There was tons of misleading and inaccurate info and I updated this to better reflect on how the game actually works. There is no such thing as redstone ticks, they are just an arbitrary measurement equal to 2 gameticks of length.
--User:Alugia7 Alugia7 (talk Alugia7 (talk) 15:50, 27 May 2020 (UTC)
Do rails decrease signal strength? I play pocket edition, so I can't test this.71.35.109.25 01:40, 1 March 2015 (UTC)
- Assuming you are referring to activator and powered rails powering nearby rails, they always power eight rails on either side no matter what level of power is given to them. They do not transfer power in any other way. –KnightMiner t/c 03:06, 1 March 2015 (UTC)
- yes Shadow knight 2468 (talk) 21:49, 12 May 2024 (UTC)
Some of the circuits listed on this page, and related redstone pages doesn't work in MCPE (Pocket Edition). Are there an official way of denoting/marking that this circuit doesn't work in MCPE?
Along the same train of thoughts, are there a way to mark the alternate version actually functioning in MCPE?
To my knowledge the two primary reasons why circuits doesn't work is related to MCPE not having the quasi-connectivity, and timing differences using repeaters.
Holroy (talk) 20:17, 12 April 2017 (UTC)
- I'd just explain it. For example: "This circuit doesn't work in MCPE because of the lack of quasi-connectivity." Then, if there aren't already alternatives in the section, explain alternate ways to accomplish the same thing (perhaps less compactly). —munin · 👁 Image
👁 Image
· 20:01, 13 April 2017 (UTC)
- After first posting here, I saw the
{{only}} template, and asked about introducing a Template:Not template in Minecraft_Wiki_talk:Community_portal#Not_in_Pocket_Edition. Wouldn't that be a less intrusive way to comment upon it? Because I believe this applies to quite a few circuits.
- I could go and compile which circuits work and do not work on my profile… I just hope I don't get distracted like I always do. I'll also say which MC:PE version I tested each with so it is known to be valid or not in said version. (By the way, pistons fight for priority in a random way, not in a direction-priority way.) CtrlAltCuteness (talk) 19:05, 5 June 2017 (UTC)
By saying "Inverted Daylight Detectors are not obtainable", is this referring to an item form that you hold in your hand? Otherwise, it should be a removed line in my eyes or should be clarified to say "Inverted Daylight Detectors are not obtainable as an item in Survival" or something along those lines. 96.230.51.194 18:10, 9 March 2019 (UTC)
- Yes, I'm pretty sure that is what it means. An inverted daylight detector can be obtained as a block by right clicking a regular daylight detector, but when broken it drops a regular daylight detector. I've changed so hopefully it makes more sense now. jahunsbe (talk) 18:17, 9 March 2019 (UTC)
I know it's probably been covered somewhere before, but how far away does the player have to be for redstone to not be responsive to inputs?
[edit source]
Lapsem (talk) 01:54, 13 September 2020 (UTC)
- It's simple, with the exceptions of spawn chunks and
/forceload or /tickingarea, if a chunk is unloaded, it does not work, if it is loaded, it is responsive.---Humiebee Discuss anything with me Look at my edits 02:01, 13 September 2020 (UTC)
That new name makes sense, and as explained, "Mechanics" is a redirect to a tutorial page.
So this can be really useful as a general article. What do you think? Supeika (talk) 21:24, 5 December 2020 (UTC)
- Specifically, "Mechanics" goes to "Tutorials/Mechanisms". Given that "Tutorials/Redstone" is empty, that should probably become a directory page: Redstone Mechanics (that is, technical details), Redstone Circuits, [Redstone] Devices (formerly Mechanisms).
--MentalMouse42 (talk) 14:55, 6 December 2020 (UTC)
- On further examination, "Mechanics/Redstone" was a stub, and that's the natural place for discussion of how redstone actually works, that is the early sections of this article. I propose to start by moving that material there for now, along with various links to related pages. That will leave the common circuit information in Mechanics/Redstone/Circuit .
- On first thought, the circuit pages could then reasonably be moved as a group to be under Tutorials, with Tutorials/Redstone as an index. The catch is, that might leave them more vulnerable to decay. --MentalMouse42 (talk) 20:25, 25 December 2020 (UTC)
- I have now copied the redstone-mechanics material to Mechanics/Redstone, and reorganized it for more natural progression. If someone agrees that the result looks reasonable, they or I can delete the material from this page, and replace it with a "Main" link. I copied up to, but not including, "Circuit vs. Mechanism", since that section begins the discussion of the characteristics of individual circuits. --MentalMouse42 (talk) 21:47, 25 December 2020 (UTC)
- I would suggest an amendment to the name-change proposal, to move this page (and its many sub-pages) to "Tutorials/Redstone/Circuits". I suspect this may require an admin, and it would certainly be helpful if a bot could update links to these pages. With the changes I've made, I think the remaining material of this page belongs under Tutorials, with mechanics info now covered by Mechanics/Redstone.
