In Console Edition, there is a reset nether option and a reset end option. Currently, we consider this a renewable method, but I would question this because it is done in the menu rather than the actual world. The Blobs👁 Image
16:21, 16 July 2017 (UTC)
- I think this constitutes renewable. Though, yes, it is external, it doesn't use mods or cheats (technically) to do so. --Scibra crandami (talk) 14:56, 15 July 2020 (UTC)
There is a way to get the various fungi blocks renewably in the first snapshot, But it's seems pretty clearly like a glitch. https://www.youtube.com/watch?v=lNSMkDVGt0Q
Mojang apparently has said that they will be renewable, so this shouldn't become an issue.
CrCl3 (talk) 17:07, 11 February 2020 (UTC)
- That's definitely not intended, and an exploit; they should not be listed as renewable. Mojang said theybprobably will become renewable, but without abusing bugs, they aren't, and should be listed as such. FVbico (talk) 19:09, 11 February 2020 (UTC)
- If glitches were allowed, then almost everything would be renewable through duplication. The Blobs👁 Image
01:53, 12 February 2020 (UTC)
- I know, I just felt like it should be mentioned here in case somebody tries to add it. CrCl3 (talk) 12:43, 12 February 2020 (UTC)
This page has reached the maximum expansion size, likely due to the number of grid images included. Does anyone have any ideas of how we could work around this? Looking at the HTML for the grid images, it looks like its already pretty well optimized, so I think this page just has too much content.
One option would be to use {{LoadPage}} and split some of the tables off to subpages. I think if we want a real benefit from this, it would be worth splitting the main table into a few more categories (the distinction between trading and regular is pretty arbitrary). I like the idea of including a table for mob drops, and possibly one for resources that can be grown like wood and wheat. Should leave us with four smaller tables.
If anyone has another idea, I would be interested in hearing it. If not I will look into the LoadPage solution more.
–KnightMiner t/c 21:02, 1 May 2020 (UTC)
- I managed to rework one of the table templates so the page has a much smaller template include size. Might not need load pages, but it still is a bit cumbersome to maintain and to use. As a result, I have the following proposals:
- Instead of listing all renewable products for an item, only list direct products. So for cactus for example, we would list green dye, but not everything that can be dyed green. Include all direct methods, so crafting, smelting, etc.
- Split the renewable table into the following categories:
- Mob drops: Dropped from mobs
- Trading: traded from villagers
- Crops: grown from a plant, such as seeds or saplings
- Unique: anything that is exclusively renewable through a non-standard method, like cobblestone generators
- Crafting: A large table for all items renewable through crafting, but not through other means. Replaces the previous recursive renewable products lists.
- This should both make the page a lot easier to use and a lot easier to maintain, as we don't have to go into such great depth for every item added. Non-renewable resources should remain unchanged, as unlike here we cannot assume every non-renewable item has non-renewable products. –KnightMiner t/c 22:07, 1 May 2020 (UTC)
- 👁 Image
Strong support. I made my position clear on discord as well and I'm quite honestly too lazy to restate everything, but yes, I agree this reorganization would be much better. I also think, for effect-based items, we should just say something like (or present it as normal using the EffectLink template) "Blaze rods make Strength, Slowness, and Fire Resistance renewable." Somewhere on the page, we could say "An effect being renewable has the cascading effect of making the potions, splash potions, lingering potions, and tipped arrows of this effect renewable."
- I also wonder if it would be worth it for Brewing to have its own section like Crafting or Crops? -PancakeIdentity (talk) 01:34, 2 May 2020 (UTC)
- 👁 Image
I like how the page is currently structured. I think a better idea would be to just remove all the duplicate items. For example currently a tipped arrow of poison appears in the list of items that are renewable because ice is renewable, that's a bit strange. I think the items on the right should only appear for their main ingredient on the left. Deciding that is pretty arbitrary, especially when there are multiple separate ways to make something, but I think the most important part is just having them all there.
