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Block states each direction have an "Up", do we need those images? sample: 👁 Image
Pneuma01 (talk) 09:03, 30 April 2020 (UTC)
Active Redstone Duast (NES+NE-Up).png is it ok?Redstone dust also configures itself to nearby target blocks, but I am not sure whether target blocks should be classified as transmission components. If the answer is yes, the page transmission component need to be updated; If not, this page needs to be updated. --218.254.154.6 12:15, 3 May 2020 (UTC)
The current page says redstone doesn't need smelting. However, even if no one in their right mind will use a furnace to smelt redstone ore (even a non-enchanted pick gives more than one dust per ore), it still should be considered a possible recipe. I do not know how to add those fancy animated smelting charts, but if someone smarter than me know how, please consider adding the smelting recipe Redstone ore --> Redstone dust.
I know that there is some disparity on what blocks redstone dust will connect to, so there should be a section on which blocks it connects to. For example:
| Block | Java Edition | Bedrock Edition |
|---|---|---|
| Observer | Output end only | Output end only |
| Comparator | Yes | Yes |
| Piston | No | Yes |
But of course more professionally formatted.
The recipie for the clock item is missing (i tried to fix it but as that section used manely images i was unable to do so) Ugglis2 (talk) 18:34, 2 October 2024 (UTC)
Currently, the sidebar just shows an "Active" and an "Inactive" state. Should this be changed to all the levels of power (0-15)? -Randy, RandyFromIdaho 17:25, 23 May 2025 (UTC)
A table of blocks that redirect redstone on bedrock and java that show which faces redirect it would be really nice.
The phrase "Your Redstone looks like blood splatter" is a common way in the Minecraft community to comment on the visual appearance of Redstone circuits, usually when they are spread out and somewhat messy. The Nintendo GameCube Editor 7829 (talk) 13:04, 2 July 2025 (UTC)
I was trying to find the formula for the color of the wire, but I couldn't find it anywhere so I found the code responsible for it:
privatestaticfinalint[]COLORS=Util.make(newint[16],$$0->{ for(int$$1=0;$$1<=15;++$$1){ float$$2=(float)$$1/15.0F; float$$3=$$2*0.6F+($$2>0.0F?0.4F:0.3F); float$$4=Mth.clamp($$2*$$2*0.7F-0.5F,0.0F,1.0F); float$$5=Mth.clamp($$2*$$2*0.6F-0.7F,0.0F,1.0F); $$0[$$1]=ARGB.colorFromFloat(1.0F,$$3,$$4,$$5); } });
With variable names, it would look like this:
privatestaticfinalint[]COLORS=Util.make(newint[16],l->{ for(intstrength=0;strength<=15;++strength){ floatnormalizedStrength=(float)strength/15.0F; floatred=normalizedStrength*0.6F+(normalizedStrength>0.0F?0.4F:0.3F); floatgreen=Mth.clamp(normalizedStrength*normalizedStrength*0.7F-0.5F,0.0F,1.0F); floatblue=Mth.clamp(normalizedStrength*normalizedStrength*0.6F-0.7F,0.0F,1.0F); l[strength]=ARGB.colorFromFloat(1.0F,red,green,blue); } });
As a formula it looks like
rgb(0.6*signal strength/15 + 0.3 + 0.1*[signal strength>0], clamp(0.7*(signal strength/15)^2 - 0.5), clamp(0.6*(signal strength/15)^2 - 0.7))
As a list of colors it is
#4C0000,
#700000,
#7A0000,
#840000,
#8E0000,
#990000,
#A30000,
#AD0000,
#B70000,
#C10000,
#CB0000,
#D60000,
#E00000,
#EA0600,
#F41B00,
#FE3200 Cobl703 (talk) 16:06, 21 December 2025 (UTC)
and redstone dust is not just 0 and 15 its (0,1,2,3,4,5,6,7,7,9,10 Block.name (talk) 03:43, 16 June 2026 (UTC)