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I've seen many references to altitude refering to sea level as 64, and the articles about where ores can be found are inconsistant. That's why I started this page - please help improve it! Tim McCloud 22:09, 9 January 2011 (UTC)
Does all of this information still apply to the End?
IMHO, this topic is too specific to warrant its own article. I have a feeling it'd fit better within the Map page. --Gnu32 15:40, 11 January 2011 (UTC)
As the Map article points out, it's possible for lava to appear at sea level (and above?) in certain biomes. Whether it or other placement levels are affected by biomes, I do not know. I have, however, seen lava myself all the way up at 6 blocks below sea level on a map from the middle Alpha days. Just some info to consider. — MK (c/t) 11:35, 14 January 2011 (UTC)
I've seen lava on land (I had a forest burn down when I first started my world because of this random lava pool, around, or a few blocks more than sea level.) The last version before this current version JeffBobbo 13:03, 14 January 2011 (UTC)
What are the occurrence possibilities of different materials in different altitudes in the Nether? --Flajuram 14:54, 10 April 2011 (UTC)
Soul Sand/Glowstone is altitude independant, but Glowstone is way more often found at ceiling. Calinou - talk × contribs » 17:23, 10 April 2011 (UTC)
What do you mean? How is Glowstone altitude independent if it's more common on the ceiling? And there isn't really that much stuff in the Nether anyway. JesusChrist666 17:39, 10 April 2011 (UTC)
If there's a low ceiling, Glowstone can generate. I've even seen Glowstone generating on ground. Calinou - talk × contribs » 18:38, 10 April 2011 (UTC)
I think I'll make a graph of it when Creative Mode arrives, to be able to walk through it without respawning all the time. VictorJavAdore 12:57, 9 August 2011 (UTC)
Section added. Soul Sand is most common around layer 60; there's a smaller peak at layer 22, but it's hard to get to, being under the lava ocean. Glowstone is most frequent near the ceiling (layer 104), but occurs at a fairly steady concentration between layers 32 and 90. Orthotope 03:54, 17 January 2012 (UTC)
how about a little graph update for the nether quartz? update the nether graph & add nether quartz to it.
According to the Clay page, Clay does not require Water to spawn -- only sand. -- ClapNZ 10:34, 8 May 2011 (UTC)
As obsidian is very closely related to lava, is it correct to say that there is so much obsidian at certain altitudes, where it could be simply the combination of water and lava (e.g. occuring due to special circumstances, and not due to it existing naturally) --Gemberkoekje 14:26, 16 May 2011 (UTC)
I came to the wiki to find out if there were any theories as to why, probably, Notch changed the height at which the highest blocks could be placed. Anyone have any ideas? Trivia or not, I want to know! Feylias 05:24, 9 June 2011 (UTC)Feylias
I was wondering, if you have a mod that increases the skybox and then the mod breaks via an update, will the blocks still exist above the top layer, or will they despawn? I know mods go in and out of usability constantly due to updates and I don't want my work to be ruined if the mod stops working.
Trentroolz 17:34, 13 June 2011 (UTC)
I'm currently doing a scalable version of the graph (I mean, a program that writes a SVG file for any McRegion map). I'm still having some bugs with text, and I still have to do the blocks' captions, but I'd like to know what you think of it, and what improvements I could bring to it (I'm not using any pre-built libraries for the display, so everything should be possible). There is the link : http://www.minecraftwiki.net/wiki/File:Blockcount.beta.1.7.3.svg (I couldn't create an internal link...)
If you want the code I use (in Java), you can ask me, but it's really dirty. :s
The map I'm using is currently 152MB, and I generated it by walking East for about 30 km. It contains 34764 chunks. I you have a larger (raw) map, I'd be pleased to use it, because it's really boring to do. :D
Finally, I'm thinking about adding a customized graph for every ore's page. What do you think about it ? VictorJavAdore 15:52, 8 August 2011 (UTC)
Edit : Does anyone know why it displays the text of the .svg when the image is clicked ? VictorJavAdore 16:10, 8 August 2011 (UTC)
It begins looking like a final version : 👁 Image
I converted it to PNG due to bugs I encountered with SVG here. If you have improvements to propose, I'll be pleased to perform them.
My map is now 250MB big. There are some conclusions I would make :
What do you think about that ? And do you think I can replace the image in the page now ? - VictorJavAdore 10:46, 9 August 2011 (UTC)
The table at its current state is quite unuseful, and often erroneous. The arrival of new, more reliable data about altitude distribution of resources (see new graph) creates a nice occasion to rebuild it.
The "implement needed" field is fine, quite useful, we should keep it. But the "commonly found up to", "rare between" and "none above". IMHO we don't generally want to know where a resource isn't, but where it is. (Well, this only is a formulation issue.) Another problem is : these fields assume the resources are all commonly found up to the bottom, which isn't true : they all get rarer from layer 3 and there's often none in layer 0, due to bedrock. A third problem is that these fields contain highly conjectural data that would really need citation.
What I propose is 2 fields : "commonly found between" and "ideal layer" (in addition to the "implement needed" field)
Do you think I should do it ? - VictorJavAdore 12:15, 9 August 2011 (UTC)
I was just reading the page and noticed someone cant do math.
It states "with the player's eye located 1.6 blocks above the layer the player is standing on." But after that it says "a player standing on a shore of an ocean will see their Y coordinate as approximately 65.6." This cannot be true as it says "Sea Level is recognized as Layer 63"?
