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⇱ Godot Continues Major Work On Its 3D Renderer For Release In 2017 - Phoronix


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Godot Continues Major Work On Its 3D Renderer For Release In 2017

Written by Michael Larabel in Linux Gaming on 31 December 2016 at 07:51 AM EST. 2 Comments
Open-source game engine Godot has been working on a multi-month project to vastly improve (and largely rewrite) its 3D renderer to make it as great as its 2D renderer. This work is being done for the Godot 3.0 engine and so far this 3D renderer is seeing a lot of movement.

Godot 3.0 is aiming for a modern, clustered renderer that supports graphics features similar to other modern game engines like a physically based renderer, global illumination, shadow mapping, and more.

Issued today was the third update on their renderer project. Some of their milestone goals for the month were achieved while other improvements had to be bumped to January to their big undertaking. They also still need to tackle their new particle system but they are hoping to have the renderer effectively done by the end of January.

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More details can be found via this blog post. Before anyone asks in the forums, they currently aren't making use of Vulkan but are targeting OpenGL ES 3 and their code can be found via this branch.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.