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VOOZH | about |
| Colore raritΓ |
Epico |
|---|---|
| DurabilitΓ | |
| Rinnovabile | |
| Impilabile |
No |
{
"title": "Mazza",
"rows": [
{
"field": "Epico",
"label": "(link to RaritΓ article, displayed as Colore raritΓ )"
},
{
"field": "'''''(link to Java Edition article, displayed as JE)'':''' 500<br>'''''(link to Bedrock Edition article, displayed as BE)'':''' 501",
"label": "(link to DurabilitΓ oggetto article, displayed as DurabilitΓ )"
},
{
"field": "No ((link to Risorsa rinnovabile#Cassaforte article, displayed as tranne tramite cassaforte infausta))",
"label": "(link to Risorsa rinnovabile article, displayed as Rinnovabile)"
},
{
"field": "No",
"label": "Impilabile"
}
],
"invimages": [
"Mazza"
],
"images": [
"Mace.png",
"Enchanted Mace.gif"
]
}
Una mazza Γ¨ un'arma da attacco ravvicinato che puΓ² eseguire attacchi schianto che infliggono piΓΉ danni quanta piΓΉ Γ¨ l'altezza da cui cade l'utilizzatore prima di colpire un'entitΓ . Mettere a segno un attacco schianto con successo farΓ atterrare l'utilizzatore senza subire alcun danno da caduta accumulato prima di attaccare. Γ fabbricato con un nucleo pesante che puΓ² solo essere rilasciato alle casseforti infauste ad una possibilitΓ del 7,5%, e con una verga di brezza che Γ¨ ottenibile dalle brezze.
In Java Edition, le mazze hanno una velocitΓ di attacco di 0,6 (1,667 secondi), e hanno le seguenti statistiche:
| Attacco normale senza incantesimi | ||||||||
|---|---|---|---|---|---|---|---|---|
| Tipo | Danno attacco | VelocitΓ attacco | DPS | Raggio attacco | Margine hitbox | Danni totali infliggibili con uno solo[note 1] | DurabilitΓ | IncantabilitΓ |
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft |
6 (π β₯ π β₯ π β₯ ) |
0,6 (1,667 secondi) | 3,6 | 3 (3 blocchi) | 0 | 3000 (π β₯ Γ 1500) |
500 | 15 |
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft (critico) |
9 (π β₯ π β₯ π β₯ π β₯ π β₯ ) |
5,4 | 4500 (π β₯ Γ 2250) | |||||
In Bedrock Edition, le mazze non hanno un tempo di ricarica, e hanno le seguenti statistiche:
| Attacco normale senza incantesimi | ||||||||
|---|---|---|---|---|---|---|---|---|
| Tipo | Danno attacco | DPS | Attack Raggio attacco | Margine hitbox | Danni totali infliggibili con uno solo[note 2] | DurabilitΓ | IncantabilitΓ | |
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft |
6 (π β₯ π β₯ π β₯ ) |
12 | 3 (3 blocks) | 0 | 3006 (π β₯ Γ 1503) |
501 | 15 | |
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft (critico) |
9 (π β₯ π β₯ π β₯ π β₯ π β₯ ) |
18 | 4509 (π β₯ Γ 2254.5) | |||||
Attaccare con una mazza costa 1 di durabilitΓ , indipendentemente dal fatto che lβattacco sia un attacco schianto (vedi sotto). In Java Edition, una barca o un vagonetto colpiti da una mazza vengono immediatamente distrutti senza diminuire la durabilitΓ della mazza.
Una mazza puΓ² essere usata mentre si sta a terra per seguire un attacco normale, che infligge 6 (π β₯
π β₯
π β₯
) di danno quando la ricarica dellβattacco Γ¨ caricata al massimo. In Java Edition, ha la velocitΓ di attacco piΓΉ bassa del gioco, a 0,6. Se usata normalmente, infligge 3,6 danni per secondo (DPS) o 5,4 se si usano i colpi critici, mentre una spada di legno infligge 6,4 DPS. In Java Edition, una mazza con Breccia IV ha il terzo DPS piΓΉ alto e il piΓΉ alto danno per colpo di tutte le armi contro le entitΓ che indossano unβarmatura di diamante o di netherite. In Bedrock Edition, le mazze con Breccia IV hanno sia il danno per colpo piΓΉ alto sia il piΓΉ alto DPS contro le entitΓ che indossano unβarmatura di diamante o di netherite, visto che non hanno nessuna ricarica dellβattacco.
