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Shouldn't we add some information on the differences of PE difficulty on this page. We could also add how to change you difficulty to from the different settings. For example, we could show which different bar on the difficulty slider means what level of difficulty. LCSKID (talk) 18:33, 22 July 2016 (UTC)
If you have PE (I don't), then go ahead and add it. | AndrewAB (talk|contr)๐ Image
18:49, 22 July 2016 (UTC)
Should the Wither being able to spawn Wither Skeletons in Pocket Edition when below half health (except on easy difficulty) be added to the table of difficulty effects? -172.68.58.123 20:48, 24 October 2016 (UTC)
If you leave the chunk, will its regional difficulty fall again or does it stay on its value then? 212.186.0.174 06:09, 19 June 2019 (UTC)
Can the peaceful mode information be updated so that it says you can now eat any food on this setting.
Also in this mode Vindicator and Evoker still spawn in the Woodland Mansions with the latter running away from the player in peaceful mode. 82.17.190.1 10:05, 1 January 2020 (UTC)
There are a dozen references to the abbreviation CRD on this page, but it is never defined. Can someone explain the reference, please? SirDaddicus (talk) 21:43, 30 August 2020 (UTC)
Lua error in: minecraft.gamepedia.com/Difficulty#Clamped_regional_difficulty Pepe20129 (talk) 21:36, 2 November 2020 (UTC)
in some versons there is only easy and hard--177.37.193.233 20:24, 16 January 2021 (UTC)
The Moonphase table suggests, that the value `MoonPhase` ranges from 0.0 to 1.0.
Let's assume `TotalDaytime` is at it's maximum (ie. 63 days +), then `DaytimeFactor` is equals to 0.25:
if (TotalDaytime > 63 in-game days) DaytimeFactor = 0.25 else if (TotalDaytime < 3 in-game days) DaytimeFactor = 0 else DaytimeFactor = (TotalDaytimeInTicks โ 72,000) / 5,760,000
Then let's assume `MoonPhase` is at it's maximum, ie. 1.0, then `(MoonPhase / 4)` never exceeds 0.25. Thus, this condition never suceeds:
if (MoonPhase รท 4 > DaytimeFactor) add DaytimeFactor to ChunkFactor
139.162.136.167 15:57, 20 April 2021 (UTC)
How about difficulty names above Hard would be called as? 49.228.139.81 02:05, 6 August 2021 (UTC)
Is this true for both Bedrock and Java?
In the damage table, can someone add the damage for Bogged? I'm not sure, and I don't want to spend time testing in game because a lot of factors such as natural regeneration can mess it up. Ideally, someone can look into the game's source code. I assume it's the same as skeleton arrows + Poison, but I don't know the duration either. MinecraftExp123 (talk) 08:20, 17 February 2024 (UTC)
Edit: ๐ Image
Done, it's a link to another page and it's been fixed.
The section about hard mode mentions that "Hostile mobs deal approximately 11โ2 times the damage they would deal on Normal difficulty, and in some cases drop higher-value items when killed." Rather than leaving it vague like this, it would be very useful to know the details of these specific cases. Shuffle0131 (talk) 21:17, 20 April 2025 (UTC)
The moon phase part of the regional difficulty pseudocode seems to be conflicting with the max clamped regional difficulty explanation below.
The sulfur cube despawns in peaceful difficulty so could someone add it in the list of mobs that despawn in peaceful difficulty?