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Talk:Beacon

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Latest comment: 14 June by MinecraftExp123 in topic Feedback (Sun, 14 Jun 2026 08:34:32 UTC)
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Possible Adjustment

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Latest comment: 4 March 20203 comments3 people in discussion

Pyramids

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Pyramids are the structures required to activate beacons. Move Here The more levels a pyramid has, the more powers will be available to choose from, and the wider its affected vicinity will be... ...There are four possible pyramid heights. If the pyramid is damaged so that the beacon is deactivated, it will "remember" the powers it was set for, and will reactivate once the pyramid is repaired...

There are four possible pyramid heights. can we move this sentence to the place I marked? I'm not sure if this sentence is meant to be related to the explanation of the "memory" of the beacon that is immediately to follow, so I think I should ask before I make the move. JackAlpha26 (talk) 12:13, 5 March 2017 (UTC)

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 Done The BlobsπŸ‘ Image
00:57, 6 March 2017 (UTC)

You should add an image of a Netherite Pyramid Seaskalley (talk) 22:30, 4 March 2020 (UTC)

Range

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Latest comment: 12 May 20182 comments2 people in discussion

I"m not sure that I understand this section. Currently it reads like this:

"The beacon forms a squared affected area around itself, the size of which depends on the pyramid size. The affected area extends range blocks (see the table below) from the beacon block horizontally and downward and range + 256 blocks above, except on console, where its vertical range is the same as its horizontal range."

I understand it to mean something like this:

"The affect of the beacon will be experienced by players within range of the beacon. This range varies depending on the size of the pyramid, see table below. The range of the largest pyramid extends 50 blocks to the north, 50 blocks to the south, 50 blocks to the east and 50 blocks to the west. The affected area forms the shape of a square (rather than a circle, like some other affects in the game). The range of the affect also extends 50 blocks downward, and 256 blocks upward, except on console where the affect extends only 50 blocks upward."

Do I understand correctly? I had to read it several times to figure it out. --Howarthe (talk) 00:27, 12 May 2018 (UTC)

It sounds like you understand it correctly yes. jjlr (talk) 01:06, 12 May 2018 (UTC)

Range units

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Latest comment: 17 April 20212 comments2 people in discussion

What are the units in the little table? Blocks? Chunks? Ticks? Seconds? Minutes? Hours? Please clarify. Martinthurn (talk) 04:46, 17 April 2021 (UTC)

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 Done Nixinova β€Šβ€‰T β€Š C   05:30, 17 April 2021 (UTC)

Bug

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Latest comment: 17 September 20181 comment1 person in discussion

This part: "It is also possible to combine two different primary powers (both level I) by selecting a primary power then clicking the level II button and then clicking another primary power before clicking Done. Only one of the two powers will show up in the menu, but both will still be active.[Java Edition only]" Sounds like a bug, and I can not replicate. –Preceding unsigned comment was added by 50.96.195.213 (talk) at 17:54, 17 September 2018 (UTC). Please sign your posts with ~~~~

Combining two level I powers

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Technical explanation (Java Edition): a beacon has two effect slots but the second slot become only available at full height, which can then be filled with Regeneration I or another instance of the selected primary power. The latter gets summed up with the first slot to level 2. But you can still change the primary slot to another effect so that the two effect slots have not the same power anymore but two different ones.


What does the "red X" button do?

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Latest comment: 10 April2 comments2 people in discussion

So there is a green check and a red X button when interacting with the beacon, but I don't know exactly what the X button does, what does it do? 99.225.26.102 18:13, 20 August 2021 (UTC)

it gives u the item back and closes the interface ~2026-SculkSandDeepslate9120 (talk) 13:36, 10 April 2026 (UTC)

Possible error in beacon color mixing formula

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Latest comment: 2 August 20241 comment1 person in discussion

There might be an error in the formula for the color mixing in beacons. (It says 1/{2^{n+1}} instead of 1/{2^n}). Can I ask what the source of the formula was? ConstantDerivative (talk) 09:46, 2 August 2024 (UTC)

Infobox issue

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Latest comment: 6 August 20241 comment1 person in discussion

There are two items in the infobox. I'm assuming one is java and one is bedrock. Hovering over the the items shows that java is rare and bedrock is common, but it only says it's rare in the rarity section. Should it be changed to say rare in java and common in bedrock?

