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I came here trying to find a citation on the fact that the underwater "shader" uses the old water block texture instead of the current one. Surprised to see no mention at all of the underwater view!–Preceding unsigned comment was added by 70.67.123.123 (talk) at 22:23, 24 May 2018 (UTC). Please sign your posts with ~~~~
The ID Names are incorrect at https://minecraft.gamepedia.com/Water#ID It's showing flowing_lava and lava there with water icon and name. --191.179.119.132 20:09, 21 July 2018 (UTC)
Shouldn't all this information be moved to the sponge page instead? All of the behaviour related to placing sponges in water has everything to do with that block, not this page. Although it is about how water "behaves" in relation to sponges, this is actually what the sponge does to it, rather than an effect of the water itself. A simplified summary could be left on this page after move. – Jack McKalling [ 👁 Talk
👁 Contrib
] 23:12, 11 October 2018 (UTC)
Whenever I try to use flowing_water in any command, it becomes invalid. Does this block still exist? The article claims that it is. Fabian42 (talk) 18:45, 9 December 2019 (UTC)
The block "minecraft:flowing_water" was removed in The Flattening (17w47a). Umucraft (talk) 17:33, 4 December 2022 (UTC)
Aren't there more sounds?
| Name | Sound |
|---|---|
| minecraft:ambient.underwater.loop | Underwater sounds |
| minecraft:ambient.underwater.loop.additions | Bubbling, splashing, etc. |
| minecraft:ambient.underwater.loop.additions.rare | Low humming, bubble, tapping, possibly small part of Disc 11? |
| minecraft:ambient.underwater.loop.additions.ultra_rare | Strange Nether Portal-like sounds... |
Oh, and dont forget the 3 unique tracks... –Preceding unsigned comment was added by 75.174.112.3 (talk) at 21:36, 23 December 2019 (UTC). Please sign your posts with ~~~~
So 1.13 Changed water Completely (in some ways). But what about what water - flowing - doesn't change?
There are some quite-odd game mechanics involving What is detached by water flowing - what blocks water flowing - and Related things Not- affected-by /affecting water, flowing. Should there be some specific Wiki page even about flowing water..? Subsection 'round here??
I got reminded of this seeing the first 1.16 (Nether Update) snapshot in which lava flowing did-Not move the Netherite materials put in it. I'd expect water probably would, so different liquid mechanics..? yet...?? Yilante 11:53 p.m. 2 /7 /20 76.209.248.192 07:56, 8 February 2020 (UTC)
In Water#Spreading:
For each direction, this weight is initially set to 999. Then, for every adjacent block, it can flow into, it tries to find a way down reachable in four or fewer blocks from the block it wants to flow to.
The value 999 is weird as it does not exist in other pages about water and the flowing mechanics; also the use of the "weight" is not explained. It appeared in a revision done in July last year. Please verify that! X12503181 (talk) 14:44, 19 June 2020 (UTC)
Can someone please provide a water render image, a water cauldron render image, & hex code color of the water fog color of the meadow biome?
And please add more any water information in the meadow biome, thanks!
ArcDusk (talk) 07:34, 15 April 2022 (UTC)
By using certain methods, water blocks can be obtained as an item: Backporting (at least to 14w21b), and modding. Here is the code for registering water block "item":
1- 1.8-1.8.9:
// Let's register water item! flowing_water for dynamic/flowing water, water for static/still water registerItemBlock(Blocks.flowing_water); registerItemBlock(Blocks.water)İ
2- 1.9-1.12.2
// Slightly differs from 1.8-1.8.9 method, but only difference is using Blocks.BLOCK key instead of Blocks.block registerItemBlock(Blocks.FLOWING_WATER); registerItemBlock(Blocks.WATER);
3- 1.13 and onwards
// It does not look like previous method
public static final Item WATER = registerBlocks(Blocks.WATER);
I posted a screenshot of this (you can see the water item in the screenshot)
Umucraft (talk) 17:31, 4 December 2022 (UTC)
Hello! Please provide a water render from the cherry grove biome and the fog hex color of the water, thanks!
