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Talk:Smithing Template

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Latest comment: 29 March by MinecraftExp123 in topic Feedback (Sat, 28 Mar 2026 16:48:39 UTC)
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Chest values

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Latest comment: 26 January 20232 comments2 people in discussion

chance for treasure chests is actually 100% Sebastian48467 (talk) 20:34, 25 January 2023 (UTC)

Updated the pools to the correct values Jopejoe1 (talk) 15:28, 26 January 2023 (UTC)

Chest Loot Missing

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Latest comment: 26 January 20231 comment1 person in discussion

The chest loot section is missing a template: Tide Armor Trim ChiaLeeChuen 16:31, 26th January 2023 (GMT+8)

Tide armor trims have a chance to drop from elder guardians upon death. They currently do not spawn in chests. BDJP (t|c) 08:37, 26 January 2023 (UTC)

Strongest

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Latest comment: 8 February 20231 comment1 person in discussion

Which smithing template is the strongest?

There is no strongest smithing template. All are cosmetic. HMPilatus (talk) 19:09, 8 February 2023 (UTC)

Trimming Material

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Latest comment: 29 May 20231 comment1 person in discussion

If you use netherite as trimming material for a netherite armor, will it make the armor stronger?

No. It is simply for decor. Vmr503 (talk) 10:53, 29 May 2023 (UTC)

Dune and Sentry

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Latest comment: 24 March 20232 comments2 people in discussion

The Dune and Sentry armor trim renders need an update. Aepokk Vulpex (talk) 07:23, 24 March 2023 (UTC)

This has already been done. Harristic (talk) 08:14, 24 March 2023 (UTC)

missing information

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Latest comment: 4 April 20231 comment1 person in discussion

This page does not give a any information on how the raiser smithing template is obtained, nor does it say that it is unobtainable. Can anyone update this?

Thank you for pointing this out, someone who knows how to use the LootChest templates will fix it soon hopefully. - Harristic (talk) 15:04, 4 April 2023 (UTC)

Number of combinations

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Latest comment: 18 July 20231 comment1 person in discussion

I'm arriving at a bigger number: 698,347,532,032,232,100,325,479,748,730,880,000 (almost 700 Decillion).

Showing my work: According to the Wiki there's 5,713,438 possible colors of leather armor. There's 5 other armor materials: gold, iron, diamond, netherite and chainmail, there's also the turtle shell, so there's one more helmet. There's 16 armor trims and 10 palettes for the trim.

This means there's 5,713,438+5+1= 5,713,444 helmets and 5,713,443 chestplates/leggins/boots.

Finally there's 5,713,444 x 16 x 10 = 914,151,040 trimmed helmets and 5,713,443 x 16 x 10 = 914,150,880 trimmed chestplates/leggins/boots. So there are 914,151,040 x 914,150,880 x 914,150,880 x 914,150,880 combinations which gets us to the number above.

This should be represented as 6.98x10^35. We should avoid having large numbers typed out.

  • ^Previous contribution^*

I was wondering why this was still requiring validation so i did it myself to confirm. Added other types just because i was curious, but the trimmed number checks out.

Material Helmet Chest Leg Boot
Leather 5,713,438 5,713,438 5,713,438 5,713,438
Iron 1 1 1 1
Gold 1 1 1 1
Chain 1 1 1 1
Diamond 1 1 1 1
Netherite 1 1 1 1
Turtle 1 0 0 0
Sub Total 5,713,444 5,713,443 5,713,443 5,713,443
Trimmed (Total*10*16) 914151040 914150880 914150880 914150880
Mob Head 6 0 0 0
Pumpkin 1 0 0 0
Elytra 0 1 0 0
Total 914151047 914150881 914150880 914150880

The calculations working out to be exactly as noted above:

1,065,593,768,359,729,156,990,783,308 - Untrimmed Variations

1,065,595,260,411,045,128,434,491,756 - Untrimmed Variations (Inc misc)

698,347,532,032,232,100,325,479,748,730,880,000 - Trimmed Variations

698,347,538,143,673,360,441,764,825,019,980,800 - Trimmed Variations (Inc misc)

Frostypants417 (talk) 13:56, 18 July 2023 (UTC)

Why are the archeology items in separate tables?

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Latest comment: 6 June 20231 comment1 person in discussion

This makes no sense at all. If they'd come out in a different game update, it might make sense for a different table, but as is, there is no reason for this. GMRE (talk) 10:20, 6 June 2023 (UTC)

Why aren't the materials used for duplication listed in any of the tables?

