Missing attribute modifiers for creative mode reach bonus?
[edit source]
If you are in creative mode, your minecraft:player.block_interaction_range attribute is automatically increased by 0.5 and your minecraft:player.entity_interaction_range attribute is automatically increased by 2. This is very easy to confirm by running the following commands in creative mode:
- /attribute @s minecraft:player.block_interaction_range base get
- /attribute @s minecraft:player.block_interaction_range get
- /attribute @s minecraft:player.entity_interaction_range base get
- /attribute @s minecraft:player.entity_interaction_range get
This makes me belive that there must be a modifier that automatically increases the attributes when you are in creative mode but there is no vanilla attribute modifier like this listed on the page. Or did I misunderstand something? I don't know how I can find out the IDs of these modifiers. BugsbugsbugsMinecraftWiki (talk) 15:48, 3 August 2024 (UTC)
- Does this apply to Bedrock as well? -~- Nerdyguy2000 talk edits 17:16, 3 August 2024 (UTC)
- I don't think these attributes exist on bedrock edition. The page doesn't contain anything about bedrock edition except when it is said to be added. Bedrock doesn't even have the /attribute command. BugsbugsbugsMinecraftWiki (talk) 19:38, 3 August 2024 (UTC)
- I'll test it when I can, but I'll not be able to use devices completely from tomorrow to 11 April (see my user page), so it'll take a while. Also, please make sure that you don't have mods installed, as some mods such as Lunar Client change some attributes in Creative mode. --MinecraftExp123(talk|contribs) 09:39, 4 August 2024 (UTC)
- I don't use any mods. The entity and block interaction ranges were increased in creative mode for ages, even before they were added as attributes. BugsbugsbugsMinecraftWiki (talk) 13:38, 4 August 2024 (UTC)
- Okay. I always thought it only applied to Bedrock Edition, because I remember when I played on a phone in Creative mode, I could hit a mob from like seven blocks away, but I'm not sure if it's also the case in Java Edition. --MinecraftExp123(talk|contribs) 08:59, 11 August 2024 (UTC)
- Update: I've confirmed it, but I realized that the base value does not change. Because the table says "base value" and "default base value", I'm just gonna add another paragraph or maybe reference/note that briefly explains that. --MinecraftExp123(talk|contribs) 09:59, 11 August 2024 (UTC)
- Ah Yes Smol /attribute slace base set 0.05
- hehhehe StasikUkarianFanTm (talk) 15:01, 21 April 2025 (UTC)
- What? I don't understand your comment and this topic has been dead for once half a year now, as I fixed the issue. Please explain more clearly. --MinecraftExp123(talk|contribs) 23:03, 21 April 2025 (UTC)
- im smaller heh
- (hehe) StasikUkarianFanTm (talk) 13:04, 24 April 2025 (UTC)
- WAIT THIS IS MY MAIN ACCOUNT!!!
- Stasik Stasoh (talk) 11:14, 1 July 2025 (UTC)
- k Stasoh (talk) 07:30, 15 August 2025 (UTC)
Feedback (Sun, 04 May 2025 09:02:48 UTC)
[edit source]Latest comment: 1 July 20254 comments3 people in discussion
- No, it can't. -- Leo768 (talk) 12:18, 4 May 2025 (UTC)
- me: /attrbriute minecraft:scale set 0 (min: 0.1 max: INF) Stasoh (talk) 11:15, 1 July 2025 (UTC)
- try it It Can (hehe) Stasoh (talk) 11:22, 1 July 2025 (UTC)
I used /attribute @e[type=minecraft:ocelot,limit=1] minecraft:fall_damage_multiplier get and /attribute @e[type=minecraft:cat,limit=1] minecraft:fall_damage_multiplier get in Java 1.21.5
Both of them are 1.0, so at least in Java edition they use other mechanism instead of attribute to avoid fall damage.
Anyone tried in other version or in Bedrock? Ohmine (talk) 14:18, 21 October 2025 (UTC)
On this page the article says that the value of random_spawn_bonus ranges "from 0.0 to 0.05", but while I was investigating bees I found that a sizeable portion of them actually exceed this range. I have found random_spawn_bonus attributes ranging from -0.07 to 0.08. What is going on? I used Java 1.21.10 btw.
