![]() |
VOOZH | about |
Archive basics |archive = /Archive %(counter)d |counter = 2
What the appearance for the glitched sunflower at X/Z 262,144? 184.22.111.162 09:22, 1 March 2020 (UTC)
what Y coordinate makes it impossible to float with levitation 255. i know you can float past 67108864 with levitation 255 but i want to know what coordinate makes it impossible. if whoever finds out please put it on the Y effects place. – Unsigned comment added by 76.164.80.146 (talk) at 18:20, 14 November 2021 (UTC). Sign comments with ~~~~
So I have seen many a monolith, large and small, up and down, but one thing confused me. I have two different consoles, an Xbox One and a PS4. So I loaded the seed in one of the images on each one and these were my results.
The seed is 3206813721457726856, and the coords are 2812358, 356, 92634.
On the Xbox, I got the expected result from the picture, that being the giant hole exposing the ancient city and aquifer, but on the PS4, the ancient city still generated, but the monolith generated going up toward y=250 instead of down to bedrock. Is this like, a platform thing where it changes depending on the platform, or is this something different?
Also proud mention I found a group of 10 monoliths all within 6,000,000 square blocks, with x ranging between 2817000 and 2820000, and z ranging from 0 to 2000. Nectapeton (talk) 16:14, 27 December 2023 (UTC)
At the catgory "Major effect" at X/Z ±8,388,608 there is "The world starts to generate incorrectly", what does this mean? 2A02:8109:3EBF:D6AA:A10C:34EA:BD30:67B2 19:15, 28 May 2024 (UTC)
I remember that in MCPE version 0.14.2 there was an issue similar to the chunk vibration issue of MCPE 0.9.x. (I played this version back in 2017 so this may be hard to remember properly). This didn't affect MCPE 0.14.0 and it may have been fixed in 0.15. Should this information be added to this article? 146.70.82.136 17:01, 2 June 2024 (UTC)
Organize this page to more like 2001:4456:CAD:C100:15BA:C461:6555:E78 03:19, 4 July 2024 (UTC)
So the diagram at the top of the page has the same color for 0 x and 2^25~2^26 z as 2^24-2^25 x and 2^25~2^26 z. Even though the intersection of the slice lands on the x and the normal world on the z axis looks different that the intersection of the slice lands on the x axis and the stripe lands on the z axis. An image of this is attached, read image description for more info. If a better photo is needed to put in the gallery, I have the world file where I spent 10 hours spamming fireworks with an elytra on through the stripe lands, and can load the world where I am still there to take a better image. I am wondering If this phenomena should be mentioned in the article.
Frisk-256 (talk) 03:00, 5 August 2024 (UTC)
When I teleported down to Y = -30000000 (it doesn't work with positive) I noticed that I was moving in the positive x and z coordinates, and I don't see anything about it on the page. NmbrblcksFan (talk) 21:40, 28 August 2024 (UTC)
You can use User:Sunwukong3203/Analysis of Bedrock Edition distance effects (very incomplete, and not edited for a long time) as reference Sunwukong3203 (talk) 22:05, 22 September 2024 (UTC)
Why player can't be fly with elytra and fireworks stop to move? 2404:C0:2520:0:0:0:DC5D:9230 00:55, 22 December 2024 (UTC)
I'm expanding the page because i need more information about the following information:
Redstone
Dried ghasts
Levers
and more.
So, protect Bedrock Edition distance effects page.
Sorry for Bad english Editor 1 (talk) 22:17, 17 June 2025 (UTC)
Are the distance effect classes needed? I don't think it was discussed, and the article is supposed to be changed to be organized like Java Edition distance effects. The distance effect classes aren't on the page. The page doesn't even have tables. 👁 Image
NmF (talk) 02:27, 12 July 2025 (UTC)
The starting coordinate of the "Dead Zone" should be 8388608 instead of 8338608. Aed8814 (talk) 05:47, 14 July 2025 (UTC)
There should be proof of post-32-bit-limit effects, especially for the powers of 10, as why would anything happen there instead of a power of 2.
In the modern version, cobweb doesn't become 2D, and no distortion when I tested it.
Where is the coordinate slicing? Is there style guide violation or something wrong that removed it?
Are you allowed to add effects that would occur on the Y axis but can't be seen due to the height limits? PenguarigonBrix (talk) 20:00, 21 March 2026 (UTC)