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Talk:Locator Bar

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Latest comment: 6 May by FeedbackBot in topic Feedback (Wed, 06 May 2026 19:49:40 UTC)
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Rename "Player locator bar" page name to "Locator bar"?

[edit source]
Latest comment: 11 April 20258 comments6 people in discussion
The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Consensus reached, page is moved from Player locator bar to Locator Bar. Outrowed (talk) 10:12, 11 April 2025 (UTC)

The locator bar also works on other entities too, using waypoint_transmit_range attribute.

Heck, maybe rename it to "waypoint". Should I rename it?

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Sul4ur
15:45, 9 April 2025 (UTC)

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 Support renaming to "Locator bar". Seeing as how they are called locatorBar and useLocatorBar as game rules on BE and JE respectively, and how the BE experiment is also called "Locator Bar", calling them just "Locator bar" seems about right. Waypoint is not it because they are a part of the locator bar, i.e. you see entities' colored waypoints on the locator bar, not the other way around. Outrowed (talk) 16:20, 9 April 2025 (UTC)
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 Support renaming it to "Locator bar".--Capopanzo (talk | contribs) 16:22, 9 April 2025 (UTC)
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 Support Renaming to Locator bar. 👁 Image
PhoenixAsh89 (talk) (contribs) 22:41, 9 April 2025 (UTC)
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 Support moving to Locator Bar.Drour1234 (talk) 23:21, 9 April 2025 (UTC)
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 Support moving to "Locator bar" - 👁 Image
Software512 (talk)
02:02, 11 April 2025 (UTC)
@Sul4ur: Since no one opposes, you may rename it to "Locator Bar"; notice the "B", it's capitalized like that in the game (MCW:TITLE). The article content however does not have to follow the title's capitalization (MCW:CAPS). Outrowed (talk) 06:38, 11 April 2025 (UTC)

The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.

Waypoints

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Latest comment: 23 April 20251 comment1 person in discussion

Things to do with Waypoints KD2D (talk) 12:15, 23 April 2025 (UTC)

Bow Tie

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Latest comment: 13 May 20251 comment1 person in discussion

the bowtie icon is actually visable in game, you just have to use the command /waypoint modify <target> style set bowtie MudkipzMcWiki (talk) 23:56, 13 May 2025 (UTC)

Incorrect arrow reasoning?

[edit source]
Latest comment: 29 June 20252 comments2 people in discussion

> If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the indicator


From my testing, this doesn't depend on the Y-level difference, but on whether or not the waypoint is within view of the camera vertically. Maybe it's also the 120° rule used horizontally, not sure. Either way this should be changed, as the Y-level is not a factor here. 2A02:8206:7A54:DB00:8D6C:6593:B2C3:D3BE 23:26, 28 June 2025 (UTC)

That was likely an oversight when the feature was initially released alongside the article. Borrowing the information from the Chinese article counterpart, it is now fixed accordingly. Thank you for reporting this issue! Feel free to edit and improve the article otherwise. Outrowed (talk) 04:46, 29 June 2025 (UTC)

Feedback (Wed, 06 May 2026 19:49:40 UTC)

[edit source]
Latest comment: 6 May1 comment1 person in discussion
Unresolved

refers to waypoints as both squares and circles which I find subjective in context to the rest of the game's UI design style or any pixelated design that small. really could just call it a dot of varying sizes

also first trivia should be marked as Java only

--FeedbackBot 19:49, 6 May 2026 (UTC)
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