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Saving and loading game data in Unity allows developers to store player progress, scores, and game states so they can be restored later. This ensures a seamless gameplay experience by preserving important data between sessions. Game data includes everything that defines the player's current progress:
First, create one class that holds everything you want to save.
All variables you add here will be saved. Add [System.Serializable] above the class.
This script handles saving and loading everything.
Add a reset option to clear saved data.
Save Flow:
Load Flow: