Block distribution calculator is gone?
[edit source]Latest comment: 13 May 20254 comments4 people in discussion
It's now a red link. Is it a mistake or was it removed on purpose?121.8.98.42 00:37, 20 June 2024 (UTC)
- The block distribution graphs exist on individual pages, such as diamond ore. There just isn't a Calculator/Block distribution page yet, because that would require adding additional functionality to the calculator (like a drop down menu to select a block). - Harristic / Talk π Image
21:14, 21 June 2024 (UTC)
- Oh, just wanna say, that the devs of this wiki should add that. Jackthecool291 (talk) 19:47, 1 October 2024 (UTC)
- I found this:
- "<!-- doesn't exist yet
- [[Calculators/Block distribution|Block distribution]] -->"
- and i noticed it said "yet", does that help? KD2D (talk) 09:28, 13 May 2025 (UTC)
Would it be possible to integrate this block gradient calculator tool to the wiki?
demo - https://html-preview.github.io/?url=https://github.com/malachyfernandez/MinecraftGradient/blob/main/index.html
repo - https://github.com/malachyfernandez/MinecraftGradient -BrianGLHF (talk) 17:40, 2 October 2024 (UTC)
- This seems a little outside of the Wiki's scope. Other tools in the list of calculators are based on objective game data, whereas this gradient tool, while it's likely useful, is less grounded in actual game mechanics. The wiki is designed to document information, and these tools make it easier to calculate mechanical information when a tool for that is more convenient than listing all the values in the page. I wouldn't be upset if other tools like this were included, but that doesn't seem like the wiki's priority SprouSprou (talk) 04:44, 25 October 2024 (UTC)
- Iβm not aware of the scope you refer to. The calculator project page states "This project aims to explore how interactive tools and calculators might benefit reader experience." The wiki about page states "This wiki is a publicly accessible and editable website for gathering useful information related to the Minecraft franchise." Building is a mechanic of the game and gradient design is super popular with builders. A gradient calculator could drive visitors to the wiki. Plus, itβs really not that different to the useful visual calculators we already have for dyeable items, banners and beacons. -BrianGLHF (talk) 03:43, 26 October 2024 (UTC)
- It doesn't align with the other calculators that are 100% grounded in objective game mechanics, although in retrospect the wiki does include some tutorials for builds and some pages on other notable user generated content, such as specific minigames
- If it were to be added, however, I think it belongs under a new category to separate it from the more information based calculators. Perhaps a "building tools" category? SprouSprou (talk) 05:25, 27 October 2024 (UTC)
Adding an armor trim calculator would definitely be a great addition to the wiki.
This could be similar to https://armortrims.com/ however this doesn't show if the armor is enchanted or not. π Image
Ayaan 16:12, 31 December 2024 (UTC)
Probably the most ambitious idea, a redstone simulator could be useful to demonstrate working circuits on dedicated wiki articles, among other things. Some of the existing online solutions, such as Mordritchβs, are rather limited. We already have the block structure renderer, the next step would be doing a simulation engine. Would WebAssembly be of any benefit here? BabylonAS 18:51, 28 February 2025 (UTC)
- I like this idea. Not sure about performance though... -~- Nerdyguy2000 Talk Edits 00:56, 1 March 2025 (UTC)
- Sounds amazing but incredibly hard to make 2409:8A55:3853:ED10:E44B:BB89:6D23:93C1 01:36, 30 December 2025 (UTC)
There should be an interactive map for the movie server. KD2D (talk) 10:02, 24 April 2025 (UTC)
Arabic, Thai, Korean, Chinese and Japanese text is not shown in GNU Unifont as this html only shows Mojangles which only supports Latin, Cyrillic, Greek and Hebrew and not GNU Unifont can you fix this 2605:4A80:7804:2320:DD8:95DE:1AEB:1210 12:50, 15 July 2025 (UTC)
- https://github.com/mc-wiki/mcw-calc/pull/95 -- Leo768 (talk) 04:59, 26 September 2025 (UTC)
The link to the dev wiki (https://mc-dev.weirdgloop.org/w/Seed_(level_generation) ) in the Implementation section does not work. Even the domain without the path doesn't work. I always forget we have (had?) a dev website, so I don't know what the current address is to update it, or if it just doesn't exist anymore. Rampage455 (talk) 11:05, 23 January 2026 (UTC)
- I never knew that existed, but I guess it's possible that they just stopped having the domain, given that most people never visit it. ββMinecraftExp123(talk|contribs) 12:08, 23 January 2026 (UTC)
- By the way, why the MCT:Projects/Interactive tools and calculators redirects to here? -- Leo768 (talk) 14:16, 23 January 2026 (UTC)
- Someone has told me it has moved to https://en_mcwiki.dev.weirdgloop.org π Image
Miner(π Image
talk π Image
contributions) 14:18, 23 January 2026 (UTC)
Calculations based on templates
[edit source]Latest comment: 26 March6 comments2 people in discussion
I created the templates that would be interesting to have a calculator associated with them, something that the user can change some parameters and see the result. They are:
{{Default data component}}
- There are many aesthetic parameters that don't need to be customizable. What matters most is the item's name, and perhaps one or two parameters about whether or not to divide the list.
{{Debug mode grid}}
- It would be useful to have a converter that converts version name to data version.
Aloi4 (talk) 15:23, 25 March 2026 (UTC)
- I was seeing that the problem here is that I don't know how to make the template load after the page itself, and this means that even though I could theoretically change the template values ββwith
{{Simplecalc}}, the template reads the value before it loads, not even its default value is used...
