Unity MonoBehaviour is the base class from which every Unity script is derived, allowing developers to create interactive behaviors for game objects. When your script inherits from it, Unity can automatically call certain methods (like Start() and Update()) at the right times during gameplay. Example:
Every script attached to a GameObject must inherit from MonoBehaviour
Without it, Unity would not know when to execute your code
MonoBehaviour gives your script a lifecycle – code that runs at specific moments
Use of MonoBehaviour
When you inherit from MonoBehaviour, your script gains access to:
Event methods: Start(), Update(), Awake(), etc. (called automatically by Unity)