- --MentalMouse42 (talk) 02:30, 14 January 2021 (UTC)
- Here's something to consider: Subpages cannot be accessed by the "Random page" link. So they tend to be accessed less often and therefore be of lower quality than non-subpages. You could just add a wikilink to Tutorials without it being a subpage. Since the article is not formatted like a tutorial, it doesn't make much sense to make it a subpage of the Tutorials page. Fadyblok240 (talk) 03:18, 14 January 2021 (UTC)
- Well I've already set up a "directory" page at Tutorials/Redstone that links to more or less all the redstone tutorials and info pages I could find. I don't know how much the random-page access actually matters, compared to auto-search access (which the circuit subpages already have). I'm not hugely invested either way, it just feels tidier to have the circuit libraries under "Tutorials", and I'm hoping it would encourage more "audience participation". There's probably going to be enough in 1.17 to warrant a general review, or at least significant additions. --MentalMouse42 (talk) 13:53, 14 January 2021 (UTC)
- I 👁 Image
strongly support the original proposalHumiebee (talk) 23:21, 14 February 2021 (UTC)
- I 👁 Image
support the original proposal. While putting it under Tutorials/ might be tidier, even in the root namespace it wouldn't be the only informational/overview page there. --MentalMouse42 (talk) 21:44, 15 February 2021 (UTC)
I have a question
Do we have a page for Redstone circuits like if i want to build a secret door or Some sought of Elevator or something like that
Cause i cant find anything
pls let me know and if there isnt
can we make a page
CAUSE I AM RUBBISH AT REDSTONE!!!
ARRGGGH
Alpha 1 AKA Alexia Barnes (talk) 09:03, 16 February 2021 (UTC)
OH MY GOSH
srry for ur time
I FOUND IT
It was in tutourials
SORRY FOR MY ENGLISH ( Man i have not been sleeping well ) Alpha 1 AKA Alexia Barnes (talk) 09:05, 16 February 2021 (UTC)
- yes I just went on it. you can get on by scrolling down to the useful tab Shadow knight 2468 (talk) 21:48, 12 May 2024 (UTC)
I've proposed on Talk:Mechanics/Redstone that it should be renamed to "Redstone mechanics", and consequently if we approve that this article should be renamed to Redstone mechanics/Circuit to be a subpage of the new general page. Supeika (talk) 20:36, 17 March 2021 (UTC)
I seem to remember finding a page with delay circuits that would delay a redstone pulse more than a simple repeater would on this wiki a few years ago, but searches now seem to yield absolutely nothing to serve this purpose, has such a page been deleted or is my memory faulty that it ever existed? Either way, I do feel that such a page would be a useful addition, if anyone has designs that accomplish that purpose to contribute. --Desmondc474 (talk) 14:09, 18 March 2021 (UTC)
Can someone please help me understand that graph? It’s very confusing and needs to be changed so it’s much more understandable.
- A logic gate has two inputs A and B, which can be ON or OFF. There are four possible state combinations: both ON, only A ON, only B ON, and both OFF. Those state combinations are represented by columns in the chart. Each row of the chart represents a logic operation, and the output of the operation based on the input values A and B are shown for each corresponding input. The last column describes the logic operation in the form of a question to be answered by the operation. Amatulic (talk) 06:32, 6 May 2021 (UTC)
I think the {{cleanup}} template should be placed on this page, because it seems to be missing a lot of information on redstone.
- Why does it list the logic gates without actually explaining why they would be used in redstone?
- Why does it have so few images? I can't read this occean of text. Also, a lot of this is just not clear, even if I read it multiple times:
- Gated D latch
- A gated D latch has a "data" input and a "clock" input. When the clock input turns on, it sets the output to equal its data input. Not to be confused with a D flip-flop, which sets the output equal to its data input on a clock rising transition.
- What does that even mean? I have to google search these things to understand it. I think that means either: it shouldn't be here, or it should be more clear.
- That fact that there are 2 sub-pages (Redstone_circuits/Memory and Redstone_circuits/Logic) with their content duplicated on this page is evidence that this page is need of some serious cleanup.
- Also, I am just having a hard time reading the paragraphs. They seem to have bad flow or something. I think this is a problem that would require more work on each individual paragraph, so we can delay that until later.
--Simanelix (talk) 22:12, 11 February 2024 (UTC)
- I have made the Memory circuit section on this page (slightly) more readable. I am also currently working on Redstone circuits/Memory. A personal project of mine is to make these technical redstone pages more friendly and readable. I'll continue to edit this page, too Rampage455 (talk) 03:32, 29 June 2024 (UTC)
I am thinking of breaking transmission circuits into two categories (and individual pages): transmission circuit, and wireless transmission circuit. Or maybe wired transmission circuit and wireless transmission circuit. The page for transmission circuits (Redstone circuits/Transmission) almost exclusively talks about propagating a redstone signal with redstone dust, repeaters, and comparators.
