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I was looking at the abuse filter examining past edits and the last edit took out a part of the history section that I am not sure if it should have been removed, and if the last edition should or should not be undone, can someone check to see if it should be undone? Gameking1happy (talk) 14:57, 10 February 2021 (UTC)
I see that the Jump Strength section says it was a cubic equation fit to the listed values, and fit especially at exact block amounts. While I'm sure this data is usable, has nobody yet found the actual algorithm used to calculate jump height? Or is it a more complex thing falling-out from ingame physics? 75.76.15.79 00:01, 17 March 2021 (UTC)
The code for jumping in Minecraft does take air drag into account, and therefore does not resolve to a neat polynomial formula, let alone a quadratic one. Instead, the behavior emergent from the code corresponds to a formula that is exponential at heart, with a constant and a linear component thrown in for good measure. 2001:4DD6:77E8:0:D8F7:6955:AD5D:5D49 18:33, 10 May 2025 (UTC)
The foals in Bedrock Edition also had different sizes when growing. This should be mentioned at least in the trivia section. Slardna (talk) 12:15, 16 April 2021 (UTC)
Until March 2020, the conversion factor between internal speed units (for horses, up to 0.3375) and b/s equivalents had always been listed as 43.1[7], meaning you multiply 0.3375 by 43.1[7] and receive the max. horse speed of 14.57 blocks/s.
Anyway, in March 2020, user playyip apparently did some testing and reported that this value seemed to be inaccurate, as a horse with an internal speed that should have corresponded to 8.0b/s was at 7.81b/s actually slower than a minecart.
Because of this, he adjusted the conversion factor on the Tutorials/Horses page to 42.16 and the max speed on the Horse page to 14.23b/s (42.16*0.3375). This change carried over to other pages on the wiki in the following months, such as Transportation.
The issue I have with this that this change doesn't entirely add up with other numbers on this Wiki, such as the internal player speed 0.1 everywhere being reported as 4.317b/s, because going from that number, the conversion factor would be 43.17 (10 * 4.317), not 42.16 (this entire comparision is by the way even made right on this page, it just doesn't add up any more when you check the math).
My personal guess is that user playyip simply made a mistake during testing and got the wrong result, which is plausible since - opposed to for example player speed, which has been tested many times - he is the only data point here.
This is why I would suggest to:
a) Either revert the max horse speed being reported as 14.23b/s back to 14.57b/s, and adjust the conversion factor on the Tut/Horses page to 43.17
b) Or do more testing to check if playyip was actually right and there is some fundamental inaccuracy regarding entity speeds on this wiki, though I doubt this.
I also want to emphasise that the difference between 42.16 and 43.17 is anything but minor, it translates to a quite substantial difference in horse speeds.
TilWei (talk) 02:59, 3 December 2021 (UTC)
Since noone had any objections, I made the corresponding edits on this page, Tutorials/Horses and Transportation Methods.
TilWei (talk) 01:47, 13 December 2021 (UTC)
This is easy to test. If the conversion factor is 43.17, the a horse with speed 0.1853 should be about the same speed as a minecart (8 m/s). If the conversion factor is 42.16, then a horse with speed 0.1898 should be about the same speed as a minecart.
I have tested this on 1.18 and indeed the conversion factor is 42.16. The horse with speed 0.1853 slightly lags behind the minecart and the horse with speed 0.1898 matches it exactly. You may easily make the same test for yourself.
Playyip (talk) 23:19, 10 June 2022 (UTC)
Max speed is the sum of an infinite geometric series, fiddle with the formula a bit and you get a factor of (1 / (1 - 0.6 * 0.91 * 0.98) * 0.98 * 20) =~ 42.16. Related the max jump height is the sum from 0 until the result becomes negative strength*0.98^2x-0.08*0.98^2*((1-0.98^2x)/(1-0.98^2)). I can't be bothered fixing up all relevant pages so anyone feel free.
Graphs if you need help https://www.desmos.com/calculator/1dpw3biygq https://www.desmos.com/calculator/9ajvzpsos9
185.218.127.224 12:45, 14 June 2022 (UTC)
There's one hole in the current reasoning: It assumes that an (empty, I presume) minecart does in fact travel at 8 m/s. Has anyone ever bothered to actually verify that?
I'm currently toying around with horse stats and devices to measure them, and am noticing that while riding my trusty test steed, at 0.3375 internal value MiniHUD clocks the two of us at 14.570 m/s peak speed, which matches the standard 43.17 conversion factor. I'm trusting that MiniHUD's display is correct, as it also clocks my walking speed as 4.317 m/s, and me riding a minecart as 8.000 m/s. Obviously I can't measure an "unpiloted" minecart this way. There are also other factors that may influence the results of measurements; for instance, MiniHUD also reveals that every(!) change in direction reduces a horse's speed by a non-trivial margin.
