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blocks-atlas

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This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
This article would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are: Figure out a way to obtain versions of this from 13w18a to 13w37b
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blocks-atlas in 14w21b, the last version to use this file.

blocks-atlas was a texture atlas used by the game to store textures for blocks and fluids, following the deprecation of terrain.png

It was eventually merged with items-atlas to form textures-atlas.

History

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Java Edition
1.513w02aAdded blocks-atlas[verify] with the deprecation of terrain.png.
13w02bblocks-atlas's dimensions must always be powers of two.[verify]
1.7.213w41ablocks-atlas and its dimensions are now announced in the game log when loading the game and when changing resource packs.
1.814w25ablocks-atlas has been merged with items-atlas to create textures-atlas.

Debug output

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Java Edition
1.513w02aThe game now outputs copies of the atlas, under the name stitched_terrain.png, to the .minecraft folder.
13w02bThe file produced in the .minecraft folder now has dimensions restricted to powers of two. Whether this also applies to the atlas itself is unknown.
13w03aThe file produced in the .minecraft folder now has transparency; previously it was completely opaque.
13w09aThe produced file has been renamed from stitched_terrain.png to debug.stitched_terrain.png.
1.6.113w18adebug.stitched_terrain.png is no longer produced in the .minecraft folder.

Versions of the atlas

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Game version Atlas Additions Changes Removals Notes
Main Development
1.5 13w02a 👁 Image
Introduction
13w02b 👁 Image
Added dispenser front and grass block side overlay textures.
13w03a 👁 Image
Added dropper front texture.
13w04a 👁 Image
Added dispenser and dropper facing up textures.
13w09a 👁 Image
13w10a 👁 Image
Added activated detector rail texture.
2.0 👁 Image
Added block of coal, white tinted glass, and burnt-out torch texures. These textures are version exclusive due to being an April Fools version.
1.6.1 13w16a 👁 Image
Added hay bale textures.
13w17a 👁 Image
Added terracotta texture.
Methods to obtain atlases for intermediate versions are forthcoming.
1.7.2 13w38a 👁 Image
[more information needed] [more information needed] [more information needed]
13w39a 👁 Image
Added red sand texture.
13w41a 👁 Image
Added stained glass and stained glass pane textures.
13w42a 👁 Image
Changed stained glass textures.
13w43a 👁 Image
Added acacia and dark oak log, leaves, and sapling textures.
1.7 👁 Image
Added acacia and dark oak planks textures. Changed non-oak log tops, acacia log, and dark oak log textures.
1.8 14w02a 👁 Image
Added granite, polished granite, diorite, polished diorite, andesite, polished andesite and slime block textures.
14w07a 👁 Image
Added iron trapdoor texture.
14w10a 👁 Image
Changed the hopper top and cauldron textures.
14w17a 👁 Image
Changed the tripwire texture.

Anisotropic Filtering

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When toggled on, this option would add eight pixels to the edge of each texture, taken from the other side. This results in atlases which look considerably different, and with different dimensions.

Game version Atlas
Main Development
1.7.2 13w38a 👁 Image
13w39a 👁 Image
13w41a 👁 Image
13w42a 👁 Image
13w43a 👁 Image
1.7 👁 Image
1.8 14w02a 👁 Image
14w07a 👁 Image
14w10a 👁 Image
14w17a 👁 Image

Mipmapped versions

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Up to four mipmapped versions of each atlas would also be generated by the game from 13w38a onwards, depending on the current values in Video Settings. The textures would be shrunk to 8×8, 4×4, 2×2 and 1×1, and would render instead of the normal textures at far distances or sharp angles of incidence.

Normal
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Game version Atlas Notes
Main Development Mipmap level
1 2 3 4
1.7.2 13w38a 👁 Image
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13w39a 👁 Image
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13w41a 👁 Image
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13w42a 👁 Image
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13w43a 👁 Image
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1.7 👁 Image
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1.8 14w02a 👁 Image
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14w07a 👁 Image
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14w10a 👁 Image
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14w17a 👁 Image
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Anisotropic Filtering
[edit | edit source]
Game version Atlas
Main Development Mipmap level
1 2 3 4
1.7.2 13w38a 👁 Image
👁 Image
👁 Image
13w39a 👁 Image
👁 Image
👁 Image
13w41a 👁 Image
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13w42a 👁 Image
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13w43a 👁 Image
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1.7 👁 Image
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1.8 14w02a 👁 Image
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14w07a 👁 Image
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14w10a 👁 Image
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14w17a 👁 Image
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Navigation

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