List of game rules subheading based on in-game categorization
[edit source]Latest comment: 9 January19 comments4 people in discussion
I propose making several subheading based on the in-game categorization from Create New World game rules menu.
Here's screenshot showing that, notice "Chat" and "Drops":
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Outrowed (talk) 17:50, 26 December 2025 (UTC)
- For context: the game rule list is very long, and splitting it based on subheading would be nice (plus the ToC feature). For BE game rules that do not have categorization, we could make a "Bedrock Edition exclusive" heading, similar to how Achievement#List of achievements page handle PlayStation exclusive achievements. Outrowed (talk) 17:56, 26 December 2025 (UTC)
- I would split the table in two separate tables (one for Java and one for Bedrock). While there would be duplicates, I don't think it would be a huge deal since most game rules have different names now, and it would still help readers find the information about the edition they play. The Java table could then be split/sorted by the in-game categorization, while the Bedrock table could be split depending on which gamerules are available without turning on cheats.--Capopanzo (talk | contribs) 18:01, 26 December 2025 (UTC)
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Soft oppose while it may be a good idea on first look, as a reader, I think the duplicate information would make the page very long and feel repetitive. It would be better if the article were separated into two editions though (or perhaps Template:Tabber, some sort of "alternative layout/sorting"). I do support BE subheading should be split by commands/cheats enabled or not, I think it's better idea functionally than following JE's categorization. Outrowed (talk) 19:18, 26 December 2025 (UTC)
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Oppose. There's already a sortable list for the categories to do that manually while reading. It shouldn't be default in my opinion because the majority of people does not look up this article for explanation of the options in that menu, which only happens once for each world and on one edition only. Completely separate tables between editions like Capopanzo suggested is insane to me, as I explained in a feedback above. Vast majority of game rules is the same, only the name differs.
I think the "Availabilty" collumn should be removed each game rule should just have tags if they're only one edition, then we can make a new column to separate BE game rules into "Available in Edit World/Create New World", "Available with commands without cheats", and "Available with commands with cheats". MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
19:35, 26 December 2025 (UTC)
- 38 out of the total 67 game rules are edition-specific, so I don't think splitting the table would be that "insane". IMO visually the current table is very cluttered, with a lot of [only] tags, the category column which only applies to one edition, the availability per edition column being the very last thing, and the availability without cheats in Bedrock being completely missing. I'll draft something up later, IMO splitting it by edition is not that bad as it might sound.--Capopanzo (talk | contribs) 19:57, 26 December 2025 (UTC)
- I think there is a need to make the table more compact so it doesn't go too overboard and cluttered. Currently, most of the columns feel bloated. The "Default value" and "Type" columns could've been merged into a single textual "Value" column (a good example would be Scoreboard#Teams table layout), and I agree the "Availability" could've been more useful if it were reduced to BE availability. I think the edition tags won't be too annoying if it were consistent in its placement (though I'm still thinking a better way to do this).
- I still think the in-game categorization subheading is good because there are total of 67 game rules, and each of them configure very different parts of the gameplay mechanics. It would make more sense to group them by functionality rather than sort them alphabetically, and the best categorization for that currently is the in-game ones we have. Outrowed (talk) 20:41, 26 December 2025 (UTC)
I've made a initial concept page (see User:Outrowed/List of game rules) of what it looks like with the JE categorization heading, but also with few notes:
- I still believe a categorization by their functionality is better than alphabetical sorting. The game rules modify a setting that impact specific features of the game, and grouping them by that features it's better for readability than laying them out in a one very long table; essentially, it's an essential quality-of-life feature. As for the group itself, we don't need to 100% follow JE's categorization, but I expect them to be generally acceptable by the wiki as it's built in/supported by the game itself. If we need to make another categorization, we could do it in another consensus for that matter.
- For "Availability", instead of using tags for everything, I merged them into one column, but with different values for different situtations, like "Cheats only", "Without cheats", and "Java Edition exclusive".