--2001:4DD6:77E8:0:D8F7:6955:AD5D:5D49 16:10, 10 May 2025 (UTC)
Okay, rather than having a race between a horse and a minecart, I've just run some proper objective tests:
The timekeeping mechanism is implemented as follows: Both start and finish pulses toggle a copper bulb, which via a comparator extends or retracts a sticky piston to make or break an observer-observer clock, which in turn pulses a dropper, which deposits items into a chest. After each race, the chest is checked for deposited items, indicating the time taken to complete the track. Each deposited item, which I refer to as a "BogoTick" henceforth, should correspond to 2 redstone ticks. Since I have not fully analyzed the start and stop behavior of the timing mechanism, its results should be taken with a grain of salt, and may be off by up to +/- 1 BogoTick. A run with an occupied minecart - widely accepted to have a maximum speed of exactly 8.0 m/s, and expected to easily reach that speed on the track in question - is used for calibration.
The expectactions:
The results:
Conclusion: As can be demonstrated under controlled conditions, the speed of horses is in fact entirely consistent with the standard conversion factor of 43.17.
This still leaves the question open why a speed difference is reported when racing horses against minecarts. However, I am quite convinced by my results, and the setup leaves little room for interpretation, so my money is on flaws in the test set-up for the horse-vs-minecart races. Most notably, I suspect small "course corrections" during the race - which cause a non-trivial blow to riding speed, possibly more so than the experimentors expected.
Therefore, any reference to the reported value of 42.16 should be stricken from the Wiki; where appropriate, it might be replaced with a note emphasizing the importance of letting a horse run perfectly straight (even more so than aligning it with the axis the racetrack is built along) when measuring its speed.
--2001:4DD6:77E8:0:D8F7:6955:AD5D:5D49 18:15, 10 May 2025 (UTC)
Just noticed a minor blunder in the above tests: Instead of the value of 0.1843, the correct value should have been 0.1853. I did in fact run the original test with 0.1843 as stated; for the sake of completeness, I've now re-run that particular test under the exact same conditions with 0,1853 instead, and can report that this minor difference had no impact whatsoever on the result. 2001:4DD6:77E8:0:D8F7:6955:AD5D:5D49 19:03, 10 May 2025 (UTC)
I've read that the mechanics changed in 1.19.4, that the new breed is a variation of the average of the two parents rather than the average of the two parents plus a random horse. But did anybody traced what is the actual algorithm?
Isaacto31415 (talk) 12:27, 27 May 2023 (UTC)
base_value = (|x - y| + (MAX - MIN)*0.3)((rand(0,1) + rand(0,1) + rand(0,1))/3 - 0.5) + (x + y)/2if base_value > MAX:return 2*MAX - base_valueif base_value < MIN:return 2*MIN - base_valueelse:return base_valueI just bred 2 horses that can jump 5.5 blocks, I'm guessing this must have changed with 1.19.4. This article should be updated with the new breeding mechanics, since there's no source out there that describes the 1.19.4 horse breeding update in detail... – Unsigned comment added by Manchega (talk • contribs) at 01:38, 28 June 2023 (UTC). Sign comments with ~~~~
/data command doesn't exist in Bedrock Edition, there isn't a good way to test without checking the code. --MinecraftExp123(talk|contribs) 01:17, 24 February 2025 (UTC)The way the player's ability to charge a horse's jump is described as "jumping charging" sounds a bit off to me-- I would think it would be "jump charging". So, a) is this just me, and it doesn't really sound odd, and b) is there any other reason for it to be called that, like that's what it's called in the code, as opposed to some wiki editor from a while ago needed something to call it? If neither of those are true, perhaps it should be changed. -- Neverlix | they/them | (talk) | 02:49, 22 January 2024 (UTC)
Horses in LCE have exclusive sounds effects not found in other editions of the game.
See https://youtu.be/eJj3zgI4v9A?si=62eRF6NdAwNitZ4r&t=52 for an example.
The article doesn't list them nor mention their existence. Even with LCE being discontinued I think that info about these sounds should be available. 95.220.90.150 23:34, 2 November 2024 (UTC)
Unclear what exactly this means, does "it" refer to the resulting value or the statistic's bound:
"If the resulting value is
the difference towards that allowed extreme is respectively subtracted/added from/to it."
I raise this because after several attempts at breeding I have not had any horse that reaches the absolute maximum speed even though that should be quite likely. Sightnado ( talk / contribs ) 22:57, 30 August 2025 (UTC)
There isn't a render of a horse wearing copper horse armor in the gallery. CrockCraftMC (talk) 19:05, 6 October 2025 (UTC)
I have a horse that can run at 14.59 blocks per second, higher than the listed maximum. I have video proof of it.
The renders showing horses wearing leather armor are still not updated
Whoever normally makes these renders really be letting the horse page go 👁 Image
BrandonEpicGamer (TALK) 21:46, 19 February 2026 (UTC)
It was vandalized; there was an image of a horse wearing pants and another where a horse named Barn Boi was calling. The article is great but please protect it from vandalisation.
This article seems to be the only one that doesn’t have the mob-only renders for each variant. It’s probably also the one that most needs them to help identify the different variants.
the image of a baby zombie riding a white horse uses the old baby zombie design and lacks text saying it was "before tiny takeover"
the legacy console edition section is missing renders for the horses after having their textures updated in village and pillage
I've bred about ~560 horses according to the in-game statistics in a single-player world (for stats), and I've gotten twins and this wiki doesn't say anything about that existing or what the chances are. This has happened exactly 3 times in my horse breeding campaign! (twins as in breeding two horses and getting two foals at the same time (it's normally one)) Glimmer (talk) 10:26, 9 May 2026 (UTC)