Does anyone know where to look for the health and damage values of mobs in the game files? Alan (talk) 08:06, 14 August 2022 (UTC)
- Nevermind we found the json file of the mobs Alan (talk) 15:26, 11 September 2022 (UTC)
My friend, Minecraforever as known as MF, who is also the mod creator of the Dungeons Tower, found evidence that armored mobs are not separate mobs, they share a parent parameter with the original mobs. When he researched the tower system and Dungeons:API, he found that when the game system runs the zombie parameter, both zombies and armored zombies can be generated, and the probability of generation depends on the level file. This is similar to when you summon a sheep in the vanilla game, it has a chance of being a different color. And we also found that the original mobs in dungeons had an ID of Variant0.
Therefore, we need to proof that the zombie's ID is ZombieVariant0 instead of Zombie. If the experiment is successful, that means Zombie is a parent parameter rather than an ordinary zombie exclusive.
MF did an experiment with zombie:
- 1.Removed mobs parameters from Arch Haven's files, leaving only
zombie.
- 2.Change the
Zombie parameter to ZombieVariant1 , and then set 10+ mobs per group.
- 3.Start the game, Head in Arch Haven.
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Experimental results: Only ZombieVariant1 can be summon in Arch Haven.
Then follow the above steps and replace the Zombie parameter with the ZombieVariant0 parameter.
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Experimental results: Only zombies without equipment can be summon in Arch Haven.
Similarly, generating ZombieVariant2 is also successful, so the steps will not be repeated here.
These experiments prove that zombies have 3 variants, not that zombies have 2 armor variants.
So here is the concept that we discovered:
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Based on the above evidence, I think MobVariant0, MobVariant1 and MobVariant2 should be merged. This can also solve the problem of the conjecture name that has always existed.
Related experimental files can be asked for MF. He has Discord contact information. In addition, he is also Bilibili Uploader. There are a lot of videos about Dungeons API and tower.
Alan (talk) 06:59, 21 September 2022 (UTC)
An example of the purple circular effect when a mob is summoned in a wave battle is hard to find, if it's even on this Wiki at all.
It should be added to the bottom of this page, so it's easier to find.
(I can't even find it lmao)
FracturedFlux (talk) 12:56, 8 March 2025 (UTC)
- The purple circle that appears on the ground when a mob is about to spawn? Lord (talk) 10:54, 3 May 2025 (UTC)
I will start by apologizing for having implemented the following changes to this article without discussing them first. With that said, I was not aware that we were obliged to discuss edits if they are substantiated, but I guess that that is subjective, so I am sorry. The following are a series of changes that I believe should be made to the List of mobs.
- Rename "Passive mobs" to "Friendlies" and add "Passive, neutral, and non-attackable mobs." beneath it. Reason: In the files of the game, "passive mobs" and "neutral mobs" are classified as "Friendlies". Minecraft Dungeons does not classify its mobs as "passive", "neutral", or "hostile" like Minecraft does.
- Rename "Hostile mobs" to "Enemies" and add "Hostile mobs." beneath it. Reason: In the files of the game, "hostile mobs" are classified as "Enemies". Minecraft Dungeons does not classify its mobs as "passive", "neutral", or "hostile" like Minecraft does.
- Merge "Plant-based mobs" with "Miscellaneous" under the name "Miscellaneous" or no name at all. Reason: Unlike the undead, illagers, and piglins, the game does not recognize "plant-based mobs" as a specific group, as far as I am aware. Plus, creepers are technically plant-based mobs and they are under "Miscellaneous".
Lord (talk) 10:48, 3 May 2025 (UTC)
- π Image
Support In addition to this, I recommend removing categories that are not actually used by any game mechanics. For example, undead are mobs affected by Smiting, Illagers are mobs affected by Illager's Bane, and ender mobs are mobs that are immune to Void Strike (lots of mobs currently in the Ender category need to be removed though, as they're affected by Void Strike); however there are no game mechanics that categorize piglin mobs together, and therefore I don't think they should be treated as an official category (just like how we've removed the arthropods category). Additionally, I think a discussion needs to be had about whether the treetop whisperer is a boss or not. 99% of things point to it being "powerful", rather than a "boss", similar to the redstone golem that spawns in Redstone Mines (has a boss bar, progresses Apocalypse+, but is still a powerful mob). By the way, now that you've explained your changes here you're fine to readd your edits. SeaOfPixels (talk) 11:27, 3 May 2025 (UTC)
- Thank you for the support! Below are my thoughts on each of your points.
