Is there any specific place where you can find gold ore? I know you generally find diamonds by water but i was just wondering.
108.244.192.19 13:13, 24 November 2012 (UTC)
- No, and diamonds do not occur more often near water. If you're looking for rare ores like gold, diamond, lapis, etc., the usual strategy is to search in caves, since they reveal a lot of rock face and thus have a relatively high chance of intersecting ore veins. The location of ores is completely randomized. 「ディノ奴千?!」? · ☎ Dinoguy1000 15:13, 24 November 2012 (UTC)
- By my experience it appears that gold ore is more common in forest biomes than Taiga. I have not demolished much of other biomes to make a determination about them.--85.130.1.180 10:04, 16 May 2013 (UTC)
- I know this is very late, but in Minecraft nowadays, gold ore can be found near the surface in Mesa biomes. Otherwise, I'm pretty sure that gold ore is not any more common in some biomes than it is in others. --Madminecrafter12 (talk) 17:51, 24 November 2017 (UTC)Madminecrafter12
...7.5 ores per chunk, but I recently did a 15x15 quarry to bedrock (thank goodness only 1 cave to quarry through) and found 0 gold ores. Since I basically unearthed and mined an entire chunk, I'm confused. I don't see how 0 could happen very often even if sometimes the yield can be low. Just for everyone's benefit - it is possible to yield no gold in a chunk. :( –Preceding unsigned comment was added by 74.240.154.175 (talk) at 01:43, 6 February 2013 (UTC). Please sign your posts with ~~~~
- That's the difference between "average" and "usual". The thing is, gold forms in "veins" of up to 8 ore blocks. Not every chunk has a gold vein, while some chunks may have more than one. Even if a chunk would have had an ore vein, part or all of the vein can be overwritten by various later-generated stuff: caves, lakes, lava, dirt/gravel, abandoned mineshafts.... --Mental Mouse 03:14, 6 February 2013 (UTC)
- Good point. I didn't really factor in the vein-per-chunk logic. The way you put it makes it more feasible to run into no gold. However, I do have more cobblestone than I'll ever use (I hope.) 74.240.154.175 01:20, 7 February 2013 (UTC)
- If you have thermal expansion installed, melt the cobble into lava and power another quarry, maybe make obsidian or EU from industrialcraft.96.47.114.132 02:13, 16 March 2013 (UTC)
The gold ore texture (the gold bits, not the stone) is the negative image of lapis ore. This can be seen in the pocket edition because when mining, the white circle that replaces cracks to indicate block damage turns it negative. Also, redstone ore becomes diamond and vise versa. This needs verification because im fairly sure red and blue are not negative of each other, same with yellow and blue. There may be more complex mechanics. If anyone can take a look at the code (ore really knows light science and can tell yellow becomes blue) and prove that this is in fact a negative, please post it in trivia for all 4 ores involved. If you can tell that it is something similar to negative image please post that too. 96.47.114.132 02:10, 16 March 2013 (UTC)
you can use paint to invert colors of a copied picture, right click a selection and select invert color. using this i inverted the blocks. and although gold became blue and diamond became red, they were clearly not the same shades invert diamond had a few black or near black spots. also lapis uses a different layout for the ore pieces. the colored part has a different shape. 86.82.135.176 23:55, 1 November 2013 (UTC)
How do you mine red ore in the pocket edition?
You can mine redstone ore using an iron pickaxe as of Pocket Edition Alpha 0.8.0. Please sign your comment using ~~~~. - Cherryblossom000 (talk) 02:33, 17 January 2018 (UTC)
Contradiction Between This Page and Version History/Classic
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I just wanted to point out that on this page, "Gold Ore", it says that when gold ore was added during Classic 0.0.14a_01, it dropped 1 - 3 blocks of gold when mined. However, on the Version history/Classic page, it says that block of gold wasn't added until 0.0.20a. Does anybody know which one if correct, or is it just that blocks of gold just weren't available in the inventory until 0.0.20a?
--Madminecrafter12 (talk) 17:49, 24 November 2017 (UTC)Madminecrafter12
Should we use a quote from the ore block of the week page instead of the one from the gold block one? - Cherryblossom000 (talk) 02:37, 17 January 2018 (UTC)
- Using a quote for the ore page would make more sense, but the wording for the block of gold one is better in my opinion. Do you have a specific section of the gold ore block of the week in mind?--Madminecrafter12 (talk) 15:39, 23 January 2018 (UTC)
A separate variant of gold ore has been added in 20w11a. Should both be on this page, or should it have a separate page? Canarussia (talk) 17:18, 11 March 2020 (UTC)
- I think it should be on this page, as it acts exactly like gold ore except it's in the Nether with a different texture. --Hanzepic (talk) 17:30, 11 March 2020 (UTC)
- Ditto to what Hanzepic said; there's no real reason to separate them. Sure they generate differently, but that's essentially the only functional difference. -PancakeIdentity (talk) 18:28, 11 March 2020 (UTC)
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Split as it'd allow for much cleaner documentation of each block. - User-12316399 (talk) 18:31, 11 March 2020 (UTC)
- split Preceding unsigned comment was added by Minecraft loot (talk) at 8h56:45; 18/3/2020 (UTC). Please sign your posts with ~~~~.
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EXTREMELY opposed to splitting. The purpose is exactly the same, only generation (the case for literally every block), sounds and texture are different. Usage, recipes, loot, etc. are all the same. We have merged pages for much less. As the name says, it's literally gold ore, but for the nether. FVbico (talk) 09:07, 18 March 2020 (UTC)
With the release of 20w12a, Nether Gold Ore became more different from it's Overworld counterpart. It can be mined with any pickaxe and drops nuggets, so it should probably be moved to a separate page.
