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Hello.
I've just uploaded an animated version of the Fire grid texture, thanks to the new texture format in the Redstone Update (Minecraft 1.5). I embedded it below so you guys can see it.
I was wondering if it would be possible for someone to use my animated fire render as the fire grid image for this template so that we don't have to look at that boring static image of fire.
Thank you for your consideration. βYoshiOG1 19:40, 14 March 2013 (UTC)
Please post the source of this page here. --Tag365 14:02, 6 June 2013 (UTC)
Now that we have lua, would it be possible to add "Any Wood X" (X=Logs, Planks, Stairs, Slabs) values that could abstract out those manually-maintained lists? --MentalMouse42 (talk) 23:00, 24 October 2013 (UTC)
I noticed a bug in this template. When the vanilla-prefix is used to show vanilla-items in a grid where a mod is defined (mod=), only the first vanilla-item or block is shown. You can see this in the documentation Has someone a solution?--.zip de.MinecraftWiki-Admin Diskussion 07:40, 31 October 2013 (UTC)
Well, I'm trying to translate the Grid/Crafting Template but without translating this template. But I came to a problem with animation, you can't change the link for a specific part of the animation. ZlingerZZ (talk) 07:17, 15 February 2014 (UTC)
I recently installed this module on my wiki, and all the images show, except for the background. Does anyone know how to fix this? Been trying for an hour so, with no luck
SakuraTheKitten (talk) 18:23, 7 April 2014 (UTC)
Can we possibly add some sort of overlay parameter? either as a part of the grid syntax (would make it easier on other forms of grid) or it's own parameter. It would basically do the same thing that {{{1}}} does to {{{default}}}.
The main reason is it would be helpful for the banner article, as uploading every combination would result in thousands of images.
--KnightMiner (t|c) 01:10, 19 August 2014 (UTC)
I am trying to add this template to Turkish page but there is nothing in view source tab. How can i find it? --LambayaFunfDe (talk) 17:57, July 19, 2017 (UTC)
#invoke: expressions, you have to change every Δ° to I (or i, if it's the first letter) and every i to Δ± to make them work. | violine1101(Talk) 20:12, 19 July 2017 (UTC)When I set the title and link to none on a template using {{!}} and {{=}} it becomes like this:
{{Slot|layout_Head_Empty.png{{!}}title{{=}}none{{!}}link{{=}}none}}
Can anyone fix this? β ItsPlantseed β¨β°|β’β© 13:44, 3 May 2018 (UTC)
{{{default}}}, but rather than appearing behind the items, the overlay will disappear when it is not empty. Just like the armor slot. β ItsPlantseed β¨β°|β’β© 14:00, 3 May 2018 (UTC){{!}} and {{=}}? Those templates are to esacpe template syntax, not be used in it. You also have a non-required .png in the name. Try the following: {{Slot|layout_Head_Empty|title=none|link=none}} βKnightMiner t/c 02:44, 4 May 2018 (UTC)
{{{default}}} if there's no value? {{slot|{{{1|}}}|default={{#if: {{{1|}}} || Grid layout Head Empty }}}} βMajr αΈ TalkThis template needs to be rewritten to follow the parameter style of other templates, like
{{Item}}. --Simanelix (T|C) 22:57, 4 March 2024 (UTC)
{{Item}} be changed to match this? βKnightMiner (t/c) 20:55, 5 March 2024 (UTC)
When I have the JS gadget for Navigation popups turned on, some inventory slots don't show their tooltip.
title parameter doesn't seem to have a meaningful affect on items that don't have NBT data by default. For me, the example below doesn't generate a tooltip when I hover over it.{{Slot|Raw Porkchop; Cooked Porkchop| title=Smelly Porkchop}}
[&oTitle] syntax seems to fix this just fine though.{{Slot|[&oSmelly Porkchop] Raw Porkchop; [&oSmelly Porkchop] Cooked Porkchop}}
I know this isn't a high priority issue, but it's an issue nonetheless.
--Simanelix (T|C) 11:29, 15 April 2024 (UTC)
While I was seeing Frosted Ice article, I found out that the Inventory slot (Invimage) is a texture before the Texture Update. So can Administrators fix it?
