VOOZH about

URL: https://minecraft.wiki/w/User_talk:SeaOfPixels

โ‡ฑ User talk:SeaOfPixels โ€“ Minecraft Wiki


User talk:SeaOfPixels

From Minecraft Wiki
Latest comment: 3 April by SeaOfPixels in topic April 2026
Jump to navigation Jump to search

7/10/2024

[edit source]
Latest comment: 11 July 20241 comment1 person in discussion

User:Stabby I noticed you reverted 2 changes I made to the PVP wiki (all other changes were good) that I don't agree with. The first change was adding steak to the UHC PVP Kit in PVP Kits. As the guide mentions, UHC PVP does not allow Natural Regeneration, and so steak is not used combat since it has no ability to heal you. It could technically be used during a UHC event if you were going to lose sprint from lack of hunger but has no PVP uses in particular. The second change was removing "The damage from thorns stop you from comboing your opponents if they are dealt directly before your hit." This is not a PVP Legacy bug; it's simply the consequence of minecraft behavior. When you take damage such as from thorns, there is a frame of time where you take no knockback (the red flash). Because of this, you cannot combo your opponent. If your opponent attacks you directly before you attack them, Thorns will damage them before you hit them and cause your attack to deal no knockback; they will instead take the very small amount of knockback dealt by thorns. This behavior can be observed on servers, single player and other PVP servers that allow thorns. I don't want to get into a undoing-eachother's edits war so putting this here to settle it.

Standard UHC kits include steak for the exact reason you stated, so that you don't have to eat one of your golden apples should an opponent be playing more campy. Regarding thorns, you are correct about the knockback being absorbed but Legacy has a bug where the hit is ignored entirely, not the knockback, which was the distinction I was making. SeaOfPixels () 10:29, 11 July 2024 (UTC)

December 2023

[edit source]
Latest comment: 13 December 20236 comments3 people in discussion

BDJP: As a reminder for the future, please do not create redirects for the sole purpose of marking them for deletion. Doing so makes it a waste of time for administrators like myself to scour through the deletion category and find that the only edit to a page or redirect was putting a deletion template there. BDJP (t|c) 18:27, 9 December 2023 (UTC)

Consumed: Hi there, with the amount of images your uploading, could you please add a license to them ( and ideally a category), otherwise I have to manually go back and license and categorize them and that takes hours. I know someone messaged you and you said you could not see a area to add a license, could you share a screenshot? Unless your doing this on mobile, which has quite a few issues (but this much editing is rather hard to do on mobile so I doubt it) then let me know and ill try to get this fixed (again). Thanks! Consumed (Talkโ”‚Contributions) 02:58, 12 December 2023 (UTC)

SeaOfPixels: The upload option you see when you use edit source does not have an option to add a license. I click "Images and Media" represented by a clickable image, and then click upload. U only have an option to add a description to the image. I've spent a ton of time fleshing out the Dungeons wiki, so it'd be nice if I wasn't also the one to have to go back and add a license text to every single image.SeaOfPixels () 21:21, 13 December 2023 (UTC)

Consumed: While I don't see who else responsibility it would be to license your files Im saying I will do it. One of the things I do here is clear the Uncategorized Files and Unlicensed Files Category, among other things. I assume you mean this tab, yes?And I thank you very much on the MCD work, it's been tought getting good editors for it and keeping it up to date. We really appreciate it.Consumed (Talkโ”‚Contributions) 03:13, 12 December 2023 (UTC)

๐Ÿ‘ Image

SeaOfPixels: Yup that's the tab I use, it's the fastest method of adding images but it doesn't have a license option.SeaOfPixels () 21:21, 13 December 2023 (UTC)

Consumed: Alright. I've put in something to try to get that fixed. if you feel like using normal upload (with multi upload as well) great but it's fine otherwise. Thanks =) Consumed (Talkโ”‚Contributions) 05:02, 12 December 2023 (UTC)

Side Dungeon names

[edit source]
Latest comment: 13 December 20235 comments2 people in discussion

Drour1234: Where are you getting all the names you are useing for pages on the Side Dungeons. Many of them are found differantly in the game files. For instance, the "Moo Room" is only referred to as the "mooroom" in the game files, yet you have used the name "Moo Room" which is never found in official sources. It is important to be accurate in naming pages since people can assume a conjecture name to be an official name.Drour1234 (talk) 20:11, 12 December 2023 (UTC)