A mace does a smash attack when it is used after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.[1] The player must not be grounded or in elytra flight, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate). Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.
When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a wind charge.Template:Info needed The knockback from smash attacks does not affect the attacker, though the Wind Burst enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, players, and non-mob entities like armor stands. Smash attacks cannot be performed if the player has the Slow Falling effect.
Descending with an elytra counts as blocks fallen for smash attacks.[2] In Java Edition, the elytra must be unequipped before attacking for the smash attack to activate, as being in elytra flight does not activate a smash attack.[3] In Bedrock Edition, unequipping the elytra before attacking is not necessary, as smash attacks activate even while the user is in elytra flight.[4]
A successful smash attack causes a mace to deal 4 (π β₯
π β₯
) extra damage for each of the first 3 blocks fallen, 2 (π β₯
) extra damage for each of the next 5 blocks fallen, and 1 (π β₯
) extra damage for each block fallen after that. The Density enchantment can be used to increase smash attack damage by 0.5 (π β₯
) per level for each block fallen. Smash attacks are usually critical hits, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is unlimited.[5]
The amount of fallen blocks needed to defeat a player wearing full Protection IV netherite armor from full health are the following:
The amount of fallen blocks needed to defeat a warden from full health are the following:
A mace can be repaired in an anvil by adding breeze rods or another mace. One breeze rod restores 25% of the mace's durability. Both methods preserve the mace's enchantments.
A mace can receive the following enchantments:
Maces have exclusive access to the Density, Breach, and Wind Burst enchantments.
Maces enchanted with Density deal more damage when executing a smash attack. The damage is increased by 0.5 (π β₯
) for each block fallen per level of enchantment, with a maximum level of 5. Normal attacks do not have their damage increased.
Maces enchanted with Breach partially ignore a target's armor points and armor toughness when attacking. The reduction is 15% per level of enchantment, with a maximum level of 4. By use of Breach IV, a mace's normal attack has the highest damage-per-hit of any melee weapon against targets wearing diamond or netherite armor.
Maces enchanted with Wind Burst cause a powerful upwards knockback effect upon executing a successful smash attack. The height gain is 8 blocks per level, with a maximum level of 3. Wind Burst can be used to repeatedly chain smash attacks together. Unlike wind charges, Wind Burst does not negate fall damage.
| Suoni | ||||||||
|---|---|---|---|---|---|---|---|---|
| Suoni | Sottotitoli | Fonte | Descrizione | Identificatore | Chiave di traduzione | Volume | Ampiezza | Distanza attenuazione |
| βSchianto di una mazza | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ a terra cadendo da unβaltezza di cinque blocchi o meno | item.mace.smash_ground | subtitles.item.mace.smash_groundβ | 1,0 | 1,0 | 16 | |
| βSchianto di una mazza | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ a terra cadendo da unβaltezza maggiore di cinque blocchi | item.mace.smash_ground_heavy | subtitles.item.mace.smash_groundβ | ? | ? | 16 | |
| βSchianto di una mazza | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ in aria | item.mace.smash_air | subtitles.item.mace.smash_airβ | 1,0 | 1,0 | 16 | |
| Suoni | |||||||
|---|---|---|---|---|---|---|---|
| Suoni | Sottotitoli [in arrivo] | Fonte | Descrizione | Identificatore | Chiave di traduzione [in arrivo] | Volume | Ampiezza |
| β ? | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ a terra cadendo da unβaltezza di cinque blocchi o meno | mace.smash_ground | β ? | 1,0 | 1,0 | |
| β ? | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ a terra cadendo da unβaltezza maggiore di cinque blocchi | mace.heavy_smash_ground | β ? | 1,0 | 1,0 | |
| β ? | Giocatori | Una mazza che infligge danni aggiuntivi ad unβentitΓ in aria | mace.smash_air | β ? | 1,0 | 1,0 | |
| Nome | Identificatore | Forma | Chiave di traduzione |
|---|---|---|---|
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft Mazza | mace | Oggetto | item.minecraft.mace |
| Nome | Identificatore | ID Numerico | Forma | Chiave di traduzione |
|---|---|---|---|---|
| π SpriteOggetto mazza.png: Sprite image for mazza in Minecraft Mazza | mace | 322 | Oggetto | item.mace.name |
