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Pyramids are the structures required to activate beacons. Move Here The more levels a pyramid has, the more powers will be available to choose from, and the wider its affected vicinity will be... ...There are four possible pyramid heights. If the pyramid is damaged so that the beacon is deactivated, it will "remember" the powers it was set for, and will reactivate once the pyramid is repaired...
There are four possible pyramid heights. can we move this sentence to the place I marked? I'm not sure if this sentence is meant to be related to the explanation of the "memory" of the beacon that is immediately to follow, so I think I should ask before I make the move. JackAlpha26 (talk) 12:13, 5 March 2017 (UTC)
You should add an image of a Netherite Pyramid Seaskalley (talk) 22:30, 4 March 2020 (UTC)
I"m not sure that I understand this section. Currently it reads like this:
"The beacon forms a squared affected area around itself, the size of which depends on the pyramid size. The affected area extends range blocks (see the table below) from the beacon block horizontally and downward and range + 256 blocks above, except on console, where its vertical range is the same as its horizontal range."
I understand it to mean something like this:
"The affect of the beacon will be experienced by players within range of the beacon. This range varies depending on the size of the pyramid, see table below. The range of the largest pyramid extends 50 blocks to the north, 50 blocks to the south, 50 blocks to the east and 50 blocks to the west. The affected area forms the shape of a square (rather than a circle, like some other affects in the game). The range of the affect also extends 50 blocks downward, and 256 blocks upward, except on console where the affect extends only 50 blocks upward."
Do I understand correctly? I had to read it several times to figure it out. --Howarthe (talk) 00:27, 12 May 2018 (UTC)
What are the units in the little table? Blocks? Chunks? Ticks? Seconds? Minutes? Hours? Please clarify. Martinthurn (talk) 04:46, 17 April 2021 (UTC)
This part: "It is also possible to combine two different primary powers (both level I) by selecting a primary power then clicking the level II button and then clicking another primary power before clicking Done. Only one of the two powers will show up in the menu, but both will still be active.[Java Edition only]" Sounds like a bug, and I can not replicate. βPreceding unsigned comment was added by 50.96.195.213 (talk) at 17:54, 17 September 2018 (UTC). Please sign your posts with ~~~~
Technical explanation (Java Edition): a beacon has two effect slots but the second slot become only available at full height, which can then be filled with Regeneration I or another instance of the selected primary power. The latter gets summed up with the first slot to level 2. But you can still change the primary slot to another effect so that the two effect slots have not the same power anymore but two different ones.
So there is a green check and a red X button when interacting with the beacon, but I don't know exactly what the X button does, what does it do? 99.225.26.102 18:13, 20 August 2021 (UTC)
There might be an error in the formula for the color mixing in beacons. (It says 1/{2^{n+1}} instead of 1/{2^n}). Can I ask what the source of the formula was? ConstantDerivative (talk) 09:46, 2 August 2024 (UTC)
There are two items in the infobox. I'm assuming one is java and one is bedrock. Hovering over the the items shows that java is rare and bedrock is common, but it only says it's rare in the rarity section. Should it be changed to say rare in java and common in bedrock?
SquebbyNICO (talk) 16:16, 6 August 2024 (UTC)
The 1.21.100 in BE the range of the beacon appears to be a circle of radius 50 at tier 4, i think this requires testing
Not sure why my prev feedback was seemingly dismissed without consideration: use mathbf instead of vec for the sequence vectors
Under "Activation," it's stated that all transparent blocks allow a beacon to activate, and the linked Opacity page seems to reflect this well. However, I found one exception that is present across multiple pages, so I'm just going to put the feedback here since this is how I found it.
On the Block of Redstone page, the block is listed as partially transparent, which I myself know to be at least somewhat true due to the fact that it can't be used as a solid block for a minecart to bounce off of on a powered rail. However, this block is entirely missing from the Opacity page, and will also disable a beacon when covering the beam. I'm unsure if there are any other blocks that fall into this weird gray zone, and I'm nowhere near experienced enough with this wiki to propose what or where the change should be, but I do believe there's an edge case here that the wiki is overlooking and wanted to bring that to attention.