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Tutorial talk:Best enchantments guide

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Latest comment: 29 January by FeedbackBot in topic Feedback (Thu, 29 Jan 2026 03:43:13 UTC)
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[edit source]
Latest comment: 17 June 20212 comments2 people in discussion

Ok, I'm explaining how I chose the priority list for all Items. As a general rule: (1) First Unbreaking, because the earlier you take it, the more useful it is. Trident is the exception, because without Loyalty or Riptide you can lose it fully. (2) The next thing is what makes something more productive for what it was meant to create. For armor it is Protection, for weapons what makes more damage, and so on. (3) After that comes Mending. Mending is a very useful enchantment but I still think it comes after these two in practice, I mean, you have time to use up your tools a bit and then "repairing" them (you are not losing anything by doing it after the tool/armor is a bit used so lets do that "bit used" a productive one). The exception would be that a tool is about to break, if its an expensive one, but that needs time, enough time to get Mending. After these three categories comes (4) these extra things you can give your item. (5) The last thing only for armor is Thorns, and I've explained why in the beginning of the page. Now I'll explain some of the details for specific items: (a) Helmet Respiration before Aqua Affinity. I thought you need to be first underwater to think about mining underwater. (b) Chestplate uses the described rules. (c) Leggings uses the described rules. (d) boots. I don't know if Feather Falling should be more up honestly, I just used the rule and thought that's an extra thing, but it definitely could be more up. [Depth Strider and Frost Walker] are before [Soul Speed] because I thought, you spend your time first in the overworked and then in the Nether, even though Soul Speed is very nice, but it comes later. (e) Sword sweeping edge increases damage and that's what it is about, that could be even a reason to put it over Mending but I wasn't quite sure. I preferred Looting over Fire Aspect, even though Fire Aspect deals more damage, because Fire Aspect can cause you to burn and usually it's chosen for having cooked food rather than its damage increase over time, so I think loot (=more food and more of that thing you need) is better than already cooked food (I know they are not mutually exclusive but if you want to compare what is better, that's the way you go). (f) Axe uses the described rules, and don't tell me it's not a better weapon (you know, 1 hit kills). Knockback is useless for Single player. How often are you really surrounded by mobs and need knockback? This happens only when you jump in a spawner place without being a little prepared. *flashbacks intensifies* (g) Pickaxe Yeah you can mine faster with Efficiency, but you are mining for ores. These ores are limited. [useless fact] Did you know that a minecraft world is not unlimited? whatever, what I want to say, you have to move a longer distance the more you mine, and you can choose to "shorten" the way by using Fortune for some ores. I'm not saying Efficiency is bad, but for the purpose of mining (which is at early times getting ores), the first thing to choose would be Fortune. That note I've written, was meant for the Iron pickaxe, but that's only the case when you already have a villager with Fortune and an anvil. (h) Shovel uses the described rules. (i) Hoe Chestplate uses the described rules. Oh you are reading this? Have a nice day :) (j) Bow I've already described why Infinity is better ("note") but I mean, if you have a chicken farm, and want to waste time chopping trees and wait for gravel luck, do what you want to do. I'd also prefer Infinity over Flame. Aaaand who needs punch? when your enemy is too close and you want knockback I can barely understand, but when your enemy is already far away enough to get the xp and loot why do you want to use punch? (k) Crossbow Multishot and Piercing could be higher up, but I not if you only use one. When using multiple Crossbows and spam shooting you don't need to mind a lot about durability. So I'm not sure about this one... I can only tell that bows with Power are much superior. (l) Trident uses the described rules. (I've already described why the loyalty or riptide first). (m) Fishing Rod. If you are not fishing for fish but for treasure and want most amount of treasure in the shortest amount of time, it is better to choose Luck of the Sea than Lure. Lets compare level III. Without Lure the average time for fishing is 17.5 (5-30 seconds) with Lure III it is 10 (5-15). This is a [Treasure at time] increase of 42.9%. Without Luck of the Sea the chance of Treasure is 5%. with LotS III it is 11.3%. This is a [Treasure at time] increase of 55.8%. I think this is the most useless calculation ever, whatsever lets move on. (n) Shears be like jeb__ It seems cool but in reality it's the s(h)ame. (o) Petition to call it Steel and Flint because Steel goes first. (p) Shield Also protects from Coronavirus, try it for free. (q) RIP Pewdiepie entering End. (r) why am I using alphabet numeration. (s) It's clear. Good bye :) Minecraftgetintheboat (talk) 01:16, 21 July 2020 (UTC)--Minecraftgetintheboat (talk) 01:16, 21 July 2020 (UTC)


