VOOZH about

URL: https://minecraft.wiki/w/Talk:Effect

⇱ Talk:Effect – Minecraft Wiki


Talk:Effect

From Minecraft Wiki
Latest comment: 27 May by Nixinova in topic Is Weaving really a negitive effect
Jump to navigation Jump to search
Archives

Invisibility II?

[edit source]
Latest comment: 30 June 20254 comments3 people in discussion

The mod Roguelike Dungeons includes a custom potion (the "Vile Mixture") which among other things provides "Invisibility II". Anyone know what the actual effects of a higher level of Invisibility might be like? Perhaps less detection range despite armor? --MentalMouse42 (talk) 12:18, 1 June 2016 (UTC)

In vanilla Minecraft, the level of the invisibility effect is not checked, so Invisibility II does absolutely nothing over Invisibility I. This isn't the place to discuss what some mod does or to speculate on what the higher-level effect might do if Mojang would implement it in vanilla Minecraft. Anomie x (talk) 19:26, 1 June 2016 (UTC)
OK, that's the key info -- it's not coming from vanilla. Thanks! --MentalMouse42 (talk) 21:58, 1 June 2016 (UTC)
um ok 2607:FB91:2114:913:CDDD:8F52:3C65:FB8D 20:16, 30 June 2025 (UTC)

Smoke test for individual status effect titles

[edit source]
Latest comment: 29 August 20256 comments4 people in discussion

So, I tried doing a page for Speed, replacing its redirect. What do people think? --MentalMouse42 (talk) 14:34, 20 January 2019 (UTC)

Doesn't really feel wrong for me, but I can see how some people would call this too short to be a separate article. --AttemptToCallNil (report bug, view backtrace) 14:52, 20 January 2019 (UTC)
I'd personally rework how the infobox and page work. The infobox should display a large version of the effect icon, just like it would an item, and all of the sources of the effect should be listed on a section in the page instead of the infobox.
In other news: Template:Effects. - User-12316399 (talk) 15:00, 20 January 2019 (UTC)
I've since made some more changes to the page; it's currently missing a History section (which will be a bit bigger now thanks to the rediscovery of the Beta 1.9 pre potions' effects) and the infobox modifications mentioned above. - User-12316399 (talk) 21:56, 20 January 2019 (UTC)
Those look good. I'm not sure how to approach the "larger icon" thing, would that be done in the template? Note that this is one of the oldest and commonest effects, some of the newer effects will still have pretty short articles. --MentalMouse42 (talk) 22:55, 20 January 2019 (UTC)
Huh 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:34, 29 August 2025 (UTC)

Darkness effect

[edit source]

The darkness effect was found in the Minecrafts 1.17.30 leaked developer build. Its unsure if it will make it to the final game

Is Positive/Neutral/Negative type meaningful for effects?

[edit source]
Latest comment: 14 February3 comments2 people in discussion

I was trying to fact check the Type entries in the Effect List table against BE and realized that I could only do this for a few effects, namely the effects that can be brewed into potions. The reason is that the only place I can think of in-game where there's any difference between what are labeled positive, neutral, and negative effects in the article, is in the tooltips for potions (and tipped arrows, which are derived from potions so they're not really a separate category). But you can't brew about half of the effects into a potion, so at least for Bedrock I don't think there's any authoritative way to decide what type any of those effects are.

There is, of course, a distinction for the potion effects. In fact, there are two in BE: (1) The tooltips for negative effects are shown in red, while those for positive and neutral effects are in white, and (2) negative effect potion recipes always use fermented spider eye, while those for positive and neutral effects never do. Frankly, I don't see why it's useful to color code that minor fact in the tooltips, since most of us still have to look up what the main ingredient is anyway, but Mojang made the choice to color code it so let it stand as meaningful.

Nevertheless, there is no reason at all to distinguish positive from neutral effects in BE, and the only difference between them in Java (as far as I can tell) is that neutral effect icons appear on the second row on the HUD (assuming that is still true; I don't have Java Edition so I can't check). Is that intended as useful information, or merely a coincidence? I fail to see how it conveys and useful knowledge to a player.

