Rich Geldreich Linux & Open-Source News |
| Basis Universal 1.16 Released With OpenCL Support, Other Improvements | Programming | 2022-01-29 |
| LZHAM + Crunch Now Placed Under The Public Domain | Programming | 2020-09-16 |
| New High Quality GPU Compression Codec Going Open-Source In The Coming Days | Standards | 2020-03-09 |
| ASTC Texture Compression License Turns Out To Be Restrictive Outside Of Khronos APIs | Free Software | 2019-10-03 |
| Binomial's Basis Universal To Super-Compress glTF Assets, WebGL Gets New Extensions | Standards | 2019-07-26 |
| New BC7/BPTC GPU Texture Encoder Open-Sourced | Free Software | 2018-04-27 |
| Unity Continues Crunching More Out Of Crunch Texture Compression | Standards | 2017-12-16 |
| Rich Geldreich On The Concerns Of Open-Sourcing In The Game Industry | Linux Gaming | 2017-11-30 |
| Crunch Texture Compression Showing Off Promising Results For Unity | Linux Gaming | 2017-11-15 |
| Steam's Linux Efforts Were Influential To Microsoft, Other Companies | Valve | 2017-01-04 |
| Former Valve Developer: Steam Linux Project Was The Hardest | Valve | 2016-12-31 |
| RAD Game's New Oodle Data Compression Beats Open-Source Alternatives | Linux Gaming | 2016-08-03 |
| Google Is Enabling Brotli Compression Support In Chrome | Google | 2016-01-21 |
| New Compression Codecs Risk Making Zlib Obsolete | Standards | 2016-01-18 |
| Development On Valve's VOGL Debugger Seems To Have Stalled | Valve | 2016-01-17 |
| Improving GPU Texture Compression | Free Software | 2015-12-08 |
| LZHAM Is Still Ticking Along To Further Open-Source Lossless Compression | Free Software | 2015-11-29 |
| More Optimizations Coming To LZHAM | Free Software | 2015-02-07 |
| LZHAM 1.0 Lossless Data Compression Codec Released | Free Software | 2015-01-25 |
| LZHAM 1.0 Isn't Too Far Away For Compression Of Interest To Game Developers | Free Software | 2015-01-17 |
| Rich Geldreich On The State Of Linux Gaming | Linux Gaming | 2014-11-10 |
| Former Valve/VOGL Dev: OpenGL Next Could Take 3+ Years | Valve | 2014-10-09 |
| Rich Geldreich: A Bad Catalyst GL Driver Is Bad For Everyone | Linux Gaming | 2014-06-17 |
| Rich Geldreich Leaves Valves; Points To More "End Of OpenGL" Articles | Valve | 2014-06-09 |
| NVIDIA's Tegra K1 & Linux Gaming Were Popular In May | Phoronix | 2014-05-31 |
| Former AMD Developer: OpenGL Is Broken | Standards | 2014-05-31 |
| NVIDIA Continues Beating Other Vendors On OpenGL Support | Standards | 2014-05-13 |
| A Game Developer's Perspective On Linux Driver Quality | Valve | 2014-05-12 |
| The Many Problems With OpenGL | Standards | 2014-05-12 |
| Valve Is Bringing VOGL To Windows & Working On Regression Tests | Valve | 2014-04-23 |
| VOGL Now Supports Unreal Engine 4 On Linux | Valve | 2014-04-04 |
| A Look At Valve's VOGL UI | Valve | 2014-03-22 |
| Valve's VOGL Quickly Sees Improvements, AMD Support | Valve | 2014-03-15 |
| Valve Publishes The Source Code For Their VOGL OpenGL Debugger | Valve | 2014-03-12 |
| Valve's VOGL Debugger To Be Completely Open-Source | Valve | 2014-01-17 |
| Valve Needs Help From OpenGL Game Developers | Valve | 2014-01-17 |
| Valve's VOGL OpenGL Debugger Should Be Great | Valve | 2014-01-16 |
| How Valve Made L4D2 Faster On Linux Than Windows | Valve | 2012-08-09 |
| Ex-NVIDIA Engineer Patent Issue With Open-Source | NVIDIA | 2012-07-26 |
| Valve On Linux To Be Presented In Two Weeks | Valve | 2012-07-26 |