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Addressables is Unity's system for loading assets from anywhere – local disk or remote server. Instead of storing everything in memory, you load assets on demand.
Load an asset using its address name.
LoadAssetAsync() loads the asset in background. Game continues running while loading. Completed event fires when done.
Load and instantiate an asset with one line.
InstantiateAsync() loads the prefab and creates an instance at specified position and rotation.
Important to release assets to free memory.
Always release assets you no longer need. Otherwise, memory leaks occur.
Load scenes that are marked as Addressable.
Addressables can load assets from a server. Update game content without rebuilding the app.
Create groups to organize assets: