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Game mode

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This article is about the way the player interacts with the world. For the difficulty modes, see Difficulty. For the command, see Commands/gamemode. For the studio, see Gamemode One.
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Game mode selection in quick world creation

A game mode dictates how a player may interact with a Minecraft world.

List of game modes

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Animation summarizing the game modes in Java Edition

A game mode is defined by the "gameType" variable, meaning that there are four game modes. In the create new world screen, quick world creation, or server.properties, the player can select the world's default game mode between Survival or Creative. Afterward, the player's personal game mode can be changed to Survival, Creative, Adventure, or Spectator in the game settings,‌[Bedrock Edition only] the /gamemode command, or the game mode switcher.‌[Java Edition only] The world's default game mode can also be changed in the game settings.

Survival

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Main article: Survival

In this mode, players have to gather all their materials to build, craft items and tools and gain experience points. There is a health, hunger, and armor bar, an inventory, and also an oxygen bar when underwater, suffocating,‌[BE only] or in lava.‌[BE only] If a player runs out of hearts (health), the player dies and returns to the spawn point. Upon death, the player emits smoke, loses all experience and items, and leaves a death message explaining how the player died.

Creative

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Main article: Creative

The player has access to an infinite amount of almost all blocks and items available, and can destroy them instantly. Players are invulnerable, unless they fall into the void,‌[Java Edition only] and do not have health, armor, or hunger, and can fly. The player has access to items not available in Survival mode, e.g. spawn eggs. The player cannot see command blocks if they look through the Creative GUI - they need to spawn command blocks with the /give or /setblock commands. Alternatively, the Operator Utilities Tab can be turned on via the Controls Tab in Options, containing command blocks.‌[Java Edition only] Maximum reach is slightly higher.

Adventure

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Main article: Adventure

Players can interact with objects such as levers and buttons, and can interact with mobs. However, they can break blocks only with tools having a can_break data tag, and place blocks only if the block they are holding has a can_place_on data tag, making this mode good for adventure maps. Adventure mode is often the default game mode from Marketplace world templates.

Spectator

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Main article: Spectator

When in Spectator mode, players can clip through blocks and fly freely. The player can't interact with blocks, entities or their inventory.

Spectators are invisible to all players and mobs except for other spectators. When in third-person mode, a spectator looks like a transparent, floating head with no body.

In Java Edition, the player can enter the perspective of other entities by left-clicking on them. The player can use the scroll wheel to adjust the flying speed, unlike flying in Creative mode.

Other game modes

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This feature is exclusive to Bedrock Edition.
 

Default

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The "Default" game mode is a setting for the personal game mode or can be accessed by typing /gamemode default, which sets the player's game mode to the world's default game mode. This corresponds the game mode set in the Create new world screen, or the game settings under "Default game mode".

Invalid game mode

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Any invalid game mode functions similarly to Creative, with the following differences:

Invalid game modes are only accessible using third-party software.

Game states

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In addition to game modes, there are several further states that worlds can be in with different rules and gameplay mechanics compared to a typical Minecraft game. They are separate from game modes, as they globally change behaviors for all players in the world and can (technically) be combined with any real game mode.

Hardcore

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Main article: Hardcore

In this mode, which plays in the same way as Survival mode, the difficulty level is locked to "Hard", and when the player dies, they are unable to respawn and must either leave the world or permanently switch to Spectator mode, effectively preventing them from interacting with the world ever again.

Players cannot get Creative mode in a normal Hardcore mode game, unless "Allow Commands" option is enabled through Open to LAN feature and setting their game mode using /gamemode,‌[JE only] or editing the level.dat with external programs and tools. Players who have died in the Hardcore mode game with different game modes (Creative, Adventure, Spectator; typically via usage of /kill command or by void death), will be met the same fate of being unable to respawn in the world, just like in a normal Hardcore mode game.

