VOOZH about

URL: https://minecraft.wiki/w/Talk:Water

⇱ Talk:Water – Minecraft Wiki


Talk:Water

From Minecraft Wiki
Jump to navigation Jump to search

Underwater view (water "shader")

[edit source]
Latest comment: 24 May 20181 comment1 person in discussion

I came here trying to find a citation on the fact that the underwater "shader" uses the old water block texture instead of the current one. Surprised to see no mention at all of the underwater view!–Preceding unsigned comment was added by 70.67.123.123 (talk) at 22:23, 24 May 2018 (UTC). Please sign your posts with ~~~~

Wrong IDs

[edit source]
Latest comment: 21 July 20183 comments3 people in discussion

The ID Names are incorrect at https://minecraft.gamepedia.com/Water#ID It's showing flowing_lava and lava there with water icon and name. --191.179.119.132 20:09, 21 July 2018 (UTC)

Looks like it's been fixed.―HalfOfAKebab (talk, contribs) 22:50, 21 July 2018 (UTC)
Yeah, Orthotope edited it - Special:Diff/1243907. Thanks for reporting! :)-- Madminecrafter12👁 Image
Talk to me👁 Image
22:55, 21 July 2018 (UTC)

A lot of technical information regarding sponges

[edit source]
Latest comment: 11 October 20181 comment1 person in discussion

Shouldn't all this information be moved to the sponge page instead? All of the behaviour related to placing sponges in water has everything to do with that block, not this page. Although it is about how water "behaves" in relation to sponges, this is actually what the sponge does to it, rather than an effect of the water itself. A simplified summary could be left on this page after move. – Jack McKalling [ 👁 Talk
👁 Contrib
] 23:12, 11 October 2018 (UTC)

Flowing water

[edit source]
Latest comment: 4 December 20222 comments2 people in discussion

Whenever I try to use flowing_water in any command, it becomes invalid. Does this block still exist? The article claims that it is. Fabian42 (talk) 18:45, 9 December 2019 (UTC)

The block "minecraft:flowing_water" was removed in The Flattening (17w47a). Umucraft (talk) 17:33, 4 December 2022 (UTC)

Sounds

[edit source]
Latest comment: 23 December 20191 comment1 person in discussion

Aren't there more sounds?

Name Sound
minecraft:ambient.underwater.loop Underwater sounds
minecraft:ambient.underwater.loop.additions Bubbling, splashing, etc.
minecraft:ambient.underwater.loop.additions.rare Low humming, bubble, tapping, possibly small part of Disc 11?
minecraft:ambient.underwater.loop.additions.ultra_rare Strange Nether Portal-like sounds...

Oh, and dont forget the 3 unique tracks... –Preceding unsigned comment was added by 75.174.112.3 (talk) at 21:36, 23 December 2019 (UTC). Please sign your posts with ~~~~

(More) Flowing water

[edit source]
Latest comment: 8 February 20201 comment1 person in discussion

So 1.13 Changed water Completely (in some ways). But what about what water - flowing - doesn't change?

There are some quite-odd game mechanics involving What is detached by water flowing - what blocks water flowing - and Related things Not- affected-by /affecting water, flowing. Should there be some specific Wiki page even about flowing water..? Subsection 'round here??

I got reminded of this seeing the first 1.16 (Nether Update) snapshot in which lava flowing did-Not move the Netherite materials put in it. I'd expect water probably would, so different liquid mechanics..? yet...?? Yilante 11:53 p.m. 2 /7 /20 76.209.248.192 07:56, 8 February 2020 (UTC)

Water Spreading Weight

[edit source]
Latest comment: 19 June 20201 comment1 person in discussion

In Water#Spreading:

For each direction, this weight is initially set to 999. Then, for every adjacent block, it can flow into, it tries to find a way down reachable in four or fewer blocks from the block it wants to flow to.

The value 999 is weird as it does not exist in other pages about water and the flowing mechanics; also the use of the "weight" is not explained. It appeared in a revision done in July last year. Please verify that! X12503181 (talk) 14:44, 19 June 2020 (UTC)

Need more information about the meadow biome

[edit source]
Latest comment: 15 April 20221 comment1 person in discussion

Can someone please provide a water render image, a water cauldron render image, & hex code color of the water fog color of the meadow biome?

And please add more any water information in the meadow biome, thanks!