Underfell Flowey (talk) 18:03, 18 March 2020 (UTC)
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Support the split. -PancakeIdentity (talk) 18:50, 18 March 2020 (UTC)
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Oh my god support - User-12316399 (talk) 18:54, 18 March 2020 (UTC)
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Support the split. The only similar thing is the name of the block. --dr03ramos 👁 Image
(talk) Admin wiki[pt] 18:56, 18 March 2020 (UTC)
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support yes –Hanz (talk) 18:57, 18 March 2020 (UTC)
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Agree with split. --AttemptToCallNil (report bug, view backtrace) 19:00, 18 March 2020 (UTC)
- Ok, now I agree split may be better. I made this a sub-section and gave a more proper name BTW. FVbico (talk) 19:12, 18 March 2020 (UTC)
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Support. Thomanski (talk) 20:13, 18 March 2020 (UTC)
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Second support for emphasis - User-12316399 (talk) 20:16, 18 March 2020 (UTC)
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Support --Purpur4 (talk) 00:04, 19 March 2020 (UTC)
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support split alongside renaming mob head to head -- 185.159.156.19 12:43, 19 March 2020 (UTC)
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agree. Lê Duy Quang (Make some words | Contributions) at 12h46:20 – 5 | 19/3/2020 (UTC)
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Agree. In my opinion it should have also been splitted before, and particularly now. Should I proceed in splitting? (actually, I can just create the new page, this one has to be edited by a director.) - RubenVerg :) (talk) 13:17, 19 March 2020 (UTC)
- I'm probably going to do so later today; all though this has received an abnormally large amount of support, it still would probably be best to let it run for close to 24 hours to make sure no one objects (due to different timezones, etc.).--Madminecrafter12 (Talk to me | View what I've done) 13:19, 19 March 2020 (UTC)
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Agree splitting because it now acts differently from regular gold ore instead of just being the same thing with different textures. -- 69.10.63.246 13:24, 19 March 2020 (UTC)
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Done. Most of it should be split by now, there might be a few tweaks that still need to be made that I missed.--Madminecrafter12 (Talk to me | View what I've done) 18:48, 19 March 2020 (UTC)
Infobox says that an iron pick+ is required, while for nether you can use any pickaxe. - RubenVerg :) (talk) 13:18, 19 March 2020 (UTC)
- Again, this is another benefit of splitting the page, as infoboxes don't seem to handle such information correctly. - User-12316399 (talk) 13:19, 19 March 2020 (UTC)
I think that we should merge the pages for gold ore and nether gold ore, because they can both be smelted for one full gold ingot. Bobjenkins25 (talk) 20:09, 11 July 2020 (UTC)
- That is an extremely flimsy reason to merge. See the above discussion, the community has decided to keep them split already. -PancakeIdentity (talk) 05:50, 29 July 2020 (UTC)
The page doesn't clearly state what the drop rates for raw gold are, if mined with a unenchanted pickaxe. It only really mentions the rates in combination with the different fortune enchants, making it unclear what the rates are for a non-fortune pickaxe.
Should be improved. Andre 601 (talk) 13:22, 11 April 2025 (UTC)
- Also, while not entirely related, the table depicting the break times with the tool tiers is a bit misleading. The legend to its right claims that green is "correct tool, drops the block itself", which for this block isn't really accurate, as it doesn't drop the block itself, but the raw ore (unless mined with silktouch of course).
- I assume this is an issue with the template itself used, but would be good if that can be adjusted in the future. Andre 601 (talk) 13:26, 11 April 2025 (UTC)
- Are you referring to the breaking table in this page? The cells are yellow, which is correct.--Capopanzo (talk | contribs) 13:56, 12 April 2025 (UTC)
- Gold ore drops one raw gold by default. I’ve changed “as” to “one” in the first sentence of Obtaining to make this clearer. - Harristic / Talk 👁 Image
14:25, 11 April 2025 (UTC)
- The block distribution chart represents all biomes. BDJP (t|c) 15:51, 18 June 2025 (UTC)
- For clarity, it represents the average of all biomes. Since the badlands' gold is generated independently, as of my knowledge (I could be wrong as for a while I've been inactive on this wiki) it's really hard to do a distribution for purely badlands with the template and module we currently have. --MinecraftExp123(talk|contribs) 06:44, 19 June 2025 (UTC)
Does Diamond or Gold Ore generate in inf-20100327?
[edit source]Latest comment: 4 March1 comment1 person in discussion
The bug described in this version about ores regenerating is true, but despite trying every method I could think of (including low-Y level farlands exploration and clearing out large underground areas with TNT), I couldn't find a single naturally-generating block of Diamond or Gold ore. This leads me to believe that they might not generate at all in this version due to the new terrain generation, similarly to other features like flowers. If that's the case, then the ore regeneration bug wouldn't apply to those two, and it should be added on the Diamond Ore, Gold Ore (in the history section), and inf-20100327 pages that they don't generate in version inf-20100327.
However, there's also a good chance that I'm just horrifically unlucky. So I'd like to ask if anyone else can find a naturally-occurring Diamond or Gold Ore in chunks generated in inf-20100327 (or if they have a better way of determining this than brute force), because if they can, then that would verify the claim in the history sections. Thank you in advance to anyone who'd like to help by testing this! Replies are open! ^w^
(Also posted on the Diamond Ore, Gold Ore, and inf-20100327 pages.) PurpleIsBeautiful (talk) 13:30, 4 March 2026 (UTC)
For some reason, before the Caves & Cliffs update, mining iron and golden ores drops themselfs, and you can melt these ores in the furnace to turn into some ingots. I’m really confused about these ores… IronSculkJungle7643 (talk) 16:23, 20 May 2026 (UTC)