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Player movement is the core mechanic of most games. It allows the player to control a character or object using keyboard, mouse, or touch input. Unity provides multiple ways to handle movement, each suited for different game types.
This method directly changes the object's position every frame. It does not use physics, so collisions won't work automatically.
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This method uses Unity's physics system. The object will collide with walls and respond to other physics objects.
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For 2D games, replace Rigidbody with Rigidbody2D:
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