ArcDusk (talk) 07:34, 15 April 2022 (UTC)

Obtainment of water blocks in Java Edition

[edit source]
Latest comment: 4 December 20221 comment1 person in discussion

By using certain methods, water blocks can be obtained as an item: Backporting (at least to 14w21b), and modding. Here is the code for registering water block "item":

1- 1.8-1.8.9:

// Let's register water item! flowing_water for dynamic/flowing water, water for static/still water registerItemBlock(Blocks.flowing_water); registerItemBlock(Blocks.water)İ

2- 1.9-1.12.2

// Slightly differs from 1.8-1.8.9 method, but only difference is using Blocks.BLOCK key instead of Blocks.block registerItemBlock(Blocks.FLOWING_WATER); registerItemBlock(Blocks.WATER);

3- 1.13 and onwards

// It does not look like previous method

public static final Item WATER = registerBlocks(Blocks.WATER);

I posted a screenshot of this (you can see the water item in the screenshot)

👁 Image
I debunked the myth that says direct item form of technical blocks are completely unobtainable

Umucraft (talk) 17:31, 4 December 2022 (UTC)

Add water information on Cherry Groves

[edit source]

Hello! Please provide a water render from the cherry grove biome and the fog hex color of the water, thanks!

What version?

[edit source]
Latest comment: 13 July 20242 comments2 people in discussion

Pocket Edition Demo, or Pocket Edition v0.1.0 alpha? 2001:4456:C53:2300:E819:8953:692D:F890 09:29, 13 July 2024 (UTC)

Water can be seen in the gameplay for the demo version (ex: File:Pocket Edition Demo youtube gameplay.png). So, assuming I understand your question here, water was added in the demo and not 0.1.0 – FireX • talk @ 14:31, 13 July 2024 (UTC)

Mining section

[edit source]
Latest comment: 9 July 20252 comments2 people in discussion

Do we need the mining section on this page and the air page when the block can't even be selected? It was added so it is consistent with the Chinese wiki pages, but I still don't think it should be there. 👁 Image
NmF (talk) 15:06, 9 July 2025 (UTC)

I agree. In what instance at all would it be possible to mine water and air?OddPoemGroomer (talk) 16:18, 9 July 2025 (UTC)

Feedback (Mon, 04 Aug 2025 22:45:30 UTC)

[edit source]
Latest comment: 4 August 20251 comment1 person in discussion
Unresolved

Maybe add a visual reference for "A water source block can also be created from a flowing block that is adjacent to one source block horizontally and one vertically above the flowing block" since the other water sources have visuals

--FeedbackBot 22:45, 4 August 2025 (UTC)

The old water sound heard in the tape of Frances Elaine Campione presumably coming from the TV

[edit source]
Latest comment: 24 October 20251 comment1 person in discussion

this is a video covering disturbing topics, click at your own risk (feel like i should say that) https://www.youtube.com/watch?v=SA_sR84QkqQ&t=730s, edit: so it's also most likely from an ad circa 2006, edit2: idk how else to send this, just want to let you know, if you have to delete this because of rules sake, at least note this if it's of any use, edit3: from what i can hear its a hydropool hot tub ad advertising an ontario made hydropool hot tub, edit4: poolspasaunashowroom.com from what i could find on wayback machine

so it's probably a stock sound effect TeraByte38 (talk) 20:49, 24 October 2025 (UTC)

Feedback (Sat, 15 Nov 2025 18:28:17 UTC)

[edit source]
Latest comment: 15 November 20251 comment1 person in discussion
Unresolved

At some point in this game's development, a sound for submerging in water was added after 1.4. What version was this added in?

--FeedbackBot 18:28, 15 November 2025 (UTC)

Water invicon

[edit source]
Latest comment: 18 December 20252 comments2 people in discussion

I think the water invicon (and other blocks like lava and fire) should have the invicons for the block re-added since it can be seen when typing the setblock and fill commands. 👁 Image
NmF (talk) 22:19, 18 December 2025 (UTC)

That's true but adding it as an invicon in the infobox implies that it can be seen as item in the inventory, which is not true in vanilla gameplay (only with things like inventory editing). Maybe add it in the gallery, with a clear note that it's only visible with those commands. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
22:44, 18 December 2025 (UTC)

Minecraft Pocket Edition: Alpha v0.10 - v1.2 Water Info

[edit source]
Latest comment: 22 January3 comments2 people in discussion

Used a texture pack which replaced the water texture with a blank white texture and went into Pocket Edition, 1.1.5 specifically, to try and find out what the water tinting colors were for the old PE pre Aquatic water, the results of which can be seen here, so that mainly PE's water renders for the 0.10-1.2 style for normal and swamps in the history section could be more accurate, since the current swamp water color seems to be just guesswork and not the real tinting, but since this is a screenshot it's probably not the exact hex value, so this is at least a bit closer.

