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User:Stabby I noticed you reverted 2 changes I made to the PVP wiki (all other changes were good) that I don't agree with. The first change was adding steak to the UHC PVP Kit in PVP Kits. As the guide mentions, UHC PVP does not allow Natural Regeneration, and so steak is not used combat since it has no ability to heal you. It could technically be used during a UHC event if you were going to lose sprint from lack of hunger but has no PVP uses in particular. The second change was removing "The damage from thorns stop you from comboing your opponents if they are dealt directly before your hit." This is not a PVP Legacy bug; it's simply the consequence of minecraft behavior. When you take damage such as from thorns, there is a frame of time where you take no knockback (the red flash). Because of this, you cannot combo your opponent. If your opponent attacks you directly before you attack them, Thorns will damage them before you hit them and cause your attack to deal no knockback; they will instead take the very small amount of knockback dealt by thorns. This behavior can be observed on servers, single player and other PVP servers that allow thorns. I don't want to get into a undoing-eachother's edits war so putting this here to settle it.
Standard UHC kits include steak for the exact reason you stated, so that you don't have to eat one of your golden apples should an opponent be playing more campy. Regarding thorns, you are correct about the knockback being absorbed but Legacy has a bug where the hit is ignored entirely, not the knockback, which was the distinction I was making. SeaOfPixels () 10:29, 11 July 2024 (UTC)
BDJP: As a reminder for the future, please do not create redirects for the sole purpose of marking them for deletion. Doing so makes it a waste of time for administrators like myself to scour through the deletion category and find that the only edit to a page or redirect was putting a deletion template there. BDJP (t|c) 18:27, 9 December 2023 (UTC)
Consumed: Hi there, with the amount of images your uploading, could you please add a license to them ( and ideally a category), otherwise I have to manually go back and license and categorize them and that takes hours. I know someone messaged you and you said you could not see a area to add a license, could you share a screenshot? Unless your doing this on mobile, which has quite a few issues (but this much editing is rather hard to do on mobile so I doubt it) then let me know and ill try to get this fixed (again). Thanks! Consumed (TalkโContributions) 02:58, 12 December 2023 (UTC)
SeaOfPixels: The upload option you see when you use edit source does not have an option to add a license. I click "Images and Media" represented by a clickable image, and then click upload. U only have an option to add a description to the image. I've spent a ton of time fleshing out the Dungeons wiki, so it'd be nice if I wasn't also the one to have to go back and add a license text to every single image.SeaOfPixels () 21:21, 13 December 2023 (UTC)
Consumed: While I don't see who else responsibility it would be to license your files Im saying I will do it. One of the things I do here is clear the Uncategorized Files and Unlicensed Files Category, among other things. I assume you mean this tab, yes?And I thank you very much on the MCD work, it's been tought getting good editors for it and keeping it up to date. We really appreciate it.Consumed (TalkโContributions) 03:13, 12 December 2023 (UTC)
SeaOfPixels: Yup that's the tab I use, it's the fastest method of adding images but it doesn't have a license option.SeaOfPixels () 21:21, 13 December 2023 (UTC)
Consumed: Alright. I've put in something to try to get that fixed. if you feel like using normal upload (with multi upload as well) great but it's fine otherwise. Thanks =) Consumed (TalkโContributions) 05:02, 12 December 2023 (UTC)
Drour1234: Where are you getting all the names you are useing for pages on the Side Dungeons. Many of them are found differantly in the game files. For instance, the "Moo Room" is only referred to as the "mooroom" in the game files, yet you have used the name "Moo Room" which is never found in official sources. It is important to be accurate in naming pages since people can assume a conjecture name to be an official name.Drour1234 (talk) 20:11, 12 December 2023 (UTC)
SeaOfPixels: Tons of the file names do not use spaces and do not use caps, it being "mooroom" could mean Moo Room or Mooroom. I chose Moo Room because: 1) it makes more sense than the alternative, 2) most file names that do not have spaces are actually supposed to have spaces (ie: sub_hydrothermalvent is Hydrothermal Vent, 2 words) so assuming mooroom to be Mooroom (1 word) over Moo Room (2 words) is bound to be less accurate. All the names of side dungeons are gotten from the lovika level files and their official music tracks, I am not making them up.SeaOfPixels () 21:21, 13 December 2023 (UTC)
SeaOfPixels: Also please stop adding "the" infront of the names of missions and side dungeons. Any instances of official sources using "the" infront is cherrypicking, the VAST majority of instances their names being said do not use a "the" prefix (ie: changelog, in-game, etc). Please do not make changes to the pages I've worked on before asking first, having to undo random uninformed changes is really annoying.SeaOfPixels () 21:21, 13 December 2023 (UTC)
Drour1234: Thank you for explaining your reasoning for all of your edits. If I may suggest an addition, I believe that you should at least include the file names of the various Side Dungeons somewhere on each of thise pages to prevent more people after me from misunderstanding your edits. For instance, you could use the data values sections on the various mob pages as a template for the Side Dungeon pages. As an example, I will show you what I mean on the Ice Dungeon page.
