There's no limit to how long one could talk about fantastic yet forgotten classics from generations past. Whether it's your PS1 gems or SNES-era greats, we could always go on and on about unforgettable games that made our childhood selves feel some kind of way, and how we wish we could see them in modern avatars.

PC, on the other hand, often gets a little ignored in such conversations. It's either because even the oldest, most classic games are still playable on PC, or mods and texture packs do well in helping us pretend a 20-year-old game is still modern. However, there have been some PC-only exclusive games that were downright phenomenal in their time, but now, could definitely do with a remake, with modern controls and quality-of-life features that would only enhance the experience.

Vampire: The Masquerade β€” Bloodlines (2004)

A flawed masterpiece that could flourish with modern tech

Vampire: The Masquerade β€” Bloodlines is the perfect example of a flawed masterpiece. Back in 2004, when it came out, this game stumbled out of the gate, thanks to unfinished ideas and a bug-infested release. Underneath it all, however, was one of the most atmospheric, engrossing RPGs ever made. The writing? Razor sharp. The characters? Unforgettable. And the setting? Well, the neon-soaked version of Los Angeles we saw was truly ahead of its time, and I can't help but salivate at the prospect of a modern-day remake.

Modders may have kept the game alive with unofficial patches, but this is one game that is screaming for a proper remake. Not a remaster, but a ground-up rebuild that nails the dialogue, the role-playing depth, irons out the bugs, and gives us that seedy version of LA infested with vampires, only this time without the jank. With the right studio behind it, Bloodlines could finally live up to its original ambition, instead of just being relegated to the list of 'cult classics you need to mod to enjoy'. Bloodlines 2 might be coming out soon, but what we could truly do with is a rebirth of the original's charm and brilliance.

Action RPG
Systems
Released
November 16, 2004
ESRB
M For Mature 17+ Due To Blood and Gore, Intense Violence, Sexual Themes, Strong Language
Developer(s)
Troika Games
Publisher(s)
Activision
Engine
Source

Vampire: The Masquerade – Bloodlines is a dark, atmospheric RPG set in the underworld of modern Los Angeles. Players become a fledgling vampire, choosing between seven clans, and navigate twisted politics, supernatural threats, and branching paths while managing bloodthirst, secrecy, and their own humanity.

Platform(s)
PC
Genre(s)
Action RPG

The first Witcher game desperately needs a remake

The rumor mill does suggest that we might get one, too

We all know and love The Witcher 3, and I'm not here to make any arguments against it being one of the greatest RPGs of all time. The games before it, though, are a little less played by the masses. In fact, where The Witcher 2 might still have found an audience and a player base, the first Witcher game is terrible to revisit, despite being, in essence, true to the source material and having great characters. Its faults, however, lie in how janky and clunky the game is β€” stiff animations, performance issues, and horrible controls. Still, the questlines in The Witcher are some of the most unforgettable, with morally gray choices and a messy world.

It's clear that CD Projekt Red's RPG formula matured over time, and what they perfected with The Witcher 3, they applied to Cyberpunk 2077, even if it had a terrible launch. Still, that sort of treatment is exactly what The Witcher needs β€” a ground-up remake that modernizes the controls, makes the game a lot more accessible to everyone, and sheds off its 2007-era crusty design choices. With that, a vital piece of RPG history could once again rise, and in modern garb, it could very well become the definitive way to play the first Witcher game. Thankfully, it isn't all a pipe dream, as recent rumors have pointed to a remake being in the works. That remake would be one title I'd happily toss a coin to.

The Witcher is a role-playing game set in a dark fantasy world where moral ambiguity reigns. Shattering the line between good and evil, the game emphasizes story and character development, while incorporating a tactically-deep, real-time combat system.

Platform(s)
PC
Genre(s)
RPG

Half-Life 2 (2004)

We need closure, but a modern re-telling could suffice

2004's Half-Life 2 was an absolute milestone in gaming, and its second episode came out all the way in 2007. Over those three years, the game really rewrote what FPS campaigns could be. The gravity gun, the environmental storytelling, the pacing, and the moment-to-moment gameplay were all top-tier, and they remain that way, as I've discovered on a very recent playthrough. It does play fine today for the most part, thanks to Valve's ahead-of-its-time design, but visually? It's definitely showing its age. Black Mesa proved just how stunning a faithful remake can be, and I can't help but imagine City 17 rebuilt in breathtaking fidelity with modern AI and physics that capture 2004's magic, sure, but also transcend it.

Yes, the RTX mod is downright breathtaking, but it's still a mod, and not a remake. More than anything, though, a remake could be the perfect excuse to introduce this masterpiece to a new generation of gamers who weren't there when Half-Life 2 truly reshaped the genre. And who knows, it might just remind Valve that they left this story hanging on one of the most famous cliffhangers in gaming history. No pressure.

Released
November 16, 2004
ESRB
M for Mature: Blood and Gore, Intense Violence
Developer(s)
Valve
Publisher(s)
Valve
Engine
source, havok
Franchise
Half-Life
Genre(s)
Shooter

Thief: The Dark Project (1998)

A modern remake could redefine how games approach stealth

Before stealth games became streamlined playgrounds for flashy takedowns and exploiting the most foolish AI enemies known to man, Thief: The Dark Project taught players how to truly disappear. Released in 1998, the year I was born, it was all about shadows, sound, and so much patience. You took on the role of Garrett, a snarky master thief who somehow had water arrows and rope arrows, and, of course, a limitless well of cunning. By 1998 standards, the AI wasn't dumb at all, and guards in the game reacted to noises, light, and even our footsteps on different surfaces.

Moreover, this game wasn't just about stabbing everyone in the neck by sneaking up on them. Instead, it was about becoming a shadow and never being spotted, and it is this methodical approach that I truly wish a modern remake brought back, while, of course, upgrading the clunky movement and rebuilding those murky environments. Just imagine ray-traced lighting that actually matters to stealth, and even sharper AI. If done right, a Dark Project remake could re-define stealth, and rewrite it back to being about how well you vanish instead of how cool you look doing takedowns.

These PC-only gems are held back by their age

Some of PC gaming's most ambitious titles are now trapped in dated design.

PC gaming has always had ambitious and groundbreaking ideas, but some of its finest moments, where it was well ahead of the curve, are now trapped in dated design and aging engines. Still, some of those PC-only games were inimitable on consoles or even for modern creators, and that's why they deserve a proper remake in all their glory.

It would preserve what made them special in the first place, while letting a whole new generation experience them without wrestling with ancient controls or blurry textures.