Template:Carica obiettivi: Obiettivo sconosciuto. Titolo obiettivo non trovato sulla pagina Obiettivo
| Icona | Progresso | Descrizione nel gioco | Requisiti reali (se differenti) |
|---|---|---|---|
| π Image π Image | Ammazza che mazza! | Infliggi 50 cuori di danno in un colpo solo usando la mazza | Il danno puΓ² essere inflitto a qualsiasi mob, anche coloro che non hanno 50 di vita. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Esperimento | 24w11a | π Image Added maces. No enchantments can be applied to it in Survival. | |||||
| 24w12a | Maces no longer break webs faster like swords do.[6] | ||||||
| Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | |||||||
| 24w13a | Mace falling damage increase is no longer applied while using an elytra.[3] | ||||||
| Maces now have a more explosive particle effect when executing a smash attack. | |||||||
| The power and range of the knockback effect from a smash attack has been increased. | |||||||
| Added an even stronger knockback effect for when falling more than five blocks before performing a smash attack. | |||||||
| Successfully striking a target with a smash attack now resets all vertical momentum. | |||||||
| The baseline additional damage dealt by the mace's smash attack has been slightly reduced to 3 (π β₯ π β₯ ) per fallen block. | |||||||
| Mending, Unbreaking, Smite, Bane of Arthropods, Fire Aspect, and Curse of Vanishing enchantments can now be applied to maces. | |||||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21 | 24w18a | Maces are now available without using the "Update 1.21" experimental data pack. | |||||
| Mace durability has been increased from 250 to 500. | |||||||
| Mace attack damage has been reduced from 7 (π β₯ π β₯ π β₯ π β₯ ) to 6 (π β₯ π β₯ π β₯ ). | |||||||
| Mace attack speed has been drastically reduced from 1.6 to 0.5, the lowest attack speed in the game. | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3 (π β₯ π β₯ ) per fallen block, the damage is instead increased 4 (π β₯ π β₯ ) for the first 3 blocks fallen, by 2 (π β₯ ) for the next 5 blocks fallen, and by 1 (π β₯ ) for all subsequent blocks fallen. | |||||||
| Sharpness can now be applied to maces.[7] | |||||||
| Fire Aspect can no longer be applied to maces. | |||||||
| 24w19a | Fire Aspect can now once again be applied to maces. | ||||||
| pre1 | Mace attack speed has been increased from 0.5 to 0.6. | ||||||
| pre2 | Mace rarity has been changed from "Common" to "Epic". | ||||||
| pre4 | Sharpness can no longer be applied to maces. | ||||||
| 1.21.2 | 24w33a | Added a new death message for being killed by a mace smash attack. | |||||
| 24w37a | Mace damage now scales with distance fallen when it is used by mobs.[8] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.80 Esperimento | Preview 1.20.80.22 | π Image Added maces. | |||||
| Preview 1.20.80.23 | Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | ||||||
Renamed sound events and sounds files from windswept_mace to mace. | |||||||
| 1.21.0 Esperimento | Preview 1.21.0.21 | Maces now have a more explosive particle effect when executing a smash attack. | |||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Maces are now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.23 | Unbreaking, Smite, Bane of Arthropods, and Fire Aspect enchantments can now be applied to maces. | ||||||
| Tweaked the cost of applying the mace's exclusive enchantments in the enchantment table. | |||||||
| Preview 1.21.0.24 | Mace durability has been increased from 251 to 501. | ||||||
| Mace attack damage has been reduced from 8 (π β₯ π β₯ π β₯ π β₯ ) to 6 (π β₯ π β₯ π β₯ ). | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3 (π β₯ π β₯ ) per fallen block, the damage is instead increased 4 (π β₯ π β₯ ) for the first 3 blocks fallen, by 2 (π β₯ ) for the next 5 blocks fallen, and by 1 (π β₯ ) for all subsequent blocks fallen. | |||||||
| Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air. | |||||||
| 1.21.20 | Preview 1.21.10.22 | Mace rarity has been changed from "Common" to "Epic". | |||||
| 1.21.30 | Preview 1.21.30.22 | Added a new death message for when players or their pets are defeated by a mace smash attack. | |||||
| Preview 1.21.30.24 | Mobs equipped with maces can now perform smash attacks. | ||||||
| Maces are now stackable up to 64. | |||||||
| Preview 1.21.30.25 | Maces are no longer stackable. | ||||||
| Mobs can no longer perform mace smash attacks. | |||||||
| 1.21.40 | Preview 1.21.40.21 | Mobs can now perform mace smash attacks again. | |||||
| 1.21.50 | Preview 1.21.50.20 | Mace damage now scales with distance fallen when it is used by mobs. | |||||
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