- Also, some items could maybe be grouped, like all tipped arrows together. Fabian42 (talk) 04:38, 2 May 2020 (UTC)
- That's exactly what this new system would do; only show direct products while still making sure all the information is there. For example, bamboo would say that sticks are renewable, and sticks would say that (some) tools are renewable. The information that bamboo can be used to make renewable tools is still there, but you don't have all these only somewhat related items. -PancakeIdentity (talk) 05:04, 2 May 2020 (UTC)
- If we can get the items to cycle through their renewable variants (tipped arrows, potions, tools of renewable materials), and also only show direct products (tools only showing in sticks and the renewable material sections). We can use the crafting recipe variant method that shows when materials are interchangeable. I'm surprised this came up so recently as a topic, but I feel like it's for the same reason: tipped arrows being a huge culprit of renewability spam; the one started to get me annoyed was Fungi, since it seems obscurely related, since you'd be better off using overworld trees (but I can see it being viable if you find yourself stuck in the Nether with spare feathers... --Scibra crandami (talk) 15:17, 15 July 2020 (UTC)
- @Hatsuki kiri: If we are going to use loadpage here and make the page effective to both use and maintain, we need to split the giant table into smaller tables. Just moving out the giant table to a subpage does not solve anything, it just delays the problem. You seem to be willing to try and make this page better, would you be willing to separate out the table as well? I have some suggested splits earlier in this topic. –KnightMiner t/c 17:14, 27 July 2020 (UTC)
The renewable block podzol has a comment, "Using renewable gravel...". I see no information about gravel being renewable. Sure, there's a lot of it, but as far as I know it can't be created. Should that statement be removed? 134.204.220.36 21:53, 27 July 2020 (UTC)
- Since bartering. FVbico (talk) 22:17, 27 July 2020 (UTC)
Um... according to this article, the items obtained via bartering don't include gravel. Perhaps it needs an update. (Strike that; the section was hidden by default and I hadn't noticed.)
- Renewable via bartering, however, doesn't seem practical to me. It's random chance; you can't determine the outcome of bartering like you can with trading, crafting, etc. Bartering doesn't give you any option of what you want to barter for; the piglin offers you no menu of items to choose from. ~ Amatulic (talk) 23:14, 27 July 2020 (UTC)
- Practicality of renewability doesn't change the fact that it is renewable. FVbico (talk) 23:46, 27 July 2020 (UTC)
- If you build a gold farm and an AFK bartering farm, this method becomes more practical. Being subjective or dependent on the player, we cannot document practicality. The Blobs👁 Image
16:23, 28 July 2020 (UTC)
When I scroll down, I found out this page is broken. ZiadElwan61 (talk) 05:37, 13 January 2021 (UTC)
- Please sign your comments with ~~~~. And the bottom templates are broken, not vandalized. TheGreatSpring (talk | contribs) (Tagalog translation) 05:46, 13 January 2021 (UTC)
- Templates are not actually broken, we just hit one of MediaWiki's internal limits. See #Making the page easier to maintain for our earlier discussion on how to fix. KnightMiner (t/c) 05:50, 13 January 2021 (UTC)
- I've changed a transclusion to a link to Renewable resource/Renewable; the page should work now. Nixinova T C 07:16, 13 January 2021 (UTC)
Currently, Lava Buckets are on this list. Should we keep it on the list despite not being renewable as of the latest snapshot? If yes, then we could add Glow Ink Sacs. If no, then we should just remove lava bucket from the list. Blockofnetherite Talk Contributions 18:58, 1 February 2021 (UTC)
- Anything in the upcoming section should reflect the latest development versions, so if its no longer renewable you should update it. We don't currently have a history section on this page (as I am not sure that would be super feasible), thus the information of formerly renewable only really fits on the lava bucket article. KnightMiner (t/c) 04:11, 2 February 2021 (UTC)
The term "renewable" is not what the wiki user is looking for, instead it is "farmable", meaning the posibility to create an environment where you can receive renewable large amounts in a short time period. Trading with a wandering trader does not fulfill this requirement since it is waiting 20 minutes to trade a very small amount with no possibility to raise the amount of traders to trade to. – Unsigned comment added by 77.191.15.142 (talk) at 03:32, April 14, 2021 (UTC). Sign comments with ~~~~
- I'm sure that's what some users are looking for, however some are certainly looking for renewable, that is to say, what resources they can expect a technically unlimited supply of from a fixed starting point. Another major consideration is that "Farmable" by your definition (or any other reasonable definition) is much more subjective than renewable is. For anything you decide to pull from the page, you'll have people that don't consider it as difficult to gather in "large" quantities as something else on the page. The issue you describe is why we have the methods of renewability listed next to each resource.