SeaOfPixels: Tons of the file names do not use spaces and do not use caps, it being "mooroom" could mean Moo Room or Mooroom. I chose Moo Room because: 1) it makes more sense than the alternative, 2) most file names that do not have spaces are actually supposed to have spaces (ie: sub_hydrothermalvent is Hydrothermal Vent, 2 words) so assuming mooroom to be Mooroom (1 word) over Moo Room (2 words) is bound to be less accurate. All the names of side dungeons are gotten from the lovika level files and their official music tracks, I am not making them up.SeaOfPixels () 21:21, 13 December 2023 (UTC)

SeaOfPixels: Also please stop adding "the" infront of the names of missions and side dungeons. Any instances of official sources using "the" infront is cherrypicking, the VAST majority of instances their names being said do not use a "the" prefix (ie: changelog, in-game, etc). Please do not make changes to the pages I've worked on before asking first, having to undo random uninformed changes is really annoying.SeaOfPixels () 21:21, 13 December 2023 (UTC)

Drour1234: Thank you for explaining your reasoning for all of your edits. If I may suggest an addition, I believe that you should at least include the file names of the various Side Dungeons somewhere on each of thise pages to prevent more people after me from misunderstanding your edits. For instance, you could use the data values sections on the various mob pages as a template for the Side Dungeon pages. As an example, I will show you what I mean on the Ice Dungeon page.

Drour1234: On a final statement in this reply, I am curious as to where you got the name Ender Dungeon from? The file name for the Creeper Woods Ender Dungeon is "creeperwoods_es_cave" and "creeperwoods_es". I take "es" to stand for "Endersent", making the name be "Endersent cave" rather than Endersent Dungeon", but correct me if this is not the case.Drour1234 (talk) 09:12, 13 December 2023 (UTC)

SeaOfPixels: I don't see a point to doing that with the data values when the level IDs are already displayed in the Areas section, you're just repeating information. Maybe for the side dungeons that have names not included in their level IDs I could do this, but Ice Dungeon is an example of one that would not need this listed, as its structure ID and level ID are identical. As for Ender Dungeon, it's a shortened version of Eye of Ender Side Dungeon / Eye of Ender Sub Dungeon, which is what "es" may stand for. "Eye of Ender Side Dungeon" is too long, and is redundant because I always state that it's a side dungeon regardless. If you check the Ender Dungeon page, I note that they are refered to as "Endersent Area" in the patch notes, which I think is enough. It really doesn't matter that much lolSeaOfPixels () 21:21, 13 December 2023 (UTC)

Unlicensed images

[edit source]
Latest comment: 17 December 20237 comments3 people in discussion

MarkusRost: I noticed that you have been uploaded a lot of images without providing any license information for them. Please make sure to always select the correct license from the dropdown at Special:Upload. If you are using a different upload method which doesn't provide a license selector (like the upload dialog in the editor), please add the correct licensing template manually in the description field. The correct license is usually {{License Mojang}} for any images from Minecraft. -- ๐Ÿ‘ Image
MarkusRost (talk) 15:55, 13 December 2023 (UTC) Consumed And Category - Most of yours fall under [Category:Minecraft Dungeons screenshots]] Consumed (Talkโ”‚Contributions) 19:20, 13 December 2023 (UTC)

SeaOfPixels: Will add the strings "{{License Mojang}}" and "[Category:Minecraft Dungeons screenshots]" to the description of all uploads I make in the future as requested.SeaOfPixels () 21:21, 13 December 2023 (UTC)

Adding "{{License Mojang}}" does not add a license, just add the text " License Mojang " while encased in braces. Consumed (Talkโ”‚Contributions) 22:27, 17 December 2023 (UTC)

SeaOfPixels: So the strings "[License Mojang]" and "[Category:Minecraft Dungeons screenshots]", but with double brackets? I don't understand what you mean by "braces".SeaOfPixels () 22:30, 17 December 2023 (UTC)

The text should look like this:

Description of the image

== Licensing ==
{{License Mojang}}

[[Category:Minecraft Dungeons screenshots]]

-- ๐Ÿ‘ Image
MarkusRost (talk) 22:35, 17 December 2023 (UTC)

SeaOfPixels: Including "Description of the image"?SeaOfPixels () 22:37, 17 December 2023 (UTC)

That part should be replace of an actual description of the image or can be removed if the title is already descriptive enough. -- ๐Ÿ‘ Image
MarkusRost (talk) 22:39, 17 December 2023 (UTC)

About signing.