π Invicon Frosted Ice.png: Inventory sprite for Frosted Ice in Minecraft as shown in-game linking to Frosted Ice with description: Frosted Ice
π Image
- 1108hngVnm 16:28, 28 August 2024 (UTC)
I want to add multiple slots next to each other but when I make a new variable called '2', it doesn't render the item inside it. Is there any way I can do this?
...
Is there way I can do this? Aden8000 (talk) 23:23, 2 July 2025 (UTC)
I'm curious why no one thought of this. Minecraft_hyr (talk) 08:39, 3 December 2025 (UTC)
With matching wood blocks they can sometimes get out of sync because of Bamboo not technically having a log/stem or wood/hyphae variant:
π Invicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: Oak Log
π Invicon Spruce Log.png: Inventory sprite for Spruce Log in Minecraft as shown in-game linking to Spruce Log with description: Spruce Log
π Invicon Birch Log.png: Inventory sprite for Birch Log in Minecraft as shown in-game linking to Birch Log with description: Birch Log
π Invicon Jungle Log.png: Inventory sprite for Jungle Log in Minecraft as shown in-game linking to Jungle Log with description: Jungle Log
π Invicon Acacia Log.png: Inventory sprite for Acacia Log in Minecraft as shown in-game linking to Acacia Log with description: Acacia Log
π Invicon Dark Oak Log.png: Inventory sprite for Dark Oak Log in Minecraft as shown in-game linking to Dark Oak Log with description: Dark Oak Log
π Invicon Mangrove Log.png: Inventory sprite for Mangrove Log in Minecraft as shown in-game linking to Mangrove Log with description: Mangrove Log
π Invicon Cherry Log.png: Inventory sprite for Cherry Log in Minecraft as shown in-game linking to Cherry Log with description: Cherry Log
π Invicon Pale Oak Log.png: Inventory sprite for Pale Oak Log in Minecraft as shown in-game linking to Pale Oak Log with description: Pale Oak Log
π Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
π Invicon Spruce Planks.png: Inventory sprite for Spruce Planks in Minecraft as shown in-game linking to Spruce Planks with description: Spruce Planks
π Invicon Birch Planks.png: Inventory sprite for Birch Planks in Minecraft as shown in-game linking to Birch Planks with description: Birch Planks
π Invicon Jungle Planks.png: Inventory sprite for Jungle Planks in Minecraft as shown in-game linking to Jungle Planks with description: Jungle Planks
π Invicon Acacia Planks.png: Inventory sprite for Acacia Planks in Minecraft as shown in-game linking to Acacia Planks with description: Acacia Planks
π Invicon Dark Oak Planks.png: Inventory sprite for Dark Oak Planks in Minecraft as shown in-game linking to Dark Oak Planks with description: Dark Oak Planks
π Invicon Mangrove Planks.png: Inventory sprite for Mangrove Planks in Minecraft as shown in-game linking to Mangrove Planks with description: Mangrove Planks
π Invicon Cherry Planks.png: Inventory sprite for Cherry Planks in Minecraft as shown in-game linking to Cherry Planks with description: Cherry Planks
π Invicon Pale Oak Planks.png: Inventory sprite for Pale Oak Planks in Minecraft as shown in-game linking to Pale Oak Planks with description: Pale Oak Planks
π Invicon Bamboo Planks.png: Inventory sprite for Bamboo Planks in Minecraft as shown in-game linking to Bamboo Planks with description: Bamboo Planks
π Invicon Crimson Planks.png: Inventory sprite for Crimson Planks in Minecraft as shown in-game linking to Crimson Planks with description: Crimson Planks
π Invicon Warped Planks.png: Inventory sprite for Warped Planks in Minecraft as shown in-game linking to Warped Planks with description: Warped Planks
As can be seen, after it cycles through every log, planks shows bamboo planks, while the log loops back to Oak. This can be seen on the Planks page in source editor because it manually lists every overworld plank type since using "Matching Overworld Planks" would result in a sync issue. π Image
FireDragons52 14:01, 22 April 2026 (UTC)