Does the blast radius of a bunch of TNT together just equal the blast radius of one TNT times however many you place? It seems as though you get a bigger explosion than that, but I never calculated. Stevethepocket (talk) 04:56, 5 August 2015 (UTC)
- Each explosion is calculated independently. When setting off several TNT blocks at once, the explosions are centered at different points, making the affected area larger, but the radius of each explosion is the same. -- Orthotopetalk 06:26, 5 August 2015 (UTC)
- Just a note; I found that multi-tnt explosions with packed together tnt has a smaller blast radius, but the same blast radius. SuperDyl19 (talk) 05:39, 5 December 2015 (UTC)
Should we add a TNT Cannons link in the related topics area?
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When looking at the page, I noticed that the only link at the bottom for related pages is for creepers and I think that we should add the TNT Cannons Tutorial page as well. SuperDyl19 (talk) 05:35, 23 November 2015 (UTC)
- We already have a link under the section Cannons, so adding it under "See also" is redundant. The see also section should only contain links of related topics not linked elsewhere in the article. βKnightMiner t/c 02:10, 24 November 2015 (UTC)
- I didn't see that. Thanks for helping me, I'm glad I asked instead of just changing it. SuperDyl19 (talk) 05:51, 24 November 2015 (UTC)
Can I Add/ Where Would I add a bit of information about explosion damage.
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I found through testing that multiple tnt blowing up on the same game tick will give the player the same amount of damage as one tnt. The only tnt damage that is received comes from the distance the entity is from the nearest tnt explosion.
I also found that full diamond armor will protect a player from any one tick explosion from tnt.
- --SuperDyl19 (talk) 05:48, 5 December 2015 (UTC)
- This is true for all types of damage, not just TNT; see Damage#Damage_immunity. -- Orthotopetalk 06:24, 5 December 2015 (UTC)
- Thanks for that, I figured that the damage would work like the tnt propulsion does where it completes multiple things in quick succession before moving on to the next tick.
- Should we add this as a side note somewhere still? SuperDyl19 (talk) 23:41, 11 December 2015 (UTC)
Top texture of TNT no longer rotate after 15w47a, but section History still not updated
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According to Tracker MC-12959, the random rotation of its texture was removed in 15w47a for fixing wrong rotation when get primed. Wbxshiori (talk) 02:27, 22 March 2016 (UTC)
This page says "Two TNT blocks flank a trapped chest in one secret woodland mansion room". This implies that there is more than one secret room but only one has the TNT. Instead, it should say "each woodland mansion room". The Blobsπ Image
02:03, 3 December 2016 (UTC)
- The current implication is correct. What you're suggesting would imply that every room generates TNT, which isn't true. β DelboyDylan (talk|contribs) 02:14, 3 December 2016 (UTC)
- Yes, there are in fact at least 7 possible secret rooms in a woodland mansion -- search the woodland mansion page for the word 'secret', you'll find seven. There may be more where the description on that page doesn't say 'secret' ... but anyway there are at least those seven secret rooms. Those are rooms which have no entrances. And the TNT room is one of those secret rooms. So when you say "This implies that there is more than one secret room but only one has the TNT," yes, that's exactly the case. β Sealbudsman talk/contr 03:08, 3 December 2016 (UTC)
It's better to specify that it is Minecraft 2.0 exclusive.βPreceding unsigned comment was added by Kana angel (talk β’ contribs) at 11:21, 4 July 2020 (UTC). Please sign your posts with ~~~~
- Hid the recipe instead, as it's not a current-version-recipe. FVbico (talk) 12:04, 4 July 2020 (UTC)
Disambiguate TNT Entity into a dedicated page
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Following a discussion of page granularity (splitting existing bloated pages, and introducing additional pages with more focused topics), it was suggested that such decisions should at the very least start by addressing specific pages.
