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Forum:Revisiting upscaled textures

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Latest comment: 25 January by Harri in topic Revisiting upscaled textures
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Revisiting upscaled textures

Latest comment: 25 January15 comments6 people in discussion

The following discussion is closed. Please do not modify it.

Initial issue was fixed. Other sub-proposal remains open, however due to inactivity for an entire year the discussion will be closed. Opening a new more focused discussion about the same topic is allowed. - Harri / Talk 👁 Image
21:50, 25 January 2026 (UTC)

I want to propose to upscale all images with size smaller or equal to 10 by 10 pixels by 10x, as we did before Forum:Textures_shouldn't_be_upscaled_and_should_be_included_in_galleries.

After two discussions on the community portal, at MCT:COM#Firefly_particle_image and MCT:COM#How do I add an image to a page without making it a link?, I and User:Outrowed found out that images smaller or equal to 10 by 10 pixels do not open the WP:Media Viewer, which most likely isn't intended. This can create confusion to readers. For example, by clicking the image below, the interface (called Media Viewer) opens as intended.

👁 Image

However, something smaller or equal to 10px, such as 👁 Image
, doesn't open correctly and takes the reader directly to the image page.

Therefore, I propose to upscale all images below 10px by 10x to make the media view work as intended. Note that the issue doesn't occur on mobile, so it is almost certainly a bug. The firefly particle is an oddbal that is only 1 pixel, so I also propose to upscale that by 11x instead of 10x to make it above 10px.--MinecraftExp123(talk|contribs) 12:01, 9 February 2025 (UTC)

👁 Image
 Weak oppose, it's a bug with the Minecraft wiki, so the directors of the wiki should be the ones to fix this bug. (Sul4ur) 13:19, 9 February 2025 (UTC)
The directors aren't the ones account technical tasks. The admins, GIMs, and Staff are the ones doing that. -~- Nerdyguy2000   Talk   Edits  14:18, 9 February 2025 (UTC)
Uhh... The image opens fine for me. -~- Nerdyguy2000   Talk   Edits  14:19, 9 February 2025 (UTC)
I said Note that the issue doesn't occur on mobile, so that's why it's fine for you. The reason is given by MarkusRost below. --MinecraftExp123(talk|contribs) 03:07, 10 February 2025 (UTC)
Note - this seems to be a bug with only the Vector (desktop) skin, but works fine on Minerva (mobile). This means it can likely be fixed without any changes to policy. Mudscape 👁 Image
talk
15:51, 9 February 2025 (UTC)
Mobile is not using mw:Extension:MultimediaViewer but mw:Extension:MobileFrontend, so those are completely unrelated to each other. -- 👁 Image
MarkusRost (talk) 15:55, 9 February 2025 (UTC)
👁 Image
 Note: We have found the issue which prevented the MultimediaViewer from opening non-thumbnail files and Weird Gloop will implement a fix for that soon. However even with that issue fixed, MultimediaViewer will open but it won't scale any image above the original file size. So it will still be displayed in the same size of 10x10px. This is even true for images displayed as upscaled versions using pixel-image. So clicking an upscaled 32x32px or 64x64px texture images will open the MultimediaViewer, showing the original 16x16px size image. -- 👁 Image
MarkusRost (talk) 17:28, 9 February 2025 (UTC)
The issue with MultimediaViewer has been 👁 Image
 Fixed -- 👁 Image
MarkusRost (talk) 20:46, 9 February 2025 (UTC)
Thanks! But should the particle textures and maybe a few others be upscaled anyways, because it's still quite hard to see? I mean, 👁 Image
in the Media Viewer is still barely visible. --MinecraftExp123(talk|contribs) 03:11, 10 February 2025 (UTC)
@MarkusRost: Is it impossible to make the scaling work properly, or is it that it hasn't been implemented yet? Because if it can be fixed, that means upscaling isn't necessary anymore. --MinecraftExp123(talk|contribs) 10:57, 10 February 2025 (UTC)
Images won't be upscaled from the original file size inside the MultimediaViewer, that's not something that can be done as it wouldn't know what rendering to use. -- 👁 Image
MarkusRost (talk) 12:56, 10 February 2025 (UTC)
Then I guess they should still be upscaled. However, it seems like this proposal is failing, so the consensus might be opposing this. If that's the case, I guess we just have to make the images bigger in the actual page now. --MinecraftExp123(talk|contribs) 10:25, 11 February 2025 (UTC)
👁 Image
 Support as the proposer. --MinecraftExp123(talk|contribs) 03:03, 13 February 2025 (UTC)

Creating two images

[edit source]
Latest comment: 13 February 20259 comments5 people in discussion

As some readers might be using the wiki for the actual original texture files, I have a second proposal. We upscale the texture at File:[Particle name].png, but put the original texture file at File:[Particle name] (texture).png. I also think the same thing should be done with items, as the previous discussion made them still upscaled. For example, File:Apple.png stays as is but File:Apple (texture).png would have the original texture file. With the particles, for example, File:Cherry Petal (texture 0) JE1 BE1.png should stay as is (as it's the texture file), but File:Cherry Petal 0 JE1 BE1.png should have it upscaled. Conversely, some current particle images currently not at the (texture) name, like File:Bubble.png, so that should be upscaled, but File:Bubble (texture).png should be the original. This allows readers to view the particle/item easily, but also have an option if they want the original file. I hope what I said was easy to understand. --MinecraftExp123(talk|contribs) 03:49, 10 February 2025 (UTC)

Tools should be adapted to our use, not the other way around. GIM Dianliang233 (talk) 04:52, 10 February 2025 (UTC)
I don't really understand what you mean by that. Please explain what tools you're referring to. --MinecraftExp123(talk|contribs) 10:07, 10 February 2025 (UTC)
Could we just make images like File:Bubble (texture) JE1 BE1.png vector? It's not that hard. Arina (she/her) 08:33, 10 February 2025 (UTC)
Why? It's more efficient to use png because it's literally only a handful of pixels, whereas you'd have to make each of the pixels individual squares with vector. --MinecraftExp123(talk|contribs) 10:06, 10 February 2025 (UTC)
That's not an option for a variety of reasons, like clearly visible borders between pixels and a major browser not supporting image-rendering inside SVG resulting in always blurry upscaled versions. But most importantly, you can't use vector graphics in-game so it defeats the point of the original proposal for original size texture files. Upscaled 160px PNG files would still work better for this, as those can easily be converted to the original file size usage any image editor. -- 👁 Image
MarkusRost (talk) 11:09, 10 February 2025 (UTC)
👁 Image
 Support as the proposer. --MinecraftExp123(talk|contribs) 03:02, 13 February 2025 (UTC)
I implemented a system like this in late 2020, but it faced harsh opposition and I ended up being blocked for three months as a result, so I can scarcely see the community thinking this is a good idea nowadays. - User-12316399 (talk) 06:03, 13 February 2025 (UTC)
Looking at your block log, I think that was because that broke links and you did it without prior discussion. That's why I started a forum. I still see the point that the community might not think that this is a good idea, though. --MinecraftExp123(talk|contribs) 08:37, 13 February 2025 (UTC)
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