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Latest comment: 18 July 20232 comments2 people in discussion

I know that you can see which is which by watching the cycling graphics, but it feel like it would make sense to add them in a table somewhere for convenience. CanuckMonkey (talk) 05:54, 12 June 2023 (UTC)

Simply so they exist somewhere, i am not skilled enough to update the page or find a spot for them:

Caption
Item Material
netherite_upgrade Netherrack
coast_armor_trim Cobblestone
dune_armor_trim Sandstone
eye_armor_trim End Stone
host_armor_trim Terracotta
raiser_armor_trim Terracotta
rib_armor_trim Netherrack
sentry_armor_trim Cobblestone
shaper_armor_trim Terracotta
silence_armor_trim Cobbled Deepslate
snout_armor_trim Blackstone
spire_armor_trim Purpur
tide_armor_trim Prismarine
vex_armor_trim Cobblestone
ward_armor_trim Cobbled Deepslate
wayfinder_armor_trim Terracotta
wild_armor_trim Mossy Cobblestone

Frostypants417 (talk) 13:42, 18 July 2023 (UTC)

Additional pages

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Latest comment: 28 September 20235 comments4 people in discussion

I would like to create additional pages on the armor trim items, with each page focusing on a different trim, its unique crafting recipe, method of obtaining, and style once applied to armor. Currently all armor trim items redirect to here. While the items are similar in functionality I believe they have enough unique about them to warrant their own pages. As a recently returned player wanting to learn about armor trimming it was very disorienting to be thrust into a page listing all sixteen combinations with their unique traits, when I just wanted to learn about the one I had found in a chest in my world.

Benefits of distinct pages:

  • Prominent inventory icon and applied trim example in infobox
  • Prose detailing exact method of crafting and obtaining, specific to each item
  • Minimal cycling of crafting recipes
  • Advancements, History, and Trivia sections specific to each item
  • Ample opportunity to link back to a more general page, where the more general armor trim concepts can be defined

Cons of distinct pages:

  • Some content is duplicated
  • Currently unclear what/how much information would remain on the Smithing Template page

I've created an example of what an individual page would look like, using the sentry armor trim as an example. Mudscape (talk) 02:41, 27 September 2023 (UTC)

👁 Image
 Agree, but I do believe this could be implemented without duplicating content - Smithing Template could be turned into a kind of "overview" page where all the different smithing templates are shown (and linked) and it is explained what they do on a higher level. Then each page can go into further detail.
In particular, I feel like the netherite upgrade template definitely deserves its own page, this would be also achived by this change.
I'm also not quite sure how exactly this would look, but I do think it'd look better than the behemoth of the page we currently have. | violine1101 (talk) 04:19, 27 September 2023 (UTC)
👁 Image
 Disagree, because they are not really necessary because the differences are minimal, in my opinion the page does not look overloaded or something like that, and to continue with other styles such as planks, etc. What I do think it could be is to separate the netherite upgrad, but maybe. And about the history it will become more tedious when they make general changes and inefficient, the crafting recipes for that there is a table that also in my opinion is not difficult to read..- MLdcZ123, 27 September 2023.
👁 Image
 Comment The idea to split the pages stemmed from my multiple hour journey of learning about smithing templates as a new feature and being incredibly confused what they actually are. I actually think many pages such as planks should be split as well. I believe people come to the wiki to find specific information, not to learn everything there is to know about one singular block type. Splitting the smithing templates lets a user easily see all information related to a specific template in one place, without the distractions of other items. As for history changes, those will be minimal as time goes on, and only the history snippets specific to a certain item are copied over to that items page. Mudscape (talk) 04:12, 28 September 2023 (UTC)
👁 Image
 Support, splitting template pages allows players to find specific information more easily, such as the structure where a specific template is found or the material needed for duplication, as well as seeing how the trim looks when applied to armor thanks to the render in the infobox. The general page can still be used by readers who want to know more about the other templates in general. By the way, the cycling recipes in the main smithing template pages were so bad someone had to add a separate table with trims and duplication materials... --Capopanzo (talk) 10:00, 28 September 2023 (UTC)
👁 Image
 Support From a very strict wiki perspective I would normally oppose a split with so much common information, but from a practical user friendly point of view I totally support this split. The number one priority of a wiki is to get people the info they want as conveniently as possible, while focusing on organization and conciseness is also important it should not get in the way of the user. With a large set of basically collectibles, having both a general overview AND individual information will help users find what they want to know quicker. Tl;dr tables can only help so much with making a bunch of information readable and the more tables you need the worse it gets. -PepijnMC (talk) 11:56, 28 September 2023 (UTC)

