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The majority of the history section is about the Far Lands and not the World Boundary. Anything about coordinates less than 29,999,000 is about the far lands and should be on that page rather than here. WildBluntHickok (talk) 01:43, 1 July 2014 (UTC)
Most of the information on this page fails to meet the standards of the Wiki. It is filled with outdated information and redundancy, and the very organization is almost as bizarre as the Far Lands themselves (with most of the information stuffed into one trivia-like "history" section). I will try to clean it up and re-organize things as best as I can, but there's obviously a lot of work to be done yet. Your help would be greatly appreciated. Thank you. Superspace (talk) 23:22, 18 June 2016 (UTC)
A youtuber named AntVenom recently posted a video mainly about getting past the 30 million mark but it also contains a lot of other information (wiki not letting me post the damn link :( ). 188.220.234.220 18:31, 31 August 2016 (UTC)
With my shoddy computer I'm obviously a little afraid to try any of this myself, but I wonder how many of the effects listed on this page are still relevant to Minecraft 1.10. As stated in an above topic, the new world border makes just about all of the effects past the ~30,000,000 mark irrelevant. If it's shown that a majority of the article is outdated, I suggest that we should relegate it into history, do what Goandgoo said and either merge it with the historical Far Lands article or move it as a sub-page of the World Border article.
Thoughts? Superspace (talk) 06:20, 19 October 2016 (UTC)
Should a part of this article refer to the current PE Far Lands at some stage? RA3236 (talk) 21:47, 22 December 2016 (UTC)
The addition of the world border in 1.8, along with several related changes to how the world boundary behaves, has made exploration far beyond the 30 million block limit impossible in the current version. A few rendering issues and severe lag continue to persist before the 30 million mark, but they are simply the result of software and hardware limitations.
At this point, the world border IS the world boundary. Time to add an outdated tag? 47.142.221.232 03:30, 12 February 2017 (UTC)
{{outdated}} should only be used for removed features. The Blobs👁 ImageWith Bedrock Edition, I found that if you're far from the zero point, movements to the axis(es) which is/are very big or small will be difficult. In flying mode, the movement will delay for about 1s. But the movement for the axis which is not too big/small, and the movement up or down, are normal. Even farther, the blockes such as fences or torches display strangely and the terrian is generated normally. Even farther, blocks will seem fake chunks, but you can swim or boat normally. Most of the mobs drop through blocks, except spiders and slimes. It happens to the farlands. Even farther, only ocean and bedrocks are genersted, and everything displays unnormally. But the FPS is always normal. These are just what I discovered when playing. I wonder wherlther they're introduced in this wiki (I'm not good at searching in English). And maybe they're just bugs reported. --SolidBlock (not good at English!) 14:44, 12 October 2017 (UTC)
is this reading on the debug off by several blocks? Raginghippo2 (talk) 04:22, 30 December 2019 (UTC)
Whilst playing around with rowing a boat past the boundary in superflat, I noticed at 32-chunk render distance I'm able to row up to 30,000,512. The page says terrain does not generate past 30,000,496 blocks; is this erroneous? The final chunk only appeared when I was within two chunks of the edge. 4P5mc (talk) 06:36, 28 April 2021 (UTC)
Hi folks,
I'm currently playing Minecraft: Java Edition on my Mac. I converted the map from PE 1.19.0 to JE 1.19. Now I want to have the terrain generation extended up to 2,147,483,647 because 30 million is too less for me, so I've found these sentences in the world boundary article:
By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,256 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions most distance effects have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 lighting stop and hard limit of ±2,147,483,647.
But I couldn't find an instruction how I can do this. Can you please write one if it's possible?
Sincerely yours, Atten007 😊 5.147.70.173 14:57, 15 June 2022 (UTC)
I think this page documents exactly what is documented by World Border, so I request a merge. I do not have to explain much. Please tell me if I am mistaken. 62.195.163.164 18:24, 4 March 2024 (UTC)
Confirmed working in MCPE 0.7.3 alpha. Sunwukong3203 (talk) 22:14, 6 September 2024 (UTC)
In some older versions of Minecraft, there was a FarLands, there are random blocks and mobs. It was removed for some reason. ~2026-IronSculkJungle7643 (talk) 00:00, 12 April 2026 (UTC)