![]() |
VOOZH | about |
| Map maker(s) | Mojang Studios |
|---|---|
| Price | Free |
| Tags |
|
| Genre(s) | Educational |
| Website page | |
| Article | "Privacy Prodigy Launches" – Minecraft.net. |
{
"title": "Privacy Prodigy",
"rows": [
{
"field": "(link to Mojang Studios article, displayed as Mojang Studios)",
"label": "Map maker(s)"
},
{
"field": "Free",
"label": "Price"
},
{
"field": "\n*Custom Creatures\n*Fun\n*Gamer\n*Logic",
"label": "Tags"
},
{
"field": "Educational",
"label": "Genre(s)"
},
{
"field": "\n*[https://www.minecraft.net/en-us/marketplace/pdp/minecraft/privacy-prodigy/5c654163-61e8-40c6-8b0e-a51e1ea43d6b Privacy Prodigy in Minecraft Marketplace]\n*[https://education.minecraft.net/en-us/lessons/privacy-prodigy CyberSafe: Privacy Prodigy]",
"label": "Website page"
},
{
"field": "[https://www.minecraft.net/en-us/article/privacy-prodigy-launches \"Privacy Prodigy Launches\"] – (link to Minecraft.net article, displayed as Minecraft.net).",
"label": "Article"
}
],
"invimages": [],
"images": []
}
Privacy Prodigy, also known as CyberSafe: Privacy Prodigy, is a lesson in Minecraft Education and a Marketplace map in Bedrock Edition, introducing players to protecting personal information in social space through a series of quests. The lesson acts as a sequel to CyberSafe: Home Sweet Hmm.
The player spawns inside a larger version of their Home Sweet Hmm house, with red carpets, spruce pillars, bookshelves, and an entrance door made of spruce fences. In front of the door, the Trusted Adult will spawn, introducing the player to personal data, as well as the player's "data byte" mobs which represent the data. The Trusted Adult also introduces them to the streets of their village: Green Street consists solely of their house, the surrounding Blue Street houses teachers and the hospital, farther Yellow Street is inhabited by the player's friends and relatives, and Red Street at the far end of town houses other locations. Each street has its respectively colored type of data bytes, representing more private information the closer to the house they are.
After explaining the streets and their NPCs, the Trusted Adult tells the player to "start the day with a challenge", which will reward them a memory card. Each card must be delivered to its respective data byte to secure the data. As a first challenge, the Trusted Adult asks the player whether they should share their passcode with them. If they answered yes, they will say the player can share any information with them, gifting the player a memory card dedicated to their passcode. The door of the house opens, revealing the password and passcode data bytes. After giving the memory card to the passcode byte, it will be placed on one of the ten pillars in the Trophy Garden in the backyard. There, the player can find a chest with ten ticket items, each yielding five ticket points added to the scoreboard rather than the inventory when collected.
The Trusted Adult shows the player that they now have a tracker, showing their score, their privacy title ("Privacy Scout" currently), and the number of tickets they have. They then show the player that, on Blue and Yellow Streets, they can encounter people from whom they should answer questions in exchange for memory cards for more data bytes. Afterward, the Trusted Adult asks the player the same question as earlier, this time related to their password. After answering yes, the Trusted Adult reminds the player of their access to personal data, giving them a memory card for the password data byte. Upon completing the mission, Blue Street opens beyond the walls.
On Blue Street, the player can find the hospital to the left, their school in the middle, and the school's sports field to the right. Their doctor, teacher, and coach stand in front of their respective buildings.
At the hospital, the player can find a chest with five tickets inside. The doctor introduces themselves and wishes the player to recover. They then ask them whether they must share their doctor's note to the player's gaming friend or their teacher. If the player answered it must be given to the teacher, the doctor affirms its safety and gives them a memory card for the medical history data byte.
At school, the player's teacher announces that the classroom is visiting the library to check out books, asking if sharing the student ID is safe. If the player accepted, the teacher insists on the safety of sharing their student ID to the check-out system, giving them a memory card for the student ID data byte.
On the field, the player's coach congratulates them for having good grades, which helps them replace some failing students. After being asked about finding out school grades from potentionally failing classmates, answering no will reveal that one is unsure of others' grades, making them private information. This gives the player a memory card for the school grades data byte.
Upon delivering all three memory cards to their respective data bytes, Yellow Street opens from a gate behind the school.
