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Code Builder Update

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Code Builder Update
Release date iOS - October 24, 2018
macOS - October 26, 2018
Windows - October 27, 2018
Version(s) Education Edition 1.7
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 "title": "Code Builder Update",
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 "rows": [
 {
 "field": "iOS - October 24, 2018<br>macOS - October 26, 2018<br>Windows - October 27, 2018",
 "label": "Release date"
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 "field": "(link to Education Edition 1.7 article, displayed as Education Edition 1.7)",
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 "invimages": [],
 "footer": "<div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\"><span style=\"margin-right:-0.35em\">◄</span>◄ [[Update Aquatic]]</div>\n\n</div><div style=\"display:inline-block\">\n\n<div style=\"display:inline-block;padding:0 .4em\">[[Spring Release]] <span style=\"margin-right:-0.35em\">►</span>►</div>\n</div>"
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The Code Builder Update, released as Education Edition 1.7, was a major update to Minecraft Education released around October 2018, that added features equating to Update Aquatic (Phase 2) for Bedrock Edition (1.5.0). It also includes improved in-game coding.[1][2][3] This update also added phantoms and barriers.

Additions

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This version also adds features from Bedrock Edition 1.5.0 and 1.6.0.

Agent Improvements (based on community feedback)

  • /remove
  • Players will be able to show the agent coordinates on the HUD
  • /summon agent now creates or teleports the executor’s agent to the executor.
  • New command selectors
    • @c to target the executor’s agent, @v to target all agents
    • Only players with the permission worldbuilders can target all agents. By default all users will have worldbuilder permissions set to false.
  • The usual type filters can also be used to target particular agents, so /tp @e[type=Agent,name=Steve.Agent] @s for instance would look through all entities for those of type agent whose name is Steve.Agent and teleport them to the executor. For more of a shorthand you could do /tp @v[name=Steve.Agent] @s to target a particular person's agent that's not your own
  • Added spawn eggs for agents

Library Beta

  • Allows players to view and download worlds in-game without having to go to our website. Players will see a new button on their home screen called "Library" which leads to a list of dynamically generated "must have" worlds

Heads-up-display

  • Added mouse and keyboard control tips to the in-game HUD, to help players learn the how to move, break/place blocks, etc.
  • On by default for teachers and off by default for students, and can be configured in the settings menu.

"How to Play" menu

  • Added Education content to the "How to Play" menu.

Educator Resources

  • A button on the home screen (which will show for teachers only) that takes users to a new resource on our website designed to connect them with the latest and greatest training, lessons and community content

Changes

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Coding

  • Code Builder can now be used in the game rather than via a separate app. Players will be able to launch code builder using if using a mouse/keyboard or by pressing the agent icon next to pause/chat on the top center of the screen while on touch.
  • Code.org and ScratchX will not be present at launch in-game. The Code Connection app can still be used to use these applications.

Videos

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Gallery

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References

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Navigation

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