The TNT#Behavior section on this page currently discusses the behavior of TNT entities. It is also marked for editing/rewriting for being too technically worded. A dedicated article discussing the general behavior of how TNT entities break blocks and propel/damage entities is warranted to both clear up the wording of the information in that section, as well as to let the TNT (block) page speak more specifically to the TNT block itself. Additionally, some of the info in other sections on this page can be either removed (being descriptions of user-built mechanisms that rely on explosions) or transferred to the corresponding section on the proposed TNT (entity) page. Consider, too, moving this page to TNT (block) (both proposed page names subject to feedback), and having a disambiguation page if deemed necessary (regardless of moving this page to a new name). | Enbyd (talk) 20:18, 3 October 2023 (UTC)
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Support - I think the split page can be called Primed TNT, at least if that is an actual name used in game. Then the existing Behavior section can give a high level overview of TNT explodes harming entities and breaking blocks, and leave the complexity to the dedicated page. Mudscape (talk) 20:36, 3 October 2023 (UTC)
- The name of the entity in-game is
minecraft:tnt, and the name of the block in-game is ... minecraft:tnt. I generally agree with your suggestion; violine had given similar feedback (in a general sense) regarding keeping at least some basic tangential info where it might be sought, even if it is "out of place" per the title of the page. I would prefer to skew towards a very broad overview of TNT entities on the TNT block page (approximately: "When a TNT block receives redstone power, the block is removed and a TNT entity is created at its former location. A TNT entity will create an explosion after a delay." Speaking of which, an explosion is a game event that is not uniquely caused by TNT entities, so I'd even lean towards having the effects of an explosion on a dedicated page (and highly accessible from the relevant pages)... in the end, TNT entities are somewhat generic entities in terms of movement and collision (apart from the fact that they cause explosions). That might hurt the argument for splitting it into its own page, but I still stand behind that, as well as having a dedicated explosion page (though that could be its own discussion). Enbyd (talk) 21:17, 3 October 2023 (UTC)
- @User:Enbyd - In that case I support TNT (Entity), with Primed TNT redirecting there(currently it redirects to Entity) There is also an existing Explosion page which TNT explosion currently redirects to. Mudscape (talk) 21:34, 3 October 2023 (UTC)
- @User:Mudscape - I forgot about the Explosion page! Misremembered that as being part of a different page. What do you think about using TNT (Block) as well, so that the pages are on somewhat even footing, with TNT perhaps redirecting to TNT (block) with a prominent TNT (disambiguation) link at the top of the page?
- I won't comment on the topic at the moment, but I just want to point out that the in-game name for the TNT entity is "Primed TNT" as defined in the language file (
"entity.minecraft.tnt": "Primed TNT"), and shown in a few places like command suggestions for /summon.--Capopanzo (talk | contribs) 21:58, 3 October 2023 (UTC)
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Neutral - After further discussion and carefully reading the page again, I don't think there is quite enough information here to make Primed TNT its own page. The current section contains a lot of superfulous information that can be excluded from a rewrite, likely making the section clear and digestible without its own page. Mudscape (talk) 22:39, 3 October 2023 (UTC)
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Neutral β I tend to feel that putting a distinction between TNT blocks and entities is itself something that can cause confusion, especially if all the explosion-related info is moved to the entity page instead, as the whole purpose of the TNT block is to create explosions despite that technically being associated with the entity. I'd prefer to still keep all of the explosion info here, but maybe have a separate article that just describes other entity-related info such as movement, acting more like a subset of the page rather than a split article. I like the way this old version from 2014 does it; instead of jumping into the technical entity information immediately, it first describes the behavior of Primed TNT in a way that makes more intuitive sense. βSonicwave talk 21:37, 3 October 2023 (UTC)
- Sonicwave - What do you think about using the Explosion page for the primary description of explosions? TNT blocks may be intended to cause explosions (and I agree this page should include that information), but they are not the only source of explosions and I think it would be redundant to explain explosions here (beyond the outline of: removes blocks and drops items, damages and propels entities), as that implies similar descriptions on all pages for all things that cause explosions). For example, it could be argued that Creepers being "the mob that explodes" means they should have the same explanation of explosions on that page (but this cuold lead to redundant and varying explanations, which I am trying to reduce for the sake of consistency and clarity). As for entity movement, I hope to generalize that on a dedicated page, since most entities follow the same physics (again with general descriptions on local entity pages, as needed, plus overriding information in the case pathfinding, for example) | Enbyd (talk) 22:14, 3 October 2023 (UTC)
- I'd agree with that, though I think it's still useful to briefly mention that TNT doesn't destroy blocks underwater (or how to make it do so by placing sand over it). βSonicwave talk 05:15, 4 October 2023 (UTC)
Tutorial-like info previously on this page
[edit source]Latest comment: 5 July 20245 comments3 people in discussion
I'm pasting some text that was previously in the Behavior section of this page that felt like it would better fit in a tutorial page than on a general description of TNT. I don't have a specific tutorial page to put it on yet, though, so I'm saving it here for now in case there is a home for it in the future.