[edit source]
Latest comment: 13 December 20231 comment1 person in discussion

Please sign your posts with ~~~~. -TheGreatWinter (talk) 21:18, 13 December 2023 (UTC)

About enchantment damage

[edit source]
Latest comment: 13 May 20243 comments2 people in discussion

Hey, I've noticed that you copied the enchantment damage to Bedrock Edition from Java Edition, but they are quite different in both calculation order and rounding. I've already corrected them in 2557253 and 2557254. ๐Ÿ‘ Image
Wilf233zhMCW๏ผˆ่ฎบยทๅŠŸ๏ผ‰ 15:34, 12 May 2024 (UTC)

Sharpness page

[edit source]
Latest comment: 16 May 20244 comments2 people in discussion

I noticed that you have reverted my revert on Sharpness. After rethinking, I understand that your new table format is easier to understand. However, the sentence about Bedrock Edition is correct. Here is the sentence:

In Bedrock Edition, each level of Sharpness adds 1.25 extra damage, and always rounds down.

โ€” Sharpness

This sentence actually means the exact same thing as the sentence you wrote because:

When an item is enchanted to Sharpness I, it adds 1.25HP๐Ÿ‘ โค๏ธ
ร— 0.625
extra damage, but since it's always rounded down, it becomes 1HP๐Ÿ‘ ๐Ÿ’”
extra damage.

When an item is enchanted to Sharpness II, it adds 2*1.25 = 2.5HP๐Ÿ‘ โค๏ธ
ร— 1.25
extra damage, but as it's always rounded down, it becomes 2HP๐Ÿ‘ โค๏ธ
extra damage.

When an item is enchanted to Sharpness III, it adds 3*1.25 = 3.75HP๐Ÿ‘ โค๏ธ
ร— 1.875
extra damage, but as it's always rounded down, it becomes 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
extra damage.

When an item is enchanted to Sharpness IV, it adds 4*1.25 = 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
extra damage. This time, there is no rounding, so it stays as 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
extra damage. This creates the illusion that the forth level adds 2 attack damage. In reality, this is only because 4 times 1.25 equals 4*1 + 4*0.25 (remember to use BEDMAS), and therefore equals to 4+1, which is 5. For Sharpness III, the equation is 3 times 1.25, which is 3*1 + 3*0.25, which is 3+0.75, or 3.75. However, as the original sentence says, it is always rounded down. Therefore, the 3.75 becomes just 3, which give the illusion that it just added one level.

When an item is enchanted to Sharpness V, it adds 5*1.25 = 6.25HP๐Ÿ‘ โค๏ธ
ร— 3.125
extra damage, but it's now rounded down again, making it 6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
extra damage.

I hope you understood what I meant. I will change the Bedrock Edition sentence back again. However, I believe now that your tables are clearer and I'll leave them as is. --MinecraftExp123(talk|contribs) 02:39, 16 May 2024 (UTC)

P.S. The original sentence is also shorter, making it more concise and therefore a better sentence. Also, I hope this doesn't lead to an edit war and we should be able to find a solution here. --MinecraftExp123(talk|contribs) 02:42, 16 May 2024 (UTC)

Thank you for clarifying, I understand now, I think it's good to have it written out in a simple way like I had it (since Tier 4 Sharpness randomly giving +2 damage is confusing for most people), and then include the forumla after, like I did for the Java one, so I'll do this. SeaOfPixels () 02:46, 16 May 2024 (UTC)

Sure, go on and do that. --MinecraftExp123(talk|contribs) 02:47, 16 May 2024 (UTC)