On this page, under Transmission circuit, there is an example of using an observer to detect when a bubble column starts or stops, generating a redstone signal far from the magma or soul sand block creating the bubble column. This is very different from directly transmitting a redstone signal, where all, or almost all blocks in the circuit transmit or generate a redstone signal along the way.
This is technically remote generation of a signal, but could also be called "wireless transmission" I suppose, and I'm guessing that would be a more popular name. Other examples would be anything involving sculk sensors, wall update detectors, and using observers to detect updates in leaves (which I've seen referred to as "leaftstone" or "greenstone" elsewhere on the wiki). The only kind of this build listed on the transmission circuits page is about command blocks. These examples don't feel like they belong on the transmission page as it currently exists, so I propose a new type of circuit.
Thoughts? Rampage455 (talk) 11:25, 29 June 2024 (UTC)
- I’d personally only consider sculk sensors and command blocks as proper means of wireless redstone in-game. Even though “leafstone”, “greenstone”, “wallstone” and other such peculiar methods do not use proper redstone wire, they still require some sort of tangible medium to transmit the signal through. Maybe those could be referred to as “dustless transmission”. — BabylonAS 11:34, 29 June 2024 (UTC)
- I kind of like "dustless transmission". I made a user page to start working on a draft article, I'll see what I can come up with. Rampage455 (talk) 02:27, 1 July 2024 (UTC)
I think it's time for this page and its subpages to be moved to the Tutorial namespace. These pages mostly describe builds that utilize redstone. Looking at the page's history, the page originally contained what we would now call tutorial content, but was actually created a few months before the Tutorials page (and possibly before any other tutorial that still exists). The article grew to also give an overview of the redstone game mechanic, but that portion of the article eventually became Redstone mechanics, just leaving the tutorial content again. Even though this article is a kind of legacy article, by modern wiki standards this should probably be considered a tutorial. Should we move it? Rampage455 (talk) 15:58, 25 February 2025 (UTC)
- Judging by your proposal, 👁 Image
is a good idea. You also said it was kind of a legacy article, so it might have to be overhauled anyway. I think we should clean up, improve, and move this article. -~- Nerdyguy2000 Talk Edits 23:35, 25 February 2025 (UTC)
- This doesn't seem like tutorial content to me, it's describing generic aspects of redstone circuitry design. It isn't concrete enough for me to say it fits in tutorial namespace. Honestly tutorials is where pages go to die, or to cover niche versions of something that is already generically covered on a regular page. I don't see how moving these pages would improve the wiki. Mudscape 👁 Image
talk 23:45, 25 February 2025 (UTC)
- As a redstone fan myself, I don't want to see the article die, and I think that if it's linked properly that it will not fade into obscurity. I think it's tutorial content because it describes builds that use the redstone game mechanic for some purpose. The designs for logic, memory, clock circuits, etc. are all player-created. This article does not really document in-game features; it documents things that you can do with in-game features. The in-game content is covered in articles like redstone mechanics and redstone components. Are there any other articles in the main namespace that give an overview of player-created builds that use a particular game mechanic? Rampage455 (talk) 04:28, 26 February 2025 (UTC)
- This article only covers variants of possible circuits but doesn't tell how to build them (that's covered by satellite pages like Redstone circuits/Pulse), so treating it as a tutorial is somewhat problematic. BabylonAS 06:09, 26 February 2025 (UTC)
Feedback (Tue, 10 Feb 2026 21:19:15 UTC)
[edit source]Latest comment: 10 February1 comment1 person in discussion
Feedback (Mon, 16 Feb 2026 16:09:59 UTC)
[edit source]Latest comment: 20 February4 comments3 people in discussion
- Translation: "write in a less detailed way the basics for using redstone easily for people who find this complicated". – RedX (talk) 16:47, 16 February 2026 (UTC)
- I don't see how this page is overly detailed or complicated. Which part specifically needs to be simpler? Also, this isn't a tutorial page, meaning that its purpose isn't to teach people how to use redstone. Instead, it is just explaining each of those circuits.
- Unless there is any obvious issue I've missed, I'll just mark this as resolved in a day or so. ‑‑MinecraftExp123(talk|contribs) 09:24, 19 February 2026 (UTC)
- As no more information was given, I marked it as resolved. ‑‑MinecraftExp123(talk|contribs) 01:57, 20 February 2026 (UTC)
Feedback (Mon, 18 May 2026 09:57:41 UTC)
[edit source]Latest comment: 18 May1 comment1 person in discussion