- I would perhaps support making the renewability method more obvious, such as by adding symbols for each major category, (which could include distinct symbols for wandering vs regular trades.) Actually, I don't want to hijack your discussion, so I'm making a separate discussion for that idea below Cultist O (talk) 14:23, 14 April 2021 (UTC)
Icons to improve the "Renewable sources" column
[edit source]Latest comment: 17 May 20212 comments2 people in discussion
In a (justified) effort to describe every possible method to obtain each resource, I feel we've ended up with a sort-of fog of text in that column. I propose a lightweight solution that could make it much easier for users to find the information they are looking for at a glance:
Before each "Renewable source" entry (like a bullet point) we could include a small icon to represent the general type of renewability. We'd have roughly 8-12 icons for the different methods. Something like:
To illustrate, the row for "arrow" would then look something like:
{{:Renewable resource/table|head}}
{{:Renewable resource/row|Arrow
|Spectral Arrow, Arrow of Splashing, Arrow of Night Vision, Arrow of Invisibility, Arrow of Leaping, Arrow of Fire Resistance, Arrow of Swiftness, Arrow of Slowness, Arrow of Water Breathing, Arrow of Healing, Arrow of Harming, Arrow of Poison, Arrow of Regeneration, Arrow of Strength, Arrow of Weakness, Arrow of the Turtle Master, Arrow of Slow Falling
|
* {{EntityLink|id=skeleton}} Dropped by [[skeleton]]s.
* {{EntityLink|id=villager}} Obtained by [[trading]] with fletcher [[villager]]s.
* {{BlockLink|id=crafting table}} Crafted from renewable [[feather]]s, [[stick]]s and [[flint]].
* {{EffectLink|id=hero of the village}} Gifted by fletcher [[villager]]s once the player gains [[Hero of the Village]].{{only|java}}
* {{EntityLink|id=skeleton}} Dropped by [[pillager]]s. {{only|bedrock}}
}}
{{:Renewable resource/table|foot}}
It would take a bit of effort to implement all at once, but I would be willing to do that (once we'd agreed on icons) and it would be easy to add to future entries. I can't think of any way it would detract from the usefulness/readability of the page.
Cultist O (talk) 14:23, 14 April 2021 (UTC)
- These icons might make the page load slower. Compare with an old revision:
- CPU time usage 2.573 seconds
- Real time usage 2.772 seconds
- Preprocessor visited node count 13,038/1,000,000
- Post-expand include size 1,392,601/2,097,152 bytes
- Template argument size 2,533/2,097,152 bytes
- Expensive parser function count 1/100
- Lua time usage 1.077/7.000 seconds
- Lua memory usage 5.87 MB/50 MB
- New revision:
- CPU time usage 2.737 seconds
- Real time usage 2.857 seconds
- Preprocessor visited node count 15,319/1,000,000
- Post-expand include size 1,527,512/2,097,152 bytes
- Template argument size 3,171/2,097,152 bytes
- Expensive parser function count 5/100
- Lua time usage 1.236/7.000 seconds
- Lua memory usage 10.23 MB/50 MB
- The page already loads slowly enough, so adding more icons would exacerbate the problem. Fadyblok240 (talk) 04:17, 17 May 2021 (UTC)
the description says it is a resource that can be obtained in unlimited quantities in Survival without exploiting glitches or using commands. This statement doesn't apply to any resources as there is no such thing as unlimited quantities. Pikachu211 (talk) 02:25, 20 July 2024 (UTC)
- Let me copy-paste a few definitions of the word "unlimited" I found.
- "not limited in number or amount"; "not limited or restricted in terms of number, quantity, or extent"; "If there is an unlimited quantity of something, you can have as much or as many of that thing as you want".
- "Unlimited" doesn't necessary mean "infinite", as we obviously can't get a literal infinity of anything. It means that the quantity is, well, not limited. If you want, you can farm oak wood from a single sapling until the heat death of the universe. (Unless you're saying it's limited by heat death of the universe? That's kinda silly tho. Also universe might exist forever in some models.) Melwin22 (talk) 10:27, 20 July 2024 (UTC)
Do vaults forget people in Bedrock Edition? If not, then the vault section needs to be changed. I'm tired of inconsideration for Bedrock Edition. -~- Nerdyguy2000 talk edits 15:07, 30 July 2024 (UTC)
- After searching on Google and YouTube, I was unable to determine if vaults forget players on Bedrock Edition, but apparently it is possible to clear player data (including your own) when exporting worlds in Bedrock Edition, which effectively makes the vaults forget you.