Drour1234: On a final statement in this reply, I am curious as to where you got the name Ender Dungeon from? The file name for the Creeper Woods Ender Dungeon is "creeperwoods_es_cave" and "creeperwoods_es". I take "es" to stand for "Endersent", making the name be "Endersent cave" rather than Endersent Dungeon", but correct me if this is not the case.Drour1234 (talk) 09:12, 13 December 2023 (UTC)
SeaOfPixels: I don't see a point to doing that with the data values when the level IDs are already displayed in the Areas section, you're just repeating information. Maybe for the side dungeons that have names not included in their level IDs I could do this, but Ice Dungeon is an example of one that would not need this listed, as its structure ID and level ID are identical. As for Ender Dungeon, it's a shortened version of Eye of Ender Side Dungeon / Eye of Ender Sub Dungeon, which is what "es" may stand for. "Eye of Ender Side Dungeon" is too long, and is redundant because I always state that it's a side dungeon regardless. If you check the Ender Dungeon page, I note that they are refered to as "Endersent Area" in the patch notes, which I think is enough. It really doesn't matter that much lolSeaOfPixels () 21:21, 13 December 2023 (UTC)
MarkusRost: I noticed that you have been uploaded a lot of images without providing any license information for them. Please make sure to always select the correct license from the dropdown at Special:Upload. If you are using a different upload method which doesn't provide a license selector (like the upload dialog in the editor), please add the correct licensing template manually in the description field. The correct license is usually {{License Mojang}} for any images from Minecraft. -- ๐ Image
MarkusRost (talk) 15:55, 13 December 2023 (UTC)
Consumed And Category - Most of yours fall under [Category:Minecraft Dungeons screenshots]] Consumed (TalkโContributions) 19:20, 13 December 2023 (UTC)
SeaOfPixels: Will add the strings "{{License Mojang}}" and "[Category:Minecraft Dungeons screenshots]" to the description of all uploads I make in the future as requested.SeaOfPixels () 21:21, 13 December 2023 (UTC)
Adding "{{License Mojang}}" does not add a license, just add the text " License Mojang " while encased in braces. Consumed (TalkโContributions) 22:27, 17 December 2023 (UTC)
SeaOfPixels: So the strings "[License Mojang]" and "[Category:Minecraft Dungeons screenshots]", but with double brackets? I don't understand what you mean by "braces".SeaOfPixels () 22:30, 17 December 2023 (UTC)
The text should look like this:
Description of the image == Licensing == {{License Mojang}} [[Category:Minecraft Dungeons screenshots]]
-- ๐ Image
MarkusRost (talk) 22:35, 17 December 2023 (UTC)
SeaOfPixels: Including "Description of the image"?SeaOfPixels () 22:37, 17 December 2023 (UTC)
That part should be replace of an actual description of the image or can be removed if the title is already descriptive enough. -- ๐ Image
MarkusRost (talk) 22:39, 17 December 2023 (UTC)
Please sign your posts with ~~~~. -TheGreatWinter (talk) 21:18, 13 December 2023 (UTC)
Hey, I've noticed that you copied the enchantment damage to Bedrock Edition from Java Edition, but they are quite different in both calculation order and rounding. I've already corrected them in 2557253 and 2557254. ๐ Image
Wilf233zhMCW๏ผ่ฎบยทๅ๏ผ 15:34, 12 May 2024 (UTC)
I noticed that you have reverted my revert on Sharpness. After rethinking, I understand that your new table format is easier to understand. However, the sentence about Bedrock Edition is correct. Here is the sentence:
In Bedrock Edition, each level of Sharpness adds 1.25 extra damage, and always rounds down.