My theory is that the distinction between positive, negative, and neutral effects is the invention of somebody observing what the game called "positive effect potions" and "negative effect potions". The "positive" and "negative" actually referred to an attribute of the potion, not the effect, but they misapprehended the relevant context. Having done that, they were compelled to assign "positive" and "negative" labels to all the other effects, which they did from intuition because the game is utterly mute on the subject. But some effects weren't clearly, or uniquely, positive or negative, so they invented a third "neutral" category for those. They were motivated by an actual distinction the game makes, but they misunderstood the context it was relevant to, and it led them to invent facts that have no clear meaning or purpose in the game.

So I propose the following:

  • Any reference to the "type" of an effect should either be changed to refer to the type of potion, or if it's not needed for understanding, deleted. This applies throughout the article space.
  • Any case where that results in labeling a potion "neutral" should be deleted or, if necessary, changed to "positive potion".
  • The Potion article should be carefully checked for consistency with this change. Its list of potions could optionally be expanded to include Type (with values "positive" and "negative"), though I'm not convinced there's any value in doing so.

Have I overlooked something, maybe something that's only in Java, that my proposal would conflict with? — Auldrick (talk · contribs) 22:07, 8 November 2021 (UTC)

I follow your logic. I think the labels are based on some kind of categorization in the game's code. But I also wonder where these labels came from! And whether they are even useful. --   Simanelix   (T|C) 19:33, 14 February 2026 (UTC)
Ah, this is discussed below. --   Simanelix   (T|C) 19:34, 14 February 2026 (UTC)

On a mod this happened

[edit source]
Latest comment: 31 August 20259 comments4 people in discussion

so apparently like a year ago I think I did 255 on a effect on either night vision or darkness or smth and it made the world foggy 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:33, 29 August 2025 (UTC)

Ok? this article doesnt cover mods. 👁 Image
amethyst_hhh👁 Image
15:34, 29 August 2025 (UTC)
Oh k 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:34, 29 August 2025 (UTC)
Tell me your bedrock username I wanna be friends mine is VastGaming26 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:35, 29 August 2025 (UTC)
No. Please follow MCW:TALK 👁 Image
amethyst_hhh👁 Image
15:37, 29 August 2025 (UTC)
Soeey 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:38, 29 August 2025 (UTC)
Sorry* 2604:3D09:E77B:5A00:E266:A403:8F9D:B890 15:38, 29 August 2025 (UTC)
what 47.154.115.167 20:48, 30 August 2025 (UTC)
What are you asking? --MinecraftExp123(talk|contribs) 01:56, 31 August 2025 (UTC)

Feedback (Mon, 02 Mar 2026 14:03:39 UTC)

[edit source]
Latest comment: 2 March1 comment1 person in discussion
Unresolved

Effects that scale with the command version should be added to the scales chart (like blindness) because some don't scale period (like oozing/darkness) and some only with command (again, blindness)

--FeedbackBot 14:03, 2 March 2026 (UTC)

Feedback (Tue, 19 May 2026 09:17:45 UTC)

[edit source]
Latest comment: 19 May2 comments2 people in discussion
Resolved

Please add how to make/craft its

--FeedbackBot 09:17, 19 May 2026 (UTC)
What do you mean? You can't craft effects. ‑‑MinecraftExp123(talk|contribs) 11:35, 19 May 2026 (UTC)

Is Weaving really a negitive effect

[edit source]
Latest comment: 27 May2 comments2 people in discussion

In hardcore, it does not really matter that cobwebs will spawn when you die, and it makes you move through cobwebs faster. It could also be used for farms too. Keep inventory (talk) 03:22, 27 May 2026 (UTC)

Positive/negative is an in-game classification  Nixinova  T ⁄ C  03:45, 27 May 2026 (UTC)
Retrieved from "https://minecraft.wiki/w/Talk:Effect?oldid=3596086"

Navigation menu