- I completely agree with the Ender category being reworked.
- I agree with removing categories that have no mechanic to justify them. Now that I checked the files of the game, you are right, piglins are not a distinct group.
- I am convinced that the Treetop Whisperer is a boss because it has a unique name, unlike the redstone golem at the end of Redstone Mines, and it has the bossbar of a boss, not the bossbar of a powerful mob. It just feels like the developers did not have the time to design a unique mob or did not feel like doing so, but I am not sure. Also, why is the Treetop Whisperer classified as a golem? Plants are living creatures, so a whisperer is not a "plant brought to life", simply a mobile humanoid plant.
- Lord (talk) 11:57, 3 May 2025 (UTC)
- Ancient mobs also have unique names in the same way, and yet we call them powerful mobs instead of bosses. The treetop whisperer is quite literally an ancient mob, just in disguise, but it's definitely not a boss in the same way as the others, no doubt. Regarding its golem specification, someone wrote on its page that the game files reference it to be a golem, but whether this is true and whether it should be taken literally are up for discussion. SeaOfPixels (talk) 14:50, 3 May 2025 (UTC)
- We do not call them "powerful mobs". We call them "ancients". They are in a category of their own. Lord (talk) 14:56, 3 May 2025 (UTC)
- Ancients are a type of powerful mob. They aren't just enchanted mobs, they are enchanted powerful mobs. SeaOfPixels (talk) 18:48, 3 May 2025 (UTC)
- A moobloom is not a powerful mob. An enchanter is not a powerful mob. A goat is most certainly not a powerful mob. The only ancient that is a powerful mob is the Unbreakable One, a redstone golem. Unless you are saying that they are refered to as powerful mobs in the code, in which case I was not aware of it. Lord (talk) 19:04, 3 May 2025 (UTC)
- They have the powerful mob boss bar, so either they are powerful mobs or they're a separate type that's like a powerful mob. Either way, they're not bosses in the same way that the Tempest Golem is, for example. By this logic, the Treetop Whisperer is either a powerful mob and/or an ancient. SeaOfPixels (talk) 19:08, 3 May 2025 (UTC)
- If we are going by the look of the bossbar, then the Treetop Whisperer is 100% a boss, as it has the bossbar of a boss, not that of an ancient or powerful mob. I assume that the smaller bossbar means ancient and powerful mob, not exclusively ancient or powerful mob. Lord (talk) 19:15, 3 May 2025 (UTC)
- The Treetop Whisperer is identified as an individual character in the game files. The Minecraft.net article which introduced the character calls them a golem. The game files never classifies them in any category as far as I am aware.Drour1234 (talk) 18:14, 3 May 2025 (UTC)
- Then I guess that that promotes the "the Treetop Whisperer is a boss" argument. It being a golem does not really make much sense, but if Mojang says that it is, so be it. Lord (talk) 18:41, 3 May 2025 (UTC)
- π Image
Support - I actually was one of the editors who developed that page in that initial way years ago around 2021. Time has made me regret that. Your idea here is by far superior.Drour1234 (talk) 18:14, 3 May 2025 (UTC)
- Thank you for the support and hey, there is no need for regret. You did what you thought made the most sense at the time and you have contributed greatly to the wiki! Lord (talk) 18:43, 3 May 2025 (UTC)
- You should have waited for more supports before applying changes, especially in semi-actively edited pages. But I take no issues to this change, I π Image
Support π Image
QwertyLilley [ talk ] 12:40, 3 May 2025 (UTC)
- SeaOfPixels said "By the way, now that you've explained your changes here you're fine to readd your edits." on their reply to this proposal. I thought that that meant that we can make changes once we explain why we did them in Talk. I am sorry if that is not the case. Lord (talk) 12:45, 3 May 2025 (UTC)
- That's just how things are generally done. But this is a good change, so you're all good π Image
QwertyLilley [ talk ] 13:07, 3 May 2025 (UTC)
- Template:Navbox Dungeons entities should also follow the new listings π Image
QwertyLilley [ talk ] 04:55, 12 May 2025 (UTC)
- True. Thank you for reminding me. Lord (talk) 19:50, 12 May 2025 (UTC)
- Are mobs not called mobs anywhere in the game? Because I'm pretty sure they are called mobs in-game but not "enemies"/"friendlies"/etc. For example the adventure hub quests? SeaOfPixels (talk) 20:15, 12 May 2025 (UTC)