Moving pages

[edit source]
Latest comment: 11 September 202412 comments3 people in discussion

Please don't move pages using copy paste as that removes the whole page history. If you want to move a page which you can't do yourself, please ask an admin on the admin noticeboard to do it for you instead. ๐Ÿ‘ Image
MarkusRost (talk) 01:02, 3 August 2024 (UTC)

@SeaOfPixels, also make sure to check for redirects before moving a page without leaving a redirect, so as to avoid making broken redirects. -~- Nerdyguy2000   Talk   Edits  23:56, 28 August 2024 (UTC)
@Nerdyguy2000 This is what I've been doing, wdym. SeaOfPixels () 00:00, 29 August 2024 (UTC)
Well, sometime in the last 24 hours, you moved a couple of Dungeons pages without leaving a redirect. And they had redirects to them, which created broken redirects. All I'm saying is that those should be avoided. (Like, they give me something to do, so I'm hardly complaining apart from the fact that they should generally be avoided. -~- Nerdyguy2000   Talk   Edits  00:03, 29 August 2024 (UTC)
Redirects should not remain for non-canon page names. Redirects on sub dungeon pages were removed because their old name became conjecture due to the discovery of new information. To avoid the use of conjecture names, the redirects have to be deleted. SeaOfPixels () 00:05, 29 August 2024 (UTC)
Ohhh so instead of fixing the broken redirects, I should be reading them for deletion, right? -~- Nerdyguy2000   Talk   Edits  14:06, 30 August 2024 (UTC)
If they're ones that don't match the new names, yes. SeaOfPixels () 17:50, 30 August 2024 (UTC)
... Or move them to the new name? -~- Nerdyguy2000   Talk   Edits  16:33, 8 September 2024 (UTC)
I've been moving the ones I come across to their new names, and fixing the redirects to redirect to the new page locations. SeaOfPixels () 00:36, 9 September 2024 (UTC)
Yes, but most dungeons pages have redirects from mainspace. Like, "Dungeons:Creepy crypt" would be redirected from "Minecraft Dungeons Creepy crypt". -~- Nerdyguy2000   Talk   Edits  01:02, 10 September 2024 (UTC)
Yes I've been accounting for this. If you come across any mainspace redirects that I've forgotten to update when changes are made to location names, please feel free to fix them. Keep in mind that there are also a ton of locations that don't have mainspace redirects in the first place, so I've had nothing to change in those cases. SeaOfPixels () 02:43, 10 September 2024 (UTC)
Okay! In the future, I'll just move them to the new location. -~- Nerdyguy2000   Talk   Edits  01:36, 11 September 2024 (UTC)

Spider crossbow

[edit source]
Latest comment: 9 October 20249 comments2 people in discussion

When did this happen? \ ๐Ÿ‘ Image
MinecraftFan1000 (talk) 01:20, 9 October 2024 (UTC)

I Would Love To See The Concept Art Please and any info text reason of showing and stuff and do i have any connections to this as the same day this was added by me File:SpiderCrossbowUserImage.png, if this is real i whould be so happy :) ๐Ÿ‘ Image
MinecraftFan1000 (talk) 01:26, 9 October 2024 (UTC)
Not 100% sure what you're trying to say here. Addressing the first question: as I said it was discussed in the Minecraft Wiki discord in the dungeons channel: it being shown in concept art means we are allowed to use the official texture in a render. SeaOfPixels () 01:28, 9 October 2024 (UTC)
im not on the discord and really Would Love To See It On The Wiki ๐Ÿ‘ Image
MinecraftFan1000 (talk) 01:34, 9 October 2024 (UTC)
See *what* on the wiki, exactly? SeaOfPixels () 01:35, 9 October 2024 (UTC)
the concept art ๐Ÿ‘ Image
MinecraftFan1000 (talk) 01:37, 9 October 2024 (UTC)
I think you're confused. The concept art I was referring to is the same one as before:
๐Ÿ‘ Image
. SeaOfPixels () 01:39, 9 October 2024 (UTC)
oooh sooo you prob have the alpha leak and saw fan made texturee and thought ... its too close to the real one and its in the art sooooo added? ๐Ÿ‘ Image
MinecraftFan1000 (talk) 01:41, 9 October 2024 (UTC)
The visual of it in the concept art is a low-resolution version of the beta texture. This means that it has been officially shown, so I made an isometric render of it using the official textures. SeaOfPixels () 01:44, 9 October 2024 (UTC)

tnt arrow

[edit source]
Latest comment: 23 October 20243 comments2 people in discussion

File:T TNTArrow.png ๐Ÿ‘ Image
MinecraftFan1000 (talk) 23:28, 16 October 2024 (UTC)

