐Ÿ‘ Image
(currently used in the Status Effect article to represent the empty base health the Health Boost status provides) --WolfieMario 02:58, 18 June 2013 (UTC)

๐Ÿ‘ Image
 Done, however it doesn't work if the value is 0, and the iconbar template is too much of a mess for me to want to fix it. โ€“ultradude25 แธ Talk
Contribs
03:45, 18 June 2013 (UTC)
I'm interested in why you think {{Iconbar}} is a mess, ultra... Certainly, it's a bit hard to follow, but that's because the logic is by necessity complicated (the required behavior and functionality is complicated, after all), and in its current form, it's quite a bit simpler than it was before I rewrote it. (Feel free to respond on my talk page if you'd prefer to keep the discussion off this talk page.) ใ€Œใƒ‡ใ‚ฃใƒŽๅฅดๅƒ๏ผŸ๏ผใ€? ยท โ˜Ž Dinoguy1000 05:41, 18 June 2013 (UTC)
It's a template, so is a mess by default. I've been spoiled by JS and lua. โ€“ultradude25 แธ Talk
Contribs
14:44, 18 June 2013 (UTC)
Aah, of course. I wasn't thinking in the context of "real" programming languages. =) ใ€Œใƒ‡ใ‚ฃใƒŽๅฅดๅƒ๏ผŸ๏ผใ€? ยท โ˜Ž Dinoguy1000 20:37, 18 June 2013 (UTC)

Other fractions of a heart

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Latest comment: 29 December 20152 comments2 people in discussion

Any chance we could add support for fractions as small as 0.25 (HP๐Ÿ‘ โค๏ธ
ร— โ…›), even if that meant using modified icons? That'd make it easier to visually display things like the 6.25 (HP๐Ÿ‘ โค๏ธ
ร— 3โ…›) damage that Sharpness V adds to a sword. Seahen (talk) 01:30, 6 June 2014 (UTC)

No, that's not how it's represented in-game. 108.210.217.204 02:19, 29 December 2015 (UTC)

Change max to 10 hearts

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Latest comment: 29 December 20151 comment1 person in discussion

I think the maximum number of displayable hearts should be 10 (20 HP). That way your player's health can be fully represented as it is in the game. 108.210.217.204 02:19, 29 December 2015 (UTC)

Wither

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Latest comment: 2 December 20182 comments2 people in discussion

A half wither hart looks the same as a full, it just empty black like the full. Could the half be changed to have white background in the right side? /83.255.22.207 19:55, 12 September 2016 (UTC)

Late response: I support this, although I personally prefer for the right half to be transparent instead of white. โ€“Sonicwave talk 21:05, 2 December 2018 (UTC)

What does HP stand for?

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Latest comment: 12 July 20183 comments3 people in discussion

Does HP stand for hit points or Hewlett-Packard? Enderdespawnmite (talk) 12:06, 11 June 2018 (UTC)

Hit points. 1 hp, hit point, makes up a half of a heart. Not sure why "Hewlett-Packard" would have anything to do with Minecraft.-- Madminecrafter12๐Ÿ‘ Image
Talk to me๐Ÿ‘ Image
12:24, 11 June 2018 (UTC)
Huh, I thought it was Health Points. FVbico (talk) 05:57, 12 July 2018 (UTC)

Reduce maximum amount of displayed hearts

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Latest comment: 5 December 20185 comments4 people in discussion

The template currently displays up to 20 HP or 10 hearts (๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
); any health value greater than 20 will instead display as ๐Ÿ‘ โค๏ธ
ร— [hp / 2]. For the sake of increasing readability, I think the maximum amount of hearts should be decreased to 7 (๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
) or 5 (๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
), with any health value greater than that being displayed the compact way. โ€“Sonicwave talk 19:38, 30 November 2018 (UTC)

As I said on Discord, I ๐Ÿ‘ Image
 support it for 5 hearts (10 HP). --AttemptToCallNil (report bug, view backtrace) 20:06, 30 November 2018 (UTC)
๐Ÿ‘ Image
 support for 5 hearts. You loose readability on more hearts, I think. Holroy talkโ—†contribs 21:30, 30 November 2018 (UTC)
Five items are at or just beyond the average human ability to subitize groups of items; needless to say, 10 goes well beyond that limit. If we really wanted to limit the display to the human ability to subitize groups, we'd stick with three hearts here. That being said, I have no major complaints with five instead; while it's outside the range of subitizing, it's still small enough that basic pattern-matching allows a very fast assessment of the number of items. ใ€Œใƒ‡ใ‚ฃใƒŽๅฅดๅƒ๏ผŸ๏ผใ€โ˜Ž Dinoguy1000 01:20, 1 December 2018 (UTC)
I went ahead and reduced it to 5 hearts since its been several days since the last comment. โ€“Sonicwave talk 17:41, 5 December 2018 (UTC)

Hearts broken? Template links filename instead.