The difficulty in a Hardcore mode game cannot be changed, even with the usage of /difficulty command.[note 1]

In a multiplayer game, a player who dies gets put into Spectator mode, while all other players remain in Survival mode. When looking at a Hardcore singleplayer world, the game mode text is written "Hardcore Mode!" in red.

In Bedrock Edition, hardcore mode is a toggle, that locks the game mode to Survival and the game's difficulty to Hard. When looking at a Hardcore singleplayer world, the game mode is Survival-Hardcore.

Demo mode

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Main article: Demo Mode

Demo Mode functionally serves to allow the players to try out the game before deciding to buy Minecraft. It allows players to play on a single world for a limited period before the map is locked and required to be reset. The game is locked to Survival mode and cheats are off by default. While the demo version does not expire, it comes with certain restrictions, by others, as its sole purpose is to allow new players to try out Minecraft.

Demo Mode is not technically a game mode as it cannot be enabled with the /gamemode command.

Editor project

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This feature is exclusive to Bedrock Edition.
 

Before exporting to a world or world templates, projects created in Bedrock Editor are in a state above game modes. Game modes are not accessible, but instead the player can switch between editing modes. In Tool Mode, an editing GUI, several hotkeys, and free mouse movement allows to alter the world, while the camera can move at any speed and phase through blocks. Crosshair Mode is similar to Creative, with the exception that the player can phase through blocks while flying.

A project can also be opened in Test World, creating a temporary copy that is outside of the project state and functions like regular world states, which can also have Hardcore or Demo mode. Data is not saved, however.

Summary

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Below is a brief summary of the different available features in each game mode.

Feature Survival Creative Adventure Survival (Hardcore) Spectator
Available in Demo Only singleplayer[a] No No No No
Multiplayer Yes Yes Yes Yes Yes
Crafting Yes Yes Yes Yes No
Smelting Yes Yes Yes Yes No
Brewing Yes Yes Yes Yes No
Enchanting Yes Yes Yes Yes No
Flying Partial, only with elytra and firework rockets Yes Partial, only with elytra and firework rockets[verify] Partial, only with elytra and firework rockets Yes
Inventory Yes Yes Yes Yes Partial
Health Yes Hidden[b] Yes Yes Hidden[b]
Respawn after death Yes Yes Yes After death you can only enter Spectator Mode or return to the title screen Yes
Block placing/breaking Yes Yes No, unless the player has a CanPlaceOn data tag Yes No
Mobs Yes Yes Yes Yes Yes
Maximum amount of blocks (so far) Partial[c] Yes No Partial[c] No
Daylight cycle Yes Yes Yes Yes Yes
Cheats Preset to no, but changeable Yes Preset to no, but changeable No Yes
Preset difficulty No No No Yes No
Hunger Partial[d] No Partial[d] Yes No
Can phase through blocks No No No No Yes
  1. Demo Mode allows gameplay of only the Survival game mode without a premium account, and only in singleplayer. This does have a time limit though.
  2. a b In Creative or in Spectator, health is still there but hidden from GUI, the player can show this by falling into the void.
  3. a b In Survival, there are methods to obtain unlimited amounts of specific renewable resources such as logs, cobblestone, and water. In addition, the vast map area allows one to gather plenty of anything with enough effort.
  4. a b Hunger mechanics are implemented, but only kill the player if the difficulty is set to Hard mode and do not affect players on Peaceful.

Data values

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In the level.dat file, Survival mode is gametype=0, Creative is gametype=1, Adventure is gametype=2, Spectator is gametype=3,‌[JE only] or gametype=6[BE only], and Default is gametype=5.

Hardcore can be toggled with hardcore=1 (a normal world uses hardcore=0 instead). This knowledge allows hacking to change game modes by editing the world's level.dat.

Gallery

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See also

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Notes

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  1. Changing the difficulty using /difficulty results in a successful message, but rechecking it afterward indicates that it is left unchanged from Hard difficulty.

External links

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Navigation

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