- As to the comment about being inconsiderate of Bedrock Edition, I would keep in mind that many players only play (and have access to) one version of Minecraft, and it appears the majority of wiki contributors play Java Edition. So, the majority of wiki contributors are probably just unable to test Bedrock features. Also, as far as I know, mappings of the Bedrock Edition source code are not available like they are for Java Edition, also making it difficult to confirm features. Rampage455 (talk) 22:28, 30 July 2024 (UTC)
- Exporting worlds? How- what- is that? As for the inconsideration, I'd just say that with some things, like the debug screen (not specifically), people don't realize that that doesn't exist in bedrock. I just don't like having to put in the edition exclusive templates. -~- Nerdyguy2000 talk edits 23:21, 30 July 2024 (UTC)
- Oh, and, does resetting player info do that? Or is it stored per vault? -~- Nerdyguy2000 talk edits 23:46, 30 July 2024 (UTC)
- I don't know all the details, I have Java Edition and can't test it, but when I googled "bedrock edition export worlds", the first thing that popped up was a help page from Minecraft about exporting. The part about exporting and clearing player data to reuse vaults came from a YouTube video. Rampage455 (talk) 00:20, 31 July 2024 (UTC)
Perhaps it would be worth grouping the items that can only be obtained from the Vault and the Ominous Vault so that they are not so scattered? WitiaUkr (talk) 00:55, 10 August 2024 (UTC)
So, this page bothered me very much. Together with List of renewable resources, it contained an absurd amount of redundant and useless information. Also, splitting the renewability like this („trading + rare drops” and „everything else”) isn’t helpful either. But even both pages together were not an exhaustive list of renewable resources – many methods were missing, not to mention weird formatting in general.
Instead of fixing very bad pages, I decided to write them from scratch. I presented the new version in the talk page Talk:List of renewable resources, and got 5 supporting comments, so I believe the change is justified.
The new version lists all renewable resources in the game as of Garden Awakens drop, and all methods of obtaining them, on one page (the „List of renewable resources” page). All differences between Java and Bedrock are mentioned too. The „Renewable resource” page is just an overview of methods, terms, and the annoying vault exceptions. New version is also over twice as short (both pages combined 70740 bytes, were 158044 bytes), more standardized, and also (I believe) more user-friendly, as every single item/block is listed as searchable text, instead of an image.
Any feedback is welcome! Melwin22 (talk) 20:30, 10 December 2024 (UTC)
- I just merged vaults to the list and made the page be loaded here. 245e (talk) 20:49, 10 December 2024 (UTC)
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Added. --MinecraftExp123(talk|contribs) 12:20, 23 July 2025 (UTC)
Should vault loot be considered "renewable"?
[edit source]
The page defines a renewable resource as "a resource that can be obtained in unlimited quantities in Survival without exploiting glitches or using commands." To get infinite vault loot, one must exploit the fact that vaults only keep track of 128 players. While Mojang did resolve MC-274049 "Works As Intended," this is likely a storage space optimization feature rather than an actual mechanic. By analogy, Bedrock Edition uses 32-bit floating points for entity and hitbox positions, resulting in a finite world size (see Bedrock Edition distance effects), but these borders are not game mechanics.
If we pretend that this trick didn't exist, then infinite vault loot would only be possible if we repeatedly add new players to the server. Obviously, this would take up storage on the device as more players are added. In other words, vault loot is theoretically renewable, but technical limitations prevent it from actually being renewable. If this were allowed, then everything would be "renewable," since one could explore the world indefinitely. While the world boundary in Java Edition is arguably a feature, the floating point precision loss in Bedrock Edition definitely isn't.
Last but not least, this method of renewability is not an option at all for the vast majority of players; if you play on a singleplayer world, a small server, or even most realms, then vault loot is definitely not renewable. As far as I know, most large servers are configured in various ways; thus, vanilla renewability is irrelevant.
While it is worth documenting vault "renewability" somewhere, I don't think it belongs on this page. Similarly, I don't think pages about the items themselves should indicate renewability as "no (except via vault)." I propose we document this behavior in Trivia sections of pages, not in the main articles. The Blobs👁 Image
21:01, 8 August 2025 (UTC)
- This was discussed previously here. | violine1101 (talk) 21:03, 8 August 2025 (UTC)