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That really needs to be a table. --user:Knowitall 23:27, 31 May 2012 (UTC)
does anybody know why the inventory labels lighten up when cobble or wood is out of the inventory? –Preceding unsigned comment was added by 71.195.210.26 (Talk) 00:48, 9 July 2012. Please sign your posts with ~~~~
Isn't it lapis lazuli an item in the creative mode? In that list I only found the ore and the block. 62.57.172.150 20:58, 27 January 2014 (UTC)
Hello, I have Minecraft on Mac and accidentally hit some button that caused the inventory/health bar at the bottom of the screen to disappear. Does anybody know how to get this back? Thanks. –Preceding unsigned comment was added by 74.78.216.254 (Talk) 21:49, 18 September 2012 (UTC). Please sign your posts with ~~~~
If you press f3+b (to see hitboxes) when you look in inventory mode, your hitbox will be above you.
Just to show you this bug :)
70.80.23.48 19:56, 25 June 2013 (UTC)
Can someone test the bugs from the list to see if they are still relevant to the current minecraft version? KnightMiner (talk) 18:19, 18 December 2013 (UTC)
Shouldn't the information on the fist be on Heads-up display, as it is part of the HUD, not the inventory? –KnightMiner (t·c) 04:42, 14 January 2015 (UTC)
Make a table that represents all tabs of creative inventory. Possibly could be made with Lua or something like that. First row of Building blocks tab would look like this (made from this image):
👁 Invicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: Stone
👁 Invicon Granite.png: Inventory sprite for Granite in Minecraft as shown in-game linking to Granite with description: Granite
👁 Invicon Polished Granite.png: Inventory sprite for Polished Granite in Minecraft as shown in-game linking to Polished Granite with description: Polished Granite
👁 Invicon Diorite.png: Inventory sprite for Diorite in Minecraft as shown in-game linking to Diorite with description: Diorite
👁 Invicon Polished Diorite.png: Inventory sprite for Polished Diorite in Minecraft as shown in-game linking to Polished Diorite with description: Polished Diorite
👁 Invicon Andesite.png: Inventory sprite for Andesite in Minecraft as shown in-game linking to Andesite with description: Andesite
👁 Invicon Polished Andesite.png: Inventory sprite for Polished Andesite in Minecraft as shown in-game linking to Polished Andesite with description: Polished Andesite
👁 Invicon Grass Block.png: Inventory sprite for Grass Block in Minecraft as shown in-game linking to Grass Block with description: Grass Block
👁 Invicon Dirt.png: Inventory sprite for Dirt in Minecraft as shown in-game linking to Dirt with description: Dirt
👁 Invicon Podzol.png: Inventory sprite for Podzol in Minecraft as shown in-game linking to Podzol with description: Podzol
👁 Invicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: Cobblestone
and so on...
–Preceding unsigned comment was added by Andrybak (talk • contribs) at 15:06, 18 January 2015 (UTC). Please sign your posts with ~~~~
{{Inventory slot}} would disable the search feature on the tabs, disallowing someone to quickly check if a block is within the creative inventory. –KnightMiner (t·c) 22:19, 18 January 2015 (UTC)This page doesn't have any information of the recipe book, which is a drastic change introduced in 1.12. – Nixinova • 👁 Image
👁 Image
👁 Image
• 05:52, 1 June 2017 (UTC)
On PE 1.2 The inventory changed. Include pic and put it on 'history' heading. --MishMoshKeel21 (talk) 11:00, 24 September 2017 (UTC)
The layout changed again in 1.2.5, mostly (I'd wager) to answer reasonable objections from Xbox One users. If they're satisfied, it may be stable enough now to update this section.
However, I question the usefulness of these collapsible lists of items, which need to be completely revised now. I can see them being used by a reader to identify an unknown block and link to its page to learn about it, but the list form doesn't seem ideal for this purpose. It would be so much better in the form of a sprite sheet laid out as the UI itself is, and wouldn't need to be collapsible in that form. Is that even possible? If so, would ItsPlantseed be willing to do it, assuming you agree? --– Auldrick (talk · contribs) 17:05, 22 November 2017 (UTC)
What's up with the image for the brewing stand? It currently appears darker compared to every other image. --Whatausername64 (talk) 15:41, 22 April 2018 (UTC)
Someone is currently playing "alpha 1.1.0" and noticed that items in the crafting grid stay when closing the inventory and even relogging. Together we figured out that those slots have the IDs 80 to 83, in LTR reading order. Maybe that could be mentioned in some kind of history section. But I don't know in which version those slots were added and in which removed again. Fabian42 (talk) 11:06, 5 March 2021 (UTC)
What is the order blocks appear in the search menu in creative inventory (both versions but i was specifically looking for the java edition)? Does that take up too much space to fit in this page? We can put that info in a subpage -VexTheVexian (talk) 18:29, 10 August 2021 (UTC)
Starting with the Bedrock Creative Inventory's Item collapsible section, the page is broken. The items are present in the source, but uncollapsing it doesn't show the items and instead shows the entire rest of the page, which is otherwise hidden. Also, there's a weird "#if:" below the Items title that doesn't appear in the source and replaces where the items SHOULD appear. I have no idea how to fix this, or why Fandom thinks the entire rest of the page should be included in the collapsible element. In the visual editor, it seems like somehow the entire page starting with that Items heading is a single template. I don't know how, or how to fix it. Can someone more familiar with how collapse elements and templates work step in and fix this? RiceWaffleFox (talk) 03:18, 15 December 2022 (UTC)
Does anyone know what the longest interval between two clicks can be for it to still count as a double-click? The page says "Double-clicking an item grabs up to a full stack from all the items within the inventory" without defining what a double click is, and I'd like to know the time. Based on testing, it seems to be ~0.2s, although this is, of course, not an exact number. Poipole807 (talk) 06:23, 16 February 2025 (UTC)
why does the letter e redirect here? it doesn't start with e and its not a similar set of sounds to the letter e.