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⇱ TLAC Aims To Be An Open-Source Alternative To Kernel-Level Anti-Cheat Systems - Phoronix


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TLAC Aims To Be An Open-Source Alternative To Kernel-Level Anti-Cheat Systems

Written by Michael Larabel in Linux Gaming on 29 June 2026 at 06:06 AM EDT. 30 Comments
It's not clear that any games have yet to deploy this open-source anti-cheat system but TLAC is a new open-source project that aims to provide a privacy-respecting alternative to kernel-level anti-cheat systems like Denuvo, Easy Anti-Cheat, and BattlEye.

TLAC is a user-level anti-cheat tool developed with Linux. But with not currently supporting Windows would make it another roadblock in finding it to be picked up by any prominent games. The TLAC lead developer noted in an email to Phoronix that TLAC 2.0 supports scanning process memory using ptrace and procfs, detection of cheat signatures, and HWID-based banning. There is a kernel integrity checking module for verifying system integrity without interfering with user data.

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TLAC makes use of the Rust programming language with the argument of better performance and safety. It's an interesting open-source take on gaming anti-cheat systems but its adoption will be another thing to see how that plays out. Those wanting to learn more about TLAC can do so via GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.