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VOOZH | about |
These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in this page are also valid item IDs. There are also entity IDs for entities such as mobs and projectiles.
These IDs are in the resource location format, with their minecraft namespace omitted. The game accepts these resource locations either with or without the minecraft: prefix.
| Fluid | Resource location |
|---|---|
| Empty | empty
|
| ๐ Image Flowing Lava |
flowing_lava
|
| ๐ Image Flowing Water |
flowing_water
|
| ๐ Image Lava |
lava
|
| ๐ Image Water |
water
|
| Dimension | Resource location | Numeric ID |
|---|---|---|
| ๐ EnvSprite overworld.png: Sprite image for overworld in Minecraft Overworld |
overworld
|
0 |
| ๐ EnvSprite the-nether.png: Sprite image for the-nether in Minecraft The Nether |
the_nether
|
-1 |
| ๐ EnvSprite the-end.png: Sprite image for the-end in Minecraft The End |
the_end
|
1 |
Used for creating custom dimension, Single Biome world type, and internally when generating any world.
| Resource location | Image |
|---|---|
noise
|
๐ Image |
flat
|
๐ Image |
debug
|
๐ Image |
Used for creating custom dimension, Single Biome world type, and internally when generating any world.
| Resource location | Image |
|---|---|
fixed
|
๐ Image |
checkerboard
|
๐ Image |
the_end
|
๐ Image |
multi_noise
|
This one is very complicated and can't be shown clearly just with a single image |