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Notag is the same as just using the original template instead of this one, what's the point? โultradude25 (T|C) at 23:30, 2 June 2012 (UTC)
Currently seems to be broken due to a server misconfiguration causing pages to be shown with the following text overlaid onto itself in a single line:
7 ( Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory
7HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ ๐
(interesting note however, while writing this up and previewing it, it seems to have fixed itself o.o)
108.71.38.67 23:01, 7 September 2012 (UTC)
Do we have the new heart sprites in 1.6 for mobs when players ride on them? If so, where can we find them? If not, could someone add them then? Thanks. --ThingStuffObject 01:00, 10 June 2013 (UTC)
Hey again... more new hearts for 1.6. The "absorption" heart sprites are added in Java Edition 13w25a, and of course, you get them when you have the new absorption effect. They look gold, here's a link: [1]. Sorry, but can someone add them again? Thanks. --ThingStuffObject 21:37, 17 June 2013 (UTC)
Perhaps a parameter can be added for "maximum": if the actual health is less than the maximum, the remaining are rendered as empty hearts. If the actual health is greater than the maximum, only the maximum would be displayed (just as it works in-game when your health surpasses its max).
Samples:
HP๐ โค๏ธ
๐ โค๏ธ
๐ ๐
๐ Image
๐ Image
๐ Image
๐ Image
๐ Image
๐ Image
๐ Image
(player with 5/20 health)
๐ Image
๐ Image
๐ Image
HP๐ โค๏ธ
ร 6.5 (damaged mob)
๐ Image
๐ Image
(currently used in the Status Effect article to represent the empty base health the Health Boost status provides) --WolfieMario 02:58, 18 June 2013 (UTC)
{{Iconbar}} is a mess, ultra... Certainly, it's a bit hard to follow, but that's because the logic is by necessity complicated (the required behavior and functionality is complicated, after all), and in its current form, it's quite a bit simpler than it was before I rewrote it. (Feel free to respond on my talk page if you'd prefer to keep the discussion off this talk page.) ใใใฃใๅฅดๅ๏ผ๏ผใ? ยท โ Dinoguy1000 05:41, 18 June 2013 (UTC)Any chance we could add support for fractions as small as 0.25 (HP๐ โค๏ธ
ร โ
), even if that meant using modified icons? That'd make it easier to visually display things like the 6.25 (HP๐ โค๏ธ
ร 3โ
) damage that Sharpness V adds to a sword. Seahen (talk) 01:30, 6 June 2014 (UTC)
I think the maximum number of displayable hearts should be 10 (20 HP). That way your player's health can be fully represented as it is in the game. 108.210.217.204 02:19, 29 December 2015 (UTC)
A half wither hart looks the same as a full, it just empty black like the full. Could the half be changed to have white background in the right side? /83.255.22.207 19:55, 12 September 2016 (UTC)
Does HP stand for hit points or Hewlett-Packard? Enderdespawnmite (talk) 12:06, 11 June 2018 (UTC)
The template currently displays up to 20 HP or 10 hearts (๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
); any health value greater than 20 will instead display as ๐ โค๏ธ
ร [hp / 2]. For the sake of increasing readability, I think the maximum amount of hearts should be decreased to 7 (๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
) or 5 (๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
), with any health value greater than that being displayed the compact way. โSonicwave talk 19:38, 30 November 2018 (UTC)
The template seems to be embedding a text link to Heart.svg instead of showing hearts. See, e.g., at Tutorials/Beginner's_guide#Food_and_hunger --MentalMouse42 (talk) 13:53, 4 June 2019 (UTC)
Ingame, the heart borders overlap each other. This template makes them next to other other, causing two pixel borders between them:
The healthbar on the top is what this template generate. The bottom bar is what is seen ingame. --Unavailablehoax (talk) 04:14, 25 July 2020 (UTC)
Freezing damage, added in JE 1.17, currently cannot be represented using this template. CreeperSlimePig (talk) 18:50, 25 December 2020 (UTC)
In some cases, like for example in the infobox on Zombie, multiple health values are displayed together. When these health values have mixed styles (as in 2.5HP๐ โค๏ธ
ร 1.25, 3HP๐ โค๏ธ
๐ ๐
, 4.5HP๐ โค๏ธ
ร 2.25) the reader has to adjust to multiple display styles in a short amount of time. This can interrupt the reading process.
I propose a parameter which can be used to force the template to display in a particular style, this could be something like |short=1 or |type=short. Kationor (talk) 11:27, 31 January 2024 (UTC)
|short=1 format. It seems reasonable enough, and this format in particular bears similarity to other templates. โ ZacNVR (talk) 12:19, 31 January 2024 (UTC)๐ Image
Added. You can now display health like this: 3HP๐ โค๏ธ
ร 1.5. I know I've maybe added it a bit quickly, but it can always be undone/changed if people don't like it. Maybe wait for more response before adding it to articles though. โ ZacNVR (talk) 13:14, 1 February 2024 (UTC)
no_parens, inv, and text parameters:
{{hp|6|short=1|no_parens=1}} would yield โฅร3 on it's own.{{hp|6|no_parens=1}} would yield โฅโฅโฅ on it's own.{{hp|2.5|no_parens=1}} would yield โฅโฅ on it's own, where the 2nd heart would be a quarter heart (like the hearts in Legend of Zelda: Breath of the Wild).{{hp|2.5|short=1|no_parens=1}} would yield โฅร1.25 on it's own.{{hp|4|inv=1}} would yield โฅโฅ (4).{{hp|5|inv=1}} would yield โฅโฅโฅ (5), where the 3rd heart is a half heart.{{hp|4|text=1}} would yield 4 hp (โฅโฅ), and "hp" would link to the article Health.{{hp|4|inv=1|text=1}} would yield โฅโฅ (4 hp).|no_parens=1 already exists as |notag=1: {{hp|4|notag=1}} gives HP๐ โค๏ธ