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Latest comment: 4 June 20192 comments2 people in discussion

The template seems to be embedding a text link to Heart.svg instead of showing hearts. See, e.g., at Tutorials/Beginner's_guide#Food_and_hunger --MentalMouse42 (talk) 13:53, 4 June 2019 (UTC)

It's fine for me, might be caused by the Module:UI momentarily there. โ€“ ItsPlantseed โŸจโ‚ฐ|โ‚ขโŸฉ 13:56, 4 June 2019 (UTC)

Hearts borders don't overlap like ingame

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Latest comment: 25 July 20201 comment1 person in discussion

Ingame, the heart borders overlap each other. This template makes them next to other other, causing two pixel borders between them:

๐Ÿ‘ Image

The healthbar on the top is what this template generate. The bottom bar is what is seen ingame. --Unavailablehoax (talk) 04:14, 25 July 2020 (UTC)

Add freezing hearts

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Latest comment: 25 December 20202 comments2 people in discussion

Freezing damage, added in JE 1.17, currently cannot be represented using this template. CreeperSlimePig (talk) 18:50, 25 December 2020 (UTC)

Freezing hearts were able to be represented in this template, it was just not added to the documentation, which I've now added โ€“ Unavailablehoax (talk) 19:58, 25 December 2020 (UTC)

Add parameter to force displaying the short version

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Latest comment: 1 February 20249 comments5 people in discussion

In some cases, like for example in the infobox on Zombie, multiple health values are displayed together. When these health values have mixed styles (as in 2.5HP๐Ÿ‘ โค๏ธ
ร— 1.25
, 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
, 4.5HP๐Ÿ‘ โค๏ธ
ร— 2.25
) the reader has to adjust to multiple display styles in a short amount of time. This can interrupt the reading process.

I propose a parameter which can be used to force the template to display in a particular style, this could be something like |short=1 or |type=short. Kationor (talk) 11:27, 31 January 2024 (UTC)

๐Ÿ‘ Image
 Support the |short=1 format. It seems reasonable enough, and this format in particular bears similarity to other templates. โ€“ ZacNVR (talk) 12:19, 31 January 2024 (UTC)
๐Ÿ‘ Image
 Support the |short=1 format.--Capopanzo (talk | contribs) 13:44, 31 January 2024 (UTC)
๐Ÿ‘ Image
 Comment. Is "short" the best name for it? Look, it makes sense to me, but it is technically longer in some cases (consider 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
and 3HP๐Ÿ‘ โค๏ธ
ร— 1.5
, where the latter is the "short" format). If anyone actually thinks it doesn't make sense, then maybe it should be renamed. โ€“ ZacNVR (talk) 13:14, 1 February 2024 (UTC)

๐Ÿ‘ Image
 Added. You can now display health like this: 3HP๐Ÿ‘ โค๏ธ
ร— 1.5
. I know I've maybe added it a bit quickly, but it can always be undone/changed if people don't like it. Maybe wait for more response before adding it to articles though. โ€“ ZacNVR (talk) 13:14, 1 February 2024 (UTC)

How about more parameters?
I propose the no_parens, inv, and text parameters:
{{hp|6|short=1|no_parens=1}} would yield โ™ฅร—3 on it's own.
{{hp|6|no_parens=1}} would yield โ™ฅโ™ฅโ™ฅ on it's own.
{{hp|2.5|no_parens=1}} would yield โ™ฅโ™ฅ on it's own, where the 2nd heart would be a quarter heart (like the hearts in Legend of Zelda: Breath of the Wild).
{{hp|2.5|short=1|no_parens=1}} would yield โ™ฅร—1.25 on it's own.
{{hp|4|inv=1}} would yield โ™ฅโ™ฅ (4).
{{hp|5|inv=1}} would yield โ™ฅโ™ฅโ™ฅ (5), where the 3rd heart is a half heart.
{{hp|4|text=1}} would yield 4 hp (โ™ฅโ™ฅ), and "hp" would link to the article Health.
{{hp|4|inv=1|text=1}} would yield โ™ฅโ™ฅ (4 hp).
I know some people will oppose my ideas here. To be honest, I partially oppose some of them myself (and I am the person who wrote them). --Simanelix (talk) 15:31, 1 February 2024 (UTC)
Unless we actually have a use case for those extra options, we shouldn't add them. It could only cause inconsistencies between places where we use this. โ€” Misode (talk) 15:55, 1 February 2024 (UTC)
Actually, you're right. My ideas are basically ideas on how to make the wiki worse. โ€“ Unsigned comment added by Simanelix (talk โ€ข contribs) at 15:56, 1 February 2024 (UTC). Sign comments with ~~~~
๐Ÿ‘ Image
 Comment. |no_parens=1 already exists as |notag=1: {{hp|4|notag=1}} gives HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
. โ€“ ZacNVR (talk) 23:11, 1 February 2024 (UTC)
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