- A simple button that reloads a certain template on the page with the values ββof
{{Simplecalc}} and such already calculated (when clicking the button) would be sufficient for what I want. Aloi4 (talk) 01:53, 26 March 2026 (UTC)
- What you're describing here sounds very similar to how the RuneScape Wiki implements some of its calculators. However our current implementation requires you to complete whatever logic you're doing to manipulate the result on the client side, with simplecalc. Dianliang233 (talk) 01:59, 26 March 2026 (UTC)
- I looked a bit closer at this and it seems like that simplecalc simply isn't up for the job. In that case we may want to introduce the form calculators RSW uses.
- Btw, if the original data format from Misode's repo is JSON, you may want to consider using mw.loadJsonData for Module:Default data component/items. It will be slightly more performant since JSON is an easier format to parse and it will be easier to update the data. Dianliang233 (talk) 02:35, 26 March 2026 (UTC)
- I thought JSON might be a better way to store it, but I didn't do it because I lack knowledge of Lua. I tried putting everything in Lua because I thought a JSON converter would be complicated, but apparently it isn't.
- The main changes I made from the JSON repository to Lua are that Lua doesn't have common components (to save space) and, specifically for the carpets, which have a list of strings instead of a string in `equippable.allowed_entities`, I changed the component name. But this probably isn't the best way to do it; I just didn't want to change the code too much, so I ended up creating a new component instead of allowing one to have two types. Aloi4 (talk) 02:48, 26 March 2026 (UTC)
- Before releasing version 26.1, I was using the page to indicate which values ββwere upcoming or until, which is obviously something that's not in the original JSON. Although an alternative would be to use two JSON files, it would take up more space and the code would be more complex because you'd have to compare both. Aloi4 (talk) 02:53, 26 March 2026 (UTC)
I noticed the table on Feather Falling for the damage reduction could probably be significantly improved with a calculator, much like the combat calculators and mining speed calculator.
This could definitely work for fall damage, but could probably also work for other types of damage with their own calculators. π Image
FireDragons52 18:03, 20 April 2026 (UTC)
- What other types? Can you specify more? π Image
Redstone Engineer (T/C/S/M) 20:45, 20 April 2026 (UTC)
- I now see armor protection exists as a calculator that I somehow missed, which was basically what I was thinking of, though with protection enchantments. So I think fall damage would be the main one, maybe burning time + fire protection? Now that I fully think about it, those are the only ones really π Image
FireDragons52 07:47, 21 April 2026 (UTC)
Dripstone damage
[edit source]Latest comment: 4 May1 comment1 person in discussion
Would be rather useful for someone to add a dripstone damage calculator, both for falling onto dripstone and the dripstone being dropped onto you.
(I assume sulfur spikes do the same damage right?) ~2026-CodZoglinCreeper11862 (talk) 21:15, 4 May 2026 (UTC)
Command Generators
[edit source]Latest comment: 27 May2 comments2 people in discussion
Already some here (don't know if you can copy them from this site though):
https://www.digminecraft.com/generators/index.php
But I don't know enough about commands to add these. They would be really helpful though. AidenTheGoldenDuck (talk) 20:24, 27 May 2026 (UTC)
- I have been working on a /tellraw mode to add to Calculators/Formatting code editor, though I haven't had much time to polish it up yet. More command support is something I would like to add, eventually. In a month or so during summer when I have more time probably. TheCaptainYaya (talk) 20:35, 27 May 2026 (UTC)
Feedback (Mon, 15 Jun 2026 18:15:39 UTC)
[edit source]Latest comment: 15 June1 comment1 person in discussion
Suggestion: external XP calculator for the "experience" subsection
[edit source]Latest comment: 15 June2 comments2 people in discussion
The Game Mechanisms section's experience entry currently links formula references and Desmos graphs but no interactive level-to-level tool. The hub page notes that "Feedback and suggestions about these tools may be left on the talk page," so posting here.
I have been using a free browser-based calculator at https://smart-calculators.net/en-US/tools/minecraft-xp-calculator that implements the standard cumulative-XP formula (the same three-tier piecewise expression documented on Experience) and outputs the XP between any two arbitrary levels, the equivalent in mob kills, smelts, or bottles o' enchanting, and time estimates for common farm types (dark room, guardian, gold, enderman). It runs in the browser with no account or install required, and the formula values are sourced from this wiki, pinned to Java Edition 1.21.
If it meets the hub's quality bar, the following line would fit the existing format of the experience subsection:
- Minecraft XP Calculator β enter any start and target level to get the exact XP needed, activity equivalents (mob kills, smelts, bottles o' enchanting), and time estimates for common farm types. Runs the Java Edition 1.21 cumulative-XP formula; no account or install required.
Happy to answer questions about what the tool computes or how it sources its values.
β Marcos ~2026-SkeletonEvokerAcacia16741 (talk) 18:37, 15 June 2026 (UTC)
- This is already implemented in the first bullet point of Experience#Useful numbers, see Calculators/Required_experience. Though it may need to be made a bit more obvious since its hidden by graphs and tables at the moment. TheCaptainYaya (talk) 18:46, 15 June 2026 (UTC)
- They're good ideas but may be hard to implement. For the time being, you can see Anvil mechanics#External links for some external websites doing the first thing. ββMinecraftExp123(talk|contribs) 02:56, 26 June 2026 (UTC)
- I fell like the fireworks one would be pretty easy. but also take a long time but still would be cool
- i mean all you need is the textures and you can just over lay them ontop of each other but in conclusion it probably wonβt be made like tomorrow and it will take a while until someone wants to work on it but you can. I believe in you you can just make an account and send it to the wiki portal of sumthin π Image
Copper Monstrosityπ Image
(talk) 19:41, 26 June 2026 (UTC)
- Ok ~2026-SandCrabWolf18086 (talk) 20:29, 26 June 2026 (UTC)