Smithing template images on sidebar (and throughout the rest of the wiki) should be changed

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Latest comment: 25 August 20242 comments2 people in discussion

In Bedrock Edition beta/preview 1.21.30.21 and Java Edition Snapshot 24w33a, all smithing template names were changed to display the type of template rather than just "smithing template" For example, the ward armour trim went from being called "Smithing Template" with "Ward Armour Trim" being displayed on the tooltip to "Ward Armour Trim" with "Smithing Template" displayed on the tool tip. The tooltips shown in crafting recipes with smithing templates and on the sidebar of this page. I'm not sure how to edit what these look like, and should these be updated now, or when the next stable versions containing these changes release? Kit Snicket (talk) 23:34, 24 August 2024 (UTC)

They will be updated once the next stable release is out.--Capopanzo (talk | contribs) 01:07, 25 August 2024 (UTC)

Scrolling through pictures

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Latest comment: 21 September 20241 comment1 person in discussion

Hi! I noticed when trying to scroll through the "Armor trim patterns" under "Gallery" that the images don't show up in the same sequence as they're displayed on the page, specifically when starting on the sentry trim. When starting on the vex trim, the images are in the same sequence as displayed. Just a minor detail, but would be nice and more user friendly if fixed<3 46.9.58.63 14:15, 21 September 2024 (UTC)


The obtaining category missing the information on where to obtain the templates

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Latest comment: 29 October 20242 comments2 people in discussion

When I visited the page today i realized that the information about were to find the templates, and the probability for it to generate in a chest, has been removed. Has this section been moved to another page or where can i find it? I have used it a couple of times and have found it really useful, for example when searching for the Smithing templates. It would be great if the section came back, or at least a link to another page with the same or an equivalent to the section. --Zweigx (talk) 20:53, 29 October 2024 (UTC)

Someone removed it semi-recently without any discussion for a reason that I don't really agree with. The section was indeed useful, so I've added it back now. - Harristic / Talk 👁 Image
20:58, 29 October 2024 (UTC)

Let's Protect!

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Latest comment: 7 July 20252 comments2 people in discussion

Repeated edit warring concerning "template(s)" has occured. Can we stop that by protecting the page? 👁 Image
BigEarsQuake 2 👁 Image
08:49, 6 July 2025 (UTC)

I haven't been involved in the editing but have received alerts for the page changes. Tell me if I understand this correctly: The disputed text says that the word "Template" redirects to this page. This should be singular because page titles are normally singular. I also checked "Templates" and I see that it also redirects to this page. So it's true that both terms "Template" and "Templates" redirect to this page. Is it possible to write that both terms redirect to this page? Does the formatting for the redirect line allow that, or can we use two redirect lines? (I'm not confused about this at all, but if we show that both terms redirect, that might clear up confusion for some readers.) HolyT (talk) 04:19, 7 July 2025 (UTC)

Feedback (Sun, 20 Jul 2025 06:52:29 UTC)

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Latest comment: 20 July 20252 comments2 people in discussion
Resolved

Data values section is missing

--FeedbackBot 06:52, 20 July 2025 (UTC)
Data values are written on individual pages of every template. See for example Netherite_Upgrade#Data_values. Melwin22 (talk) 09:08, 20 July 2025 (UTC)

Renewable entry

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Latest comment: 22 July 20252 comments1 person in discussion

The "Renewable" entry in the infobox has just been butchered with this change (subsequently reverted): https://minecraft.wiki/w/Smithing_Template?diff=next&oldid=3070543. Before we fix it, let's be clear about what this entry should be. I understand that ward and silence armor trims are considered not to be renewable at all ("No" entry) because they require cobbled deepslate, which is not renewable. The netherite upgrade smithing template and rib armor trim require netherrack, which is renewable in Bedrock but not in Java. All other trims are considered to be renewable only via the vault because they all require diamonds, but their other ingredient (cobblestone, mossy cobblestone, sandstone, terracotta, prismarine, blackstone, End stone, purpur block, block of copper, breeze rod) is renewable without the vault. HolyT (talk) 18:14, 22 July 2025 (UTC)

Good job on both @Sightnado's changes and @BigEarsQuake 2's reversion. I hadn't noticed and read the note [a] before the above post, sorry! I think that both options (i.e., both before and after Sightnado's changes) look good and adequately address every aspect of what I discussed. Thank you! HolyT (talk) 23:47, 22 July 2025 (UTC)

Infobox

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Latest comment: 3 September 20252 comments1 person in discussion

Can someone change the infobox to allow you to see all smithing templates instead of just shaper in a way simlar to the infobox on the Dyes page. CrockCraftMC (talk) 16:36, 3 September 2025 (UTC)

Nvm I'm doing it now. CrockCraftMC (talk) 17:03, 3 September 2025 (UTC)

Why is this page split?