Personally I think this guide would be most helpful if it gave more off an idea on whar order to put the enchantements on. What are other peopels thoughts on this? User:Explorer for Treasure (talk) 08:16, 25 March 2021 (GMT)

Like the Anvil Mechanics page? Definitely! civilCornball (talk) 12:30, 17 June 2021 (UTC)

Trident: Impaling V (useful for fighting guardians, but not drownedsβ€Œ[JE only], or underwater combat in generalβ€Œ[BE only])

This line is ambiguous. The way this is worded, it could be interpreted two ways: 1) useful for fighting guardians, but is not useful for drowneds or underwater combat in general 2) useful for fighting guardians and underwater combat in general, but not useful for drowneds

The Impaling wiki implies that #1 is correct for BE and Java test edition 4+, but #2 is correct for JE: https://minecraft.wiki/w/Impaling

I believe this line should be split to clarify between the two versions, or edited in a way to provide more clarity.

Infinity mending bows

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Is it still possible to get infinity mending bows from fishing? If so, is it worth it?

it should be noted fortune enchantment can be abused to get more crops from like carrots or nether wart. so it can be usefull to have it on a axe pickaxe or hoe (not shovel uz then u can accidentally dig the farmland/soulsand your crops grow on) to get more crops per harvest

An order of enchantments for Weapons is needed.

1.21 Bedrock Smite Axes

[edit source]
Latest comment: 4 December 20241 comment1 person in discussion

Following the posted order, I'm running into issues with Smite Axes becoming too expensive. Did something change recently? I take a regular diamond axe on the left of the anvil, Smite V on the right(costs 20 lvls). Then I combine Efficieny V and Unbreaking III (Eff on left, Unbreak on right), and I cannot combine that with the Smite V Axe, "too expensive". Tenshi314 (talk) 05:29, 4 December 2024 (UTC)

Feedback (Tue, 17 Jun 2025 06:10:26 UTC)

[edit source]
Latest comment: 12 August 202510 comments5 people in discussion
Resolved

It's kind of unclear what "[(Helmet + Respiration III)@6 + (Protection IV + Mending)@2]@8 + (Unbreaking III + Aqua Affinity)@2@9" means. I can't really find more information as to what this syntax is trying to communicate.

--FeedbackBot 06:10, 17 June 2025 (UTC)
Helmet + a book with Respiration III combined in an anvil costs 6 levels. Protection IV book + Mending book cost 2 levels. Then the Respiration helmet combined with a book that has Protection and Mending costs 8 levels. Get another book with Unbreaking III and Aqua Affinity for 2 levels, and combine this book with your helmet for 9 levels. The order described is the cheapest overall method to get a maxed helmet with books from villagers, which is how players usually get the gear. The syntax might not be the best way of communicating this, dunno Melwin22 (talk) 19:59, 17 June 2025 (UTC)
Would probably be better communicated in some king of graph, but that feels like a bit more effort than is really worth it for a single page, at least for me. Sightnado ( talk | contribs ) 03:41, 29 July 2025 (UTC)
We can convert them to trees instead. For example, in your case:
I think this is clear enough to solve the issue. – ItsPlantseed βŸ¨β‚°|β‚’βŸ© 17:17, 11 August 2025 (UTC)
I'll pass this job to someone else, because I'm not doing it. – ItsPlantseed βŸ¨β‚°|β‚’βŸ© 17:22, 11 August 2025 (UTC)
I could do it tomorrow for sure. MinecraftBedrockPlayer7 (talk) (contribs) πŸ‘ Image
20:07, 11 August 2025 (UTC)
I've implemented it, with some changes to show the enchantment order from top to bottom instead from bottom to top, and without all the enchanted items in between. MinecraftBedrockPlayer7 (talk) (contribs) πŸ‘ Image
08:51, 12 August 2025 (UTC)
I can't understand your new format. Anvil mechanics have ordering issues that cannot be ignored. – ItsPlantseed βŸ¨β‚°|β‚’βŸ© 13:22, 12 August 2025 (UTC)
I made this binary template instead that can solve the issue, the ordering you put in the anvil is now clear (left and right correspond to the slot position). – ItsPlantseed βŸ¨β‚°|β‚’βŸ© 13:28, 12 August 2025 (UTC)
Yes that looks a lot better. MinecraftBedrockPlayer7 (talk) (contribs) πŸ‘ Image
14:34, 12 August 2025 (UTC)

