#Lava lakes are believed to have valuable ores around them due to the fact that they expose said ores and generate at the right depth for them, making lava lakes an easy way to find a large amount of ore. This isn't proof that ores generate more near them, but it might be worth noting in the article. AwesomeMan31415926 (profile|contribs) 22:26, 10 October 2015 (UTC)
They are called caves in the customize world menu, rather than caverns. PikaSamus025 (talk) 01:33, 5 October 2016 (UTC)
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Agree Cave is also what people usually call them. The Blobsπ Image
15:01, 1 December 2016 (UTC)
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Agree β DelboyDylan (talk|contribs) 21:18, 1 December 2016 (UTC)
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Agree β Sealbudsman talk/contr 18:07, 13 December 2016 (UTC)
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Done β DelboyDylan (talk|contribs) 20:37, 14 December 2016 (UTC)
I removed this line from the Caves#Deep pit section:
- You can find a deep pit at spawn in the seed 62.
Testing this in Bedrock 1.11.3, there are indeed two extremely deep vertical shafts near the spawn point, although not "a hole spiraling down" as described.
I removed the line because this article isn't a tutorial, but if someone can verify this seed in Java edition, maybe we can add it back as a universal example. ~ Amatulic (talk) 15:09, 24 May 2019 (UTC)
Shouldn't we add the Caves and Cliffs update in the Version history Under Upcoming Bedrock Edition and Upcoming Java Edition? MineStone (talk) 20:18, 6 October 2020 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
User-12316399, 09:09, 11 February 2021 (UTC)
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Oppose: No reason to split as they're not really different enough to necessitate a split. Anyway, at the moment there isn't much content on noise caves, so splitting now isn't a good idea anyway. Nixinova ββT β C 06:20, 13 February 2021 (UTC)
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Weak oppose per Nixinova but I kind of want to split in later snapshots if there is more information. Also, would aquifers go in Noise Cave or it's own seperate page?Humiebee (talk) 12:50, 13 February 2021 (UTC)
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Oppose For noise caves, π Image
Weak support for aquifers. Pescavelho (talk) 13:29, 13 February 2021 (UTC)
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Oppose: Sorry if anons aren't allowed to comment, but per Nixinova. 90.253.135.125 16:32, 15 February 2021 (UTC)
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Oppose and there's no reason why anons can't comment. It's way too soon to be considering a split. Amatulic (talk) 22:30, 15 February 2021 (UTC)
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Oppose Noise caves is a 1.17 feature. There is no reason to split it before 1.17 arrives, because most players still want information from 1.16 KameKaza (talk) 17:19, 25 February 2021 (UTC)
The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Canyons should be merged into the carver section
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First off, I think they should be referred to as ravines on the wiki, because that's what everybody calls them. Second, they don't really warrant their own page given that they are a carver. I think all elements of cave generation(natural generation, not structures) should be put on this page. LethalChicken77 (talk) 08:16, 24 February 2021 (UTC)
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Oppose Note: They are officially called canyons; We do not allow unofficial names. TheGreatSpring (talk | contribs) (Tagalog translation) 08:29, 24 February 2021 (UTC)
- I mean if we are using date of implementation as a reason for not merging then we'd have to split noise caves too. Pescavelho (talk) 09:54, 25 March 2021 (UTC)
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Weak oppose an outright merge, π Image
Support including some info about canyons in this page and then having a "main article:" disclaimer. Pescavelho (talk) 20:06, 13 March 2021 (UTC)
A few minor changes having to due with the snapshots
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Underground lava lakes were removed in 21w06a, and added again in 21w08a. Also, as of 21w08a, carver caves are able to generate below y0. I would appreciate if someone added these events, because the history section is giving me some trouble at the moment. Thanks. Ninjabro393 (talk) 03:00, 24 February 2021 (PST)
I think there should be different sections under the caves page for cravers, noise caves and aquifers. Those terms are too technical and difficult to remember to be searched for by your average user looking for "caves". β Unsigned comment added by 220.240.5.199 (talk) at 23:01, February 24, 2021 (UTC). Sign comments with ~~~~
I think it'd be better to include more specific information about Noodle Caves here. Also, can anyone add in-game pictures of them? They're relatively easy to spot.--Ziad El-Moursy (talk) 02:26, 29 April 2021 (UTC)
- Should Noodle caves be put alongside noise caves, or given their own section? The post says they are similar to spaghetti caves (so they likely use similar generation), but they're considered separate in the worldgen config.--Canarussia (talk) 01:45, 29 April 2021 (UTC)
- Hmmm.... I incline to say that they use the same generation and should therefore be listed as a Noise Cave. After all, Noise Cave is a purely technical term that refers to caves using Perlin Noise generation, and according to a reply from Henrik Kniberg on Twitter (can't link it right now), Noodle Caves as well as the new Ore Veins use Perlin Noise. So yes, they should be listed under Noise Caves.--Ziad El-Moursy (talk) 02:31, 29 April 2021 (UTC)
Will there be any mesh caves or there are right now?
