Hm. I can see both sides of this. They, like most other generated structures, use structure blocks and no terrain features use structure blocks. However, they aren't exactly artificial. But, they do stand out a lot from the terrain, unlike most terrain features. I'd personally lean towards keeping them here, but I'm not set on that. -PancakeIdentity (talk) 20:05, 10 November 2019 (UTC)
Weak oppose keeping them here. Unlike any other structure listed on the page, they are not artificial. Some entries on the Terrain features article are likely artificial, specifically those relating to the End. If, however, we consider primary structure generation depending on world generation, and fossils do generate based on that configuration, they should be kept; though I'm not certain it's a good idea to rely on technical classification. --AttemptToCallNil (report bug, view backtrace) 23:35, 10 November 2019 (UTC)
I agree with that. The game’s code states biomes and terrain features are added in a random pattern and structures are added in a different random pattern atop that. Sometimes villages end up half submerged! I once encountered a village with one hut separated from the others by a cliff. Simply judge fossils by that! 8.24.109.2601:30, 9 July 2025 (UTC)
Latest comment: 9 July 20252 comments2 people in discussion
I just looked into the rarity values given to these structures. These values, as I suppose, are used to guide player's expectations about bumping into these structures. However, there is discrepancy within this value. The chance of a player bumping into a structure is determined by a lot of factors, that is related to their play style and progression within the game. In comparison, by calculating the frequency of a particular structure in a world of large enough size, we can get a frequency that is easily measurable and accurate.
One example is villages and mineshafts - which is more common? Some might say villages, but the answer is the latter. It's just that exploring overground is much easier than underground, that the player can encounter (or more accurately, recognize) more villages than mineshafts in a given amount of time, but it does not necessarily mean there are more villages in a given area than there are mineshafts.
Also, the rarity level does not give any information about the of a structure - whether it is restricted to certain biomes but common in those biomes, or can generate in any biome but is less clustered. Based on these reasons, I strongly recommend that the rarity system be renovated, or replaced with a more accurate system. Windwend (talk) 20:11, 12 April 2021 (UTC)
Latest comment: 9 July 20253 comments3 people in discussion
so I am playing Minecraft bedrock I can not test on java but it looks small above it is made of stone bricks ground and has mostly wheat and an item I was wondering if any else found it?--108.4.197.9711:21, 19 June 2021 (UTC)
This could apply to Wandering Trader and Trader Llamas too. You can't have Trader Llamas without a Wandering Trader -BrianGLHF (talk) 18:32, 8 August 2024 (UTC)
But those aren't structures. The point is that an end ship is included in the end city structure, but it isn't a mandatory feature, just like certain rooms may not be present in a mansion, or a shipwreck might be missing some chests.
Your point about trader llamas not spawning on their own may apply to other mobs too, but I'm not sure. Foals with horses perhaps? ~Anachronist (talk) 17:32, 9 August 2024 (UTC)
They certainly aren't structures and I'm not disagreeing with you.. just pointing out that the logic is similar. Just to clarify, because there seems to be some confusion by someone else, my previous comment on the talk page here was just an observation based on the conversation which as far as I can tell was not a proposal and therefore is not a vote or a display of support or anything like that. All the best! :) -BrianGLHF (talk) 18:30, 9 August 2024 (UTC)
They are, despite being found in the same spot, because they have different shapes, loot, and they aren't even connected. Kavan (talk) 17:14, 23 January 2025 (UTC)
Latest comment: 29 April 20256 comments4 people in discussion
There's a lot of structures that I've seen that are secret, like this one under a cherry blossom tree that I found after scrolling on Youtube and finding out about it. Should those be added to the page as well? It makes sense, after all. Kavan (talk) 17:12, 23 January 2025 (UTC)
I highly doubt that there is a structure under cherry blossom trees because pretty much all features in the game are found immediately after there added Bosscastle33582 (talk) 18:29, 29 April 2025 (UTC)
Latest comment: 31 December 202510 comments5 people in discussion
This article is an overview of structures for players. I think it is inelegant to have the first sentence define a structure based on world generation settings (that only exists in java edition). The definition should be meaningful to players that simply play the game in survival. Defining it based on the /locate structure command doesn't help this. Of course its difficult to find an accurate game-play definition that includes igloos and excludes monster rooms. (Not to mention nether fossils which are a structure in java but a feature in bedrock)
I reverted the edit because I felt the paragraph didn’t flow well since, it opened with a comparison to features before providing the actual definition of a structure at the end. The first sentence also reduced the overall clarity by implying that any naturally generated formation qualifies as a structure, and most people will read the first sentence and there main idea of what a structure is will be based on that. I did keep your point about the /locate structure command, as it offers a technical way to define structures across both Java and Bedrock edition. While there may be a more better definition for survival players, I think the /locate-based definition is currently the clearest option we have for covering the list of structures in the article. TheTwelfthEditor (talk) 12:00, 22 July 2025 (UTC)
I guess that's fair. I still think that players that want to learn about structures might be confused by this technical definition. That's why I think it makes sense for the lead to at least explain why a technical definition is needed. -- jacobsjo (talk) 12:25, 22 July 2025 (UTC)
I can see that viewpoint, but think that omitting the explanation is preferable. I think it is best if we wait for other people to comment on this topic before we proceed, because I don't want the structure of the paragraph to be solely determined by just one of us, as we have different views on how it should be presented TheTwelfthEditor (talk) 14:25, 22 July 2025 (UTC)
Latest comment: 5 April1 comment1 person in discussion
Unresolved
The tables on this page are an absolute nightmare on mobile! Can the biome columns allow line breaks? That'd make it a lot better, and so would making the descriptions shorter. I know they look fine on desktop but that doesn't mean they're perfect.
Unfortunately this image using vibrant visuals (as all the images in the table) puts a barrier of entry to editors who could reupload the image but have no access to vibrant visuals. Forcing VV is just a bad thing. --Capopanzo (talk | contribs) 02:03, 25 May 2026 (UTC)
Agree. Vibrant Visuals is currently BE only, and not all Bedrock players will be able to use it depending on their hardware. The images should probably show standard graphics. What if we just used the infobox images from the structure pages instead? Rampage455 (talk) 13:38, 25 May 2026 (UTC)
I specifically chose not to use the renders because those don't show how it looks in-game (it is supposed to be a screenshot). Plus, what's wrong with Vibrant Visuals if it shows the structure in a nice way, it's not like forcing everyone to use it. For the glow lichen, it's quite common to see that in a stronghold so I don't see the problem with that. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image 13:42, 25 May 2026 (UTC)
Latest comment: 13 May1 comment1 person in discussion
I still find it so odd that Mojang made normal fossils a "feature" while the more common nether fossils are a structure, what kind of madness is this? What was their logic?? 👁 Image BrandonEpicGamer (TALK)01:49, 13 May 2026 (UTC)
The abandoned camp is already included in the above ground structures section. we don't need an upcoming content section when there is only one upcoming structure. Catscratcher07 (talk) 12:07, 2 June 2026 (UTC)