- I find this layout generally more focused for BE availability than the current game rules table. The current game rules table has two columns that explains JE availability, which is unneccessary since all JE game rules are only configurable by commands, and I think marking them as JE-exclusive in the table is more than enough than an entire separate column. I took Capopanzo's feedback for this, but I also think making two game rule tables for two editions is a bit too excessive and largely unneccessary when there is a better way without duplicating too much information.
- This column can be expanded with another situtation, e.g., "Available in Edit World/Create New World" as per MinecraftBedrockPlayer7. Unfortunately I don't have the data at the moment, so I think it will stay like this until later.
End of words
Overall, I think this is still an improvement over the current game rules table, which is rather long and bulky (as it even doesn't fit the page/overflows when in fixed view mode). So, @MinecraftBedrockPlayer7 and Capopanzo: what do you two think? Outrowed (talk) 13:05, 7 January 2026 (UTC)
- Though I didn't really join the discussion of the first discussion, I 👁 Image
Support this concept. ‑‑MinecraftExp123(talk|contribs) 13:11, 7 January 2026 (UTC)
- @Outrowed However, I do think the BE availability column colorization should be
{{tc|no}} instead because JE exclusive would mean no availability in BE. ‑‑MinecraftExp123(talk|contribs) 13:17, 7 January 2026 (UTC)
- Done! per Special:Diff/3359629. Outrowed (talk) 13:26, 7 January 2026 (UTC)
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Support, looks great. The data from which game rules are in edit world and which are commands only is currently in the table, you can just replace Cheats only with Commands only in those cases. I'm pretty certain all command-exclusive game rules are also cheat-exclusive but it may need verification (where did you get the data for cheats, did you test it?). MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
13:12, 7 January 2026 (UTC)
- Well, I just assumed "Commands only" are cheats only, and the "Yes" table content in the current game rule table is accessible under no cheats 😅 (per Special:Diff/3359534). I think this might not be reliable due how the game rule table aged over time, and I will re-test them one by one on later time (no worries). Outrowed (talk) 13:17, 7 January 2026 (UTC)
- Looks good. Just a couple of things I've noticed: keepinventory requires cheats in Bedrock and dofiretick is missing. I'm not a fan of all the "only"s everywhere but that's more of an issue I have with the
{{only}} template.--Capopanzo (talk | contribs) 00:11, 8 January 2026 (UTC)
- Done! Yup, both info are missing/incorrect from the current game rule table. I have updated them on my page. I plan to re-test the game rule one by one some time later though. Outrowed (talk) 04:16, 8 January 2026 (UTC)
- I have made another draft without the
{{Only}} template, instead opting for {{El|short=1}}, similar to how commands articles are formatted. I think it looks much better than the current one! If there is no opposition, I'll even merge this instead. Outrowed (talk) 09:43, 8 January 2026 (UTC)
- @Sightnado: Could you explain your changes here? I find it a bit too excessive, because it expands the table too much horizontally, and I think it does not look good for mobile and fixed-width desktop users. Outrowed (talk) 05:20, 8 January 2026 (UTC)
- Looks like the draft is good enough for now. Due to positive feedbacks, I'll merge it in few minutes if there is no opposition. Outrowed (talk) 06:20, 9 January 2026 (UTC)
- Done. Outrowed (talk) 07:25, 9 January 2026 (UTC)
Feedback (Tue, 24 Mar 2026 21:26:45 UTC)
[edit source]Latest comment: 24 March2 comments2 people in discussion
- It has been added. BDJP (t|c) 22:35, 24 March 2026 (UTC)
Needs new screenshot
[edit source]Latest comment: 10 May4 comments3 people in discussion
It should have the 26.1 gamerule menu in the screenshot section EnigmaBlock (talk) 04:40, 10 May 2026 (UTC)
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No. Only the panorama changed, not the menu itself. Pointless and a waste of time. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
07:59, 10 May 2026 (UTC)
- The menu has changed, in Java Edition, anyway. The image in the gallery shows the previous menu. Not quite sure if I can get it all in a single image. Even at GUI scale 1, I can't see the whole menu. Rampage455 (talk) 10:10, 10 May 2026 (UTC)
- I see, a search bar has been added. Nevermind then, it can be updated. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
10:20, 10 May 2026 (UTC)