I'm not sure how to add photos on this site but this is the link: https://cdn.luogu.com.cn/upload/image_hosting/2zqb83fu.png Struct underscore (talk) 10:35, 7 December 2025 (UTC)
- I added
{{failed verification}} and {{check the code}}, but I don't know how to check the code to test the actual extremes, as I don't have a Java decompiler. ‑‑MinecraftExp123(talk|contribs) 10:52, 7 December 2025 (UTC)
- I checked the code and think I found the answer. The random_spawn_bonus for follow_range is a value between ± 0.11485, and it follows a triangular distribution instead of a Gaussian. I have updated the page. Rampage455 (talk) 00:00, 8 December 2025 (UTC)
- Okay, thanks. ‑‑MinecraftExp123(talk|contribs) 00:47, 8 December 2025 (UTC)
- Is it exactly 0.11485 or is it a approximation? I'm doing some research for a project and this is quite important. Thanks in advance. Struct underscore (talk) 02:58, 11 December 2025 (UTC)
- The exact number in the code is 0.11485000000000001. Rampage455 (talk) 03:12, 11 December 2025 (UTC)
- Okay, thank you. Struct underscore (talk) 02:55, 12 December 2025 (UTC)
- I've been revisiting this code, and I think that the algorithm for this number seems to be something along the lines of 0.11485000000000001*(rng()-rng()),where rng() in the code is eiq.j(), and is a random integer with 11 bits multiplied by 1.110223E-16. I am using code decompiled from 1.21.5. Terribly sorry for bothering you, but is what I said accurate? Struct underscore (talk) 13:58, 10 February 2026 (UTC)
Feedback (Mon, 19 Jan 2026 11:54:05 UTC)
[edit source]Latest comment: 19 January2 comments2 people in discussion
- There is no interwiki link to the Russian article, because as far as I know (I searched for it), it doesn't exist. It is up to the Russian wiki to create that article. Mitsos (talk) 12:06, 19 January 2026 (UTC)
Split attributes into subpages(?)
[edit source]Latest comment: 23 April4 comments3 people in discussion
I believe it would be better if we split the attributes into subpages with its own description, history, and other special behaviors or mechanics, kind of how we do it with Commands (e.g., Commands/ban, Commands/op, etc.) The current state of the attribute page is too long and mostly summarize the entire behavior of an attribute in one line or a sentence, which I find a bit weird considering attributes directly change an entity's behavior (and that players can modify them with data pack or commands), and are widely used in other parts of the game (built-in/vanilla modifiers).
A good implementation of this would be how the Chinese Wiki do it currently, some of their attribute subpages show how an attribute can affect behaviors visually via GIF/video. Considering how the page is layout currently, I don't think it's possible without overflowing or having some issue with long spaces. Outrowed (talk) 05:44, 22 April 2026 (UTC)
- I really like this idea. Longer descriptions and screenshots or videos would be very helpful. We could move the relevant vanilla modifiers to the respective page, expand and explain them more thoroughly. We could be more explicit about which entity types have a particular attribute. I'd also like to distinguish between true per-type base attribute values, and base values that get modified after the fact (like horses and slimes). Tryashtar (talk) 06:02, 22 April 2026 (UTC)
- Yup, pretty much the same reasoning. I do intend to create more visuals/videos and documentation about each attribute's history, and perhaps maintenance in long term. Outrowed (talk) 15:26, 23 April 2026 (UTC)
- 👁 Image
Support this idea. This page is getting too long and the current explanations are too short and insufficient. ‑‑MinecraftExp123(talk|contribs) 08:42, 22 April 2026 (UTC)
Feedback (Mon, 25 May 2026 19:08:11 UTC)
[edit source]Latest comment: 29 May2 comments2 people in discussion
- I think you can contact people on Russian wiki to create that page. Hxy123abc (talk) 14:09, 29 May 2026 (UTC)
Error for Speed Attribute
[edit source]Latest comment: 18 June3 comments3 people in discussion
I noticed while making a mod that my mobs are awfully fast if I dont specify their Speed Attribute (minecraft:movement_speed). Checking the decomp I see that (at least in 26.2) the default is 0.7, instead of the 0.1 the page claims. Was this changed? If so, when? Or did someone just misread 0.7 as 0.1 once, as I see that as reasonable too ~2026-MooshroomCamelCod17097 (talk) 21:55, 18 June 2026 (UTC)
- Man love that my computer logged me out, here is my non-temp account so I can get notifs from this AutisticPlush (talk) 21:57, 18 June 2026 (UTC)
- Just some vandalism that went unnoticed, thank you for bringing this up! --Capopanzo (talk | contribs) 22:06, 18 June 2026 (UTC)