- The animated introduction to Cacti Canyon ends with the words "a sprawling maze of malevolent mobs and lost secrets". "Enemies" and "friendlies" are the terms that Dungeons uses to classify its mobs, unlike Minecraft, which classifies its mobs as "hostile", "neutral", and "passive". "Mob" seems to be the name attributed to all living creatures in-universe, pretty much. The game is obviously not going to say "enemies" and "friendlies" as those are technical classifications that serve a gameplay purpose, not a story-telling purpose, I think. Lord (talk) 21:00, 12 May 2025 (UTC)
- Right, so then mob should continue to be used. I'm pointing this out because you recently changed a bunch of mob pages to not use the word mob anymore. SeaOfPixels (talk) 21:58, 12 May 2025 (UTC)
- Most boss pages say "a boss" not "a mob" or "a boss mob". The changes I made where, for example, "an illager enemy". If it is an enemy, it is automatically a mob. The "illager" part is just a specification. Yes, all illagers are enemies, but for piglins, for example, that is not the case (the piglin merchant). I personally think that we should specify if a mob is a friendly or an enemy, like the vanilla wiki says "a hostile mob". But it feels a bit odd to add "mob" after "enemy", for example, just like it feels odd to write "boss mob" instead of just "boss". But maybe that is just me. Lord (talk) 01:22, 13 May 2025 (UTC)
- So even Dungeons refer to creatures as "mobs" in-universe and in storytelling. Might use that info later in other namespaces π Image
QwertyLilley [ talk ] 23:02, 12 May 2025 (UTC)
- Yeah, I just checked some achievement descriptions, "mob" is literally everywhere; e.g. "kill 50 passive mobs". So yeah, mob. -~- Nerdyguy2000 Talk Edits 01:10, 13 May 2025 (UTC)
- Good points! I myself kinda just assumed there were neutral, hostile, and passive mobs like in Minecraft lol, so I guess that's kind of just how it got there. ...also, some mobs are "friendlies" despite actually attacking the hero when attacked (that is, (I think) goats). What exactly are those? -~- Nerdyguy2000 Talk Edits 01:13, 13 May 2025 (UTC)
- Those are "neutral mobs", which do not exist according to the game, but we have to call them something to distinguish them from other friendlies, so "neutral mobs" makes sense. Lord (talk) 01:23, 13 May 2025 (UTC)
Are piglins, plant-like mobs, and slimes their own categories used by the game? An unregistered user separated them from the miscellaneous group with the following summary: "added 3 new categories: slimes, piglins and jungle, which, unlike the animals category, have their unique properties." I thought that we had all agreed that piglins are not. Lord (talk) 16:14, 14 May 2025 (UTC)
- Slimes split, but so what? Piglins and jungle stuff only appear in their DLCs, but that's not really significant is it? -~- Nerdyguy2000 Talk Edits 23:27, 14 May 2025 (UTC)
- The thing is, we are separating mobs by categories used by the code of the game. Ender are mobs that are not affected by void strike, illagers are mobs affected by illager's bane, and the undead are mobs affected by smiting. Piglins are not an actual category. I am not sure if plant-like mobs and slimes are or not. If they are not actual categories used by the game, they should not be grouped. I just need to know if they are or not in case anyone knows. I have looked and found no evidence of slimes being a proper category of mobs. Lord (talk) 01:56, 15 May 2025 (UTC)
- Exactly. They have no definition in the code, hence why we haven't grouped them. -~- Nerdyguy2000 Talk Edits 02:05, 15 May 2025 (UTC)
Proposal to change how mob pages display their mob lists
[edit source]Latest comment: 15 May 20251 comment1 person in discussion
The current method used to display mobs on mob pages looks very messy. The display method needs to be changed to have the mob heads and names in an actual table, rather than just floating in the middle of the page. SeaOfPixels (talk) 10:23, 15 May 2025 (UTC)
The Icy Creeper is using the unused face texture for its profile on this page. 8.24.109.26 01:45, 13 July 2025 (UTC)
the wildfires in the blaze section -it can be removed- and endersent in the ender section eventhough they are also in the powrFUL SECTION!! ~2026-PickaxeBlackstoneBreeze17873 (talk) 11:09, 25 June 2026 (UTC)
- Both of those are both powerful mobs and members of a special group of enemies. It would be misinformation to only include them in one. Catscratcher07 (talk) 11:25, 25 June 2026 (UTC)