This sentence actually means the exact same thing as the sentence you wrote because:
When an item is enchanted to Sharpness I, it adds 1.25HP๐ โค๏ธ
ร 0.625 extra damage, but since it's always rounded down, it becomes 1HP๐ ๐
extra damage.
When an item is enchanted to Sharpness II, it adds 2*1.25 = 2.5HP๐ โค๏ธ
ร 1.25 extra damage, but as it's always rounded down, it becomes 2HP๐ โค๏ธ
extra damage.
When an item is enchanted to Sharpness III, it adds 3*1.25 = 3.75HP๐ โค๏ธ
ร 1.875 extra damage, but as it's always rounded down, it becomes 3HP๐ โค๏ธ
๐ ๐
extra damage.
When an item is enchanted to Sharpness IV, it adds 4*1.25 = 5HP๐ โค๏ธ
๐ โค๏ธ
๐ ๐
extra damage. This time, there is no rounding, so it stays as 5HP๐ โค๏ธ
๐ โค๏ธ
๐ ๐
extra damage. This creates the illusion that the forth level adds 2 attack damage. In reality, this is only because 4 times 1.25 equals 4*1 + 4*0.25 (remember to use BEDMAS), and therefore equals to 4+1, which is 5. For Sharpness III, the equation is 3 times 1.25, which is 3*1 + 3*0.25, which is 3+0.75, or 3.75. However, as the original sentence says, it is always rounded down. Therefore, the 3.75 becomes just 3, which give the illusion that it just added one level.
When an item is enchanted to Sharpness V, it adds 5*1.25 = 6.25HP๐ โค๏ธ
ร 3.125 extra damage, but it's now rounded down again, making it 6HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
extra damage.
I hope you understood what I meant. I will change the Bedrock Edition sentence back again. However, I believe now that your tables are clearer and I'll leave them as is. --MinecraftExp123(talk|contribs) 02:39, 16 May 2024 (UTC)
P.S. The original sentence is also shorter, making it more concise and therefore a better sentence. Also, I hope this doesn't lead to an edit war and we should be able to find a solution here. --MinecraftExp123(talk|contribs) 02:42, 16 May 2024 (UTC)
Thank you for clarifying, I understand now, I think it's good to have it written out in a simple way like I had it (since Tier 4 Sharpness randomly giving +2 damage is confusing for most people), and then include the forumla after, like I did for the Java one, so I'll do this. SeaOfPixels () 02:46, 16 May 2024 (UTC)
Please don't move pages using copy paste as that removes the whole page history. If you want to move a page which you can't do yourself, please ask an admin on the admin noticeboard to do it for you instead. ๐ Image
MarkusRost (talk) 01:02, 3 August 2024 (UTC)
When did this happen? \ ๐ Image
MinecraftFan1000 (talk) 01:20, 9 October 2024 (UTC)
File:T TNTArrow.png ๐ Image
MinecraftFan1000 (talk) 23:28, 16 October 2024 (UTC)
The objectives on Dungeons pages should not be in all CAPS, they have proper capitalization in the translation files and are only displayed all caps through the font in-game. -- ๐ Image
MarkusRost (talk) 12:34, 19 December 2024 (UTC)
When noticing your recent uploads (I look at Special:ListFiles a lot) I see that you took a lot of gifs. Do you use an external resource, a screen recorder, or a specific screen-recording gif maker? If so, can you tell me what it is? If you can't/don't want to/are not at liberty to tell me, that's fine. ๐ Image
PhoenixAsh89 (talk) (contribs) 15:27, 21 January 2025 (UTC)
