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The article says, "Vaults cannot be obtained in Survival, even with Silk Touch." Is this confirmed somewhere or is it just speculation? ๐ Image
plighting_engineerd (talk) 19:58, 26 January 2024 (UTC)
Is the blast resistance 50 confirmed or speculation? ๐ Image
plighting_engineerd (talk) 00:39, 29 January 2024 (UTC)
blast resistance and hardness are approximately 50. Mojang doesn't have to make the 2 blocks (the vault and the trial spawner) consistent with each other. Maybe they will decide to make the vault stronger. Besides, we should wait until the next snapshot/dev-version comes out (probably on Monday or Tuesday). Finally, I should remind you: blast resistance and hardness are technical values, which we extract from the game's files. Obviously, game design is an important factor that determines which values Mojang puts in the game's files, but game design does not directly inform us of technical details. We can infer what the technical details are, and we can even agree on those inferences, but we can't actually know. --Simanelix (talk) 02:02, 29 January 2024 (UTC)
It seems like this discussion has concluded, should I now close it perhaps? James Haydon (talk) 03:49, 29 January 2024 (UTC)
The loot table in the #Loot section looks weird, because it says "chests", even though the Vault is not a chest. Also, the paragraph generated by the LootChest module says that the "chest" contains "2-6 stacks" of items, even though the vault only ejects 1 "stack" of items at a time. Anyways, it needs corrected, but I don't know how the module works. Someone already put a note on the module's page though, indicating that it needs updated. So, maybe me mentioning this is pointless. --Simanelix (talk) 22:40, 31 January 2024 (UTC)
Hi @deshman-gpuser, I was just wondering what you meant by "unlocking state is also visible in announce." in your edit summary, I am a little bit confused. ๐ Image
plighting_engineerd (talk) 12:51, 1 February 2024 (UTC)
This article is almost done. The only thing left to do (as far as I can see) is test to see if the vault has a 128 player limit on Bedrock Edition (however, I think the 128 player limit on JE is actually a bug). --Simanelix (talk) 23:44, 4 February 2024 (UTC)
Hi. I was wondering why it says that horse armor and saddles are still on the loot table, despite it saying in the Minecraft Preview 1.20.80.22 page on Minecraft.net that "Horse Armor and Saddles have been removed from the loot table." I know this is a template, but could somebody edit this that isn't me? I'm new here. -- ๐ Image
Sniffin' Snifflet Talk|Edits 23:24, 25 March 2024 (UTC)
Are we sure its 3-6 stacks of loot? Every so often while I'm testing in-game, it only dispenses loot twice before closing. FireDragons52 (talk) 07:47, 4 May 2024 (UTC)
I have the decompilled minecraft source code to prove it. Here's the explanation :
ItemStack getItemToDisplay(){
return this.itemsToEject.isEmpty()
? ItemStack.EMPTY
: (ItemStack)Objects.requireNonNullElse(
(ItemStack)this.itemsToEject.get(this.itemsToEject.size() - 1),
ItemStack.EMPTY);
}
ItemStack getItemToEject()
{
if (this.itemsToEject.isEmpty()) {
return ItemStack.EMPTY;
} else {
this.markDirty();
return (ItemStack)Objects.requireNonNullElse(
(ItemStack)this.itemsToEject.remove(this.itemsToEject.size() - 1),
ItemStack.EMPTY);
}
}
Here's decompilled code of minecraft VaultServerData class. By looking at the code, we can see that these two methods refers at the same list : itemsToEject. So the shown item = the first item the vault will drop. Nars (talk) 20:44, 27 Decemeber 2025 (UTC)
At the top of the Loot section, the explanations of which columns refer to which rarities is quite tough to understand (for me, at least), because:
1. There are a lot of columns, some of which have sub-columns, and so when I read "Common loot ... corresponding the 3rd and 6th columns below.", I thought to myself:
--- "Okay, so 'Item' is the first, and then... wait, is 'Stack Size' the second column, or is the first '1x' the second column? It could be either, since it said the third column corresponds to Common, and if 'Stack Size' is the second column then it would mean that the first '1x' is the third column which could make sense, but if the first '1x' is the second column then it would mean that the first '1-3x' is the third column which could also make sense..?"
2. The sub-columns aren't ordered by rarity/by the same order as they are at the top of the Loot section. At the top, the explanation orders them as "Common loot ... Rare loot ... Unique loot", which makes sense. But then in the sub-columns of both 'Stack Size' and 'Weight', they're ordered as "1x 1-3x 1x", which corresponds to "Rare Common Unique", and it doesn't make sense for Rare to be before Common, and its order is also not continuous with/the same as the order of the explanations above it.
Also, the following parts are a bit confusing:
--- "Rare loot ... The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place."
--- "Unique loot ... This loot, and the 75% chance for each vault to not have this loot, corresponds with the 4th and 7th columns below."
Because in the Unique loot part, I'm guessing that by "75% chance for each vault to not have this loot", they mean that it refers specifically to the box that says "36โ48" in the "Nothing" row under the 7th column, but in the way that it's worded it sounds like it refers to the entirety of both the 4th column and the 7th column.
And for the Rare loot part... I still have yet to even figure out what they mean...
Overall, I just personally found it very difficult to understand, and I really hope somebody can restructure it in a way that's easier to follow. Thank you!