<Start quoted text>
- To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the top, in Java Edition one can place sand or gravel on the TNT before it is primed. Priming the TNT causes the sand or gravel to fall one block, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks. In Bedrock Edition one has to place the sand on top after the tnt is ignited, otherwise it will be pushed out of the sand and not break anything.
- If the TNT is primed atop any sort of fence post that is two blocks high or larger, it falls through the fence block on which it was activated and stops on the next lower one. Its detonation damages only the fence block it was "stuck" in.
<End quoted text>
Enbyd (talk) 03:30, 10 May 2024 (UTC)
- This information in this text would probably be relevant for this page, but just not presented in a tutorial-like manner, that is, get rid of the specific bit about ocean monuments. There is currently no information on this page about how tnt behaves underwater. Normally, tnt does not destroy blocks if primed underwater. However, if tnt is primed underwater while a gravity-affected block (sand, gravel, or even a dragon egg) is above it, the block falls through the primed tnt, and the primed tnt is able to destroy blocks underwater. Primed tnt placed on soul sand, or other blocks whose height is less than a full block, will also destroy blocks underwater. Although, it appears the bit about the fence is only half right, the primed tnt falls through the top fence post, but does not destroy the one it fell through, in my testing, anyway. I will probably add some of this info into the article. Rampage455 (talk) 12:12, 5 July 2024 (UTC)
- I have done some testing in Bedrock Edition, and TNT is not able to be inside a gravity block in water. It cannot be on soul save as that creates a bubble column. Not for it work on slabs. Could you tell me exactly how I'm supposed to be testing this? I'm happy to do all the testing in Bedrock. Nerdyguy2000 (talk) 14:42, 5 July 2024 (UTC)
- That's interesting. I'm testing on Java. In Java, when TNT is ignited, gravity-affected blocks fall into the Primed TNT, and when it explodes, blocks are broken. Also in Java, TNT blocks can be placed and ignited on soul sand, and when they explode, blocks are broken. The difference in behavior on Java and Bedrock could also be included in the article. Let me know if you find any more differences. Rampage455 (talk) 15:06, 5 July 2024 (UTC)
- Yes, I will let you know of anything else. Feel free to tell me to test something! You see, when I placed sand on the TNT, when I lit it the sand and TNT switched places. When I put it on soul sand, it simply made a bubble column and made the TNT float. Also, does the slab need to be not waterlogged? When I tried it on fences and slabs it just acted like it was on a full block. See also: Underwater TNT. Nerdyguy2000 (talk) 18:33, 5 July 2024 (UTC)
TNT Texture Used In Early 2010s Mojang Game
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I know of Notch reusing many of his graphics from older games in Minecraft, but heard of no one bring this up. In Metagun, a Java web game he did in 2010, the sprite for the TNT blocks look very similar to the ones in Minecraft, except being in I think an 8x8 size instead of MC's 16x16 default. I've not seen any other assets from this game that resembles anything that appeared in MC. Screenshot of Metagun showing this sprite. Brown bricks...oh look, a free iPad! (talk) 05:39, 31 July 2024 (UTC)
Isn't the TNT blast diameter like 7 blocks? 4ngryth3fan (talk) 12:30, 11 March 2025 (UTC)
Feedback (Tue, 06 Jan 2026 13:29:10 UTC)
[edit source]Latest comment: 6 January2 comments2 people in discussion
- Fixed, thank you for bringing this up. --Capopanzo (talk | contribs) 14:37, 6 January 2026 (UTC)
TNT Explosion underwater in Bedrock Edition
[edit source]Latest comment: 22 March1 comment1 person in discussion
TNT in Bedrock Edition can explode when it is fully surrounded by blocks. https://youtu.be/cXle6belMCw?t=259 Uono2 (talk) 09:14, 22 March 2026 (UTC)
Feedback (Wed, 01 Apr 2026 23:05:29 UTC)
[edit source]Latest comment: 1 April2 comments2 people in discussion
- Sulfur cubes can't absorb TNT.--Capopanzo (talk | contribs) 23:29, 1 April 2026 (UTC)
Drops when blown up by TNT
[edit source]Latest comment: 4 April3 comments2 people in discussion
Maybe I'm mistaken, but I thought only some blocks that are blown up by a TNT explosion actually drop as an item? I explicitly remember hearing that this was in an update at some point. Funni Dot (talk) 05:34, 4 April 2026 (UTC)
- That was changed, see the history table. == Rout | Talk 07:05, 4 April 2026 (UTC)
- Thanks! Funni Dot (talk) 07:23, 4 April 2026 (UTC)