(TPS) Why exactly are you telling this user specifically about this? And what even is this about? -~- Nerdyguy2000   Talk   Edits  00:18, 17 October 2024 (UTC)
I Would Like To Knoe WHat THis IS And WHat PAge It Gose On ๐Ÿ‘ Image
MinecraftFan1000 (talk) 21:48, 23 October 2024 (UTC)

Dungeons objectives

[edit source]
Latest comment: 19 December 20243 comments2 people in discussion

The objectives on Dungeons pages should not be in all CAPS, they have proper capitalization in the translation files and are only displayed all caps through the font in-game. -- ๐Ÿ‘ Image
MarkusRost (talk) 12:34, 19 December 2024 (UTC)

What is displayed in game is what should be shown, as what's seen in-game is what the devs intended the player to see. The internal capitalization is not at all reliable, as it was never considered with the intention of being shown in-game. Having everything capitalized is accurate to the game and prevents any speculative proper nouns for places/characters mentioned in objectives, which there was a ton of before I made everything caps. SeaOfPixels () 12:37, 19 December 2024 (UTC)
The all caps is just a font choice, that's not something we copy on the wiki (we don't use the Minecraft font for all text). We also don't use exactly the capitalization from ingame on the wiki pages, see also MCW:CAPS. The "speculative proper nouns" you are referring to are most likely instances of the title case names being used as found in the translation files. -- ๐Ÿ‘ Image
MarkusRost (talk) 12:54, 19 December 2024 (UTC)

Taking GIFs in-game

[edit source]
Latest comment: 22 January 20252 comments2 people in discussion

When noticing your recent uploads (I look at Special:ListFiles a lot) I see that you took a lot of gifs. Do you use an external resource, a screen recorder, or a specific screen-recording gif maker? If so, can you tell me what it is? If you can't/don't want to/are not at liberty to tell me, that's fine. ๐Ÿ‘ Image
PhoenixAsh89 (talk) (contribs) 15:27, 21 January 2025 (UTC)

Recorded with Xbox Game Bar, then converted from mp4 to gif using an online converter. SeaOfPixels () 01:17, 22 January 2025 (UTC)

Navbox

[edit source]
Latest comment: 31 January 20257 comments2 people in discussion

Is there any particular reason you donโ€™t think the novel navbox should be on the pages? Several of them already touch on the story, I donโ€™t see a reason to have the categories but not the navbox. Itโ€™s just supposed to help organize things that are in the books, my goal is to finish novel coverage and Rise is pretty reliant on in-game locations. Realshow19 (talk) 04:33, 31 January 2025 (UTC)

It just bloats the location pages for something very unimportant that is already covered by the book locations category. The location pages don't have the generic dungeons navbox either, so there's even less reason to have something more niche like a book location navbox imo. SeaOfPixels () 17:00, 31 January 2025 (UTC)
The booksโ€™ importance is fairly subjective, we shouldnโ€™t be injecting biases like that. For that matter, none of the locations are on the generic Dungeons navbox in the first place. I didnโ€™t put them there because they happen to be tangentially related to Rise, theyโ€™re there because theyโ€™re important to the plot. Thereโ€™s already plenty of pages with multiple navboxes. This is a wiki, weโ€™re working to educate people. Information shouldnโ€™t be removed or out of reach because you personally arenโ€™t interested in a subject. Realshow19 (talk) 17:12, 31 January 2025 (UTC)
I never said I wasn't interested in the subject, the subject is just not significant enough to locations to take up an entire navbox's worth of space. Book locations' lack of significance in comparison to the dungeons locations themselves is not subjective. It is absolutely less important, but I never said it was *entirely* unimportant, hence why I think it should have the category but not a navbox. I'm not "injecting biases", I'm making a decision based on priority. SeaOfPixels () 17:56, 31 January 2025 (UTC)
The navbox is very small as is, I really don't see what the issue is. The point of having the navbox is to make everything in that series of books accessible, not mentioning that they are in a book. If the navbox linked to pages it wasn't on, that would be pretty poor design, no? It's not like it replaced anything. Realshow19 (talk) 18:01, 31 January 2025 (UTC)
Creates bloat. Also that navbox has broken links and poor organization, I recommend you revise it and fix that. SeaOfPixels () 18:55, 31 January 2025 (UTC)
Well it was just made yesterday, and itโ€™s a little hard to find people to help edit when someone is stopping it from being seen. Youโ€™re not really giving any kind of constructive arguments here, you just keep calling the thing bloat, when itโ€™s hardly a big navbox. Realshow19 (talk) 19:02, 31 January 2025 (UTC)