Either sea level is layer 64, Eye level is 2.6 or the Y coordinate at sea level shown by F3 is 64.6.
Please can someone tell me which of the 3 options are right and change this in the article.
how were they made? using a program(link?)? manually? i want to know for my worlds Quietsamurai1998 02:13, 23 January 2012 (UTC)
How up to date is the graph? It isn't tagged with a minecraft version.
Keybounce 03:00, 28 January 2012 (UTC)
The images below are very, very out of date. In 1.17 they will be completely irrelevant. The only use some of these images currently have is on this talk page, so what should be done with them? delete, or move to current version and update? File:Blockcount end 1.1.png, File:Blockcount 1.1.png, File:Blockcount nether 1.1.png, File:Block layers overworld 1.2.svg, File:Block layers structures 1.2.svg, File:Block layers end 1.2.svg, File:Block layers nether 1.2.svg, File:Block layers overworld 1.3.svg, File:Block layers nether 1.3.svg, File:Block layers structures 1.3.svg, File:Block layers overworld 1.4.svg, File:Block layers structures 1.4.svg, File:Block layers structures 1.5.svg, File:Block layers end 1.5.svg (possibly more?) ~DΦC (talk) 22:36, 19 April 2021 (UTC)
Okay, so I'm wondering if there is an in game map or graph that doesn't take space and shows your current elevation? I'm new to this so please be kind in your replies.
Thanks,
ScottishBoss1997 (Crinklyranger12)
According to the page Ore the dirtibution is changed with Update 1.2. Everything is now a lot rarer.
Could somebody please make a new chart? From a quick look around I've found that lava is also a lot rarer than it used to be. A new chart would be very informative and helpful. Thanks. --130.83.20.73 07:46, 29 March 2012 (UTC)
Nope. Clay is not 5 times rarer than in 1.1. Nor iron/coal is. Reverted to the 1.1 image. Calinou - talk × contribs » 08:39, 29 March 2012 (UTC)
The sea level is at 63, not 62 as the article states. Evidence: If you stand on a block at sea level (shore) like in the example in the article, F3 will showvthat your eyes are at ≈Y64.6. Eye height is 1.6 blocks above feet (also stated in article), and 64.6 - 1.6 = 63, not 62. Also, in the code it sets "average terrain height" to 63 in normal worlds (as opposed to superflat, which has average height 4 in the code), and experimenting with this value moves the sea level.
- Indeed, see level is 63, but highest see layer is 62. (Some layer X is between altitudes X and X+1). I admit the article is ambiguous, so I'll correct it. VictorJavAdore 11:39, 12 June 2012 (UTC)
This is a snapshot of overall distribution of Emerald Ore (among others) in 12w24a. (76992 chunks generated for the moment.)
However, it may be biased because of oceans.
👁 Image
Sometimes, in jungle biome, tree may generate over layer 128. Seed: 1178. X/Z: 175,400 82.243.255.21 08:51, 30 December 2012 (UTC)82.243.255.21
I just noticed that from 1.2 over 1.3 to 1.4 the amount of lava at layer 10 and lower drastically decreased. It stays that way in 1.5.
Is this an undocumented change in generation or just an issue with the diagrams? And if it is real, does the loss of the "lava layer" mean the bottom ten layers are way less dangerous now? --84.171.239.195 10:59, 18 April 2013 (UTC)
Plz 24.104.71.134 18:15, 8 December 2015 (UTC)
Askhadulin I noticed you updated the altitude picture and changed the layer definition, but the article still (mostly) uses the old definition. So, how should it be defined? Layer X is between Y=X and Y=X+1 or between Y=X-1 and Y=X? In other words, should the bottommost layer be 0 or 1? Alexiscoutinho (talk) 21:35, 5 June 2020 (UTC)
I think it should stay the old way (layer N being betweeen Y=N and Y=N+1) as it's been that way for 8 and a half years. Rtfrc65 (talk) 00:32, 29 July 2020 (UTC)
I find "layer N being betweeen Y=N and Y=N+1" to confusing and inconsistent. If you are standing on the fourth layer (layer #3, if the first layer is layer #0 !!!) of bedrock from the bottom of the Nether (so your feet are above Y=4), the game displays your coordinates as 5, not 4. I think this would be easier to understand, if the fourth layer would be layer #4, then the y coordinates displayed by the game would be the layer # your feed are in (not the layer+1). 46.59.147.56 14:42, 2 November 2020 (UTC)
What is the actual definition used? "Layers in which the resources tend to be most numerous" is a trivial note. Shouldn't it be the layers within the 68% (1σ) containment range? Or, alternatively, the range of the mode if the distribution has a flat peak? Alexiscoutinho (talk) 18:02, 25 August 2020 (UTC)
Should we list the (most common?) lava layer and the partial/full bedrock layers from 1.17? It'd be helpful, since y=11 stripmines won't cut it anymore and you need to know where the lava is. --AccurateJany (talk) 08:58, 10 April 2021 (UTC)
Every ore now has a new way that they will generate, and deepslate now replaces stone at layer 0. Many other things have been added in order to change the distribution of every block in 1.18. Xpsupernova (talk) 20:37, 27 December 2021 (UTC)
Whole page is almost 2000 lines long, but almost 90% of it is commented out. Does all of this information need to be here? Wouldn't it be better to place it on a subpage? --Melwin22 (talk) 19:17, 31 March 2024 (UTC)
Where is the achievement to put scaffolding in the top of the world?