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Talk:Vault

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Latest comment: 11 April by MinecraftExp123 in topic Feedback (Sat, 11 Apr 2026 11:05:19 UTC)
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Speculation

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Latest comment: 26 January 20245 comments3 people in discussion

The article says, "Vaults cannot be obtained in Survival, even with Silk Touch." Is this confirmed somewhere or is it just speculation? ๐Ÿ‘ Image
plighting_engineerd (talk) 19:58, 26 January 2024 (UTC)

How about adding a tag to mark it as speculation? Or should we just let players assume for themselves? --Simanelix (talk) 20:04, 26 January 2024 (UTC)
I was wondering the same thing when I read it on this page. I rewatched the video and is definitely unconfirmed, even if it might be very likely. I've removed that sentence from the article. โ€” Misode (talk) 20:14, 26 January 2024 (UTC)
Yeah. Now that I think about it, we should avoid speculating on the wiki.
I'd like to apologize for adding my own speculations to the page. --Simanelix (talk) 20:54, 26 January 2024 (UTC)
Thank you! ๐Ÿ‘ Image
plighting_engineerd (talk) 20:34, 26 January 2024 (UTC)

Speculation part 2

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Latest comment: 29 January 202416 comments4 people in discussion

Is the blast resistance 50 confirmed or speculation? ๐Ÿ‘ Image
plighting_engineerd (talk) 00:39, 29 January 2024 (UTC)

we don't know until it is in a snapshot unless a dev has specified the value in the meantime. was there a source provided when this was added to the page? otherwise it could be 49 for all we know. :) -BrianGLHF (talk) 01:08, 29 January 2024 (UTC)
It seems like something that was added there by a template of some sorts, since I can't figure out how t change the blast resistance. I did manage to get rid of the hardness however. James Haydon (talk) 01:16, 29 January 2024 (UTC)
NineTreyBlud Yeah I was encountering the same issue. Will revert the hardness to 50 though as that was confirmed by kingbdogz. ๐Ÿ‘ Image
plighting_engineerd (talk) 01:18, 29 January 2024 (UTC)
Actually the blast durability values for all blocks are found in Module:Blast_resistance_values. Promptly changed it. James Haydon (talk) 01:19, 29 January 2024 (UTC)
I also found that page right after you changed it. Thanks for doing so. ๐Ÿ‘ Image
plighting_engineerd (talk) 01:22, 29 January 2024 (UTC)
No problem, always glad to help! Also, where did KingBDogz confirm the hardness? James Haydon (talk) 01:23, 29 January 2024 (UTC)
https://twitter.com/kingbdogz/status/1750986441738326152 (this is the second ref on the vault page) ๐Ÿ‘ Image
plighting_engineerd (talk) 01:27, 29 January 2024 (UTC)
"what we do to discourage this is make it extremely long to mine, same as Trial Spawners." this doesn't read like confirmation to me. to me he's just saying they're both hard to break, not that they have equal hardness. -BrianGLHF (talk) 01:30, 29 January 2024 (UTC)
Seconded. James Haydon (talk) 01:32, 29 January 2024 (UTC)
I do think this is confirmation personally. ๐Ÿ‘ Image
plighting_engineerd (talk) 01:36, 29 January 2024 (UTC)
@Plighting Engineerd, that just means that the blast resistance and hardness are approximately 50. Mojang doesn't have to make the 2 blocks (the vault and the trial spawner) consistent with each other. Maybe they will decide to make the vault stronger. Besides, we should wait until the next snapshot/dev-version comes out (probably on Monday or Tuesday). Finally, I should remind you: blast resistance and hardness are technical values, which we extract from the game's files. Obviously, game design is an important factor that determines which values Mojang puts in the game's files, but game design does not directly inform us of technical details. We can infer what the technical details are, and we can even agree on those inferences, but we can't actually know. --Simanelix (talk) 02:02, 29 January 2024 (UTC)
I completely understand why we aren't putting speculation on this page. What I am trying to say is I think Kingbdogz's tweet confirms that the hardness is equivalent to that of the trial spawner. ๐Ÿ‘ Image
plighting_engineerd (talk) 02:07, 29 January 2024 (UTC)
I have changed my mind. I do see how assuming that kingbdogz's tweet means that the hardness of the block is the same as the trial spawner is probably taking the assuming a little too far. While we have to assume some small things, upon rereading the tweet I do see how "same as Trial Spawners" could be referring to the concept of making it hard to break to discourage mining it as opposed to the time taken to mine it itself. Sorry about that. ๐Ÿ‘ Image
plighting_engineerd (talk) 02:39, 29 January 2024 (UTC)