Is there any particular reason you donโt think the novel navbox should be on the pages? Several of them already touch on the story, I donโt see a reason to have the categories but not the navbox. Itโs just supposed to help organize things that are in the books, my goal is to finish novel coverage and Rise is pretty reliant on in-game locations. Realshow19 (talk) 04:33, 31 January 2025 (UTC)
Hi, your recent edits was reverted in Dungeons:Guardian because your edit was disruptive. 169.0.26.55 12:09, 8 March 2025 (UTC)
MCD Leak File:Regeneration icon.png File:Regeneration icon effect.png
MCD Leak unsure File:Elite Power Bow gear 4.png File:Elite Power Bow gear 3.png File:Elite Power Bow gear 2.png File:Elite Power Bow gear 1.png
I Tried to get Markus attention with it. you're a more trusted user and are familiar with these MCD Beta/Alpha Textures/Files Maybe you could get his attention or something like that. ๐ Image
MinecraftFan1000 (talk) 12:33, 22 March 2025 (UTC)
Hello. To avoid possible confusion, I want to inform you that I renamed my account from "Ash, the Spawn of the Devil" to "Lord", because I wanted a shorter username and "Ash" was already taken. Thank you! Lord (talk) 20:00, 12 May 2025 (UTC) Lord (talk) 20:00, 12 May 2025 (UTC)
If you want a good (custom cam angle) pic of the tempest golem top floor, its ur chance now, as the current layout has it. I was the one who added the screenshot. Brotator (talk) 12:37, 5 September 2025 (UTC)
I think I've heard the song Pumpkin Pastures in the Single Crypt and Reward Room, instead of the song Crypt. I think, that the Crypt plays only in the crypt itself, not in the "sub-crypts". I have a reddit video ("Anyone seen this?" my username is Brotator) that proves it, but you can test it yourself, just try to get more than 3 secrets in Pupa... if it really is so, it could be a funny trivia. Brotator (talk) 08:44, 18 September 2025 (UTC)
The sword's lede doesn't say 'sweep attack'. The mace's lede doesn't say 'smash attack'. Leaving them out, especially for the mace, leaves more room to explain how the weapons actually work in practical terms.
I don't think the term 'charge attack' is great for explaining how the spear works. It may make readers assume you HAVE to be moving/charging forward for it to work, when you don't. You can stand totally still and let enemies run into you. This assumption is 100% avoidable by just not using the term in the lede.
So, given all of that, why do you believe the spear's lede needs to say 'charge attack' anyway? Batbrain55 (talk) 06:18, 14 October 2025 (UTC)
I agree that it should best either be a disambig or redirect to Food#Saturation, but right now many pages link to Saturation for the effect, so a lot of links would have to be changed. I guess I could make a bot request, but still I think it's best to leave it redirecting to the effect. --MinecraftExp123(talk|contribs) 01:51, 24 October 2025 (UTC)
Note that abbr tooltips don't work on mobile, so don't hide any required information in them (use {{fn}} instead) Nixinova T โ C 07:29, 26 November 2025 (UTC)
It's too long. ๐ Image
---Carf--- 16:24, 11 January 2026 (UTC)
I wanted to know where in the style guide it says the mainpage aesthetic isn't allowed. i have extensively looked through it even using a finding tool and have not seen that anywhere in it. ๐ Image
Redstone Engineer (Talk) (Survey) 11:58, 2 April 2026 (UTC)