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Hi! I just saw the images you uploaded (such as File:A pig checks for collisions.png, File:Slime block making Y velocity persist.mp4, etc.) and wanted to let you know that if you want to use those in a wiki page, you'll need to use the vanilla textures (no resource pack). If you're just going to use the images for your user page, then you don't need to change them, but please add [[Category:User images]] to the file pages! Thanks - 👁 Image
plighting_engineerd (talk) 00:48, 13 May 2024 (UTC)
As you noticed, the previous drag coefficients appeared in the formulas more frequently as (1 - d) rather than simply d. That is intended for 2 reasons: firstly they are like that in the source code, so that's a valuable reference for modding, secondly it is coherent with the notion of drag coefficient, in the sense of an higher value corresponding to a faster decrease in velocity, which with these newer values doesn't apply.
As for the formulas, I think there is some wrong stuff? I'd need to check it more in depth, I'm quite sure falling blocks and alike use the P-A-D scheme rather than A-P-D. The only thing I'm certain of is that my results don't match with the new info.
Other than that, really like the section getting cleaned up, good work. OrHy3 (talk) 23:21, 5 August 2025 (UTC)
publicvoidtick(){ if(this.blockState.isAir()){ this.discard(); }else{ Blockblock=this.blockState.getBlock(); this.time++; this.applyGravity();// Update acceleration this.move(MoverType.SELF,this.getDeltaMovement());// Update position this.applyEffectsFromBlocks(); this.handlePortal(); if(this.level()instanceofServerLevelserverLevel&&(this.isAlive()||this.forceTickAfterTeleportToDuplicate)){ // Contents omitted because they are not relevant } this.setDeltaMovement(this.getDeltaMovement().scale(0.98));// Update drag (notice the 0.98 instead of 0.02) } }
20.009999990463257 19.969999990463258 19.890799990463258 19.773183990463256 19.617920310463255 19.425761904063254 19.197446665791254 18.933697732284696 18.635223777448267 18.302719301708567 17.93686491548366 17.538327616983253 17.107761064452852 16.64580584297306 16.153089725922865 15.630227931213673 15.077823372398665 14.496466904759957 13.886737566474023 13.249202814953808 12.584418758463997 11.892930383103982 11.175271775251169 10.43196633955541 9.663527012573567 8.87045647213136 8.053247342497999 7.212382395457304 6.348334747357423 5.4615680522195404 4.5525366909844145 3.6216859569739914 2.669452237643777 1.6962631927001663
20.009999990463257 19.969999990463258 19.890799990463258 19.773183990463256 19.617920310463255 19.425761904063254 19.197446665791254 18.933697732284696 18.635223777448267 18.302719301708567 17.93686491548366 17.538327616983253 17.107761064452852 16.64580584297306 16.153089725922865 15.630227931213673 15.077823372398665 14.496466904759957 13.886737566474023 13.249202814953808 12.584418758463997 11.892930383103982 11.175271775251169 10.43196633955541 9.663527012573567 8.87045647213136 8.053247342497999 7.212382395457304 6.348334747357423 5.4615680522195404 4.5525366909844145 3.6216859569739914 2.669452237643777 1.6962631927001663
Hi. I am translating the calculator Calculators/Explosion entity influence into Ukrainian, and I have a question: what does “b/t” mean in the parts with velocity. I will be glad if you can answer! SymORmaK (talk) 07:59, 24 August 2025 (UTC)