On Yellow Street, the player can find these locations from left to right: their school friend's classroom-like house, a soccer field, a white console statue, their family friend's house, and the neighbor friend's red, green, and blue house.
At the school friend's house, the player can find four barrels on the shelf, with three tickets each. Their school friend tells them they have seen an advertisement on social media where they can share their email adress in the comments to get a gift card. They ask whether the player should also share their adress. Upon answering no, the friend gets relieved because of the possible dangers of sharing personal information, which gives the player a memory card for the email adress data byte.
On the soccer field, the player's sports friend gets excited that both are on the same team this season and suggests sharing phone numbers, asking whether the former should type it in the latter's phone or write it down on a piece of paper. Answering the former will confirm its safety, regarding the non-privacy of the latter which can get lost and accidentally shared. This gives the player a memory card to deliver to the phone number data byte.
In front of the console statue, the player meets their gaming friend, who was scrolling through social media to find photos related to a tournament. They hesitate whether they publicly post theirs or share them with their private team. If the player chose to share privately, their friend tells them that they must share photos responsibly, until they find it good to post it publicly. This rewards the player a memory card for the personal photos data byte.
At the family friend's house, the player can find a chest and two barrels on the iron trapdoor shelf, with two tickets inside each. The friend invites the player to have some pizza at a restaurant, asking whether it is safe to use their current location to get directions. If the player accepts, the family friend confirms its safety as long as it is not shared publicly. This gives them the memory card for the current location data byte.
At the neighbor friend's house, they tell the player that ProGamer, a friend whom neither met in real life, is having a party at his house. In order for him to send an invitation, the player must send him their home adress, the neighborhood friend asking whether it is safe. Upon answering no, the friend warns the player about the dangers of sharing the address, giving them a memory card for the home address data byte.
Upon completing all ten questions and sending all memory cards to their respective data bytes, the player is teleported back home behind the door, with the title of Privacy Protector. Impressed by the player's abundance in data, the Trusted Adult challenges them in a game in order to give them the Privacy Prodigy title by collecting tickets and keeping data bytes safe. The game involves data bytes that ended up on the wrong street, which the player must bring back to their respective street by interacting with them. The player needs to gather 3500 tickets to earn the title of Privacy Prodigy, and spent tickets count. In order to collect them, the player can interact with red data bytes, save stray ones, defeat hostile mobs, and enter the Dark Web dimension. The data bytes in the Trophy Garden have to be kept safe. If a wandering one is lost, its Garden counterpart will look sad.
Upon confirming the challenge, they and the Trusted Adult get teleported to Red Street in front of a yellow house. The latter tells the player to attack any hostile mobs in the village: skeletons on Blue Street, zombies on Yellow Street, and spiders on Red Street. The player can spend tickets on the vending machine on the same street to acquire weapons (an upgradable sword, a bow, and arrows) and upgrade their sword. The first is free, whereas subsequent purchases cost tickets. The Trusted Adult then provides a map of the city to keep track of stray data bytes and find Dark Web portals. As part of the tutorial, the player can find a stray data byte on the map and by finding an exclamation mark on its head. They can also protect it from hostile mobs by attacking them, then teleport the byte back to safety by saving it.
Once the game starts, the player must keep track of data bytes getting lost, an event occuring constantly. They can also find data bytes randomly on and native to Red Street, which give privacy advice before disappearing into tickets. Dark Web portals spawn occasionally before despawning, and resemble Nether portals covered in cobwebs and with a pair of red eyes. The Dark Web dimension is a well-lit, mineshaft-like cave full of spiders, lanterns, and cobwebs. The floor is made of podzol, as well as moss blocks and deepslate. After a while, the player teleports back to the Overworld. Back there, the player can find the rascal, a small, humanoid raccoon who works as a forgetful gatekeeper of the four streets. The player can rank up to Privacy Expert, Hero, and finally Prodigy, which ends the game successfully.
After reaching the Privacy Prodigy rank, the player is teleported back home. The Trusted Adult congratulates them and reminds them of keeping personal information safe, before spawning a diwnloadable certificate for the map.
Meet your personal data and learn how to keep it safe in your quest to become a Minecraft Privacy Prodigy! Learn strategies for protecting personal data during daily interactions with family, friends, teachers, coaches, and the public. Learn what data to safeguard and what data to safely share. Fight to keep your personal data protected in this new adventure!