![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 5 |
| Hardness | 5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 6 METAL |
| Note block instrument | Default (Harp) |
{
"title": "Iron Trapdoor",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(167, 167, 167); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 6 METAL</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Iron Trapdoor"
],
"images": [
"Iron Trapdoor.png"
]
}
An iron trapdoor is a variant of the trapdoor that can be only opened using redstone mechanisms.
Iron trapdoors require a pickaxe to drop as items. Trapdoors remain in place even if their attachment block is moved, removed, or destroyed.
Iron trapdoors generate in ancient cities.
Iron trapdoors can only be toggled by a redstone signal.
Player or Wind Charge blast cannot toggle iron trapdoors.
Opening and closing an iron trapdoor requires redstone to do it. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through".
Iron trapdoors can be controlled with redstone power. An iron trapdoor is a redstone mechanism and can be activated by weakly powering any cardinally adjacent block.
When activated, the iron trapdoor immediately opens. When deactivated, it immediately closes.
π BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraftiron sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.iron.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.iron.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.iron.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.iron.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.iron.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraftiron sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | break.iron | β ? | 1.0 | 0.8 | |
| β ? | Blocks | When the block is placed | place.iron | β ? | 1.0 | 0.8 | |
| β ? | Blocks | While the block is in the process of being broken | hit.iron | β ? | 0.3 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | step.iron | β ? | 1.0 | 1.0 | |
| β ? | Players | Walking on the block | step.iron | β ? | 0.2 | 1.0 | |
| β ? | Players | Jumping from the block | step.iron | β ? | 0.12 | 1.1 | |
| β ? | Players | Falling on the block without fall damage | step.iron | β ? | 0.4 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βTrapdoor opens | Blocks | When an iron trapdoor opens | block.iron_trapdoor.open | subtitles.block.iron_trapdoor.openβ | 0.9 | 0.9β1.0 | 16 | |
| βTrapdoor closes | Blocks | When an iron trapdoor closes | block.iron_trapdoor.close | subtitles.block.iron_trapdoor.closeβ | 0.9 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an iron trapdoor opens | open.iron_trapdoor | β ? | 0.9 | 0.9β1.0 | |
| β ? | Blocks | When an iron trapdoor closes | close.iron_trapdoor | β ? | 0.9 | 0.9β1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite iron-trapdoor.png: Sprite image for iron-trapdoor in Minecraft Iron Trapdoor | iron_trapdoor | Block & Item | trapdoors | trapdoors |
block.minecraft.iron_trapdoor |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite iron-trapdoor.png: Sprite image for iron-trapdoor in Minecraft Iron Trapdoor | iron_trapdoor | 167 | Block & Giveable Item[i 2] | Identical[i 3] | trapdoors |
tile.iron_trapdoor.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
| half | bottom | bottomtop | Whether the trapdoor occupies the top or bottom part of a block. |
| open | false | falsetrue | True if the trapdoor is currently open (may differ from powered). |
| powered | false | falsetrue | True if the trapdoor is currently powered (may differ from open). |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this trapdoor. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the trapdoor is facing.
|
| open_bit | 0x8 | false | falsetrue | 01 | True if the trapdoor is currently open. |
| upside_down_bit | 0x4 | false | falsetrue | 01 | Whether the trapdoor occupies the top or bottom part of a block. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w07a | π Image π Image π Image π Image π Image π Image Added iron trapdoors. | |||||
| 14w08a | Iron trapdoor's name has been corrected from "tile.ironTrapdoor.name" to "Iron Trapdoor". | ||||||
| 14w10a | π Image π Image π Image π Image π Image π Image The side textures of iron trapdoors have been mirrored vertically. | ||||||
| 1.9 | 15w31a | Iron trapdoors no longer require attachment blocks. | |||||
| An open iron trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| 15w43a | Due to the addition of new sound events, iron trapdoors no longer make any sounds when opened or closed, since the sound files are missing. | ||||||
| 16w04a | Iron trapdoors now have sounds again, which are now different from the door sounds and wooden trapdoor sounds. | ||||||
| 1.11 | 16w33a | Iron trapdoors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[1] | |||||
| 1.19 | 22w13a | Iron trapdoors now generate as part of ancient cities. | |||||
| 1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | π Image Added iron trapdoors. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The textures of iron trapdoors have been changed. | |||||
| 1.19.0 | beta 1.19.0.26 | Iron trapdoors now generate as part of ancient cities. | |||||
| 1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
| Iron trapdoors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[2] | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Patch 1 | 1.0.1 | π Image Added iron trapdoors. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Iron trapdoors no longer require attachment blocks. | |
| An open iron trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| Iron trapdoors now have their own sounds. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Iron trapdoors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing. |
| 1.90 | π Image The textures of iron trapdoors have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added iron trapdoors. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, iron trapdoor's numeral ID was 167. | |||||
Issues relating to "Iron Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there.
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