Reverted edits

[edit source]
Latest comment: 8 March 20251 comment1 person in discussion

Hi, your recent edits was reverted in Dungeons:Guardian because your edit was disruptive. 169.0.26.55 12:09, 8 March 2025 (UTC)

Help

[edit source]
Latest comment: 22 March 20252 comments2 people in discussion

MCD Leak File:Regeneration icon.png File:Regeneration icon effect.png

MCD Leak unsure File:Elite Power Bow gear 4.png File:Elite Power Bow gear 3.png File:Elite Power Bow gear 2.png File:Elite Power Bow gear 1.png


I Tried to get Markus attention with it. you're a more trusted user and are familiar with these MCD Beta/Alpha Textures/Files Maybe you could get his attention or something like that. ๐Ÿ‘ Image
MinecraftFan1000 (talk) 12:33, 22 March 2025 (UTC)

Not sure what you're asking here. SeaOfPixels () 15:18, 22 March 2025 (UTC)

I renamed my account.

[edit source]
Latest comment: 12 May 20251 comment1 person in discussion

Hello. To avoid possible confusion, I want to inform you that I renamed my account from "Ash, the Spawn of the Devil" to "Lord", because I wanted a shorter username and "Ash" was already taken. Thank you! Lord (talk) 20:00, 12 May 2025 (UTC) Lord (talk) 20:00, 12 May 2025 (UTC)

tempest golem top floor

[edit source]
Latest comment: 5 September 20252 comments2 people in discussion

If you want a good (custom cam angle) pic of the tempest golem top floor, its ur chance now, as the current layout has it. I was the one who added the screenshot. Brotator (talk) 12:37, 5 September 2025 (UTC)

On it. SeaOfPixels () 13:51, 5 September 2025 (UTC)

Pupa Crypt

[edit source]
Latest comment: 18 September 20253 comments2 people in discussion

I think I've heard the song Pumpkin Pastures in the Single Crypt and Reward Room, instead of the song Crypt. I think, that the Crypt plays only in the crypt itself, not in the "sub-crypts". I have a reddit video ("Anyone seen this?" my username is Brotator) that proves it, but you can test it yourself, just try to get more than 3 secrets in Pupa... if it really is so, it could be a funny trivia. Brotator (talk) 08:44, 18 September 2025 (UTC)

Couldn't find the reddit post but I wouldn't be surprised if this is the case. Keep in mind that Single Crypt has like a million different layouts so they'd need to each be tested which would take a trillion years due to their rarity. SeaOfPixels () 16:52, 18 September 2025 (UTC)
Well, it's actually quite ez if you are on PC. Two I know that use song PP: The one with Rewardroom door and the one with the one-way door. And if you wanna test, just keep reloading until you get 3+ secrets (3+ if the ship faces right, and 4+ if left) and then you'll find the crypt. If you find 5 or more, you'll likely find the sub crypt. I have proven this point on my playtroughs. Brotator (talk) 18:27, 18 September 2025 (UTC)

Why Does the Spear's Lede HAVE to Say 'Charge Attack'?

[edit source]
Latest comment: 14 October 20255 comments2 people in discussion

The sword's lede doesn't say 'sweep attack'. The mace's lede doesn't say 'smash attack'. Leaving them out, especially for the mace, leaves more room to explain how the weapons actually work in practical terms.