SquebbyNICO (talk) 16:16, 6 August 2024 (UTC)

Feedback (Fri, 08 Aug 2025 16:46:19 UTC)

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Latest comment: 8 August 20252 comments2 people in discussion
Resolved

The 1.21.100 in BE the range of the beacon appears to be a circle of radius 50 at tier 4, i think this requires testing

--FeedbackBot 16:46, 8 August 2025 (UTC)
Seems to be a cylinder of radius 11+(10*level) centered on the northwest corner of the beacon block. Sightnado ( talk | contribs ) 18:12, 8 August 2025 (UTC)

Feedback (Tue, 12 Aug 2025 18:20:39 UTC)

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Latest comment: 24 August 20252 comments2 people in discussion
Resolved

Not sure why my prev feedback was seemingly dismissed without consideration: use mathbf instead of vec for the sequence vectors

--FeedbackBot 18:20, 12 August 2025 (UTC)
"Vec" has already been used in the formula but there is a display bug. 240E:39C:701:BD31:30A3:C054:3CEA:62AF 18:47, 24 August 2025 (UTC)

Feedback (Sun, 19 Oct 2025 22:21:51 UTC)

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Latest comment: 19 October 20253 comments2 people in discussion
Resolved

Under "Activation," it's stated that all transparent blocks allow a beacon to activate, and the linked Opacity page seems to reflect this well. However, I found one exception that is present across multiple pages, so I'm just going to put the feedback here since this is how I found it.

On the Block of Redstone page, the block is listed as partially transparent, which I myself know to be at least somewhat true due to the fact that it can't be used as a solid block for a minecart to bounce off of on a powered rail. However, this block is entirely missing from the Opacity page, and will also disable a beacon when covering the beam. I'm unsure if there are any other blocks that fall into this weird gray zone, and I'm nowhere near experienced enough with this wiki to propose what or where the change should be, but I do believe there's an edge case here that the wiki is overlooking and wanted to bring that to attention.

--FeedbackBot 22:21, 19 October 2025 (UTC)
The issue is that on the wiki "transparency" is used as a catch-all term for multiple properties, due to how they were all somewhat related to each other in past versions (but aren't now). Unfortunately documentation of these properties is a bit lacking, and the "transparency" entry in block infoboxes certainly doesn't help. Redstone blocks are opaque in rendering, have various properties common to opaque solid blocks, they block light, but are non-conductive (hence the "partial" transparency, which is just unhelpful). Beacon beams do not check for "transparent" blocks, but rather for blocks that let light pass through (as well as bedrock as a hardcoded expection). This is why beams can go through blocks like composters (they let light through despite being visually opaque), but are blocked by tinted glass (visually translucent but it blocks light).--Capopanzo (talk | contribs) 23:20, 19 October 2025 (UTC)
I've changed the wording a bit to avoid using the very vague "transparent", so I'll mark this as resolved. Still, it's something that needs to be improved wiki-wide.--Capopanzo (talk | contribs) 23:28, 19 October 2025 (UTC)

Feedback (Sun, 14 Jun 2026 08:34:32 UTC)

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Latest comment: 14 June2 comments2 people in discussion
Resolved

Reference #1 resolved as "fixed"

--FeedbackBot 08:34, 14 June 2026 (UTC)
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 Fixed. The information is kept though until Java Edition 26.2 actually releases. ‑‑MinecraftExp123(talk|contribs) 09:08, 14 June 2026 (UTC)
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