One other thing which is missing from the history is that in 0.10 likely, the water texture changed too in addition to the water shader being changed, (the texture can be sourced from the 1.2.9.1 sample resource pack on bedrock.dev since that is the oldest pre-aquatic resource sample archived as far as I know.) Anyways that's pretty much all I have to say! - saan1ty (talk) 03:29, 22 January 2026 (UTC)

PE since 0.10 uses shaders, so you might be able to extract those from the android APK file and get exact color values. Depends on if the colors are specified in the shader or passed in from the CPU though. VRadExe (talk) 03:48, 22 January 2026 (UTC)
Just looked, no luck in finding any color values for water in the shader files, must be passed in from the CPU then I guess. For the time being though I can try updating the renders for the history section so that they're more accurate, until (if) the exact color values end up being found. saan1ty (talk) 16:16, 22 January 2026 (UTC)

New water in the sulfur caves

[edit source]
Latest comment: 28 March3 comments3 people in discussion

It asid water it color is green? When you go thy to swim in it you got nosia efffet wread right?? Plss anser here ~2026-SandBreezeNautilus7294 (talk) 06:48, 28 March 2026 (UTC)

Yes acid water is green. I am not sure why you made this post, but yes it is green. ~2026-NetheriteGuardianArmadillo7492 (talk) 12:23, 28 March 2026 (UTC)
It is not new water, it just has a new biome color and effects based on the surrounding blocks (potent sulfur) 👁 Image
amethyst_hhh👁 Image
12:28, 28 March 2026 (UTC)

Split this page into water (fluid) and water (block).

[edit source]
Latest comment: 13 April4 comments3 people in discussion

Fluids and blocks are very different things in the game. Every block has a fluid, most of which is the "empty" fluid. Although the water block is the main block that has the water fluid, it is also present in [[waterlogged] ]blocks, blocks like bubbles, kelp, seagrass, etc.

This page seems to be much more focused on the water block and not the fluid, for example, because it doesn't have the other natural fluid generation patterns in the graphic.

I haven't done a complete analysis of the Java code, but I believe that some water behaviors are block behaviors and others (I believe most) are fluid behaviors.

This separation of fluid and block is so little explored in the wiki that the fluid page says "Fluids (also known by players as liquids) are blocks..."

Perhaps it would be nice to make pages for lava fluid and empty fluid as well. The lava fluid is the one most connected to the lava block, but considering the game only has 5 fluids, I don't think documenting them well would be a problem. (there are 5 because running water and water fountains are different fluids, the same as lava. I think having 3 pages of fluids is okay, lava+flowing_lava, water+ flowing_water and empty)

Note: This comment is based on Java; I don't know how it works in BE. From what little I know, BE works quite differently, something to do with multiple blocks in one. This possibly makes the water as a block in the two versions very different, since many properties of Java's water must be fluid-based, while in BE it's block-based. I don't know if there's anywhere on this wiki that documents how multiple blocks in a single position work in BE; I believe documenting this would be analogous to Java's fluid documentation.

Perhaps the ideal solution would be to have 3 or 4 pages:

Water (general)

Water block JE

Water fluid JE

Water BE (if necessary to separate from general water) Aloi4 (talk) 08:20, 6 April 2026 (UTC)

Even if potentially correct, I wouldn't recommend splitting the pages, because when a reader comes to this Water page, or the Lava page, they expect to learn about both still and flowing forms, and most of the interactions. Also, the Empty example is probably already covered by Air.
However, I agree there is a need to update the content about the fluid forms, which technically are just a block variant, but yeah. -- Supeika (talk) 11:18, 6 April 2026 (UTC)
This page is about the concept "Water in Minecraft" and not whatever technical secrets are inside the code. For players, water is just water and not "water block JE, water fluid JE, water BE". The page is currently fine describing and comparing all different aspects of water and it's exactly what users need to see if they want to learn about water. You could argue to split all technical information like Piston/Technical components but even then it's unintuitive to split JE/BE or block/fluid. Not even to mention that the technical details are currently too small for notability.

Also, even though your technical analyses seem correct (in JAVA only), gameplay-wise there isn't much different between fluids and blocks, they're just blocks with some unique properties. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
14:20, 8 April 2026 (UTC)
There are gameplay differences since not all blocks with water fluid are actually water blocks. And this isn't hidden technical information; it's even in the F3 menu. I believe the piston example is a good. Add a more technical subpage.
Technical pages are the most separable between Java and Bedrock. You could even put a single page, but it would have a separation into sections, since BE would basically be talking about how multiple blocks work. (something that in BE affects things like snow and slabs, and as far as I know there isn't a page about it) Aloi4 (talk) 23:49, 13 April 2026 (UTC)
Retrieved from "https://minecraft.wiki/w/Talk:Water?oldid=3531345"

Navigation menu