It seems like this discussion has concluded, should I now close it perhaps? James Haydon (talk) 03:49, 29 January 2024 (UTC)

Yeah, James, go ahead and close it. Harristic and Brian GLHF also agreed that this is closed. This discussion is done, yes. --Simanelix (talk) 12:05, 29 January 2024 (UTC)

The vault is not a loot chest

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Latest comment: 1 February 20244 comments2 people in discussion

The loot table in the #Loot section looks weird, because it says "chests", even though the Vault is not a chest. Also, the paragraph generated by the LootChest module says that the "chest" contains "2-6 stacks" of items, even though the vault only ejects 1 "stack" of items at a time. Anyways, it needs corrected, but I don't know how the module works. Someone already put a note on the module's page though, indicating that it needs updated. So, maybe me mentioning this is pointless. --Simanelix (talk) 22:40, 31 January 2024 (UTC)

Where is the note on the module's page? Which page is it on exactly? I can't find it ๐Ÿ‘ Image
plighting_engineerd (talk) 23:27, 31 January 2024 (UTC)
Yes. It's on Module:LootChest ยง Maintenance. You can see there is a table that says the loot tables are not updated to the latest snapshot and release versions. --Simanelix (talk) 01:23, 1 February 2024 (UTC)
Got it. ๐Ÿ‘ Image
plighting_engineerd (talk) 01:24, 1 February 2024 (UTC)

Edit meaning

[edit source]
Latest comment: 1 February 20245 comments3 people in discussion

Hi @deshman-gpuser, I was just wondering what you meant by "unlocking state is also visible in announce." in your edit summary, I am a little bit confused. ๐Ÿ‘ Image
plighting_engineerd (talk) 12:51, 1 February 2024 (UTC)

Hello. I meant you can briefly see vault in ๐Ÿ‘ Image
unlocking block state in announce video at 4:49 (link). I should have clarified that in edit but wanted to finish it fast. Deshman-gpuser (talk) 13:00, 1 February 2024 (UTC)
I mean the only changes I see in the edit diff were reordering the infobox images and changing the filenames to the new filenames after they were moved. What does the unlocking have to do with that? ๐Ÿ‘ Image
plighting_engineerd (talk) 16:42, 1 February 2024 (UTC)
I think User:Deshman-gpuser simply noticed that the new renders (with new file names) were technically the same in the announce video and that they essentially haven't changed and kinda don't need new file names. --Simanelix (talk) 16:45, 1 February 2024 (UTC)
Ah ok, got it now. ๐Ÿ‘ Image
plighting_engineerd (talk) 18:48, 1 February 2024 (UTC)

Almost done

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Latest comment: 5 February 20245 comments3 people in discussion

This article is almost done. The only thing left to do (as far as I can see) is test to see if the vault has a 128 player limit on Bedrock Edition (however, I think the 128 player limit on JE is actually a bug). --Simanelix (talk) 23:44, 4 February 2024 (UTC)

The player limit is just due to the way the data is stored. You canโ€™t store infinite data, so the best solution was to have it cycle out old players of more try to use the vault. From the way the devs talked about it, it seemed like more of a tech compromise than a bug.
But yes, I agree that for the time being (until a snapshot changes something) the article is done aside from the BE thing. ๐Ÿ‘ Image
plighting_engineerd (talk) 23:56, 4 February 2024 (UTC)
The 128 player limit was found by code analysis, and was clearly an intentional limit to prevent the vault from using too much data. I suspect the limit also exists on Bedrock for the same reason. Tis (talk) 21:19, 5 February 2024 (UTC)
Someone could test it on Bedrock, but I think that would require asking a bunch of friends to join their realm. Still, I would be willing to participate in such a thing. --Simanelix (talk) 21:27, 5 February 2024 (UTC)
That would be really fun to do imo but where would we get 128 people? ๐Ÿ‘ Image
plighting_engineerd (talk) 23:42, 5 February 2024 (UTC)

Vault loot table

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Latest comment: 26 March 20242 comments2 people in discussion

Hi. I was wondering why it says that horse armor and saddles are still on the loot table, despite it saying in the Minecraft Preview 1.20.80.22 page on Minecraft.net that "Horse Armor and Saddles have been removed from the loot table." I know this is a template, but could somebody edit this that isn't me? I'm new here. -- ๐Ÿ‘ Image
Sniffin' Snifflet
Talk|Edits 23:24, 25 March 2024 (UTC)