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Latest comment: 12 December 20253 comments3 people in discussion

All of the information you could possibly need is right here. I would undersatnd netherite upgrade having it's own page but not every single template. I'm not going to request a merge just yet in case there is a good reason this is split. CrockCraftMC (talk) 15:58, 12 December 2025 (UTC)

I believe this page would now be considered an overview page as far as the DIG project is concerned; although it contains more info than DIG recommends. Basically, there is a large group of users who are not completely on board with how far DIG initially went, so we have kind of reached an equilibrium where there is a large overview page and individual pages to appease everyone who feels passionate about splitting or not splitting. Rampage455 (talk) 16:16, 12 December 2025 (UTC)
As (almost) each trim template is found in a different structure, has a unique material for duplication, and all of them have completely unique designs, split pages allow readers to find exactly the information they need about a single trim template. The overview page is also good as-is now, providing a full overview of smithing templates as a whole (no need to remove information from this page).--Capopanzo (talk | contribs) 16:38, 12 December 2025 (UTC)

Feedback (Sun, 01 Feb 2026 10:44:21 UTC)

[edit source]
Latest comment: 1 February1 comment1 person in discussion
Unresolved

It would be way useful if we could somehow see armor trims in 3d and/or the back of armors

--FeedbackBot 10:44, 1 February 2026 (UTC)

Feedback (Thu, 05 Feb 2026 16:40:24 UTC)

[edit source]
Latest comment: 5 February2 comments2 people in discussion
Resolved

Tide isnt in the loot chart

--FeedbackBot 16:40, 5 February 2026 (UTC)
It is not obtained from structure loot, it is dropped from elder guardians. See the section directly above the generated loot section for information on it. - Harri / Talk 👁 Image
16:43, 5 February 2026 (UTC)

Feedback (Fri, 20 Mar 2026 02:19:59 UTC)

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Latest comment: 20 March2 comments2 people in discussion
Resolved

the renders of the trims in the gallery should be incorporated into the variants section.

--FeedbackBot 02:19, 20 March 2026 (UTC)
No, the section is intended to just contain navigation to the individual pages. All the trims would clutter the section. ‑‑MinecraftExp123(talk|contribs) 04:26, 20 March 2026 (UTC)

Feedback (Fri, 20 Mar 2026 12:26:28 UTC)

[edit source]
Latest comment: 20 March4 comments3 people in discussion
Resolved

Sorry, I disagree. All the information should be in one place. Currently the information is too spread out. The reader is expecting those images in the section not the gallery.

--FeedbackBot 12:26, 20 March 2026 (UTC)
We already have the DIG project which is actually splitting pages based on the discussions at Forum:Page granularity guidelines and Forum:Further article split discussions, so even if you disagree, what is done is done, given the already existing consensus. ‑‑MinecraftExp123(talk|contribs) 12:29, 20 March 2026 (UTC)
That isn't related at all. - Harri / Talk 👁 Image
13:51, 20 March 2026 (UTC)
Fair enough I guess. Though even so, all the renders would be overly cluttered if all placed in article body, and if it's collapsed by default, it would be even harder to find. Plus, the "view all renders" usually is in the gallery anyways. ‑‑MinecraftExp123(talk|contribs) 13:53, 20 March 2026 (UTC)

Feedback (Sat, 28 Mar 2026 16:48:39 UTC)

[edit source]
Latest comment: 29 March3 comments3 people in discussion
Resolved

missing tide armor trim

--FeedbackBot 16:48, 28 March 2026 (UTC)
Nowhere on the page does the tide armor trim appear to be missing where it should appear. 👁 Image
Sightnado t | c
18:13, 28 March 2026 (UTC)
If you are referring to the fact that it's not in generated loot, that is because it can only be obtained as a drop from elder guardians. ‑‑MinecraftExp123(talk|contribs) 02:17, 29 March 2026 (UTC)
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