Feedback (Mon, 28 Jul 2025 17:16:22 UTC)

[edit source]
Latest comment: 28 July 20252 comments2 people in discussion
Resolved

You cannot enchant shears with silk touch

--FeedbackBot 17:16, 28 July 2025 (UTC)
They can’t in Java, but they can in Bedrock. BDJP (t|c) 17:43, 28 July 2025 (UTC)

Feedback (Mon, 11 Aug 2025 16:36:42 UTC)

[edit source]
Latest comment: 11 August 20252 comments2 people in discussion
Resolved

Need to add bane of arthropods on mace. I do not know if it’s on Java but it is on bedrock.

--FeedbackBot 16:36, 11 August 2025 (UTC)
I'm pretty sure Bane of Arthropods is not a "best enchantment" for anything really. Sightnado ( talk | contribs ) 17:16, 11 August 2025 (UTC)

Feedback (Wed, 29 Oct 2025 11:06:07 UTC)

[edit source]
Latest comment: 29 October 20251 comment1 person in discussion
Resolved

The optimal enchantment orders may be incorrect as when putting enchantments on boots (with thorns and soul speed) using the optimal order listed, it now states "too expensive"

--FeedbackBot 11:06, 29 October 2025 (UTC)

Feedback (Sun, 14 Dec 2025 05:33:59 UTC)

[edit source]
Latest comment: 21 December 20252 comments2 people in discussion
Resolved

Please revert the orders of the enchantments to the older way of showing it. It was easier to understand (this may just be me but i literally could not figure out the new format)

--FeedbackBot 05:33, 14 December 2025 (UTC)
I've implemented a more understandable order. Please post a new feedback if it's still confusing. MinecraftBedrockPlayer7 (talk) (contribs) πŸ‘ Image
09:30, 21 December 2025 (UTC)

Feedback (Wed, 24 Dec 2025 01:21:39 UTC)

[edit source]
Latest comment: 27 December 20252 comments2 people in discussion
Resolved

Please add an enchanting order for the sword for bedrock edition, where sweeping edge does not exist. I usually just do this one without including sweeping edge but I don't know whether there is a better order for that.

--FeedbackBot 01:21, 24 December 2025 (UTC)
The order is basucally the same without Sweeping Edge. BDJP (t|c) 00:30, 27 December 2025 (UTC)

Feedback (Sat, 3 Jan 2026)

[edit source]
Latest comment: 4 January1 comment1 person in discussion

Please revert this edit: "09:29, 21 December 2025 MinecraftBedrockPlayer7"

The old way of showing the enchantment order was absolutely clear, this new way is so annoying. You must read each and every line, and additionally saying something like "Combine and add  Respiration III +  Unbreaking III (3XP + 11XP)" isn't even as clear as the way it used to be. The old way was extremely convenient and easy to understand at a glance. Rc 77 (talk) 06:40, 4 January 2026 (UTC)

Feedback (Tue, 27 Jan 2026 07:27:54 UTC)

[edit source]
Latest comment: 27 January1 comment1 person in discussion
Unresolved

The Helmet + Thorns III optimal order does not include Aqua Affinity

--FeedbackBot 07:27, 27 January 2026 (UTC)

Feedback (Thu, 29 Jan 2026 03:43:13 UTC)

[edit source]
Latest comment: 29 January1 comment1 person in discussion
Unresolved
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