I had changed it. The first outdated table was removed. (Special:diff/2495420๏ผ‰Liaoxiangbin (talk) 12:23, 26 March 2024 (UTC)Last edited: 12:28, 26 March 2024 (UTC)

Vault stack size

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Latest comment: 4 May 20242 comments2 people in discussion

Are we sure its 3-6 stacks of loot? Every so often while I'm testing in-game, it only dispenses loot twice before closing. FireDragons52 (talk) 07:47, 4 May 2024 (UTC)

It's 2~5. You can look for the description on zh:ๅฎๅบ“#่งฃ้”ๆˆ˜ๅˆฉๅ“. Liaoxiangbin (talk) 08:04, 4 May 2024 (UTC)

Vaults are timeable

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Latest comment: 28 December 20252 comments2 people in discussion

I have the decompilled minecraft source code to prove it. Here's the explanation :

 ItemStack getItemToDisplay(){
 return this.itemsToEject.isEmpty()
  ? ItemStack.EMPTY
  : (ItemStack)Objects.requireNonNullElse(
 (ItemStack)this.itemsToEject.get(this.itemsToEject.size() - 1),
 ItemStack.EMPTY);
 }
 ItemStack getItemToEject()
 {
 if (this.itemsToEject.isEmpty()) {
 return ItemStack.EMPTY;
 } else {
 this.markDirty();
 return (ItemStack)Objects.requireNonNullElse(
 (ItemStack)this.itemsToEject.remove(this.itemsToEject.size() - 1),
 ItemStack.EMPTY);
 }
 }

Here's decompilled code of minecraft VaultServerData class. By looking at the code, we can see that these two methods refers at the same list : itemsToEject. So the shown item = the first item the vault will drop. Nars (talk) 20:44, 27 Decemeber 2025 (UTC)

Vaults are NOT timeable. This is a misunderstanding of the code in question, the display item is only defined by the itemsToEject list when the vault is already in its ejecting state. Before that, it uses the cycleDisplayItemFromLootTable method, which uses random items from the loot table (see more in the VaultState and VaultBlockEntity classes) LateLag (talk) 23:14, 27 December 2025 (UTC)
Okay my bad I've found it. Thank you and sorry for the trouble. 2A01:E34:EC61:40:A04D:8207:51E6:6994 16:44, 28 December 2025 (UTC)

Feedback (Sat, 11 Apr 2026 11:05:19 UTC)

[edit source]
Latest comment: 11 April2 comments2 people in discussion
Unresolved

At the top of the Loot section, the explanations of which columns refer to which rarities is quite tough to understand (for me, at least), because:
1. There are a lot of columns, some of which have sub-columns, and so when I read "Common loot ... corresponding the 3rd and 6th columns below.", I thought to myself:
--- "Okay, so 'Item' is the first, and then... wait, is 'Stack Size' the second column, or is the first '1x' the second column? It could be either, since it said the third column corresponds to Common, and if 'Stack Size' is the second column then it would mean that the first '1x' is the third column which could make sense, but if the first '1x' is the second column then it would mean that the first '1-3x' is the third column which could also make sense..?"
2. The sub-columns aren't ordered by rarity/by the same order as they are at the top of the Loot section. At the top, the explanation orders them as "Common loot ... Rare loot ... Unique loot", which makes sense. But then in the sub-columns of both 'Stack Size' and 'Weight', they're ordered as "1x 1-3x 1x", which corresponds to "Rare Common Unique", and it doesn't make sense for Rare to be before Common, and its order is also not continuous with/the same as the order of the explanations above it.

Also, the following parts are a bit confusing:
--- "Rare loot ... The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place."
--- "Unique loot ... This loot, and the 75% chance for each vault to not have this loot, corresponds with the 4th and 7th columns below."
Because in the Unique loot part, I'm guessing that by "75% chance for each vault to not have this loot", they mean that it refers specifically to the box that says "36โ„48" in the "Nothing" row under the 7th column, but in the way that it's worded it sounds like it refers to the entirety of both the 4th column and the 7th column.
And for the Rare loot part... I still have yet to even figure out what they mean...

Overall, I just personally found it very difficult to understand, and I really hope somebody can restructure it in a way that's easier to follow. Thank you!

--FeedbackBot 11:05, 11 April 2026 (UTC)
๐Ÿ‘ Image
 Agree, but the data is dynamically given using Module:LootChest and Module:LootChest/chests with a JSON-like format in Lua, and the table in this page is just a wrapper, making it hard to change without changing the tables for all other structures. โ€‘โ€‘MinecraftExp123(talk|contribs) 13:31, 11 April 2026 (UTC)
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