Pocket Edition Demo, or Pocket Edition v0.1.0 alpha? 2001:4456:C53:2300:E819:8953:692D:F890 09:29, 13 July 2024 (UTC)
Do we need the mining section on this page and the air page when the block can't even be selected? It was added so it is consistent with the Chinese wiki pages, but I still don't think it should be there. 👁 Image
NmF (talk) 15:06, 9 July 2025 (UTC)
Maybe add a visual reference for "A water source block can also be created from a flowing block that is adjacent to one source block horizontally and one vertically above the flowing block" since the other water sources have visuals
this is a video covering disturbing topics, click at your own risk (feel like i should say that) https://www.youtube.com/watch?v=SA_sR84QkqQ&t=730s, edit: so it's also most likely from an ad circa 2006, edit2: idk how else to send this, just want to let you know, if you have to delete this because of rules sake, at least note this if it's of any use, edit3: from what i can hear its a hydropool hot tub ad advertising an ontario made hydropool hot tub, edit4: poolspasaunashowroom.com from what i could find on wayback machine
so it's probably a stock sound effect TeraByte38 (talk) 20:49, 24 October 2025 (UTC)
At some point in this game's development, a sound for submerging in water was added after 1.4. What version was this added in?
I think the water invicon (and other blocks like lava and fire) should have the invicons for the block re-added since it can be seen when typing the setblock and fill commands. 👁 Image
NmF (talk) 22:19, 18 December 2025 (UTC)
Used a texture pack which replaced the water texture with a blank white texture and went into Pocket Edition, 1.1.5 specifically, to try and find out what the water tinting colors were for the old PE pre Aquatic water, the results of which can be seen here, so that mainly PE's water renders for the 0.10-1.2 style for normal and swamps in the history section could be more accurate, since the current swamp water color seems to be just guesswork and not the real tinting, but since this is a screenshot it's probably not the exact hex value, so this is at least a bit closer.
One other thing which is missing from the history is that in 0.10 likely, the water texture changed too in addition to the water shader being changed, (the texture can be sourced from the 1.2.9.1 sample resource pack on bedrock.dev since that is the oldest pre-aquatic resource sample archived as far as I know.) Anyways that's pretty much all I have to say! - saan1ty (talk) 03:29, 22 January 2026 (UTC)
It asid water it color is green? When you go thy to swim in it you got nosia efffet wread right?? Plss anser here ~2026-SandBreezeNautilus7294 (talk) 06:48, 28 March 2026 (UTC)
Fluids and blocks are very different things in the game. Every block has a fluid, most of which is the "empty" fluid. Although the water block is the main block that has the water fluid, it is also present in [[waterlogged] ]blocks, blocks like bubbles, kelp, seagrass, etc.
This page seems to be much more focused on the water block and not the fluid, for example, because it doesn't have the other natural fluid generation patterns in the graphic.
I haven't done a complete analysis of the Java code, but I believe that some water behaviors are block behaviors and others (I believe most) are fluid behaviors.
This separation of fluid and block is so little explored in the wiki that the fluid page says "Fluids (also known by players as liquids) are blocks..."
Perhaps it would be nice to make pages for lava fluid and empty fluid as well. The lava fluid is the one most connected to the lava block, but considering the game only has 5 fluids, I don't think documenting them well would be a problem. (there are 5 because running water and water fountains are different fluids, the same as lava. I think having 3 pages of fluids is okay, lava+flowing_lava, water+ flowing_water and empty)
Note: This comment is based on Java; I don't know how it works in BE. From what little I know, BE works quite differently, something to do with multiple blocks in one. This possibly makes the water as a block in the two versions very different, since many properties of Java's water must be fluid-based, while in BE it's block-based. I don't know if there's anywhere on this wiki that documents how multiple blocks in a single position work in BE; I believe documenting this would be analogous to Java's fluid documentation.
Perhaps the ideal solution would be to have 3 or 4 pages:
Water (general)
Water block JE
Water fluid JE
Water BE (if necessary to separate from general water) Aloi4 (talk) 08:20, 6 April 2026 (UTC)