I don't think the term 'charge attack' is great for explaining how the spear works. It may make readers assume you HAVE to be moving/charging forward for it to work, when you don't. You can stand totally still and let enemies run into you. This assumption is 100% avoidable by just not using the term in the lede.

So, given all of that, why do you believe the spear's lede needs to say 'charge attack' anyway? Batbrain55 (talk) 06:18, 14 October 2025 (UTC)

The official term is charge attack, it should be stated. The mace page now says smash attack, as it is also the official term. The sword page doesn't say sweep attack because it's Java only. There's no reason to not include it, I don't understand why you're so caught up on this, just let it be. SeaOfPixels () 10:55, 14 October 2025 (UTC)
At this point, I just figured I'd ask, and if you had just said no, I would have just left it be. However, the fact you edited the mace's lede in response to my question kind of bothers me. Even if these articles don't say 'smash attack' or 'charge attack' or whatever in the lede, the main body of the article does use those terms, so that information is available. It's not like I'm trying to delete all instances of the phrase 'charge attack' from the entire article. That would be wrong. As long as the information is there in some capacity, I don't think it absolutely has to be in the lede. If I had never asked you about this, you wouldn't have had any cause to change the mace article, so that change feels to me like needless collateral damage due to a dispute on a different article.
I ask that you revert the change to the mace's lede, please. Even if you don't, though, I'll let this issue be. Batbrain55 (talk) 11:41, 14 October 2025 (UTC)
Umm, no. I made that change before you ever approached me here, you can check that for yourself. I've been making huge improvements to the equipment pages and rewriting headers is a part of that. See any of my recent big edits in mainspace. SeaOfPixels () 11:46, 14 October 2025 (UTC)
Sorry. If I was aware you made that change before I messaged you, I wouldn't have asked you to do that. This means I have no issues, then.
Delete this thread if you want.
All the best. Batbrain55 (talk) 12:02, 14 October 2025 (UTC)

Saturation

[edit source]
Latest comment: 25 October 20253 comments2 people in discussion

I agree that it should best either be a disambig or redirect to Food#Saturation, but right now many pages link to Saturation for the effect, so a lot of links would have to be changed. I guess I could make a bot request, but still I think it's best to leave it redirecting to the effect. --MinecraftExp123(talk|contribs) 01:51, 24 October 2025 (UTC)

Redirecting to the effect is incorrect. The whole point of changing it is to match the way the Hunger pages are, where the important mechanic is under "Hunger" while the status effect is "Hunger (effect)". Reverting the Saturation link changes is not productive, instead help change the links to be correct, or run a bot like you said. SeaOfPixels () 17:52, 24 October 2025 (UTC)
Okay, I'll make a bot request at MCW:BOTR. --MinecraftExp123(talk|contribs) 01:47, 25 October 2025 (UTC)

saturationboost

[edit source]
Latest comment: 26 November 20251 comment1 person in discussion

Note that abbr tooltips don't work on mobile, so don't hide any required information in them (use {{fn}} instead)  Nixinova  T โ„ C  07:29, 26 November 2025 (UTC)

Please Archive your talk page.

[edit source]
Latest comment: 11 January2 comments2 people in discussion

It's too long. ๐Ÿ‘ Image
---Carf--- 16:24, 11 January 2026 (UTC)

I'm pretty sure the user can decide whether they want to archive their talk page. (talk page stalker) โ€‘โ€‘MinecraftExp123(talk|contribs) 23:40, 11 January 2026 (UTC)

April 2026

[edit source]
Latest comment: 3 April2 comments2 people in discussion

I wanted to know where in the style guide it says the mainpage aesthetic isn't allowed. i have extensively looked through it even using a finding tool and have not seen that anywhere in it. ๐Ÿ‘ Image
Redstone Engineer (Talk) (Survey) 11:58, 2 April 2026 (UTC)

The entire wiki is your style guide, every page has consistent styling and none use giant mainspace buttons like this. SeaOfPixels () 01:35, 3 April 2026 (UTC)
Retrieved from "https://minecraft.wiki/w/User_talk:SeaOfPixels?oldid=3514308"

Navigation menu