- They are confirmed to be an older version of noodle caves, which have been added in both snapshots and betas. PegasusDust (talk) 05:13, 6 November 2021 (UTC)
The Noise Cave images on this page are seriously outdated. A lot of them refer to Deepslate as Grimstone, have the old ore textures and Deepslate textures, have Andesite blobs below Y=0, etc... I would really appreciate it if someone hops onto Pre-release one, finds some good-looking caves of varying sizes and depths, and posts a few images of them here, preferably some with Night Vision and some without. I would've done so myself but I don't have access to Java or Bedrock betas, so I can't get images that are accurate to the new seeds, and though I know we don't post the seeds on here it would be better to post caves that can actually still be individually found in the latest seeds, ever since they've been reshuffled quite a few times. Zegatrox (talk) 20:40, 13 November 2021 (UTC)
Do these still exist in 1.18?
I have found that there is a new terrain generation related to caves. They seem to be curved ravines that do not seem to be any of the three noise caves. Are they a new cave type that isn't metioned, just part of the generation, or something completely different. Xpsupernova (talk) 19:00, 7 December 2021 (UTC)
- I think that those are spaghetti caves. I've found a lot of them, both when the new cave generation was behind the experimental caves & cliffs toggle and in 1.18.0. It seems like spaghetti caves can generate both thinner and thicker, though someone else can correct me if I am wrong. PegasusDust (talk) 18:54, 8 December 2021 (UTC)
- They're just part of the already existing generation. Probably Spaghetti caves. That's how varied they could get. Saw these deep narrow cracks quite a lot. Zegatrox (talk) 00:03, 9 December 2021 (UTC)
- I wasn't exactly sure, but I did have the thought of that. The Code should probably be checked in order to be sure, however. Xpsupernova (talk) 15:47, 10 December 2021 (UTC)
- To quote directly: "Crack carvers from the caves & cliffs snapshots." So "crack carvers" are probably just from /within the snapshots (I don't think I've seen them specifically since). Yilante. 3 /28 /25. 1:58 p.m. 2600:1702:30A0:D290:CC29:D638:B5A9:678E 20:58, 28 March 2025 (UTC)
Can hostile mobs like drowned spawn In Underwater caves?
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It has not been specified. Iβm told that they spawn anywhere sufficiently dark but as far as I know hostile land mobs donβt spawn in water and drowned are only in lakes, rivers and oceans.
- You've got the right idea. The only caves that drowned spawn in naturally are dripstone caves. PegasusDust (talk) 05:28, 2 March 2022 (UTC)
Needs a full rewrite to accommodate Caves and Cliffs
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This article is incredibly outdated and barely discusses noise caves, which are completely different from carver caves and may even warrant a separate article. Noise caves are not generated structures nor features, they're as much a part of the terrain as mountains or hills, and in fact are used on the Overworld surface to create interesting mountains and hills. They're far closer to the open expanses of terrain in the Nether than carvers in the Nether. 2601:1C0:CE00:4D00:74E6:9329:605A:3A07 19:05, 23 November 2023 (UTC)
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Weak support for rewrite, but thank you for your edits! π Image
plighting_engineerd (talk) 19:26, 23 November 2023 (UTC)
Split proposal pt. 2
[edit source]Latest comment: 8 May5 comments5 people in discussion
Again, it was proposed to split this page, but no discussion was made about it, so I'm starting one.
Propose: split Cave into Noise cave, Carver cave and Underwater cave.
Reason: many technical differences that should be noted separately, like how canyons have their own page now. This page is quite long.
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Neutral about this split, I'm just creating this discussion since no one started it since the {{split}} template was added to the page. β π Image
(Talk | Contributions | pt) 22:22, 14 September 2025 (UTC)
- For reference: @User-12316399 proposed the split on 16 February 2025. -- jacobsjo (talk) 11:26, 15 September 2025 (UTC)
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Support this motion to split.Drour1234 (talk) 15:12, 15 September 2025 (UTC)
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Weak Support this split. I think Aquifer is better than calling it Underwater Cave. Manjuew (talk) 15:54, 3 March 2026 (UTC)
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Weak Support I say there should still be a "cave" page alongside the generation variants... after all, we have mountain as a page FluffyGuardian70 (talk) 19:03, 8 May 2026 (UTC)
Will all caves connect to every last structure in caves? Because some of them are not connected to the way out of the cave. Zachaybarb (talk) 19:20, 5 March 2026 (UTC)
- This is intended behaviour iirc == Rout | Talk 21:41, 5 March 2026 (UTC)